Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Commandlets/SubstrateCommandlet.h"
#ifdef UNREALED_SubstrateCommandlet_generated_h
#error "SubstrateCommandlet.generated.h already included, missing '#pragma once' in SubstrateCommandlet.h"
#endif
#define UNREALED_SubstrateCommandlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USubstrateCommandlet *****************************************************
struct Z_Construct_UClass_USubstrateCommandlet_Statics;
UNREALED_API UClass* Z_Construct_UClass_USubstrateCommandlet_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_13_INCLASS \
private: \
static void StaticRegisterNativesUSubstrateCommandlet(); \
friend struct ::Z_Construct_UClass_USubstrateCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_USubstrateCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(USubstrateCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_USubstrateCommandlet_NoRegister) \
DECLARE_SERIALIZER(USubstrateCommandlet) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USubstrateCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubstrateCommandlet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USubstrateCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubstrateCommandlet); \
/** Deleted move- and copy-constructors, should never be used */ \
USubstrateCommandlet(USubstrateCommandlet&&) = delete; \
USubstrateCommandlet(const USubstrateCommandlet&) = delete; \
NO_API virtual ~USubstrateCommandlet();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USubstrateCommandlet;
// ********** End Class USubstrateCommandlet *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SubstrateCommandlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS