Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundGeneratorOutput.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundGeneratorOutput() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEXTENSIONS_API UScriptStruct* Z_Construct_UScriptStruct_FSoundGeneratorOutput();
UPackage* Z_Construct_UPackage__Script_AudioExtensions();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSoundGeneratorOutput *********************************************
struct Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSoundGeneratorOutput); }
static inline consteval int16 GetStructAlignment() { return alignof(FSoundGeneratorOutput); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Base class for generators that have outputs that can be exposed to other game code.\n *\n * NOTE: This is not widely supported and should be considered experimental.\n */" },
{ "ModuleRelativePath", "Public/SoundGeneratorOutput.h" },
{ "ToolTip", "Base class for generators that have outputs that can be exposed to other game code.\n\nNOTE: This is not widely supported and should be considered experimental." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "SoundGeneratorOutput" },
{ "Comment", "/** The output's name */" },
{ "ModuleRelativePath", "Public/SoundGeneratorOutput.h" },
{ "ToolTip", "The output's name" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSoundGeneratorOutput constinit property declarations *************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FSoundGeneratorOutput constinit property declarations ***************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundGeneratorOutput>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput;
class UScriptStruct* FSoundGeneratorOutput::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundGeneratorOutput, (UObject*)Z_Construct_UPackage__Script_AudioExtensions(), TEXT("SoundGeneratorOutput"));
}
return Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.OuterSingleton;
}
// ********** Begin ScriptStruct FSoundGeneratorOutput Property Definitions ************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGeneratorOutput, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::NewProp_Name,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FSoundGeneratorOutput Property Definitions **************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AudioExtensions,
nullptr,
&NewStructOps,
"SoundGeneratorOutput",
Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::PropPointers),
sizeof(FSoundGeneratorOutput),
alignof(FSoundGeneratorOutput),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSoundGeneratorOutput()
{
if (!Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.InnerSingleton, Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput.InnerSingleton);
}
// ********** End ScriptStruct FSoundGeneratorOutput ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioExtensions_Public_SoundGeneratorOutput_h__Script_AudioExtensions_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSoundGeneratorOutput::StaticStruct, Z_Construct_UScriptStruct_FSoundGeneratorOutput_Statics::NewStructOps, TEXT("SoundGeneratorOutput"),&Z_Registration_Info_UScriptStruct_FSoundGeneratorOutput, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundGeneratorOutput), 2765071890U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioExtensions_Public_SoundGeneratorOutput_h__Script_AudioExtensions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioExtensions_Public_SoundGeneratorOutput_h__Script_AudioExtensions_164104493{
TEXT("/Script/AudioExtensions"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioExtensions_Public_SoundGeneratorOutput_h__Script_AudioExtensions_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioExtensions_Public_SoundGeneratorOutput_h__Script_AudioExtensions_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS