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This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Drawing/RigUnit_DrawContainer.h"
#ifdef CONTROLRIG_RigUnit_DrawContainer_generated_h
#error "RigUnit_DrawContainer.generated.h already included, missing '#pragma once' in RigUnit_DrawContainer.h"
#endif
#define CONTROLRIG_RigUnit_DrawContainer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DrawContainerGetInstruction ******************************
struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerGetInstruction_Statics;
#define FRigUnit_DrawContainerGetInstruction_Execute() \
void FRigUnit_DrawContainerGetInstruction::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
FLinearColor& Color, \
FTransform& Transform \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerGetInstruction_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
FLinearColor& Color, \
FTransform& Transform \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetOutputData(); \
FTransform& Transform = *(FTransform*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
InstructionName, \
Color, \
Transform \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_DrawContainerGetInstruction;
// ********** End ScriptStruct FRigUnit_DrawContainerGetInstruction ********************************
// ********** Begin ScriptStruct FRigUnit_DrawContainerSetColor ************************************
struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetColor_Statics;
#define FRigUnit_DrawContainerSetColor_Execute() \
void FRigUnit_DrawContainerSetColor::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const FLinearColor& Color \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_47_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetColor_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const FLinearColor& Color \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
InstructionName, \
Color \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_DrawContainerSetColor;
// ********** End ScriptStruct FRigUnit_DrawContainerSetColor **************************************
// ********** Begin ScriptStruct FRigUnit_DrawContainerSetThickness ********************************
struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetThickness_Statics;
#define FRigUnit_DrawContainerSetThickness_Execute() \
void FRigUnit_DrawContainerSetThickness::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const float Thickness \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetThickness_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const float Thickness \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[1].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
InstructionName, \
Thickness \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_DrawContainerSetThickness;
// ********** End ScriptStruct FRigUnit_DrawContainerSetThickness **********************************
// ********** Begin ScriptStruct FRigUnit_DrawContainerSetTransform ********************************
struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetTransform_Statics;
#define FRigUnit_DrawContainerSetTransform_Execute() \
void FRigUnit_DrawContainerSetTransform::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const FTransform& Transform \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_101_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& InstructionName, \
const FTransform& Transform \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
InstructionName, \
Transform \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_DrawContainerSetTransform;
// ********** End ScriptStruct FRigUnit_DrawContainerSetTransform **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS