Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimEnums.h"
#ifdef ENGINE_AnimEnums_generated_h
#error "AnimEnums.generated.h already included, missing '#pragma once' in AnimEnums.h"
#endif
#define ENGINE_AnimEnums_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimEnums_h
// ********** Begin Enum ERootMotionRootLock *******************************************************
#define FOREACH_ENUM_EROOTMOTIONROOTLOCK(op) \
op(ERootMotionRootLock::RefPose) \
op(ERootMotionRootLock::AnimFirstFrame) \
op(ERootMotionRootLock::Zero)
namespace ERootMotionRootLock { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionRootLock::Type>();
// ********** End Enum ERootMotionRootLock *********************************************************
// ********** Begin Enum ERootMotionMode ***********************************************************
#define FOREACH_ENUM_EROOTMOTIONMODE(op) \
op(ERootMotionMode::NoRootMotionExtraction) \
op(ERootMotionMode::IgnoreRootMotion) \
op(ERootMotionMode::RootMotionFromEverything) \
op(ERootMotionMode::RootMotionFromMontagesOnly)
namespace ERootMotionMode { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionMode::Type>();
// ********** End Enum ERootMotionMode *************************************************************
// ********** Begin Enum EAdditiveBasePoseType *****************************************************
#define FOREACH_ENUM_EADDITIVEBASEPOSETYPE(op) \
op(ABPT_None) \
op(ABPT_RefPose) \
op(ABPT_AnimScaled) \
op(ABPT_AnimFrame) \
op(ABPT_LocalAnimFrame)
enum EAdditiveBasePoseType : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAdditiveBasePoseType>();
// ********** End Enum EAdditiveBasePoseType *******************************************************
// ********** Begin Enum AnimationCompressionFormat ************************************************
#define FOREACH_ENUM_ANIMATIONCOMPRESSIONFORMAT(op) \
op(ACF_None) \
op(ACF_Float96NoW) \
op(ACF_Fixed48NoW) \
op(ACF_IntervalFixed32NoW) \
op(ACF_Fixed32NoW) \
op(ACF_Float32NoW) \
op(ACF_Identity)
enum AnimationCompressionFormat : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimationCompressionFormat>();
// ********** End Enum AnimationCompressionFormat **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS