Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "MaterialCacheVirtualTextureTagFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMaterialCacheVirtualTextureTagFactory() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMaterialCacheVirtualTextureTagFactory ***********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory;
UClass* UMaterialCacheVirtualTextureTagFactory::GetPrivateStaticClass()
{
using TClass = UMaterialCacheVirtualTextureTagFactory;
if (!Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MaterialCacheVirtualTextureTagFactory"),
Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.InnerSingleton,
StaticRegisterNativesUMaterialCacheVirtualTextureTagFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_NoRegister()
{
return UMaterialCacheVirtualTextureTagFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "MaterialCacheVirtualTextureTagFactory.h" },
{ "ModuleRelativePath", "Classes/MaterialCacheVirtualTextureTagFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UMaterialCacheVirtualTextureTagFactory constinit property declarations ***
// ********** End Class UMaterialCacheVirtualTextureTagFactory constinit property declarations *****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMaterialCacheVirtualTextureTagFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics
UObject* (*const Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::ClassParams = {
&UMaterialCacheVirtualTextureTagFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::Class_MetaDataParams)
};
void UMaterialCacheVirtualTextureTagFactory::StaticRegisterNativesUMaterialCacheVirtualTextureTagFactory()
{
}
UClass* Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory()
{
if (!Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.OuterSingleton, Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialCacheVirtualTextureTagFactory);
UMaterialCacheVirtualTextureTagFactory::~UMaterialCacheVirtualTextureTagFactory() {}
// ********** End Class UMaterialCacheVirtualTextureTagFactory *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory, UMaterialCacheVirtualTextureTagFactory::StaticClass, TEXT("UMaterialCacheVirtualTextureTagFactory"), &Z_Registration_Info_UClass_UMaterialCacheVirtualTextureTagFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialCacheVirtualTextureTagFactory), 3218124486U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h__Script_VirtualTexturingEditor_1990558790{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MaterialCacheVirtualTextureTagFactory.h"
#ifdef VIRTUALTEXTURINGEDITOR_MaterialCacheVirtualTextureTagFactory_generated_h
#error "MaterialCacheVirtualTextureTagFactory.generated.h already included, missing '#pragma once' in MaterialCacheVirtualTextureTagFactory.h"
#endif
#define VIRTUALTEXTURINGEDITOR_MaterialCacheVirtualTextureTagFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialCacheVirtualTextureTagFactory ***********************************
struct Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_15_INCLASS \
private: \
static void StaticRegisterNativesUMaterialCacheVirtualTextureTagFactory(); \
friend struct ::Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialCacheVirtualTextureTagFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_UMaterialCacheVirtualTextureTagFactory_NoRegister) \
DECLARE_SERIALIZER(UMaterialCacheVirtualTextureTagFactory)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UMaterialCacheVirtualTextureTagFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialCacheVirtualTextureTagFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialCacheVirtualTextureTagFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialCacheVirtualTextureTagFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialCacheVirtualTextureTagFactory(UMaterialCacheVirtualTextureTagFactory&&) = delete; \
UMaterialCacheVirtualTextureTagFactory(const UMaterialCacheVirtualTextureTagFactory&) = delete; \
NO_API virtual ~UMaterialCacheVirtualTextureTagFactory();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_12_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_15_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialCacheVirtualTextureTagFactory;
// ********** End Class UMaterialCacheVirtualTextureTagFactory *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_MaterialCacheVirtualTextureTagFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "MeshPaintVirtualTextureThumbnailRenderer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMeshPaintVirtualTextureThumbnailRenderer() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UTextureThumbnailRenderer();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMeshPaintVirtualTextureThumbnailRenderer ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer;
UClass* UMeshPaintVirtualTextureThumbnailRenderer::GetPrivateStaticClass()
{
using TClass = UMeshPaintVirtualTextureThumbnailRenderer;
if (!Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MeshPaintVirtualTextureThumbnailRenderer"),
Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.InnerSingleton,
StaticRegisterNativesUMeshPaintVirtualTextureThumbnailRenderer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.InnerSingleton;
}
UClass* Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_NoRegister()
{
return UMeshPaintVirtualTextureThumbnailRenderer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "MeshPaintVirtualTextureThumbnailRenderer.h" },
{ "ModuleRelativePath", "Private/MeshPaintVirtualTextureThumbnailRenderer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UMeshPaintVirtualTextureThumbnailRenderer constinit property declarations
// ********** End Class UMeshPaintVirtualTextureThumbnailRenderer constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMeshPaintVirtualTextureThumbnailRenderer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics
UObject* (*const Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UTextureThumbnailRenderer,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::ClassParams = {
&UMeshPaintVirtualTextureThumbnailRenderer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::Class_MetaDataParams), Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::Class_MetaDataParams)
};
void UMeshPaintVirtualTextureThumbnailRenderer::StaticRegisterNativesUMeshPaintVirtualTextureThumbnailRenderer()
{
}
UClass* Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer()
{
if (!Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.OuterSingleton, Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMeshPaintVirtualTextureThumbnailRenderer);
UMeshPaintVirtualTextureThumbnailRenderer::~UMeshPaintVirtualTextureThumbnailRenderer() {}
// ********** End Class UMeshPaintVirtualTextureThumbnailRenderer **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer, UMeshPaintVirtualTextureThumbnailRenderer::StaticClass, TEXT("UMeshPaintVirtualTextureThumbnailRenderer"), &Z_Registration_Info_UClass_UMeshPaintVirtualTextureThumbnailRenderer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMeshPaintVirtualTextureThumbnailRenderer), 18522842U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_1050022125{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshPaintVirtualTextureThumbnailRenderer.h"
#ifdef VIRTUALTEXTURINGEDITOR_MeshPaintVirtualTextureThumbnailRenderer_generated_h
#error "MeshPaintVirtualTextureThumbnailRenderer.generated.h already included, missing '#pragma once' in MeshPaintVirtualTextureThumbnailRenderer.h"
#endif
#define VIRTUALTEXTURINGEDITOR_MeshPaintVirtualTextureThumbnailRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMeshPaintVirtualTextureThumbnailRenderer ********************************
struct Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_11_INCLASS \
private: \
static void StaticRegisterNativesUMeshPaintVirtualTextureThumbnailRenderer(); \
friend struct ::Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(UMeshPaintVirtualTextureThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_UMeshPaintVirtualTextureThumbnailRenderer_NoRegister) \
DECLARE_SERIALIZER(UMeshPaintVirtualTextureThumbnailRenderer)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_11_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
VIRTUALTEXTURINGEDITOR_API UMeshPaintVirtualTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshPaintVirtualTextureThumbnailRenderer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(VIRTUALTEXTURINGEDITOR_API, UMeshPaintVirtualTextureThumbnailRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshPaintVirtualTextureThumbnailRenderer); \
/** Deleted move- and copy-constructors, should never be used */ \
UMeshPaintVirtualTextureThumbnailRenderer(UMeshPaintVirtualTextureThumbnailRenderer&&) = delete; \
UMeshPaintVirtualTextureThumbnailRenderer(const UMeshPaintVirtualTextureThumbnailRenderer&) = delete; \
VIRTUALTEXTURINGEDITOR_API virtual ~UMeshPaintVirtualTextureThumbnailRenderer();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_8_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_11_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_11_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h_11_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMeshPaintVirtualTextureThumbnailRenderer;
// ********** End Class UMeshPaintVirtualTextureThumbnailRenderer **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Private_MeshPaintVirtualTextureThumbnailRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "RuntimeVirtualTextureFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeRuntimeVirtualTextureFactory() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureFactory();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureFactory_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class URuntimeVirtualTextureFactory ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_URuntimeVirtualTextureFactory;
UClass* URuntimeVirtualTextureFactory::GetPrivateStaticClass()
{
using TClass = URuntimeVirtualTextureFactory;
if (!Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("RuntimeVirtualTextureFactory"),
Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.InnerSingleton,
StaticRegisterNativesURuntimeVirtualTextureFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_URuntimeVirtualTextureFactory_NoRegister()
{
return URuntimeVirtualTextureFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Factory for URuntimeVirtualTexture */" },
{ "HideCategories", "Object" },
{ "IncludePath", "RuntimeVirtualTextureFactory.h" },
{ "ModuleRelativePath", "Classes/RuntimeVirtualTextureFactory.h" },
{ "ToolTip", "Factory for URuntimeVirtualTexture" },
};
#endif // WITH_METADATA
// ********** Begin Class URuntimeVirtualTextureFactory constinit property declarations ************
// ********** End Class URuntimeVirtualTextureFactory constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<URuntimeVirtualTextureFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics
UObject* (*const Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::ClassParams = {
&URuntimeVirtualTextureFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::Class_MetaDataParams)
};
void URuntimeVirtualTextureFactory::StaticRegisterNativesURuntimeVirtualTextureFactory()
{
}
UClass* Z_Construct_UClass_URuntimeVirtualTextureFactory()
{
if (!Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.OuterSingleton, Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_URuntimeVirtualTextureFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URuntimeVirtualTextureFactory);
URuntimeVirtualTextureFactory::~URuntimeVirtualTextureFactory() {}
// ********** End Class URuntimeVirtualTextureFactory **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_URuntimeVirtualTextureFactory, URuntimeVirtualTextureFactory::StaticClass, TEXT("URuntimeVirtualTextureFactory"), &Z_Registration_Info_UClass_URuntimeVirtualTextureFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URuntimeVirtualTextureFactory), 4018810578U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h__Script_VirtualTexturingEditor_155137616{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RuntimeVirtualTextureFactory.h"
#ifdef VIRTUALTEXTURINGEDITOR_RuntimeVirtualTextureFactory_generated_h
#error "RuntimeVirtualTextureFactory.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureFactory.h"
#endif
#define VIRTUALTEXTURINGEDITOR_RuntimeVirtualTextureFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class URuntimeVirtualTextureFactory ********************************************
struct Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureFactory_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_19_INCLASS \
private: \
static void StaticRegisterNativesURuntimeVirtualTextureFactory(); \
friend struct ::Z_Construct_UClass_URuntimeVirtualTextureFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureFactory_NoRegister(); \
public: \
DECLARE_CLASS2(URuntimeVirtualTextureFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_URuntimeVirtualTextureFactory_NoRegister) \
DECLARE_SERIALIZER(URuntimeVirtualTextureFactory)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API URuntimeVirtualTextureFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URuntimeVirtualTextureFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
URuntimeVirtualTextureFactory(URuntimeVirtualTextureFactory&&) = delete; \
URuntimeVirtualTextureFactory(const URuntimeVirtualTextureFactory&) = delete; \
NO_API virtual ~URuntimeVirtualTextureFactory();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_16_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_19_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URuntimeVirtualTextureFactory;
// ********** End Class URuntimeVirtualTextureFactory **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_RuntimeVirtualTextureFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "RuntimeVirtualTextureThumbnailRenderer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeRuntimeVirtualTextureThumbnailRenderer() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UDefaultSizedThumbnailRenderer();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class URuntimeVirtualTextureThumbnailRenderer **********************************
FClassRegistrationInfo Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer;
UClass* URuntimeVirtualTextureThumbnailRenderer::GetPrivateStaticClass()
{
using TClass = URuntimeVirtualTextureThumbnailRenderer;
if (!Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("RuntimeVirtualTextureThumbnailRenderer"),
Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.InnerSingleton,
StaticRegisterNativesURuntimeVirtualTextureThumbnailRenderer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.InnerSingleton;
}
UClass* Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_NoRegister()
{
return URuntimeVirtualTextureThumbnailRenderer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "RuntimeVirtualTextureThumbnailRenderer.h" },
{ "ModuleRelativePath", "Private/RuntimeVirtualTextureThumbnailRenderer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class URuntimeVirtualTextureThumbnailRenderer constinit property declarations **
// ********** End Class URuntimeVirtualTextureThumbnailRenderer constinit property declarations ****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<URuntimeVirtualTextureThumbnailRenderer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics
UObject* (*const Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDefaultSizedThumbnailRenderer,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::ClassParams = {
&URuntimeVirtualTextureThumbnailRenderer::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::Class_MetaDataParams), Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::Class_MetaDataParams)
};
void URuntimeVirtualTextureThumbnailRenderer::StaticRegisterNativesURuntimeVirtualTextureThumbnailRenderer()
{
}
UClass* Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer()
{
if (!Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.OuterSingleton, Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URuntimeVirtualTextureThumbnailRenderer);
URuntimeVirtualTextureThumbnailRenderer::~URuntimeVirtualTextureThumbnailRenderer() {}
// ********** End Class URuntimeVirtualTextureThumbnailRenderer ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer, URuntimeVirtualTextureThumbnailRenderer::StaticClass, TEXT("URuntimeVirtualTextureThumbnailRenderer"), &Z_Registration_Info_UClass_URuntimeVirtualTextureThumbnailRenderer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URuntimeVirtualTextureThumbnailRenderer), 998403501U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_1072547888{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RuntimeVirtualTextureThumbnailRenderer.h"
#ifdef VIRTUALTEXTURINGEDITOR_RuntimeVirtualTextureThumbnailRenderer_generated_h
#error "RuntimeVirtualTextureThumbnailRenderer.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureThumbnailRenderer.h"
#endif
#define VIRTUALTEXTURINGEDITOR_RuntimeVirtualTextureThumbnailRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class URuntimeVirtualTextureThumbnailRenderer **********************************
struct Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_18_INCLASS \
private: \
static void StaticRegisterNativesURuntimeVirtualTextureThumbnailRenderer(); \
friend struct ::Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(URuntimeVirtualTextureThumbnailRenderer, UDefaultSizedThumbnailRenderer, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_URuntimeVirtualTextureThumbnailRenderer_NoRegister) \
DECLARE_SERIALIZER(URuntimeVirtualTextureThumbnailRenderer)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
VIRTUALTEXTURINGEDITOR_API URuntimeVirtualTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URuntimeVirtualTextureThumbnailRenderer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(VIRTUALTEXTURINGEDITOR_API, URuntimeVirtualTextureThumbnailRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URuntimeVirtualTextureThumbnailRenderer); \
/** Deleted move- and copy-constructors, should never be used */ \
URuntimeVirtualTextureThumbnailRenderer(URuntimeVirtualTextureThumbnailRenderer&&) = delete; \
URuntimeVirtualTextureThumbnailRenderer(const URuntimeVirtualTextureThumbnailRenderer&) = delete; \
VIRTUALTEXTURINGEDITOR_API virtual ~URuntimeVirtualTextureThumbnailRenderer();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_15_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_18_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URuntimeVirtualTextureThumbnailRenderer;
// ********** End Class URuntimeVirtualTextureThumbnailRenderer ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Private_RuntimeVirtualTextureThumbnailRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,6 @@
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Classes\MaterialCacheVirtualTextureTagFactory.h
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Classes\RuntimeVirtualTextureFactory.h
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Classes\VirtualTextureBuilderFactory.h
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Private\MeshPaintVirtualTextureThumbnailRenderer.h
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Private\RuntimeVirtualTextureThumbnailRenderer.h
D:\UE_5_7_1\Engine\Source\Editor\VirtualTexturingEditor\Private\VirtualTextureBuilderThumbnailRenderer.h

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VirtualTextureBuilderFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeVirtualTextureBuilderFactory() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderFactory();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderFactory_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UVirtualTextureBuilderFactory ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UVirtualTextureBuilderFactory;
UClass* UVirtualTextureBuilderFactory::GetPrivateStaticClass()
{
using TClass = UVirtualTextureBuilderFactory;
if (!Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("VirtualTextureBuilderFactory"),
Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.InnerSingleton,
StaticRegisterNativesUVirtualTextureBuilderFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UVirtualTextureBuilderFactory_NoRegister()
{
return UVirtualTextureBuilderFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Factory for UVirtualTextureBuilder */" },
{ "HideCategories", "Object" },
{ "IncludePath", "VirtualTextureBuilderFactory.h" },
{ "ModuleRelativePath", "Classes/VirtualTextureBuilderFactory.h" },
{ "ToolTip", "Factory for UVirtualTextureBuilder" },
};
#endif // WITH_METADATA
// ********** Begin Class UVirtualTextureBuilderFactory constinit property declarations ************
// ********** End Class UVirtualTextureBuilderFactory constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UVirtualTextureBuilderFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics
UObject* (*const Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::ClassParams = {
&UVirtualTextureBuilderFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::Class_MetaDataParams)
};
void UVirtualTextureBuilderFactory::StaticRegisterNativesUVirtualTextureBuilderFactory()
{
}
UClass* Z_Construct_UClass_UVirtualTextureBuilderFactory()
{
if (!Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.OuterSingleton, Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UVirtualTextureBuilderFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UVirtualTextureBuilderFactory);
UVirtualTextureBuilderFactory::~UVirtualTextureBuilderFactory() {}
// ********** End Class UVirtualTextureBuilderFactory **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UVirtualTextureBuilderFactory, UVirtualTextureBuilderFactory::StaticClass, TEXT("UVirtualTextureBuilderFactory"), &Z_Registration_Info_UClass_UVirtualTextureBuilderFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UVirtualTextureBuilderFactory), 3913987117U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h__Script_VirtualTexturingEditor_2726061212{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "VirtualTextureBuilderFactory.h"
#ifdef VIRTUALTEXTURINGEDITOR_VirtualTextureBuilderFactory_generated_h
#error "VirtualTextureBuilderFactory.generated.h already included, missing '#pragma once' in VirtualTextureBuilderFactory.h"
#endif
#define VIRTUALTEXTURINGEDITOR_VirtualTextureBuilderFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UVirtualTextureBuilderFactory ********************************************
struct Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderFactory_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_14_INCLASS \
private: \
static void StaticRegisterNativesUVirtualTextureBuilderFactory(); \
friend struct ::Z_Construct_UClass_UVirtualTextureBuilderFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_UVirtualTextureBuilderFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UVirtualTextureBuilderFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_UVirtualTextureBuilderFactory_NoRegister) \
DECLARE_SERIALIZER(UVirtualTextureBuilderFactory)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTextureBuilderFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVirtualTextureBuilderFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTextureBuilderFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UVirtualTextureBuilderFactory(UVirtualTextureBuilderFactory&&) = delete; \
UVirtualTextureBuilderFactory(const UVirtualTextureBuilderFactory&) = delete; \
NO_API virtual ~UVirtualTextureBuilderFactory();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_11_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_14_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UVirtualTextureBuilderFactory;
// ********** End Class UVirtualTextureBuilderFactory **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Classes_VirtualTextureBuilderFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VirtualTextureBuilderThumbnailRenderer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeVirtualTextureBuilderThumbnailRenderer() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UTextureThumbnailRenderer();
UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer();
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UVirtualTextureBuilderThumbnailRenderer **********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer;
UClass* UVirtualTextureBuilderThumbnailRenderer::GetPrivateStaticClass()
{
using TClass = UVirtualTextureBuilderThumbnailRenderer;
if (!Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("VirtualTextureBuilderThumbnailRenderer"),
Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.InnerSingleton,
StaticRegisterNativesUVirtualTextureBuilderThumbnailRenderer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.InnerSingleton;
}
UClass* Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_NoRegister()
{
return UVirtualTextureBuilderThumbnailRenderer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "VirtualTextureBuilderThumbnailRenderer.h" },
{ "ModuleRelativePath", "Private/VirtualTextureBuilderThumbnailRenderer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UVirtualTextureBuilderThumbnailRenderer constinit property declarations **
// ********** End Class UVirtualTextureBuilderThumbnailRenderer constinit property declarations ****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UVirtualTextureBuilderThumbnailRenderer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics
UObject* (*const Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UTextureThumbnailRenderer,
(UObject* (*)())Z_Construct_UPackage__Script_VirtualTexturingEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::ClassParams = {
&UVirtualTextureBuilderThumbnailRenderer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::Class_MetaDataParams), Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::Class_MetaDataParams)
};
void UVirtualTextureBuilderThumbnailRenderer::StaticRegisterNativesUVirtualTextureBuilderThumbnailRenderer()
{
}
UClass* Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer()
{
if (!Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.OuterSingleton, Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UVirtualTextureBuilderThumbnailRenderer);
UVirtualTextureBuilderThumbnailRenderer::~UVirtualTextureBuilderThumbnailRenderer() {}
// ********** End Class UVirtualTextureBuilderThumbnailRenderer ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer, UVirtualTextureBuilderThumbnailRenderer::StaticClass, TEXT("UVirtualTextureBuilderThumbnailRenderer"), &Z_Registration_Info_UClass_UVirtualTextureBuilderThumbnailRenderer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UVirtualTextureBuilderThumbnailRenderer), 2996673434U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h__Script_VirtualTexturingEditor_3371599964{
TEXT("/Script/VirtualTexturingEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h__Script_VirtualTexturingEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "VirtualTextureBuilderThumbnailRenderer.h"
#ifdef VIRTUALTEXTURINGEDITOR_VirtualTextureBuilderThumbnailRenderer_generated_h
#error "VirtualTextureBuilderThumbnailRenderer.generated.h already included, missing '#pragma once' in VirtualTextureBuilderThumbnailRenderer.h"
#endif
#define VIRTUALTEXTURINGEDITOR_VirtualTextureBuilderThumbnailRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UVirtualTextureBuilderThumbnailRenderer **********************************
struct Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics;
VIRTUALTEXTURINGEDITOR_API UClass* Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_NoRegister();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_12_INCLASS \
private: \
static void StaticRegisterNativesUVirtualTextureBuilderThumbnailRenderer(); \
friend struct ::Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VIRTUALTEXTURINGEDITOR_API UClass* ::Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(UVirtualTextureBuilderThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VirtualTexturingEditor"), Z_Construct_UClass_UVirtualTextureBuilderThumbnailRenderer_NoRegister) \
DECLARE_SERIALIZER(UVirtualTextureBuilderThumbnailRenderer)
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
VIRTUALTEXTURINGEDITOR_API UVirtualTextureBuilderThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTextureBuilderThumbnailRenderer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(VIRTUALTEXTURINGEDITOR_API, UVirtualTextureBuilderThumbnailRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTextureBuilderThumbnailRenderer); \
/** Deleted move- and copy-constructors, should never be used */ \
UVirtualTextureBuilderThumbnailRenderer(UVirtualTextureBuilderThumbnailRenderer&&) = delete; \
UVirtualTextureBuilderThumbnailRenderer(const UVirtualTextureBuilderThumbnailRenderer&) = delete; \
VIRTUALTEXTURINGEDITOR_API virtual ~UVirtualTextureBuilderThumbnailRenderer();
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_9_PROLOG
#define FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_12_INCLASS \
FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UVirtualTextureBuilderThumbnailRenderer;
// ********** End Class UVirtualTextureBuilderThumbnailRenderer ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_VirtualTexturingEditor_Private_VirtualTextureBuilderThumbnailRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeVirtualTexturingEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_VirtualTexturingEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_VirtualTexturingEditor()
{
if (!Z_Registration_Info_UPackage__Script_VirtualTexturingEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/VirtualTexturingEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xF80D566B,
0xC92C9D12,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_VirtualTexturingEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_VirtualTexturingEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_VirtualTexturingEditor(Z_Construct_UPackage__Script_VirtualTexturingEditor, TEXT("/Script/VirtualTexturingEditor"), Z_Registration_Info_UPackage__Script_VirtualTexturingEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF80D566B, 0xC92C9D12));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,13 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "MaterialCacheVirtualTextureTagFactory.h"
#include "RuntimeVirtualTextureFactory.h"
#include "VirtualTextureBuilderFactory.h"