Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/DefaultPhysicsVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDefaultPhysicsVolume() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_ADefaultPhysicsVolume();
ENGINE_API UClass* Z_Construct_UClass_ADefaultPhysicsVolume_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ADefaultPhysicsVolume ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ADefaultPhysicsVolume;
UClass* ADefaultPhysicsVolume::GetPrivateStaticClass()
{
using TClass = ADefaultPhysicsVolume;
if (!Z_Registration_Info_UClass_ADefaultPhysicsVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DefaultPhysicsVolume"),
Z_Registration_Info_UClass_ADefaultPhysicsVolume.InnerSingleton,
StaticRegisterNativesADefaultPhysicsVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ADefaultPhysicsVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_ADefaultPhysicsVolume_NoRegister()
{
return ADefaultPhysicsVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ADefaultPhysicsVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* DefaultPhysicsVolume determines the physical effects an actor will experience if they are not inside any user specified PhysicsVolume\n*\n* @see APhysicsVolume\n*/" },
{ "HideCategories", "Brush Physics Object Blueprint Display Rendering Physics Input" },
{ "IncludePath", "GameFramework/DefaultPhysicsVolume.h" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPhysicsVolume.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "DefaultPhysicsVolume determines the physical effects an actor will experience if they are not inside any user specified PhysicsVolume\n\n@see APhysicsVolume" },
};
#endif // WITH_METADATA
// ********** Begin Class ADefaultPhysicsVolume constinit property declarations ********************
// ********** End Class ADefaultPhysicsVolume constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ADefaultPhysicsVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ADefaultPhysicsVolume_Statics
UObject* (*const Z_Construct_UClass_ADefaultPhysicsVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APhysicsVolume,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPhysicsVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ADefaultPhysicsVolume_Statics::ClassParams = {
&ADefaultPhysicsVolume::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPhysicsVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_ADefaultPhysicsVolume_Statics::Class_MetaDataParams)
};
void ADefaultPhysicsVolume::StaticRegisterNativesADefaultPhysicsVolume()
{
}
UClass* Z_Construct_UClass_ADefaultPhysicsVolume()
{
if (!Z_Registration_Info_UClass_ADefaultPhysicsVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADefaultPhysicsVolume.OuterSingleton, Z_Construct_UClass_ADefaultPhysicsVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ADefaultPhysicsVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADefaultPhysicsVolume);
ADefaultPhysicsVolume::~ADefaultPhysicsVolume() {}
// ********** End Class ADefaultPhysicsVolume ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPhysicsVolume_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ADefaultPhysicsVolume, ADefaultPhysicsVolume::StaticClass, TEXT("ADefaultPhysicsVolume"), &Z_Registration_Info_UClass_ADefaultPhysicsVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADefaultPhysicsVolume), 4013113541U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPhysicsVolume_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPhysicsVolume_h__Script_Engine_1856974696{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPhysicsVolume_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPhysicsVolume_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS