Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/DataLayer/ActorDataLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorDataLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorDataLayer();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorDataLayer ***************************************************
struct Z_Construct_UScriptStruct_FActorDataLayer_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorDataLayer); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorDataLayer); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "// This class is deprecated and only present for backward compatibility purposes.\n// Instead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data.\n// If the DataLayer is exposed in Data, then use DataLayerAssets.\n" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/ActorDataLayer.h" },
{ "ToolTip", "This class is deprecated and only present for backward compatibility purposes.\nInstead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data.\nIf the DataLayer is exposed in Data, then use DataLayerAssets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "DataLayer" },
{ "Comment", "/** The name of this layer */" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/ActorDataLayer.h" },
{ "ToolTip", "The name of this layer" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorDataLayer constinit property declarations *******************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorDataLayer constinit property declarations *********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorDataLayer>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorDataLayer_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorDataLayer;
class UScriptStruct* FActorDataLayer::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorDataLayer, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorDataLayer"));
}
return Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton;
}
// ********** Begin ScriptStruct FActorDataLayer Property Definitions ******************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDataLayer, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewProp_Name,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorDataLayer Property Definitions ********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorDataLayer_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorDataLayer",
Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers),
sizeof(FActorDataLayer),
alignof(FActorDataLayer),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorDataLayer_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorDataLayer()
{
if (!Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton, Z_Construct_UScriptStruct_FActorDataLayer_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton);
}
// ********** End ScriptStruct FActorDataLayer *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorDataLayer::StaticStruct, Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewStructOps, TEXT("ActorDataLayer"),&Z_Registration_Info_UScriptStruct_FActorDataLayer, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorDataLayer), 825798204U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_4211119227{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS