Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SendEvent.h"
#ifdef CONTROLRIG_RigUnit_SendEvent_generated_h
#error "RigUnit_SendEvent.generated.h already included, missing '#pragma once' in RigUnit_SendEvent.h"
#endif
#define CONTROLRIG_RigUnit_SendEvent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_SendEvent ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_SendEvent_Statics;
#define FRigUnit_SendEvent_Execute() \
void FRigUnit_SendEvent::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const ERigEvent Event, \
const FRigElementKey& Item, \
const float OffsetInSeconds, \
const bool bEnable, \
const bool bOnlyDuringInteraction \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SendEvent_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SendEvent_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const ERigEvent Event, \
const FRigElementKey& Item, \
const float OffsetInSeconds, \
const bool bEnable, \
const bool bOnlyDuringInteraction \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const ERigEvent Event = *(ERigEvent*)RigVMMemoryHandles[0].GetInputData(); \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
const float OffsetInSeconds = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const bool bEnable = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
const bool bOnlyDuringInteraction = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Event, \
Item, \
OffsetInSeconds, \
bEnable, \
bOnlyDuringInteraction \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SendEvent;
// ********** End ScriptStruct FRigUnit_SendEvent **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SendEvent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS