Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimNode_ControlRig.h"
#ifdef CONTROLRIG_AnimNode_ControlRig_generated_h
#error "AnimNode_ControlRig.generated.h already included, missing '#pragma once' in AnimNode_ControlRig.h"
#endif
#define CONTROLRIG_AnimNode_ControlRig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_ControlRig **********************************************
struct Z_Construct_UScriptStruct_FAnimNode_ControlRig_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_AnimNode_ControlRig_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_ControlRig_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_ControlRigBase Super;
struct FAnimNode_ControlRig;
// ********** End ScriptStruct FAnimNode_ControlRig ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_AnimNode_ControlRig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS