Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Kismet2/KismetDebugUtilities.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeKismetDebugUtilities() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EBlueprintBreakpointReloadMethod ******************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod;
static UEnum* EBlueprintBreakpointReloadMethod_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton)
{
Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EBlueprintBreakpointReloadMethod"));
}
return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton;
}
template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlueprintBreakpointReloadMethod>()
{
return EBlueprintBreakpointReloadMethod_StaticEnum();
}
struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** Indicates how to restore breakpoints when a Blueprint asset is reloaded. */" },
{ "DiscardAll.Comment", "/** Discard all breakpoints on reload. */" },
{ "DiscardAll.Name", "EBlueprintBreakpointReloadMethod::DiscardAll" },
{ "DiscardAll.ToolTip", "Discard all breakpoints on reload." },
{ "ModuleRelativePath", "Public/Kismet2/KismetDebugUtilities.h" },
{ "RestoreAll.Comment", "/** Restore all breakpoints and keep their saved enabled/disabled state. */" },
{ "RestoreAll.Name", "EBlueprintBreakpointReloadMethod::RestoreAll" },
{ "RestoreAll.ToolTip", "Restore all breakpoints and keep their saved enabled/disabled state." },
{ "RestoreAllAndDisable.Comment", "/** Restore all breakpoints and disable on reload. */" },
{ "RestoreAllAndDisable.Name", "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable" },
{ "RestoreAllAndDisable.ToolTip", "Restore all breakpoints and disable on reload." },
{ "ToolTip", "Indicates how to restore breakpoints when a Blueprint asset is reloaded." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EBlueprintBreakpointReloadMethod::RestoreAll", (int64)EBlueprintBreakpointReloadMethod::RestoreAll },
{ "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable", (int64)EBlueprintBreakpointReloadMethod::RestoreAllAndDisable },
{ "EBlueprintBreakpointReloadMethod::DiscardAll", (int64)EBlueprintBreakpointReloadMethod::DiscardAll },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
nullptr,
"EBlueprintBreakpointReloadMethod",
"EBlueprintBreakpointReloadMethod",
Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod()
{
if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton, Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton;
}
// ********** End Enum EBlueprintBreakpointReloadMethod ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EBlueprintBreakpointReloadMethod_StaticEnum, TEXT("EBlueprintBreakpointReloadMethod"), &Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2269335546U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_574664293{
TEXT("/Script/UnrealEd"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS