Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetRegistry.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetRegistry() {}
// ********** Begin Cross Module References ********************************************************
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistry_NoRegister();
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryImpl();
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryImpl_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_AssetRegistry();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetRegistryImpl *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetRegistryImpl;
UClass* UAssetRegistryImpl::GetPrivateStaticClass()
{
using TClass = UAssetRegistryImpl;
if (!Z_Registration_Info_UClass_UAssetRegistryImpl.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetRegistryImpl"),
Z_Registration_Info_UClass_UAssetRegistryImpl.InnerSingleton,
StaticRegisterNativesUAssetRegistryImpl,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetRegistryImpl.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetRegistryImpl_NoRegister()
{
return UAssetRegistryImpl::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetRegistryImpl_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetRegistry.h" },
{ "ModuleRelativePath", "Private/AssetRegistry.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetRegistryImpl constinit property declarations ***********************
// ********** End Class UAssetRegistryImpl constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetRegistryImpl>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetRegistryImpl_Statics
UObject* (*const Z_Construct_UClass_UAssetRegistryImpl_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AssetRegistry,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetRegistryImpl_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAssetRegistryImpl_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAssetRegistry_NoRegister, (int32)VTABLE_OFFSET(UAssetRegistryImpl, IAssetRegistry), false }, // 1896146708
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetRegistryImpl_Statics::ClassParams = {
&UAssetRegistryImpl::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetRegistryImpl_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetRegistryImpl_Statics::Class_MetaDataParams)
};
void UAssetRegistryImpl::StaticRegisterNativesUAssetRegistryImpl()
{
}
UClass* Z_Construct_UClass_UAssetRegistryImpl()
{
if (!Z_Registration_Info_UClass_UAssetRegistryImpl.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetRegistryImpl.OuterSingleton, Z_Construct_UClass_UAssetRegistryImpl_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetRegistryImpl.OuterSingleton;
}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAssetRegistryImpl)
// ********** End Class UAssetRegistryImpl *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h__Script_AssetRegistry_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetRegistryImpl, UAssetRegistryImpl::StaticClass, TEXT("UAssetRegistryImpl"), &Z_Registration_Info_UClass_UAssetRegistryImpl, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetRegistryImpl), 674059965U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h__Script_AssetRegistry_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h__Script_AssetRegistry_4185706934{
TEXT("/Script/AssetRegistry"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h__Script_AssetRegistry_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h__Script_AssetRegistry_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetRegistry.h"
#ifdef ASSETREGISTRY_AssetRegistry_generated_h
#error "AssetRegistry.generated.h already included, missing '#pragma once' in AssetRegistry.h"
#endif
#define ASSETREGISTRY_AssetRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetRegistryImpl *******************************************************
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAssetRegistryImpl, NO_API)
struct Z_Construct_UClass_UAssetRegistryImpl_Statics;
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryImpl_NoRegister();
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetRegistryImpl(); \
friend struct ::Z_Construct_UClass_UAssetRegistryImpl_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETREGISTRY_API UClass* ::Z_Construct_UClass_UAssetRegistryImpl_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetRegistryImpl, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/AssetRegistry"), Z_Construct_UClass_UAssetRegistryImpl_NoRegister) \
DECLARE_SERIALIZER(UAssetRegistryImpl) \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAssetRegistryImpl*>(this); }
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetRegistryImpl(UAssetRegistryImpl&&) = delete; \
UAssetRegistryImpl(const UAssetRegistryImpl&) = delete; \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistryImpl); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistryImpl)
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_19_PROLOG
#define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetRegistryImpl;
// ********** End Class UAssetRegistryImpl *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAssetRegistry_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); ASSETREGISTRY_API UFunction* Z_Construct_UDelegateFunction_UAssetRegistryHelpers_SortingPredicate__DelegateSignature();
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AssetRegistry;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AssetRegistry()
{
if (!Z_Registration_Info_UPackage__Script_AssetRegistry.OuterSingleton)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_UAssetRegistryHelpers_SortingPredicate__DelegateSignature,
};
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AssetRegistry",
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x039ACDF8,
0x9727D101,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AssetRegistry.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AssetRegistry.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AssetRegistry(Z_Construct_UPackage__Script_AssetRegistry, TEXT("/Script/AssetRegistry"), Z_Registration_Info_UPackage__Script_AssetRegistry, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x039ACDF8, 0x9727D101));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetRegistry/AssetRegistryHelpers.h"
#ifdef ASSETREGISTRY_AssetRegistryHelpers_generated_h
#error "AssetRegistryHelpers.generated.h already included, missing '#pragma once' in AssetRegistryHelpers.h"
#endif
#define ASSETREGISTRY_AssetRegistryHelpers_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IAssetRegistry;
class UClass;
class UObject;
enum class EAssetRegistrySortOrder : uint8;
struct FARFilter;
struct FAssetData;
struct FSoftObjectPath;
struct FTagAndValue;
struct FTopLevelAssetPath;
// ********** Begin ScriptStruct FTagAndValue ******************************************************
struct Z_Construct_UScriptStruct_FTagAndValue_Statics;
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTagAndValue_Statics; \
ASSETREGISTRY_API static class UScriptStruct* StaticStruct();
struct FTagAndValue;
// ********** End ScriptStruct FTagAndValue ********************************************************
// ********** Begin Delegate FSortingPredicate *****************************************************
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_152_DELEGATE \
static ASSETREGISTRY_API bool FSortingPredicate_DelegateWrapper(const FScriptDelegate& SortingPredicate, FAssetData const& Left, FAssetData const& Right);
// ********** End Delegate FSortingPredicate *******************************************************
// ********** Begin Class UAssetRegistryHelpers ****************************************************
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSortByAssetName); \
DECLARE_FUNCTION(execSortByPredicate); \
DECLARE_FUNCTION(execFindAssetNativeClass); \
DECLARE_FUNCTION(execGetDerivedClassAssetData); \
DECLARE_FUNCTION(execGetBlueprintAssets); \
DECLARE_FUNCTION(execSetFilterTagsAndValues); \
DECLARE_FUNCTION(execGetTagValue); \
DECLARE_FUNCTION(execGetExportTextName); \
DECLARE_FUNCTION(execIsAssetLoaded); \
DECLARE_FUNCTION(execGetAsset); \
DECLARE_FUNCTION(execGetClass); \
DECLARE_FUNCTION(execToSoftObjectPath); \
DECLARE_FUNCTION(execGetFullName); \
DECLARE_FUNCTION(execIsRedirector); \
DECLARE_FUNCTION(execIsUAsset); \
DECLARE_FUNCTION(execIsValid); \
DECLARE_FUNCTION(execCreateAssetData); \
DECLARE_FUNCTION(execGetAssetRegistry);
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
DECLARE_FUNCTION(execAssetHasEditorOnlyData); \
DECLARE_FUNCTION(execIsAssetCooked);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_RPC_WRAPPERS_NO_PURE_DECLS_EOD
#endif // WITH_EDITOR
struct Z_Construct_UClass_UAssetRegistryHelpers_Statics;
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryHelpers_NoRegister();
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetRegistryHelpers(); \
friend struct ::Z_Construct_UClass_UAssetRegistryHelpers_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETREGISTRY_API UClass* ::Z_Construct_UClass_UAssetRegistryHelpers_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetRegistryHelpers, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/AssetRegistry"), Z_Construct_UClass_UAssetRegistryHelpers_NoRegister) \
DECLARE_SERIALIZER(UAssetRegistryHelpers)
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetRegistryHelpers(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetRegistryHelpers(UAssetRegistryHelpers&&) = delete; \
UAssetRegistryHelpers(const UAssetRegistryHelpers&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetRegistryHelpers); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistryHelpers); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistryHelpers) \
NO_API virtual ~UAssetRegistryHelpers();
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_59_PROLOG
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h_62_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetRegistryHelpers;
// ********** End Class UAssetRegistryHelpers ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_AssetRegistryHelpers_h
// ********** Begin Enum EAssetRegistrySortOrder ***************************************************
#define FOREACH_ENUM_EASSETREGISTRYSORTORDER(op) \
op(EAssetRegistrySortOrder::Ascending) \
op(EAssetRegistrySortOrder::Descending)
enum class EAssetRegistrySortOrder : uint8;
template<> struct TIsUEnumClass<EAssetRegistrySortOrder> { enum { Value = true }; };
template<> ASSETREGISTRY_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetRegistrySortOrder>();
// ********** End Enum EAssetRegistrySortOrder *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetRegistry/IAssetRegistry.h"
#ifdef ASSETREGISTRY_IAssetRegistry_generated_h
#error "IAssetRegistry.generated.h already included, missing '#pragma once' in IAssetRegistry.h"
#endif
#define ASSETREGISTRY_IAssetRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FARFilter;
struct FAssetData;
struct FAssetRegistryDependencyOptions;
struct FSoftObjectPath;
struct FTopLevelAssetPath;
// ********** Begin ScriptStruct FAssetRegistryDependencyOptions ***********************************
struct Z_Construct_UScriptStruct_FAssetRegistryDependencyOptions_Statics;
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_146_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAssetRegistryDependencyOptions_Statics; \
ASSETREGISTRY_API static class UScriptStruct* StaticStruct();
struct FAssetRegistryDependencyOptions;
// ********** End ScriptStruct FAssetRegistryDependencyOptions *************************************
// ********** Begin Interface UAssetRegistry *******************************************************
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_RPC_WRAPPERS \
DECLARE_FUNCTION(execIsLoadingAssets); \
DECLARE_FUNCTION(execScanModifiedAssetFiles); \
DECLARE_FUNCTION(execPrioritizeSearchPath); \
DECLARE_FUNCTION(execWaitForPackage); \
DECLARE_FUNCTION(execWaitForCompletion); \
DECLARE_FUNCTION(execIsSearchAsync); \
DECLARE_FUNCTION(execIsSearchAllAssets); \
DECLARE_FUNCTION(execSearchAllAssets); \
DECLARE_FUNCTION(execScanFilesSynchronous); \
DECLARE_FUNCTION(execScanPathsSynchronous); \
DECLARE_FUNCTION(execUseFilterToExcludeAssets); \
DECLARE_FUNCTION(execRunAssetsThroughFilter); \
DECLARE_FUNCTION(execGetSubPaths); \
DECLARE_FUNCTION(execGetAllCachedPaths); \
DECLARE_FUNCTION(execGetDerivedClassNames); \
DECLARE_FUNCTION(execGetAncestorClassNames); \
DECLARE_FUNCTION(execK2_GetReferencers); \
DECLARE_FUNCTION(execK2_GetDependencies); \
DECLARE_FUNCTION(execGetAllAssets); \
DECLARE_FUNCTION(execK2_GetAssetByObjectPath); \
DECLARE_FUNCTION(execGetAssetByObjectPath); \
DECLARE_FUNCTION(execGetInMemoryAssets); \
DECLARE_FUNCTION(execGetAssets); \
DECLARE_FUNCTION(execGetAssetsByClass); \
DECLARE_FUNCTION(execGetAssetsByPaths); \
DECLARE_FUNCTION(execGetAssetsByPath); \
DECLARE_FUNCTION(execGetAssetsByPackageName); \
DECLARE_FUNCTION(execHasAssets);
struct Z_Construct_UClass_UAssetRegistry_Statics;
ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistry_NoRegister();
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ASSETREGISTRY_API UAssetRegistry(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistry) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETREGISTRY_API, UAssetRegistry); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistry); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetRegistry(UAssetRegistry&&) = delete; \
UAssetRegistry(const UAssetRegistry&) = delete; \
virtual ~UAssetRegistry() = default;
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUAssetRegistry(); \
friend struct ::Z_Construct_UClass_UAssetRegistry_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETREGISTRY_API UClass* ::Z_Construct_UClass_UAssetRegistry_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetRegistry, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AssetRegistry"), Z_Construct_UClass_UAssetRegistry_NoRegister) \
DECLARE_SERIALIZER(UAssetRegistry)
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_STANDARD_CONSTRUCTORS \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_INCLASS_IINTERFACE \
protected: \
virtual ~IAssetRegistry() {} \
public: \
typedef UAssetRegistry UClassType; \
typedef IAssetRegistry ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_233_PROLOG
#define FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_264_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h_236_INCLASS_IINTERFACE \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetRegistry;
// ********** End Interface UAssetRegistry *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AssetRegistry_Public_AssetRegistry_IAssetRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistry\IAssetRegistry.h
D:\UE_5_7_1\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistry\AssetRegistryHelpers.h
D:\UE_5_7_1\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.h