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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Analytics/AnalyticsPrivacySettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnalyticsPrivacySettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UImportantToggleSettingInterface_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAnalyticsPrivacySettings();
UNREALED_API UClass* Z_Construct_UClass_UAnalyticsPrivacySettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnalyticsPrivacySettings ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnalyticsPrivacySettings;
UClass* UAnalyticsPrivacySettings::GetPrivateStaticClass()
{
using TClass = UAnalyticsPrivacySettings;
if (!Z_Registration_Info_UClass_UAnalyticsPrivacySettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnalyticsPrivacySettings"),
Z_Registration_Info_UClass_UAnalyticsPrivacySettings.InnerSingleton,
StaticRegisterNativesUAnalyticsPrivacySettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnalyticsPrivacySettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnalyticsPrivacySettings_NoRegister()
{
return UAnalyticsPrivacySettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnalyticsPrivacySettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Analytics/AnalyticsPrivacySettings.h" },
{ "ModuleRelativePath", "Classes/Analytics/AnalyticsPrivacySettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSendUsageData_MetaData[] = {
{ "Category", "Options" },
{ "Comment", "/** Determines whether the editor sends usage information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties. */" },
{ "ModuleRelativePath", "Classes/Analytics/AnalyticsPrivacySettings.h" },
{ "ToolTip", "Determines whether the editor sends usage information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSuppressIndustryPopup_MetaData[] = {
{ "Category", "Options" },
{ "Comment", "/** Determines whether the editor asks for your industry and sends that information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties. \n\x09* As Unreal Engine is used across a range of industries, we want to make sure we are addressing the needs of those verticals. A one-time prompt will show up for a user asking if they \n\x09* are using the editor for the field of: Game Development, Film & TV, Architecture, Automotive & Manufacturing, Broadcasting & Live Events, Advertising & Marketing, Simulation & Training, or Other.\n\x09* \n\x09* If you would like to block the prompt from showing up for members of your team, but otherwise send usage data back to Epic Games, you can add the following to your BaseEditorSettings.ini:\n\x09* [/Script/UnrealEd.AnalyticsPrivacySettings]\n\x09* bSuppressIndustryPopup=True\n\x09* \n\x09* Additionally, for users who do not wish to send this information back, simply close the pop-up and it will not be shown again.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Analytics/AnalyticsPrivacySettings.h" },
{ "ToolTip", "Determines whether the editor asks for your industry and sends that information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties.\nAs Unreal Engine is used across a range of industries, we want to make sure we are addressing the needs of those verticals. A one-time prompt will show up for a user asking if they\nare using the editor for the field of: Game Development, Film & TV, Architecture, Automotive & Manufacturing, Broadcasting & Live Events, Advertising & Marketing, Simulation & Training, or Other.\n\nIf you would like to block the prompt from showing up for members of your team, but otherwise send usage data back to Epic Games, you can add the following to your BaseEditorSettings.ini:\n[/Script/UnrealEd.AnalyticsPrivacySettings]\nbSuppressIndustryPopup=True\n\nAdditionally, for users who do not wish to send this information back, simply close the pop-up and it will not be shown again." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnalyticsPrivacySettings constinit property declarations ****************
static void NewProp_bSendUsageData_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSendUsageData;
static void NewProp_bSuppressIndustryPopup_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSuppressIndustryPopup;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnalyticsPrivacySettings constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnalyticsPrivacySettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnalyticsPrivacySettings_Statics
// ********** Begin Class UAnalyticsPrivacySettings Property Definitions ***************************
void Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSendUsageData_SetBit(void* Obj)
{
((UAnalyticsPrivacySettings*)Obj)->bSendUsageData = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSendUsageData = { "bSendUsageData", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnalyticsPrivacySettings), &Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSendUsageData_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSendUsageData_MetaData), NewProp_bSendUsageData_MetaData) };
void Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSuppressIndustryPopup_SetBit(void* Obj)
{
((UAnalyticsPrivacySettings*)Obj)->bSuppressIndustryPopup = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSuppressIndustryPopup = { "bSuppressIndustryPopup", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnalyticsPrivacySettings), &Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSuppressIndustryPopup_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSuppressIndustryPopup_MetaData), NewProp_bSuppressIndustryPopup_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSendUsageData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::NewProp_bSuppressIndustryPopup,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::PropPointers) < 2048);
// ********** End Class UAnalyticsPrivacySettings Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UImportantToggleSettingInterface_NoRegister, (int32)VTABLE_OFFSET(UAnalyticsPrivacySettings, IImportantToggleSettingInterface), false }, // 1576181813
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::ClassParams = {
&UAnalyticsPrivacySettings::StaticClass,
"EditorSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::Class_MetaDataParams)
};
void UAnalyticsPrivacySettings::StaticRegisterNativesUAnalyticsPrivacySettings()
{
}
UClass* Z_Construct_UClass_UAnalyticsPrivacySettings()
{
if (!Z_Registration_Info_UClass_UAnalyticsPrivacySettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnalyticsPrivacySettings.OuterSingleton, Z_Construct_UClass_UAnalyticsPrivacySettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnalyticsPrivacySettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnalyticsPrivacySettings);
UAnalyticsPrivacySettings::~UAnalyticsPrivacySettings() {}
// ********** End Class UAnalyticsPrivacySettings **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Analytics_AnalyticsPrivacySettings_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnalyticsPrivacySettings, UAnalyticsPrivacySettings::StaticClass, TEXT("UAnalyticsPrivacySettings"), &Z_Registration_Info_UClass_UAnalyticsPrivacySettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnalyticsPrivacySettings), 1540890236U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Analytics_AnalyticsPrivacySettings_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Analytics_AnalyticsPrivacySettings_h__Script_UnrealEd_4206102250{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Analytics_AnalyticsPrivacySettings_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Analytics_AnalyticsPrivacySettings_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS