Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BehaviorTree/BehaviorTreeComponent.h"
#ifdef AIMODULE_BehaviorTreeComponent_generated_h
#error "BehaviorTreeComponent.generated.h already included, missing '#pragma once' in BehaviorTreeComponent.h"
#endif
#define AIMODULE_BehaviorTreeComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBehaviorTree;
struct FGameplayTag;
// ********** Begin Class UBehaviorTreeComponent ***************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetDynamicSubtree); \
DECLARE_FUNCTION(execAddCooldownTagDuration); \
DECLARE_FUNCTION(execGetTagCooldownEndTime);
struct Z_Construct_UClass_UBehaviorTreeComponent_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_INCLASS \
private: \
static void StaticRegisterNativesUBehaviorTreeComponent(); \
friend struct ::Z_Construct_UClass_UBehaviorTreeComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UBehaviorTreeComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UBehaviorTreeComponent, UBrainComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBehaviorTreeComponent_NoRegister) \
DECLARE_SERIALIZER(UBehaviorTreeComponent)
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UBehaviorTreeComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBehaviorTreeComponent) \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBehaviorTreeComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UBehaviorTreeComponent(UBehaviorTreeComponent&&) = delete; \
UBehaviorTreeComponent(const UBehaviorTreeComponent&) = delete; \
AIMODULE_API virtual ~UBehaviorTreeComponent();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_103_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h_106_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBehaviorTreeComponent;
// ********** End Class UBehaviorTreeComponent *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS