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This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Converter.h"
#ifdef CONTROLRIG_RigUnit_Converter_generated_h
#error "RigUnit_Converter.generated.h already included, missing '#pragma once' in RigUnit_Converter.h"
#endif
#define CONTROLRIG_RigUnit_Converter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_ConvertTransform *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertTransform_Statics;
#define FRigUnit_ConvertTransform_Execute() \
void FRigUnit_ConvertTransform::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FTransform& Input, \
FEulerTransform& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FTransform& Input, \
FEulerTransform& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Input = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
FEulerTransform& Result = *(FEulerTransform*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertTransform;
// ********** End ScriptStruct FRigUnit_ConvertTransform *******************************************
// ********** Begin ScriptStruct FRigUnit_ConvertEulerTransform ************************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertEulerTransform_Statics;
#define FRigUnit_ConvertEulerTransform_Execute() \
void FRigUnit_ConvertEulerTransform::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FEulerTransform& Input, \
FTransform& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertEulerTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FEulerTransform& Input, \
FTransform& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FEulerTransform& Input = *(FEulerTransform*)RigVMMemoryHandles[0].GetInputData(); \
FTransform& Result = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertEulerTransform;
// ********** End ScriptStruct FRigUnit_ConvertEulerTransform **************************************
// ********** Begin ScriptStruct FRigUnit_ConvertRotation ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertRotation_Statics;
#define FRigUnit_ConvertRotation_Execute() \
void FRigUnit_ConvertRotation::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRotator& Input, \
FQuat& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_50_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertRotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRotator& Input, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRotator& Input = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertRotation;
// ********** End ScriptStruct FRigUnit_ConvertRotation ********************************************
// ********** Begin ScriptStruct FRigUnit_ConvertVectorRotation ************************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorRotation_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_68_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorRotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit_ConvertRotation Super;
struct FRigUnit_ConvertVectorRotation;
// ********** End ScriptStruct FRigUnit_ConvertVectorRotation **************************************
// ********** Begin ScriptStruct FRigUnit_ConvertQuaternion ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternion_Statics;
#define FRigUnit_ConvertQuaternion_Execute() \
void FRigUnit_ConvertQuaternion::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
FRotator& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternion_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
FRotator& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
FRotator& Result = *(FRotator*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertQuaternion;
// ********** End ScriptStruct FRigUnit_ConvertQuaternion ******************************************
// ********** Begin ScriptStruct FRigUnit_ConvertVectorToRotation **********************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToRotation_Statics;
#define FRigUnit_ConvertVectorToRotation_Execute() \
void FRigUnit_ConvertVectorToRotation::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Input, \
FRotator& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_92_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToRotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Input, \
FRotator& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Input = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
FRotator& Result = *(FRotator*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertVectorToRotation;
// ********** End ScriptStruct FRigUnit_ConvertVectorToRotation ************************************
// ********** Begin ScriptStruct FRigUnit_ConvertVectorToQuaternion ********************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToQuaternion_Statics;
#define FRigUnit_ConvertVectorToQuaternion_Execute() \
void FRigUnit_ConvertVectorToQuaternion::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Input, \
FQuat& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_110_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToQuaternion_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Input, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Input = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertVectorToQuaternion;
// ********** End ScriptStruct FRigUnit_ConvertVectorToQuaternion **********************************
// ********** Begin ScriptStruct FRigUnit_ConvertRotationToVector **********************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertRotationToVector_Statics;
#define FRigUnit_ConvertRotationToVector_Execute() \
void FRigUnit_ConvertRotationToVector::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRotator& Input, \
FVector& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_128_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertRotationToVector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRotator& Input, \
FVector& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRotator& Input = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertRotationToVector;
// ********** End ScriptStruct FRigUnit_ConvertRotationToVector ************************************
// ********** Begin ScriptStruct FRigUnit_ConvertQuaternionToVector ********************************
struct Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternionToVector_Statics;
#define FRigUnit_ConvertQuaternionToVector_Execute() \
void FRigUnit_ConvertQuaternionToVector::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
FVector& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_146_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternionToVector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
FVector& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ConvertQuaternionToVector;
// ********** End ScriptStruct FRigUnit_ConvertQuaternionToVector **********************************
// ********** Begin ScriptStruct FRigUnit_ToSwingAndTwist ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_ToSwingAndTwist_Statics;
#define FRigUnit_ToSwingAndTwist_Execute() \
void FRigUnit_ToSwingAndTwist::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
const FVector& TwistAxis, \
FQuat& Swing, \
FQuat& Twist \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_164_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ToSwingAndTwist_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Input, \
const FVector& TwistAxis, \
FQuat& Swing, \
FQuat& Twist \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
FQuat& Swing = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \
FQuat& Twist = *(FQuat*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Input, \
TwistAxis, \
Swing, \
Twist \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ToSwingAndTwist;
// ********** End ScriptStruct FRigUnit_ToSwingAndTwist ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS