Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNotifyQueue.h"
#ifdef ENGINE_AnimNotifyQueue_generated_h
#error "AnimNotifyQueue.generated.h already included, missing '#pragma once' in AnimNotifyQueue.h"
#endif
#define ENGINE_AnimNotifyQueue_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNotifyEventReference *****************************************
struct Z_Construct_UScriptStruct_FAnimNotifyEventReference_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_23_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNotifyEventReference_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNotifyEventReference;
// ********** End ScriptStruct FAnimNotifyEventReference *******************************************
// ********** Begin ScriptStruct FAnimNotifyArray **************************************************
struct Z_Construct_UScriptStruct_FAnimNotifyArray_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_141_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNotifyArray_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNotifyArray;
// ********** End ScriptStruct FAnimNotifyArray ****************************************************
// ********** Begin ScriptStruct FAnimNotifyContext ************************************************
struct Z_Construct_UScriptStruct_FAnimNotifyContext_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_150_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNotifyContext_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNotifyContext;
// ********** End ScriptStruct FAnimNotifyContext **************************************************
// ********** Begin ScriptStruct FAnimNotifyQueue **************************************************
struct Z_Construct_UScriptStruct_FAnimNotifyQueue_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_162_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNotifyQueue_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNotifyQueue;
// ********** End ScriptStruct FAnimNotifyQueue ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS