Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Builders/CylinderBuilder.h"
#ifdef UNREALED_CylinderBuilder_generated_h
#error "CylinderBuilder.generated.h already included, missing '#pragma once' in CylinderBuilder.h"
#endif
#define UNREALED_CylinderBuilder_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCylinderBuilder *********************************************************
struct Z_Construct_UClass_UCylinderBuilder_Statics;
UNREALED_API UClass* Z_Construct_UClass_UCylinderBuilder_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCylinderBuilder(); \
friend struct ::Z_Construct_UClass_UCylinderBuilder_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UCylinderBuilder_NoRegister(); \
public: \
DECLARE_CLASS2(UCylinderBuilder, UEditorBrushBuilder, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCylinderBuilder_NoRegister) \
DECLARE_SERIALIZER(UCylinderBuilder)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCylinderBuilder(UCylinderBuilder&&) = delete; \
UCylinderBuilder(const UCylinderBuilder&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCylinderBuilder); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCylinderBuilder); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCylinderBuilder) \
UNREALED_API virtual ~UCylinderBuilder();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_22_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCylinderBuilder;
// ********** End Class UCylinderBuilder ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS