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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_CCDIK.h"
#ifdef CONTROLRIG_RigUnit_CCDIK_generated_h
#error "RigUnit_CCDIK.generated.h already included, missing '#pragma once' in RigUnit_CCDIK.h"
#endif
#define CONTROLRIG_RigUnit_CCDIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_CCDIK_RotationLimit **************************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimit_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimit_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_CCDIK_RotationLimit;
// ********** End ScriptStruct FRigUnit_CCDIK_RotationLimit ****************************************
// ********** Begin ScriptStruct FRigUnit_CCDIK_RotationLimitPerItem *******************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimitPerItem_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimitPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_CCDIK_RotationLimitPerItem;
// ********** End ScriptStruct FRigUnit_CCDIK_RotationLimitPerItem *********************************
// ********** Begin ScriptStruct FRigUnit_CCDIK_WorkData *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_62_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_CCDIK_WorkData;
// ********** End ScriptStruct FRigUnit_CCDIK_WorkData *********************************************
// ********** Begin ScriptStruct FRigUnit_CCDIK ****************************************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_Statics;
#define FRigUnit_CCDIK_Execute() \
void FRigUnit_CCDIK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EffectorBone, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimit>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_93_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EffectorBone, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimit>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EffectorBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
const bool bStartFromTail = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const float BaseRotationLimit = *(float*)RigVMMemoryHandles[7].GetInputData(); \
TArray<FRigUnit_CCDIK_RotationLimit>& RotationLimits = *(TArray<FRigUnit_CCDIK_RotationLimit>*)RigVMMemoryHandles[8].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EffectorBone, \
EffectorTransform, \
Precision, \
Weight, \
MaxIterations, \
bStartFromTail, \
BaseRotationLimit, \
RotationLimits, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_CCDIK;
// ********** End ScriptStruct FRigUnit_CCDIK ******************************************************
// ********** Begin ScriptStruct FRigUnit_CCDIKPerItem *********************************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIKPerItem_Statics;
#define FRigUnit_CCDIKPerItem_Execute() \
void FRigUnit_CCDIKPerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_186_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIKPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \
const bool bStartFromTail = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const float BaseRotationLimit = *(float*)RigVMMemoryHandles[6].GetInputData(); \
TArray<FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits = *(TArray<FRigUnit_CCDIK_RotationLimitPerItem>*)RigVMMemoryHandles[7].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
EffectorTransform, \
Precision, \
Weight, \
MaxIterations, \
bStartFromTail, \
BaseRotationLimit, \
RotationLimits, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_CCDIKPerItem;
// ********** End ScriptStruct FRigUnit_CCDIKPerItem ***********************************************
// ********** Begin ScriptStruct FRigUnit_CCDIKItemArray *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_CCDIKItemArray_Statics;
#define FRigUnit_CCDIKItemArray_Execute() \
void FRigUnit_CCDIKItemArray::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_273_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIKItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const int32 MaxIterations, \
const bool bStartFromTail, \
const float BaseRotationLimit, \
const TArrayView<const FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits, \
const bool bPropagateToChildren, \
FRigUnit_CCDIK_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \
const bool bStartFromTail = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const float BaseRotationLimit = *(float*)RigVMMemoryHandles[6].GetInputData(); \
TArray<FRigUnit_CCDIK_RotationLimitPerItem>& RotationLimits = *(TArray<FRigUnit_CCDIK_RotationLimitPerItem>*)RigVMMemoryHandles[7].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
EffectorTransform, \
Precision, \
Weight, \
MaxIterations, \
bStartFromTail, \
BaseRotationLimit, \
RotationLimits, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_CCDIKItemArray;
// ********** End ScriptStruct FRigUnit_CCDIKItemArray *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS