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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosSolverActor.h"
#ifdef CHAOSSOLVERENGINE_ChaosSolverActor_generated_h
#error "ChaosSolverActor.generated.h already included, missing '#pragma once' in ChaosSolverActor.h"
#endif
#define CHAOSSOLVERENGINE_ChaosSolverActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FChaosDebugSubstepControl *****************************************
struct Z_Construct_UScriptStruct_FChaosDebugSubstepControl_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FChaosDebugSubstepControl_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
struct FChaosDebugSubstepControl;
// ********** End ScriptStruct FChaosDebugSubstepControl *******************************************
// ********** Begin ScriptStruct FDataflowRigidSolverProxy *****************************************
struct Z_Construct_UScriptStruct_FDataflowRigidSolverProxy_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_78_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataflowRigidSolverProxy_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FDataflowPhysicsSolverProxy Super;
struct FDataflowRigidSolverProxy;
// ********** End ScriptStruct FDataflowRigidSolverProxy *******************************************
// ********** Begin Class AChaosSolverActor ********************************************************
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetSolverActive); \
DECLARE_FUNCTION(execSetAsCurrentWorldSolver);
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AChaosSolverActor, CHAOSSOLVERENGINE_API)
struct Z_Construct_UClass_AChaosSolverActor_Statics;
CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_AChaosSolverActor_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_INCLASS \
private: \
static void StaticRegisterNativesAChaosSolverActor(); \
friend struct ::Z_Construct_UClass_AChaosSolverActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_AChaosSolverActor_NoRegister(); \
public: \
DECLARE_CLASS2(AChaosSolverActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_AChaosSolverActor_NoRegister) \
DECLARE_SERIALIZER(AChaosSolverActor) \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<AChaosSolverActor*>(this); }
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSSOLVERENGINE_API AChaosSolverActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AChaosSolverActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, AChaosSolverActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AChaosSolverActor); \
/** Deleted move- and copy-constructors, should never be used */ \
AChaosSolverActor(AChaosSolverActor&&) = delete; \
AChaosSolverActor(const AChaosSolverActor&) = delete; \
CHAOSSOLVERENGINE_API virtual ~AChaosSolverActor();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_106_PROLOG
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_INCLASS \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AChaosSolverActor;
// ********** End Class AChaosSolverActor **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h
// ********** Begin Enum EClusterConnectionTypeEnum ************************************************
#define FOREACH_ENUM_ECLUSTERCONNECTIONTYPEENUM(op) \
op(EClusterConnectionTypeEnum::Chaos_PointImplicit) \
op(EClusterConnectionTypeEnum::Chaos_DelaunayTriangulation) \
op(EClusterConnectionTypeEnum::Chaos_MinimalSpanningSubsetDelaunayTriangulation) \
op(EClusterConnectionTypeEnum::Chaos_PointImplicitAugmentedWithMinimalDelaunay) \
op(EClusterConnectionTypeEnum::Chaos_BoundsOverlapFilteredDelaunayTriangulation) \
op(EClusterConnectionTypeEnum::Chaos_None) \
op(EClusterConnectionTypeEnum::Chaos_EClsuterCreationParameters_Max)
enum class EClusterConnectionTypeEnum : uint8;
template<> struct TIsUEnumClass<EClusterConnectionTypeEnum> { enum { Value = true }; };
template<> CHAOSSOLVERENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EClusterConnectionTypeEnum>();
// ********** End Enum EClusterConnectionTypeEnum **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS