Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Settings/AnimBlueprintSettings.h"
#ifdef UNREALED_AnimBlueprintSettings_generated_h
#error "AnimBlueprintSettings.generated.h already included, missing '#pragma once' in AnimBlueprintSettings.h"
#endif
#define UNREALED_AnimBlueprintSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimBlueprintSettings ***************************************************
struct Z_Construct_UClass_UAnimBlueprintSettings_Statics;
UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintSettings_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBlueprintSettings(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UAnimBlueprintSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAnimBlueprintSettings_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UAnimBlueprintSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintSettings(UAnimBlueprintSettings&&) = delete; \
UAnimBlueprintSettings(const UAnimBlueprintSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAnimBlueprintSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintSettings) \
UNREALED_API virtual ~UAnimBlueprintSettings();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_12_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintSettings;
// ********** End Class UAnimBlueprintSettings *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS