Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimSubsystem_Base.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimSubsystem_Base() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_Base();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimSubsystem_Base ***********************************************
struct Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimSubsystem_Base); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimSubsystem_Base); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Provides common built-in anim node functionality as a subsystem */" },
{ "ModuleRelativePath", "Public/Animation/AnimSubsystem_Base.h" },
{ "ToolTip", "Provides common built-in anim node functionality as a subsystem" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimSubsystem_Base constinit property declarations ***************
// ********** End ScriptStruct FAnimSubsystem_Base constinit property declarations *****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimSubsystem_Base>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics
static_assert(std::is_polymorphic<FAnimSubsystem_Base>() == std::is_polymorphic<FAnimSubsystem>(), "USTRUCT FAnimSubsystem_Base cannot be polymorphic unless super FAnimSubsystem is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base;
class UScriptStruct* FAnimSubsystem_Base::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimSubsystem_Base, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimSubsystem_Base"));
}
return Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FAnimSubsystem,
&NewStructOps,
"AnimSubsystem_Base",
nullptr,
0,
sizeof(FAnimSubsystem_Base),
alignof(FAnimSubsystem_Base),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimSubsystem_Base()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.InnerSingleton, Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base.InnerSingleton);
}
// ********** End ScriptStruct FAnimSubsystem_Base *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimSubsystem_Base::StaticStruct, Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics::NewStructOps, TEXT("AnimSubsystem_Base"),&Z_Registration_Info_UScriptStruct_FAnimSubsystem_Base, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimSubsystem_Base), 175025368U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h__Script_Engine_3049170421{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS