Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinitionDefault.h"
#ifdef UNREALED_AssetDefinitionDefault_generated_h
#error "AssetDefinitionDefault.generated.h already included, missing '#pragma once' in AssetDefinitionDefault.h"
#endif
#define UNREALED_AssetDefinitionDefault_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinitionDefault **************************************************
struct Z_Construct_UClass_UAssetDefinitionDefault_Statics;
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinitionDefault(); \
friend struct ::Z_Construct_UClass_UAssetDefinitionDefault_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetDefinitionDefault_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinitionDefault, UAssetDefinition, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetDefinitionDefault_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinitionDefault)
#define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UAssetDefinitionDefault(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinitionDefault(UAssetDefinitionDefault&&) = delete; \
UAssetDefinitionDefault(const UAssetDefinitionDefault&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetDefinitionDefault); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinitionDefault); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinitionDefault) \
UNREALED_API virtual ~UAssetDefinitionDefault();
#define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinitionDefault;
// ********** End Class UAssetDefinitionDefault ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS