Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EditorState/ActorEditorContextEditorState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorEditorContextEditorState() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextEditorState();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextEditorState_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UWorldDependantEditorState();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorEditorContextEditorState *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorEditorContextEditorState;
UClass* UActorEditorContextEditorState::GetPrivateStaticClass()
{
using TClass = UActorEditorContextEditorState;
if (!Z_Registration_Info_UClass_UActorEditorContextEditorState.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorEditorContextEditorState"),
Z_Registration_Info_UClass_UActorEditorContextEditorState.InnerSingleton,
StaticRegisterNativesUActorEditorContextEditorState,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorEditorContextEditorState.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorEditorContextEditorState_NoRegister()
{
return UActorEditorContextEditorState::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorEditorContextEditorState_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "EditorState/ActorEditorContextEditorState.h" },
{ "ModuleRelativePath", "Public/EditorState/ActorEditorContextEditorState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorEditorContextStateCollection_MetaData[] = {
{ "Category", "ActorEditorContext" },
{ "Comment", "// Editor context state object, will be used to restore context when loading the bookmark.\n" },
{ "DisplayName", "Context" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/EditorState/ActorEditorContextEditorState.h" },
{ "ShowOnlyInnerProperties", "" },
{ "ToolTip", "Editor context state object, will be used to restore context when loading the bookmark." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bApplyActorEditorContextOnLoad_MetaData[] = {
{ "Category", "ActorEditorContext" },
{ "DisplayName", "Apply Context on Load" },
{ "ModuleRelativePath", "Public/EditorState/ActorEditorContextEditorState.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorEditorContextEditorState constinit property declarations ***********
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorEditorContextStateCollection;
static void NewProp_bApplyActorEditorContextOnLoad_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bApplyActorEditorContextOnLoad;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorEditorContextEditorState constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorEditorContextEditorState>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorEditorContextEditorState_Statics
// ********** Begin Class UActorEditorContextEditorState Property Definitions **********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_ActorEditorContextStateCollection = { "ActorEditorContextStateCollection", nullptr, (EPropertyFlags)0x01260800000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorEditorContextEditorState, ActorEditorContextStateCollection), Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorEditorContextStateCollection_MetaData), NewProp_ActorEditorContextStateCollection_MetaData) };
void Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_bApplyActorEditorContextOnLoad_SetBit(void* Obj)
{
((UActorEditorContextEditorState*)Obj)->bApplyActorEditorContextOnLoad = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_bApplyActorEditorContextOnLoad = { "bApplyActorEditorContextOnLoad", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorEditorContextEditorState), &Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_bApplyActorEditorContextOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bApplyActorEditorContextOnLoad_MetaData), NewProp_bApplyActorEditorContextOnLoad_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorEditorContextEditorState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_ActorEditorContextStateCollection,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorEditorContextEditorState_Statics::NewProp_bApplyActorEditorContextOnLoad,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextEditorState_Statics::PropPointers) < 2048);
// ********** End Class UActorEditorContextEditorState Property Definitions ************************
UObject* (*const Z_Construct_UClass_UActorEditorContextEditorState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWorldDependantEditorState,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextEditorState_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorEditorContextEditorState_Statics::ClassParams = {
&UActorEditorContextEditorState::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorEditorContextEditorState_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextEditorState_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextEditorState_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorEditorContextEditorState_Statics::Class_MetaDataParams)
};
void UActorEditorContextEditorState::StaticRegisterNativesUActorEditorContextEditorState()
{
}
UClass* Z_Construct_UClass_UActorEditorContextEditorState()
{
if (!Z_Registration_Info_UClass_UActorEditorContextEditorState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorEditorContextEditorState.OuterSingleton, Z_Construct_UClass_UActorEditorContextEditorState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorEditorContextEditorState.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorEditorContextEditorState);
UActorEditorContextEditorState::~UActorEditorContextEditorState() {}
// ********** End Class UActorEditorContextEditorState *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorEditorContextEditorState, UActorEditorContextEditorState::StaticClass, TEXT("UActorEditorContextEditorState"), &Z_Registration_Info_UClass_UActorEditorContextEditorState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorEditorContextEditorState), 2494954922U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h__Script_UnrealEd_3409557619{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EditorState/ActorEditorContextEditorState.h"
#ifdef UNREALED_ActorEditorContextEditorState_generated_h
#error "ActorEditorContextEditorState.generated.h already included, missing '#pragma once' in ActorEditorContextEditorState.h"
#endif
#define UNREALED_ActorEditorContextEditorState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorEditorContextEditorState *******************************************
struct Z_Construct_UClass_UActorEditorContextEditorState_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextEditorState_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_13_INCLASS \
private: \
static void StaticRegisterNativesUActorEditorContextEditorState(); \
friend struct ::Z_Construct_UClass_UActorEditorContextEditorState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorEditorContextEditorState_NoRegister(); \
public: \
DECLARE_CLASS2(UActorEditorContextEditorState, UWorldDependantEditorState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorEditorContextEditorState_NoRegister) \
DECLARE_SERIALIZER(UActorEditorContextEditorState)
#define FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorEditorContextEditorState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorEditorContextEditorState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorEditorContextEditorState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorEditorContextEditorState); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorEditorContextEditorState(UActorEditorContextEditorState&&) = delete; \
UActorEditorContextEditorState(const UActorEditorContextEditorState&) = delete; \
UNREALED_API virtual ~UActorEditorContextEditorState();
#define FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorEditorContextEditorState;
// ********** End Class UActorEditorContextEditorState *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_EditorState_ActorEditorContextEditorState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorEditorContextState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorEditorContextState() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextClientState();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextClientState_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextStateCollection();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorEditorContextClientState *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorEditorContextClientState;
UClass* UActorEditorContextClientState::GetPrivateStaticClass()
{
using TClass = UActorEditorContextClientState;
if (!Z_Registration_Info_UClass_UActorEditorContextClientState.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorEditorContextClientState"),
Z_Registration_Info_UClass_UActorEditorContextClientState.InnerSingleton,
StaticRegisterNativesUActorEditorContextClientState,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorEditorContextClientState.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorEditorContextClientState_NoRegister()
{
return UActorEditorContextClientState::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorEditorContextClientState_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "ActorEditorContextState.h" },
{ "ModuleRelativePath", "Public/ActorEditorContextState.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorEditorContextClientState constinit property declarations ***********
// ********** End Class UActorEditorContextClientState constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorEditorContextClientState>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorEditorContextClientState_Statics
UObject* (*const Z_Construct_UClass_UActorEditorContextClientState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextClientState_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorEditorContextClientState_Statics::ClassParams = {
&UActorEditorContextClientState::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextClientState_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorEditorContextClientState_Statics::Class_MetaDataParams)
};
void UActorEditorContextClientState::StaticRegisterNativesUActorEditorContextClientState()
{
}
UClass* Z_Construct_UClass_UActorEditorContextClientState()
{
if (!Z_Registration_Info_UClass_UActorEditorContextClientState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorEditorContextClientState.OuterSingleton, Z_Construct_UClass_UActorEditorContextClientState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorEditorContextClientState.OuterSingleton;
}
UActorEditorContextClientState::UActorEditorContextClientState(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorEditorContextClientState);
UActorEditorContextClientState::~UActorEditorContextClientState() {}
// ********** End Class UActorEditorContextClientState *********************************************
// ********** Begin Class UActorEditorContextStateCollection ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorEditorContextStateCollection;
UClass* UActorEditorContextStateCollection::GetPrivateStaticClass()
{
using TClass = UActorEditorContextStateCollection;
if (!Z_Registration_Info_UClass_UActorEditorContextStateCollection.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorEditorContextStateCollection"),
Z_Registration_Info_UClass_UActorEditorContextStateCollection.InnerSingleton,
StaticRegisterNativesUActorEditorContextStateCollection,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorEditorContextStateCollection.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister()
{
return UActorEditorContextStateCollection::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorEditorContextStateCollection_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "ActorEditorContextState.h" },
{ "ModuleRelativePath", "Public/ActorEditorContextState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientStates_ValueProp_MetaData[] = {
{ "Category", "States" },
{ "DisplayName", "Context" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/ActorEditorContextState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientStates_MetaData[] = {
{ "Category", "States" },
{ "DisplayName", "Context" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/ActorEditorContextState.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorEditorContextStateCollection constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_ClientStates_ValueProp;
static const UECodeGen_Private::FClassPropertyParams NewProp_ClientStates_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_ClientStates;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorEditorContextStateCollection constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorEditorContextStateCollection>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorEditorContextStateCollection_Statics
// ********** Begin Class UActorEditorContextStateCollection Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates_ValueProp = { "ClientStates", nullptr, (EPropertyFlags)0x01060000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UActorEditorContextClientState_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientStates_ValueProp_MetaData), NewProp_ClientStates_ValueProp_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates_Key_KeyProp = { "ClientStates_Key", nullptr, (EPropertyFlags)0x01060000000a0009, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UActorEditorContextClientState_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates = { "ClientStates", nullptr, (EPropertyFlags)0x0144008000020009, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorEditorContextStateCollection, ClientStates), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientStates_MetaData), NewProp_ClientStates_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorEditorContextStateCollection_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorEditorContextStateCollection_Statics::NewProp_ClientStates,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextStateCollection_Statics::PropPointers) < 2048);
// ********** End Class UActorEditorContextStateCollection Property Definitions ********************
UObject* (*const Z_Construct_UClass_UActorEditorContextStateCollection_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextStateCollection_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorEditorContextStateCollection_Statics::ClassParams = {
&UActorEditorContextStateCollection::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorEditorContextStateCollection_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextStateCollection_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextStateCollection_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorEditorContextStateCollection_Statics::Class_MetaDataParams)
};
void UActorEditorContextStateCollection::StaticRegisterNativesUActorEditorContextStateCollection()
{
}
UClass* Z_Construct_UClass_UActorEditorContextStateCollection()
{
if (!Z_Registration_Info_UClass_UActorEditorContextStateCollection.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorEditorContextStateCollection.OuterSingleton, Z_Construct_UClass_UActorEditorContextStateCollection_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorEditorContextStateCollection.OuterSingleton;
}
UActorEditorContextStateCollection::UActorEditorContextStateCollection(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorEditorContextStateCollection);
UActorEditorContextStateCollection::~UActorEditorContextStateCollection() {}
// ********** End Class UActorEditorContextStateCollection *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorEditorContextClientState, UActorEditorContextClientState::StaticClass, TEXT("UActorEditorContextClientState"), &Z_Registration_Info_UClass_UActorEditorContextClientState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorEditorContextClientState), 2829538801U) },
{ Z_Construct_UClass_UActorEditorContextStateCollection, UActorEditorContextStateCollection::StaticClass, TEXT("UActorEditorContextStateCollection"), &Z_Registration_Info_UClass_UActorEditorContextStateCollection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorEditorContextStateCollection), 1467540099U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h__Script_UnrealEd_2646209336{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,105 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorEditorContextState.h"
#ifdef UNREALED_ActorEditorContextState_generated_h
#error "ActorEditorContextState.generated.h already included, missing '#pragma once' in ActorEditorContextState.h"
#endif
#define UNREALED_ActorEditorContextState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorEditorContextClientState *******************************************
struct Z_Construct_UClass_UActorEditorContextClientState_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextClientState_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorEditorContextClientState(); \
friend struct ::Z_Construct_UClass_UActorEditorContextClientState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorEditorContextClientState_NoRegister(); \
public: \
DECLARE_CLASS2(UActorEditorContextClientState, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorEditorContextClientState_NoRegister) \
DECLARE_SERIALIZER(UActorEditorContextClientState) \
DECLARE_WITHIN(UActorEditorContextStateCollection)
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorEditorContextClientState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorEditorContextClientState(UActorEditorContextClientState&&) = delete; \
UActorEditorContextClientState(const UActorEditorContextClientState&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorEditorContextClientState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorEditorContextClientState); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorEditorContextClientState) \
UNREALED_API virtual ~UActorEditorContextClientState();
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_9_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorEditorContextClientState;
// ********** End Class UActorEditorContextClientState *********************************************
// ********** Begin Class UActorEditorContextStateCollection ***************************************
struct Z_Construct_UClass_UActorEditorContextStateCollection_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorEditorContextStateCollection(); \
friend struct ::Z_Construct_UClass_UActorEditorContextStateCollection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister(); \
public: \
DECLARE_CLASS2(UActorEditorContextStateCollection, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorEditorContextStateCollection_NoRegister) \
DECLARE_SERIALIZER(UActorEditorContextStateCollection)
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorEditorContextStateCollection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorEditorContextStateCollection(UActorEditorContextStateCollection&&) = delete; \
UActorEditorContextStateCollection(const UActorEditorContextStateCollection&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorEditorContextStateCollection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorEditorContextStateCollection); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorEditorContextStateCollection) \
UNREALED_API virtual ~UActorEditorContextStateCollection();
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorEditorContextStateCollection;
// ********** End Class UActorEditorContextStateCollection *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_ActorEditorContextState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Subsystems/ActorEditorContextSubsystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorEditorContextSubsystem() {}
// ********** Begin Cross Module References ********************************************************
EDITORSUBSYSTEM_API UClass* Z_Construct_UClass_UEditorSubsystem();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextSubsystem();
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextSubsystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorEditorContextSubsystem *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorEditorContextSubsystem;
UClass* UActorEditorContextSubsystem::GetPrivateStaticClass()
{
using TClass = UActorEditorContextSubsystem;
if (!Z_Registration_Info_UClass_UActorEditorContextSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorEditorContextSubsystem"),
Z_Registration_Info_UClass_UActorEditorContextSubsystem.InnerSingleton,
StaticRegisterNativesUActorEditorContextSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorEditorContextSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorEditorContextSubsystem_NoRegister()
{
return UActorEditorContextSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorEditorContextSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* UActorEditorContextSubsystem \n*/" },
{ "IncludePath", "Subsystems/ActorEditorContextSubsystem.h" },
{ "ModuleRelativePath", "Public/Subsystems/ActorEditorContextSubsystem.h" },
{ "ToolTip", "UActorEditorContextSubsystem" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorEditorContextSubsystem constinit property declarations *************
// ********** End Class UActorEditorContextSubsystem constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorEditorContextSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorEditorContextSubsystem_Statics
UObject* (*const Z_Construct_UClass_UActorEditorContextSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEditorSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorEditorContextSubsystem_Statics::ClassParams = {
&UActorEditorContextSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorEditorContextSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorEditorContextSubsystem_Statics::Class_MetaDataParams)
};
void UActorEditorContextSubsystem::StaticRegisterNativesUActorEditorContextSubsystem()
{
}
UClass* Z_Construct_UClass_UActorEditorContextSubsystem()
{
if (!Z_Registration_Info_UClass_UActorEditorContextSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorEditorContextSubsystem.OuterSingleton, Z_Construct_UClass_UActorEditorContextSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorEditorContextSubsystem.OuterSingleton;
}
UActorEditorContextSubsystem::UActorEditorContextSubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorEditorContextSubsystem);
UActorEditorContextSubsystem::~UActorEditorContextSubsystem() {}
// ********** End Class UActorEditorContextSubsystem ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorEditorContextSubsystem, UActorEditorContextSubsystem::StaticClass, TEXT("UActorEditorContextSubsystem"), &Z_Registration_Info_UClass_UActorEditorContextSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorEditorContextSubsystem), 2761817227U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h__Script_UnrealEd_165690811{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subsystems/ActorEditorContextSubsystem.h"
#ifdef UNREALED_ActorEditorContextSubsystem_generated_h
#error "ActorEditorContextSubsystem.generated.h already included, missing '#pragma once' in ActorEditorContextSubsystem.h"
#endif
#define UNREALED_ActorEditorContextSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorEditorContextSubsystem *********************************************
struct Z_Construct_UClass_UActorEditorContextSubsystem_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorEditorContextSubsystem_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorEditorContextSubsystem(); \
friend struct ::Z_Construct_UClass_UActorEditorContextSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorEditorContextSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UActorEditorContextSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorEditorContextSubsystem_NoRegister) \
DECLARE_SERIALIZER(UActorEditorContextSubsystem)
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_24_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorEditorContextSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorEditorContextSubsystem(UActorEditorContextSubsystem&&) = delete; \
UActorEditorContextSubsystem(const UActorEditorContextSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorEditorContextSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorEditorContextSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorEditorContextSubsystem) \
UNREALED_API virtual ~UActorEditorContextSubsystem();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_19_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h_24_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorEditorContextSubsystem;
// ********** End Class UActorEditorContextSubsystem ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_ActorEditorContextSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementDetailsInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementDetailsInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
EDITORFRAMEWORK_API UClass* Z_Construct_UClass_UTypedElementDetailsInterface_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorElementDetailsInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementDetailsInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementDetailsInterface ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementDetailsInterface;
UClass* UActorElementDetailsInterface::GetPrivateStaticClass()
{
using TClass = UActorElementDetailsInterface;
if (!Z_Registration_Info_UClass_UActorElementDetailsInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementDetailsInterface"),
Z_Registration_Info_UClass_UActorElementDetailsInterface.InnerSingleton,
StaticRegisterNativesUActorElementDetailsInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementDetailsInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementDetailsInterface_NoRegister()
{
return UActorElementDetailsInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementDetailsInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementDetailsInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementDetailsInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementDetailsInterface constinit property declarations ************
// ********** End Class UActorElementDetailsInterface constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementDetailsInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementDetailsInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementDetailsInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementDetailsInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementDetailsInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementDetailsInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementDetailsInterface, ITypedElementDetailsInterface), false }, // 2149914966
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementDetailsInterface_Statics::ClassParams = {
&UActorElementDetailsInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementDetailsInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementDetailsInterface_Statics::Class_MetaDataParams)
};
void UActorElementDetailsInterface::StaticRegisterNativesUActorElementDetailsInterface()
{
}
UClass* Z_Construct_UClass_UActorElementDetailsInterface()
{
if (!Z_Registration_Info_UClass_UActorElementDetailsInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementDetailsInterface.OuterSingleton, Z_Construct_UClass_UActorElementDetailsInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementDetailsInterface.OuterSingleton;
}
UActorElementDetailsInterface::UActorElementDetailsInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementDetailsInterface);
UActorElementDetailsInterface::~UActorElementDetailsInterface() {}
// ********** End Class UActorElementDetailsInterface **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementDetailsInterface, UActorElementDetailsInterface::StaticClass, TEXT("UActorElementDetailsInterface"), &Z_Registration_Info_UClass_UActorElementDetailsInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementDetailsInterface), 3629124221U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h__Script_UnrealEd_3798438679{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementDetailsInterface.h"
#ifdef UNREALED_ActorElementDetailsInterface_generated_h
#error "ActorElementDetailsInterface.generated.h already included, missing '#pragma once' in ActorElementDetailsInterface.h"
#endif
#define UNREALED_ActorElementDetailsInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementDetailsInterface ********************************************
struct Z_Construct_UClass_UActorElementDetailsInterface_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementDetailsInterface_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementDetailsInterface(); \
friend struct ::Z_Construct_UClass_UActorElementDetailsInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementDetailsInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementDetailsInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementDetailsInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementDetailsInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementDetailsInterface*>(this); }
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorElementDetailsInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementDetailsInterface(UActorElementDetailsInterface&&) = delete; \
UActorElementDetailsInterface(const UActorElementDetailsInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementDetailsInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementDetailsInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementDetailsInterface) \
UNREALED_API virtual ~UActorElementDetailsInterface();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementDetailsInterface;
// ********** End Class UActorElementDetailsInterface **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementDetailsInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementEditorAssetDataInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementEditorAssetDataInterface() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UActorElementAssetDataInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorAssetDataInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorAssetDataInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementEditorAssetDataInterface ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface;
UClass* UActorElementEditorAssetDataInterface::GetPrivateStaticClass()
{
using TClass = UActorElementEditorAssetDataInterface;
if (!Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementEditorAssetDataInterface"),
Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.InnerSingleton,
StaticRegisterNativesUActorElementEditorAssetDataInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementEditorAssetDataInterface_NoRegister()
{
return UActorElementEditorAssetDataInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementEditorAssetDataInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorAssetDataInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementEditorAssetDataInterface constinit property declarations ****
// ********** End Class UActorElementEditorAssetDataInterface constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementEditorAssetDataInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorElementAssetDataInterface,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::ClassParams = {
&UActorElementEditorAssetDataInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::Class_MetaDataParams)
};
void UActorElementEditorAssetDataInterface::StaticRegisterNativesUActorElementEditorAssetDataInterface()
{
}
UClass* Z_Construct_UClass_UActorElementEditorAssetDataInterface()
{
if (!Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.OuterSingleton, Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface.OuterSingleton;
}
UActorElementEditorAssetDataInterface::UActorElementEditorAssetDataInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementEditorAssetDataInterface);
UActorElementEditorAssetDataInterface::~UActorElementEditorAssetDataInterface() {}
// ********** End Class UActorElementEditorAssetDataInterface **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementEditorAssetDataInterface, UActorElementEditorAssetDataInterface::StaticClass, TEXT("UActorElementEditorAssetDataInterface"), &Z_Registration_Info_UClass_UActorElementEditorAssetDataInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementEditorAssetDataInterface), 1117179351U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h__Script_UnrealEd_3235212904{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementEditorAssetDataInterface.h"
#ifdef UNREALED_ActorElementEditorAssetDataInterface_generated_h
#error "ActorElementEditorAssetDataInterface.generated.h already included, missing '#pragma once' in ActorElementEditorAssetDataInterface.h"
#endif
#define UNREALED_ActorElementEditorAssetDataInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementEditorAssetDataInterface ************************************
struct Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorAssetDataInterface_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementEditorAssetDataInterface(); \
friend struct ::Z_Construct_UClass_UActorElementEditorAssetDataInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementEditorAssetDataInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementEditorAssetDataInterface, UActorElementAssetDataInterface, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementEditorAssetDataInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementEditorAssetDataInterface)
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_19_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorElementEditorAssetDataInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementEditorAssetDataInterface(UActorElementEditorAssetDataInterface&&) = delete; \
UActorElementEditorAssetDataInterface(const UActorElementEditorAssetDataInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementEditorAssetDataInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementEditorAssetDataInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementEditorAssetDataInterface) \
UNREALED_API virtual ~UActorElementEditorAssetDataInterface();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_16_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementEditorAssetDataInterface;
// ********** End Class UActorElementEditorAssetDataInterface **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorAssetDataInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,225 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementEditorCopyAndPaste.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementEditorCopyAndPaste() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UExporter();
UNREALED_API UClass* Z_Construct_UClass_UActorElementsCopy();
UNREALED_API UClass* Z_Construct_UClass_UActorElementsCopy_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorElementsExporterT3D();
UNREALED_API UClass* Z_Construct_UClass_UActorElementsExporterT3D_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementsCopy *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementsCopy;
UClass* UActorElementsCopy::GetPrivateStaticClass()
{
using TClass = UActorElementsCopy;
if (!Z_Registration_Info_UClass_UActorElementsCopy.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementsCopy"),
Z_Registration_Info_UClass_UActorElementsCopy.InnerSingleton,
StaticRegisterNativesUActorElementsCopy,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementsCopy.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementsCopy_NoRegister()
{
return UActorElementsCopy::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementsCopy_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Elements/Actor/ActorElementEditorCopyAndPaste.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorCopyAndPaste.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorsToCopy_MetaData[] = {
{ "Category", "TypedElement|Actor|Copy" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorCopyAndPaste.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementsCopy constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorsToCopy_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorsToCopy;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorElementsCopy constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementsCopy>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementsCopy_Statics
// ********** Begin Class UActorElementsCopy Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorElementsCopy_Statics::NewProp_ActorsToCopy_Inner = { "ActorsToCopy", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorElementsCopy_Statics::NewProp_ActorsToCopy = { "ActorsToCopy", nullptr, (EPropertyFlags)0x0114000000000004, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorElementsCopy, ActorsToCopy), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorsToCopy_MetaData), NewProp_ActorsToCopy_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorElementsCopy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorElementsCopy_Statics::NewProp_ActorsToCopy_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorElementsCopy_Statics::NewProp_ActorsToCopy,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsCopy_Statics::PropPointers) < 2048);
// ********** End Class UActorElementsCopy Property Definitions ************************************
UObject* (*const Z_Construct_UClass_UActorElementsCopy_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsCopy_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementsCopy_Statics::ClassParams = {
&UActorElementsCopy::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorElementsCopy_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsCopy_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsCopy_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementsCopy_Statics::Class_MetaDataParams)
};
void UActorElementsCopy::StaticRegisterNativesUActorElementsCopy()
{
}
UClass* Z_Construct_UClass_UActorElementsCopy()
{
if (!Z_Registration_Info_UClass_UActorElementsCopy.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementsCopy.OuterSingleton, Z_Construct_UClass_UActorElementsCopy_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementsCopy.OuterSingleton;
}
UActorElementsCopy::UActorElementsCopy(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementsCopy);
UActorElementsCopy::~UActorElementsCopy() {}
// ********** End Class UActorElementsCopy *********************************************************
// ********** Begin Class UActorElementsExporterT3D ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementsExporterT3D;
UClass* UActorElementsExporterT3D::GetPrivateStaticClass()
{
using TClass = UActorElementsExporterT3D;
if (!Z_Registration_Info_UClass_UActorElementsExporterT3D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementsExporterT3D"),
Z_Registration_Info_UClass_UActorElementsExporterT3D.InnerSingleton,
StaticRegisterNativesUActorElementsExporterT3D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementsExporterT3D.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementsExporterT3D_NoRegister()
{
return UActorElementsExporterT3D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementsExporterT3D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementEditorCopyAndPaste.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorCopyAndPaste.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementsExporterT3D constinit property declarations ****************
// ********** End Class UActorElementsExporterT3D constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementsExporterT3D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementsExporterT3D_Statics
UObject* (*const Z_Construct_UClass_UActorElementsExporterT3D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UExporter,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsExporterT3D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementsExporterT3D_Statics::ClassParams = {
&UActorElementsExporterT3D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementsExporterT3D_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementsExporterT3D_Statics::Class_MetaDataParams)
};
void UActorElementsExporterT3D::StaticRegisterNativesUActorElementsExporterT3D()
{
}
UClass* Z_Construct_UClass_UActorElementsExporterT3D()
{
if (!Z_Registration_Info_UClass_UActorElementsExporterT3D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementsExporterT3D.OuterSingleton, Z_Construct_UClass_UActorElementsExporterT3D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementsExporterT3D.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementsExporterT3D);
UActorElementsExporterT3D::~UActorElementsExporterT3D() {}
// ********** End Class UActorElementsExporterT3D **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementsCopy, UActorElementsCopy::StaticClass, TEXT("UActorElementsCopy"), &Z_Registration_Info_UClass_UActorElementsCopy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementsCopy), 307510083U) },
{ Z_Construct_UClass_UActorElementsExporterT3D, UActorElementsExporterT3D::StaticClass, TEXT("UActorElementsExporterT3D"), &Z_Registration_Info_UClass_UActorElementsExporterT3D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementsExporterT3D), 876009992U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h__Script_UnrealEd_3429519598{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,102 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementEditorCopyAndPaste.h"
#ifdef UNREALED_ActorElementEditorCopyAndPaste_generated_h
#error "ActorElementEditorCopyAndPaste.generated.h already included, missing '#pragma once' in ActorElementEditorCopyAndPaste.h"
#endif
#define UNREALED_ActorElementEditorCopyAndPaste_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementsCopy *******************************************************
struct Z_Construct_UClass_UActorElementsCopy_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementsCopy_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementsCopy(); \
friend struct ::Z_Construct_UClass_UActorElementsCopy_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementsCopy_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementsCopy, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementsCopy_NoRegister) \
DECLARE_SERIALIZER(UActorElementsCopy)
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_22_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorElementsCopy(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementsCopy(UActorElementsCopy&&) = delete; \
UActorElementsCopy(const UActorElementsCopy&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementsCopy); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementsCopy); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementsCopy) \
UNREALED_API virtual ~UActorElementsCopy();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_19_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementsCopy;
// ********** End Class UActorElementsCopy *********************************************************
// ********** Begin Class UActorElementsExporterT3D ************************************************
struct Z_Construct_UClass_UActorElementsExporterT3D_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementsExporterT3D_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_33_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementsExporterT3D(); \
friend struct ::Z_Construct_UClass_UActorElementsExporterT3D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementsExporterT3D_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementsExporterT3D, UExporter, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementsExporterT3D_NoRegister) \
DECLARE_SERIALIZER(UActorElementsExporterT3D)
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_33_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementsExporterT3D(UActorElementsExporterT3D&&) = delete; \
UActorElementsExporterT3D(const UActorElementsExporterT3D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementsExporterT3D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementsExporterT3D); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementsExporterT3D) \
UNREALED_API virtual ~UActorElementsExporterT3D();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_29_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_33_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_33_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h_33_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementsExporterT3D;
// ********** End Class UActorElementsExporterT3D **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorCopyAndPaste_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementEditorSelectionInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementEditorSelectionInterface() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UActorElementSelectionInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorSelectionInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorSelectionInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementEditorSelectionInterface ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementEditorSelectionInterface;
UClass* UActorElementEditorSelectionInterface::GetPrivateStaticClass()
{
using TClass = UActorElementEditorSelectionInterface;
if (!Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementEditorSelectionInterface"),
Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.InnerSingleton,
StaticRegisterNativesUActorElementEditorSelectionInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementEditorSelectionInterface_NoRegister()
{
return UActorElementEditorSelectionInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementEditorSelectionInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorSelectionInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementEditorSelectionInterface constinit property declarations ****
// ********** End Class UActorElementEditorSelectionInterface constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementEditorSelectionInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorElementSelectionInterface,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::ClassParams = {
&UActorElementEditorSelectionInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::Class_MetaDataParams)
};
void UActorElementEditorSelectionInterface::StaticRegisterNativesUActorElementEditorSelectionInterface()
{
}
UClass* Z_Construct_UClass_UActorElementEditorSelectionInterface()
{
if (!Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.OuterSingleton, Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementEditorSelectionInterface.OuterSingleton;
}
UActorElementEditorSelectionInterface::UActorElementEditorSelectionInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementEditorSelectionInterface);
UActorElementEditorSelectionInterface::~UActorElementEditorSelectionInterface() {}
// ********** End Class UActorElementEditorSelectionInterface **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementEditorSelectionInterface, UActorElementEditorSelectionInterface::StaticClass, TEXT("UActorElementEditorSelectionInterface"), &Z_Registration_Info_UClass_UActorElementEditorSelectionInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementEditorSelectionInterface), 227932596U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h__Script_UnrealEd_2260142482{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementEditorSelectionInterface.h"
#ifdef UNREALED_ActorElementEditorSelectionInterface_generated_h
#error "ActorElementEditorSelectionInterface.generated.h already included, missing '#pragma once' in ActorElementEditorSelectionInterface.h"
#endif
#define UNREALED_ActorElementEditorSelectionInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementEditorSelectionInterface ************************************
struct Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorSelectionInterface_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementEditorSelectionInterface(); \
friend struct ::Z_Construct_UClass_UActorElementEditorSelectionInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementEditorSelectionInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementEditorSelectionInterface, UActorElementSelectionInterface, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementEditorSelectionInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementEditorSelectionInterface)
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_22_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorElementEditorSelectionInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementEditorSelectionInterface(UActorElementEditorSelectionInterface&&) = delete; \
UActorElementEditorSelectionInterface(const UActorElementEditorSelectionInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementEditorSelectionInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementEditorSelectionInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementEditorSelectionInterface) \
UNREALED_API virtual ~UActorElementEditorSelectionInterface();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_19_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementEditorSelectionInterface;
// ********** End Class UActorElementEditorSelectionInterface **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorSelectionInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementEditorWorldInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementEditorWorldInterface() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UActorElementWorldInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorWorldInterface();
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorWorldInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementEditorWorldInterface ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementEditorWorldInterface;
UClass* UActorElementEditorWorldInterface::GetPrivateStaticClass()
{
using TClass = UActorElementEditorWorldInterface;
if (!Z_Registration_Info_UClass_UActorElementEditorWorldInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementEditorWorldInterface"),
Z_Registration_Info_UClass_UActorElementEditorWorldInterface.InnerSingleton,
StaticRegisterNativesUActorElementEditorWorldInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementEditorWorldInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementEditorWorldInterface_NoRegister()
{
return UActorElementEditorWorldInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementEditorWorldInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementEditorWorldInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementEditorWorldInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementEditorWorldInterface constinit property declarations ********
// ********** End Class UActorElementEditorWorldInterface constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementEditorWorldInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementEditorWorldInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorElementWorldInterface,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::ClassParams = {
&UActorElementEditorWorldInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::Class_MetaDataParams)
};
void UActorElementEditorWorldInterface::StaticRegisterNativesUActorElementEditorWorldInterface()
{
}
UClass* Z_Construct_UClass_UActorElementEditorWorldInterface()
{
if (!Z_Registration_Info_UClass_UActorElementEditorWorldInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementEditorWorldInterface.OuterSingleton, Z_Construct_UClass_UActorElementEditorWorldInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementEditorWorldInterface.OuterSingleton;
}
UActorElementEditorWorldInterface::UActorElementEditorWorldInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementEditorWorldInterface);
UActorElementEditorWorldInterface::~UActorElementEditorWorldInterface() {}
// ********** End Class UActorElementEditorWorldInterface ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementEditorWorldInterface, UActorElementEditorWorldInterface::StaticClass, TEXT("UActorElementEditorWorldInterface"), &Z_Registration_Info_UClass_UActorElementEditorWorldInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementEditorWorldInterface), 204134126U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h__Script_UnrealEd_3646607484{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementEditorWorldInterface.h"
#ifdef UNREALED_ActorElementEditorWorldInterface_generated_h
#error "ActorElementEditorWorldInterface.generated.h already included, missing '#pragma once' in ActorElementEditorWorldInterface.h"
#endif
#define UNREALED_ActorElementEditorWorldInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementEditorWorldInterface ****************************************
struct Z_Construct_UClass_UActorElementEditorWorldInterface_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorElementEditorWorldInterface_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementEditorWorldInterface(); \
friend struct ::Z_Construct_UClass_UActorElementEditorWorldInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorElementEditorWorldInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementEditorWorldInterface, UActorElementWorldInterface, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorElementEditorWorldInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementEditorWorldInterface)
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorElementEditorWorldInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementEditorWorldInterface(UActorElementEditorWorldInterface&&) = delete; \
UActorElementEditorWorldInterface(const UActorElementEditorWorldInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorElementEditorWorldInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementEditorWorldInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementEditorWorldInterface) \
UNREALED_API virtual ~UActorElementEditorWorldInterface();
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_8_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementEditorWorldInterface;
// ********** End Class UActorElementEditorWorldInterface ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Actor_ActorElementEditorWorldInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,291 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Exporters/ActorExporterT3D.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorExporterT3D() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UExporter();
UNREALED_API UClass* Z_Construct_UClass_UActorExporterT3D();
UNREALED_API UClass* Z_Construct_UClass_UActorExporterT3D_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UGroupActorExporterT3D();
UNREALED_API UClass* Z_Construct_UClass_UGroupActorExporterT3D_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UPhysicsVolumeExporterT3D();
UNREALED_API UClass* Z_Construct_UClass_UPhysicsVolumeExporterT3D_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorExporterT3D ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorExporterT3D;
UClass* UActorExporterT3D::GetPrivateStaticClass()
{
using TClass = UActorExporterT3D;
if (!Z_Registration_Info_UClass_UActorExporterT3D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorExporterT3D"),
Z_Registration_Info_UClass_UActorExporterT3D.InnerSingleton,
StaticRegisterNativesUActorExporterT3D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorExporterT3D.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorExporterT3D_NoRegister()
{
return UActorExporterT3D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorExporterT3D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Exporters/ActorExporterT3D.h" },
{ "ModuleRelativePath", "Classes/Exporters/ActorExporterT3D.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorExporterT3D constinit property declarations ************************
// ********** End Class UActorExporterT3D constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorExporterT3D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorExporterT3D_Statics
UObject* (*const Z_Construct_UClass_UActorExporterT3D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UExporter,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorExporterT3D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorExporterT3D_Statics::ClassParams = {
&UActorExporterT3D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorExporterT3D_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorExporterT3D_Statics::Class_MetaDataParams)
};
void UActorExporterT3D::StaticRegisterNativesUActorExporterT3D()
{
}
UClass* Z_Construct_UClass_UActorExporterT3D()
{
if (!Z_Registration_Info_UClass_UActorExporterT3D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorExporterT3D.OuterSingleton, Z_Construct_UClass_UActorExporterT3D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorExporterT3D.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorExporterT3D);
UActorExporterT3D::~UActorExporterT3D() {}
// ********** End Class UActorExporterT3D **********************************************************
// ********** Begin Class UGroupActorExporterT3D ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGroupActorExporterT3D;
UClass* UGroupActorExporterT3D::GetPrivateStaticClass()
{
using TClass = UGroupActorExporterT3D;
if (!Z_Registration_Info_UClass_UGroupActorExporterT3D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GroupActorExporterT3D"),
Z_Registration_Info_UClass_UGroupActorExporterT3D.InnerSingleton,
StaticRegisterNativesUGroupActorExporterT3D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGroupActorExporterT3D.InnerSingleton;
}
UClass* Z_Construct_UClass_UGroupActorExporterT3D_NoRegister()
{
return UGroupActorExporterT3D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGroupActorExporterT3D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Exporters/ActorExporterT3D.h" },
{ "ModuleRelativePath", "Classes/Exporters/ActorExporterT3D.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UGroupActorExporterT3D constinit property declarations *******************
// ********** End Class UGroupActorExporterT3D constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGroupActorExporterT3D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGroupActorExporterT3D_Statics
UObject* (*const Z_Construct_UClass_UGroupActorExporterT3D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorExporterT3D,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGroupActorExporterT3D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGroupActorExporterT3D_Statics::ClassParams = {
&UGroupActorExporterT3D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGroupActorExporterT3D_Statics::Class_MetaDataParams), Z_Construct_UClass_UGroupActorExporterT3D_Statics::Class_MetaDataParams)
};
void UGroupActorExporterT3D::StaticRegisterNativesUGroupActorExporterT3D()
{
}
UClass* Z_Construct_UClass_UGroupActorExporterT3D()
{
if (!Z_Registration_Info_UClass_UGroupActorExporterT3D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGroupActorExporterT3D.OuterSingleton, Z_Construct_UClass_UGroupActorExporterT3D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGroupActorExporterT3D.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGroupActorExporterT3D);
UGroupActorExporterT3D::~UGroupActorExporterT3D() {}
// ********** End Class UGroupActorExporterT3D *****************************************************
// ********** Begin Class UPhysicsVolumeExporterT3D ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D;
UClass* UPhysicsVolumeExporterT3D::GetPrivateStaticClass()
{
using TClass = UPhysicsVolumeExporterT3D;
if (!Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PhysicsVolumeExporterT3D"),
Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.InnerSingleton,
StaticRegisterNativesUPhysicsVolumeExporterT3D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.InnerSingleton;
}
UClass* Z_Construct_UClass_UPhysicsVolumeExporterT3D_NoRegister()
{
return UPhysicsVolumeExporterT3D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Exporters/ActorExporterT3D.h" },
{ "ModuleRelativePath", "Classes/Exporters/ActorExporterT3D.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UPhysicsVolumeExporterT3D constinit property declarations ****************
// ********** End Class UPhysicsVolumeExporterT3D constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UPhysicsVolumeExporterT3D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics
UObject* (*const Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorExporterT3D,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::ClassParams = {
&UPhysicsVolumeExporterT3D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::Class_MetaDataParams), Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::Class_MetaDataParams)
};
void UPhysicsVolumeExporterT3D::StaticRegisterNativesUPhysicsVolumeExporterT3D()
{
}
UClass* Z_Construct_UClass_UPhysicsVolumeExporterT3D()
{
if (!Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.OuterSingleton, Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPhysicsVolumeExporterT3D);
UPhysicsVolumeExporterT3D::~UPhysicsVolumeExporterT3D() {}
// ********** End Class UPhysicsVolumeExporterT3D **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorExporterT3D, UActorExporterT3D::StaticClass, TEXT("UActorExporterT3D"), &Z_Registration_Info_UClass_UActorExporterT3D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorExporterT3D), 2688717884U) },
{ Z_Construct_UClass_UGroupActorExporterT3D, UGroupActorExporterT3D::StaticClass, TEXT("UGroupActorExporterT3D"), &Z_Registration_Info_UClass_UGroupActorExporterT3D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGroupActorExporterT3D), 864045440U) },
{ Z_Construct_UClass_UPhysicsVolumeExporterT3D, UPhysicsVolumeExporterT3D::StaticClass, TEXT("UPhysicsVolumeExporterT3D"), &Z_Registration_Info_UClass_UPhysicsVolumeExporterT3D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPhysicsVolumeExporterT3D), 150639079U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h__Script_UnrealEd_676201719{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Exporters/ActorExporterT3D.h"
#ifdef UNREALED_ActorExporterT3D_generated_h
#error "ActorExporterT3D.generated.h already included, missing '#pragma once' in ActorExporterT3D.h"
#endif
#define UNREALED_ActorExporterT3D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorExporterT3D ********************************************************
struct Z_Construct_UClass_UActorExporterT3D_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorExporterT3D_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorExporterT3D(); \
friend struct ::Z_Construct_UClass_UActorExporterT3D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorExporterT3D_NoRegister(); \
public: \
DECLARE_CLASS2(UActorExporterT3D, UExporter, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorExporterT3D_NoRegister) \
DECLARE_SERIALIZER(UActorExporterT3D)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_18_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorExporterT3D(UActorExporterT3D&&) = delete; \
UActorExporterT3D(const UActorExporterT3D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorExporterT3D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorExporterT3D); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorExporterT3D) \
UNREALED_API virtual ~UActorExporterT3D();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_18_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorExporterT3D;
// ********** End Class UActorExporterT3D **********************************************************
// ********** Begin Class UGroupActorExporterT3D ***************************************************
struct Z_Construct_UClass_UGroupActorExporterT3D_Statics;
UNREALED_API UClass* Z_Construct_UClass_UGroupActorExporterT3D_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGroupActorExporterT3D(); \
friend struct ::Z_Construct_UClass_UGroupActorExporterT3D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UGroupActorExporterT3D_NoRegister(); \
public: \
DECLARE_CLASS2(UGroupActorExporterT3D, UActorExporterT3D, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGroupActorExporterT3D_NoRegister) \
DECLARE_SERIALIZER(UGroupActorExporterT3D)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_32_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGroupActorExporterT3D(UGroupActorExporterT3D&&) = delete; \
UGroupActorExporterT3D(const UGroupActorExporterT3D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UGroupActorExporterT3D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGroupActorExporterT3D); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGroupActorExporterT3D) \
UNREALED_API virtual ~UGroupActorExporterT3D();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_29_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGroupActorExporterT3D;
// ********** End Class UGroupActorExporterT3D *****************************************************
// ********** Begin Class UPhysicsVolumeExporterT3D ************************************************
struct Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics;
UNREALED_API UClass* Z_Construct_UClass_UPhysicsVolumeExporterT3D_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_44_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUPhysicsVolumeExporterT3D(); \
friend struct ::Z_Construct_UClass_UPhysicsVolumeExporterT3D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UPhysicsVolumeExporterT3D_NoRegister(); \
public: \
DECLARE_CLASS2(UPhysicsVolumeExporterT3D, UActorExporterT3D, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPhysicsVolumeExporterT3D_NoRegister) \
DECLARE_SERIALIZER(UPhysicsVolumeExporterT3D)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_44_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UPhysicsVolumeExporterT3D(UPhysicsVolumeExporterT3D&&) = delete; \
UPhysicsVolumeExporterT3D(const UPhysicsVolumeExporterT3D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPhysicsVolumeExporterT3D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsVolumeExporterT3D); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsVolumeExporterT3D) \
UNREALED_API virtual ~UPhysicsVolumeExporterT3D();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_41_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_44_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_44_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h_44_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPhysicsVolumeExporterT3D;
// ********** End Class UPhysicsVolumeExporterT3D **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Exporters_ActorExporterT3D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,222 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactory() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
EDITORFRAMEWORK_API UClass* Z_Construct_UClass_UAssetFactoryInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactory_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactory ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactory;
UClass* UActorFactory::GetPrivateStaticClass()
{
using TClass = UActorFactory;
if (!Z_Registration_Info_UClass_UActorFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactory"),
Z_Registration_Info_UClass_UActorFactory.InnerSingleton,
StaticRegisterNativesUActorFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactory_NoRegister()
{
return UActorFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactory.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = {
{ "Comment", "/** Name used as basis for 'New Actor' menu. */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "Name used as basis for 'New Actor' menu." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MenuPriority_MetaData[] = {
{ "Comment", "/** Indicates how far up the menu item should be. The higher the number, the higher up the list.*/" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "Indicates how far up the menu item should be. The higher the number, the higher up the list." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewActorClassName_MetaData[] = {
{ "Comment", "/** name of actor subclass this actorfactory creates - dynamically loaded. Overrides NewActorClass. */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "name of actor subclass this actorfactory creates - dynamically loaded. Overrides NewActorClass." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAutoRegister_MetaData[] = {
{ "Comment", "/** should this actor factory auto register with the editor factory system. For factories within a GameFeaturePlugin this should be false. */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "should this actor factory auto register with the editor factory system. For factories within a GameFeaturePlugin this should be false." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewActorClass_MetaData[] = {
{ "Comment", "/** AActor subclass this ActorFactory creates. */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "AActor subclass this ActorFactory creates." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowInEditorQuickMenu_MetaData[] = {
{ "Comment", "/** Whether to appear in the editor add actor quick menu */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "Whether to appear in the editor add actor quick menu" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseSurfaceOrientation_MetaData[] = {
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUsePlacementExtent_MetaData[] = {
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnPositionOffset_MetaData[] = {
{ "Comment", "/** Translation applied to the spawn position. */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactory.h" },
{ "ToolTip", "Translation applied to the spawn position." },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactory constinit property declarations ****************************
static const UECodeGen_Private::FTextPropertyParams NewProp_DisplayName;
static const UECodeGen_Private::FIntPropertyParams NewProp_MenuPriority;
static const UECodeGen_Private::FStrPropertyParams NewProp_NewActorClassName;
static void NewProp_bShouldAutoRegister_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAutoRegister;
static const UECodeGen_Private::FClassPropertyParams NewProp_NewActorClass;
static void NewProp_bShowInEditorQuickMenu_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowInEditorQuickMenu;
static void NewProp_bUseSurfaceOrientation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseSurfaceOrientation;
static void NewProp_bUsePlacementExtent_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUsePlacementExtent;
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnPositionOffset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorFactory constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactory_Statics
// ********** Begin Class UActorFactory Property Definitions ***************************************
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFactory, DisplayName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_MenuPriority = { "MenuPriority", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFactory, MenuPriority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MenuPriority_MetaData), NewProp_MenuPriority_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_NewActorClassName = { "NewActorClassName", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFactory, NewActorClassName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewActorClassName_MetaData), NewProp_NewActorClassName_MetaData) };
void Z_Construct_UClass_UActorFactory_Statics::NewProp_bShouldAutoRegister_SetBit(void* Obj)
{
((UActorFactory*)Obj)->bShouldAutoRegister = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_bShouldAutoRegister = { "bShouldAutoRegister", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorFactory), &Z_Construct_UClass_UActorFactory_Statics::NewProp_bShouldAutoRegister_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAutoRegister_MetaData), NewProp_bShouldAutoRegister_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_NewActorClass = { "NewActorClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFactory, NewActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewActorClass_MetaData), NewProp_NewActorClass_MetaData) };
void Z_Construct_UClass_UActorFactory_Statics::NewProp_bShowInEditorQuickMenu_SetBit(void* Obj)
{
((UActorFactory*)Obj)->bShowInEditorQuickMenu = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_bShowInEditorQuickMenu = { "bShowInEditorQuickMenu", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UActorFactory), &Z_Construct_UClass_UActorFactory_Statics::NewProp_bShowInEditorQuickMenu_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowInEditorQuickMenu_MetaData), NewProp_bShowInEditorQuickMenu_MetaData) };
void Z_Construct_UClass_UActorFactory_Statics::NewProp_bUseSurfaceOrientation_SetBit(void* Obj)
{
((UActorFactory*)Obj)->bUseSurfaceOrientation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_bUseSurfaceOrientation = { "bUseSurfaceOrientation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UActorFactory), &Z_Construct_UClass_UActorFactory_Statics::NewProp_bUseSurfaceOrientation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseSurfaceOrientation_MetaData), NewProp_bUseSurfaceOrientation_MetaData) };
void Z_Construct_UClass_UActorFactory_Statics::NewProp_bUsePlacementExtent_SetBit(void* Obj)
{
((UActorFactory*)Obj)->bUsePlacementExtent = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_bUsePlacementExtent = { "bUsePlacementExtent", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UActorFactory), &Z_Construct_UClass_UActorFactory_Statics::NewProp_bUsePlacementExtent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUsePlacementExtent_MetaData), NewProp_bUsePlacementExtent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorFactory_Statics::NewProp_SpawnPositionOffset = { "SpawnPositionOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFactory, SpawnPositionOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnPositionOffset_MetaData), NewProp_SpawnPositionOffset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_DisplayName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_MenuPriority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_NewActorClassName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_bShouldAutoRegister,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_NewActorClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_bShowInEditorQuickMenu,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_bUseSurfaceOrientation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_bUsePlacementExtent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactory_Statics::NewProp_SpawnPositionOffset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactory_Statics::PropPointers) < 2048);
// ********** End Class UActorFactory Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UActorFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorFactory_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAssetFactoryInterface_NoRegister, (int32)VTABLE_OFFSET(UActorFactory, IAssetFactoryInterface), false }, // 2508835911
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactory_Statics::ClassParams = {
&UActorFactory::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorFactory_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactory_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x000830ADu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactory_Statics::Class_MetaDataParams)
};
void UActorFactory::StaticRegisterNativesUActorFactory()
{
}
UClass* Z_Construct_UClass_UActorFactory()
{
if (!Z_Registration_Info_UClass_UActorFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactory.OuterSingleton, Z_Construct_UClass_UActorFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactory);
UActorFactory::~UActorFactory() {}
// ********** End Class UActorFactory **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactory, UActorFactory::StaticClass, TEXT("UActorFactory"), &Z_Registration_Info_UClass_UActorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactory), 3809791609U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h__Script_UnrealEd_4082638998{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,66 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactory.h"
#ifdef UNREALED_ActorFactory_generated_h
#error "ActorFactory.generated.h already included, missing '#pragma once' in ActorFactory.h"
#endif
#define UNREALED_ActorFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactory ************************************************************
struct Z_Construct_UClass_UActorFactory_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactory_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_28_INCLASS \
private: \
static void StaticRegisterNativesUActorFactory(); \
friend struct ::Z_Construct_UClass_UActorFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactory, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactory_NoRegister) \
DECLARE_SERIALIZER(UActorFactory) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
\
virtual UObject* _getUObject() const override { return const_cast<UActorFactory*>(this); }
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_28_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactory(UActorFactory&&) = delete; \
UActorFactory(const UActorFactory&) = delete; \
UNREALED_API virtual ~UActorFactory();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_25_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_28_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_28_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h_28_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactory;
// ********** End Class UActorFactory **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryAmbientSound.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryAmbientSound() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAmbientSound();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAmbientSound_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryAmbientSound ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryAmbientSound;
UClass* UActorFactoryAmbientSound::GetPrivateStaticClass()
{
using TClass = UActorFactoryAmbientSound;
if (!Z_Registration_Info_UClass_UActorFactoryAmbientSound.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryAmbientSound"),
Z_Registration_Info_UClass_UActorFactoryAmbientSound.InnerSingleton,
StaticRegisterNativesUActorFactoryAmbientSound,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryAmbientSound.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryAmbientSound_NoRegister()
{
return UActorFactoryAmbientSound::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryAmbientSound_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryAmbientSound.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryAmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryAmbientSound constinit property declarations ****************
// ********** End Class UActorFactoryAmbientSound constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryAmbientSound>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryAmbientSound_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryAmbientSound_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryAmbientSound_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryAmbientSound_Statics::ClassParams = {
&UActorFactoryAmbientSound::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryAmbientSound_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryAmbientSound_Statics::Class_MetaDataParams)
};
void UActorFactoryAmbientSound::StaticRegisterNativesUActorFactoryAmbientSound()
{
}
UClass* Z_Construct_UClass_UActorFactoryAmbientSound()
{
if (!Z_Registration_Info_UClass_UActorFactoryAmbientSound.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryAmbientSound.OuterSingleton, Z_Construct_UClass_UActorFactoryAmbientSound_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryAmbientSound.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryAmbientSound);
UActorFactoryAmbientSound::~UActorFactoryAmbientSound() {}
// ********** End Class UActorFactoryAmbientSound **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryAmbientSound, UActorFactoryAmbientSound::StaticClass, TEXT("UActorFactoryAmbientSound"), &Z_Registration_Info_UClass_UActorFactoryAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryAmbientSound), 3755017525U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h__Script_UnrealEd_2937159840{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryAmbientSound.h"
#ifdef UNREALED_ActorFactoryAmbientSound_generated_h
#error "ActorFactoryAmbientSound.generated.h already included, missing '#pragma once' in ActorFactoryAmbientSound.h"
#endif
#define UNREALED_ActorFactoryAmbientSound_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryAmbientSound ************************************************
struct Z_Construct_UClass_UActorFactoryAmbientSound_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAmbientSound_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_21_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryAmbientSound(); \
friend struct ::Z_Construct_UClass_UActorFactoryAmbientSound_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryAmbientSound_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryAmbientSound, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryAmbientSound_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryAmbientSound)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryAmbientSound) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryAmbientSound); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryAmbientSound); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryAmbientSound(UActorFactoryAmbientSound&&) = delete; \
UActorFactoryAmbientSound(const UActorFactoryAmbientSound&) = delete; \
UNREALED_API virtual ~UActorFactoryAmbientSound();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_18_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_21_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryAmbientSound;
// ********** End Class UActorFactoryAmbientSound **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAmbientSound_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryAnimationAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryAnimationAsset() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAnimationAsset();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAnimationAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkeletalMesh();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryAnimationAsset **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryAnimationAsset;
UClass* UActorFactoryAnimationAsset::GetPrivateStaticClass()
{
using TClass = UActorFactoryAnimationAsset;
if (!Z_Registration_Info_UClass_UActorFactoryAnimationAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryAnimationAsset"),
Z_Registration_Info_UClass_UActorFactoryAnimationAsset.InnerSingleton,
StaticRegisterNativesUActorFactoryAnimationAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryAnimationAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryAnimationAsset_NoRegister()
{
return UActorFactoryAnimationAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryAnimationAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryAnimationAsset.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryAnimationAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryAnimationAsset constinit property declarations **************
// ********** End Class UActorFactoryAnimationAsset constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryAnimationAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryAnimationAsset_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactorySkeletalMesh,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::ClassParams = {
&UActorFactoryAnimationAsset::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::Class_MetaDataParams)
};
void UActorFactoryAnimationAsset::StaticRegisterNativesUActorFactoryAnimationAsset()
{
}
UClass* Z_Construct_UClass_UActorFactoryAnimationAsset()
{
if (!Z_Registration_Info_UClass_UActorFactoryAnimationAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryAnimationAsset.OuterSingleton, Z_Construct_UClass_UActorFactoryAnimationAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryAnimationAsset.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryAnimationAsset);
UActorFactoryAnimationAsset::~UActorFactoryAnimationAsset() {}
// ********** End Class UActorFactoryAnimationAsset ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryAnimationAsset, UActorFactoryAnimationAsset::StaticClass, TEXT("UActorFactoryAnimationAsset"), &Z_Registration_Info_UClass_UActorFactoryAnimationAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryAnimationAsset), 3227965931U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h__Script_UnrealEd_2018101241{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryAnimationAsset.h"
#ifdef UNREALED_ActorFactoryAnimationAsset_generated_h
#error "ActorFactoryAnimationAsset.generated.h already included, missing '#pragma once' in ActorFactoryAnimationAsset.h"
#endif
#define UNREALED_ActorFactoryAnimationAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryAnimationAsset **********************************************
struct Z_Construct_UClass_UActorFactoryAnimationAsset_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryAnimationAsset_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_18_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryAnimationAsset(); \
friend struct ::Z_Construct_UClass_UActorFactoryAnimationAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryAnimationAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryAnimationAsset, UActorFactorySkeletalMesh, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryAnimationAsset_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryAnimationAsset)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryAnimationAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryAnimationAsset) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryAnimationAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryAnimationAsset); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryAnimationAsset(UActorFactoryAnimationAsset&&) = delete; \
UActorFactoryAnimationAsset(const UActorFactoryAnimationAsset&) = delete; \
UNREALED_API virtual ~UActorFactoryAnimationAsset();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_18_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryAnimationAsset;
// ********** End Class UActorFactoryAnimationAsset ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryAnimationAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryBasicShape.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryBasicShape() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBasicShape();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBasicShape_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryStaticMesh();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryBasicShape **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryBasicShape;
UClass* UActorFactoryBasicShape::GetPrivateStaticClass()
{
using TClass = UActorFactoryBasicShape;
if (!Z_Registration_Info_UClass_UActorFactoryBasicShape.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryBasicShape"),
Z_Registration_Info_UClass_UActorFactoryBasicShape.InnerSingleton,
StaticRegisterNativesUActorFactoryBasicShape,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryBasicShape.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryBasicShape_NoRegister()
{
return UActorFactoryBasicShape::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryBasicShape_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryBasicShape.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryBasicShape.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryBasicShape constinit property declarations ******************
// ********** End Class UActorFactoryBasicShape constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryBasicShape>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryBasicShape_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryBasicShape_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryStaticMesh,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBasicShape_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryBasicShape_Statics::ClassParams = {
&UActorFactoryBasicShape::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBasicShape_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryBasicShape_Statics::Class_MetaDataParams)
};
void UActorFactoryBasicShape::StaticRegisterNativesUActorFactoryBasicShape()
{
}
UClass* Z_Construct_UClass_UActorFactoryBasicShape()
{
if (!Z_Registration_Info_UClass_UActorFactoryBasicShape.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryBasicShape.OuterSingleton, Z_Construct_UClass_UActorFactoryBasicShape_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryBasicShape.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryBasicShape);
UActorFactoryBasicShape::~UActorFactoryBasicShape() {}
// ********** End Class UActorFactoryBasicShape ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryBasicShape, UActorFactoryBasicShape::StaticClass, TEXT("UActorFactoryBasicShape"), &Z_Registration_Info_UClass_UActorFactoryBasicShape, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryBasicShape), 3664611573U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h__Script_UnrealEd_371133855{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryBasicShape.h"
#ifdef UNREALED_ActorFactoryBasicShape_generated_h
#error "ActorFactoryBasicShape.generated.h already included, missing '#pragma once' in ActorFactoryBasicShape.h"
#endif
#define UNREALED_ActorFactoryBasicShape_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryBasicShape **************************************************
struct Z_Construct_UClass_UActorFactoryBasicShape_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBasicShape_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryBasicShape(); \
friend struct ::Z_Construct_UClass_UActorFactoryBasicShape_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryBasicShape_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryBasicShape, UActorFactoryStaticMesh, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryBasicShape_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryBasicShape)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryBasicShape(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryBasicShape) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryBasicShape); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryBasicShape); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryBasicShape(UActorFactoryBasicShape&&) = delete; \
UActorFactoryBasicShape(const UActorFactoryBasicShape&) = delete; \
UNREALED_API virtual ~UActorFactoryBasicShape();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryBasicShape;
// ********** End Class UActorFactoryBasicShape ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBasicShape_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryBlueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryBlueprint() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBlueprint();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBlueprint_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryBlueprint ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryBlueprint;
UClass* UActorFactoryBlueprint::GetPrivateStaticClass()
{
using TClass = UActorFactoryBlueprint;
if (!Z_Registration_Info_UClass_UActorFactoryBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryBlueprint"),
Z_Registration_Info_UClass_UActorFactoryBlueprint.InnerSingleton,
StaticRegisterNativesUActorFactoryBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryBlueprint_NoRegister()
{
return UActorFactoryBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryBlueprint.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryBlueprint constinit property declarations *******************
// ********** End Class UActorFactoryBlueprint constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryBlueprint_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryBlueprint_Statics::ClassParams = {
&UActorFactoryBlueprint::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryBlueprint_Statics::Class_MetaDataParams)
};
void UActorFactoryBlueprint::StaticRegisterNativesUActorFactoryBlueprint()
{
}
UClass* Z_Construct_UClass_UActorFactoryBlueprint()
{
if (!Z_Registration_Info_UClass_UActorFactoryBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryBlueprint.OuterSingleton, Z_Construct_UClass_UActorFactoryBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryBlueprint.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryBlueprint);
UActorFactoryBlueprint::~UActorFactoryBlueprint() {}
// ********** End Class UActorFactoryBlueprint *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryBlueprint, UActorFactoryBlueprint::StaticClass, TEXT("UActorFactoryBlueprint"), &Z_Registration_Info_UClass_UActorFactoryBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryBlueprint), 1624995640U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h__Script_UnrealEd_4245504571{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryBlueprint.h"
#ifdef UNREALED_ActorFactoryBlueprint_generated_h
#error "ActorFactoryBlueprint.generated.h already included, missing '#pragma once' in ActorFactoryBlueprint.h"
#endif
#define UNREALED_ActorFactoryBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryBlueprint ***************************************************
struct Z_Construct_UClass_UActorFactoryBlueprint_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBlueprint_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryBlueprint(); \
friend struct ::Z_Construct_UClass_UActorFactoryBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryBlueprint, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryBlueprint_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryBlueprint)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryBlueprint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryBlueprint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryBlueprint); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryBlueprint(UActorFactoryBlueprint&&) = delete; \
UActorFactoryBlueprint(const UActorFactoryBlueprint&) = delete; \
UNREALED_API virtual ~UActorFactoryBlueprint();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryBlueprint;
// ********** End Class UActorFactoryBlueprint *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBlueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryBoxReflectionCapture.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryBoxReflectionCapture() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxReflectionCapture();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxReflectionCapture_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryBoxReflectionCapture ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture;
UClass* UActorFactoryBoxReflectionCapture::GetPrivateStaticClass()
{
using TClass = UActorFactoryBoxReflectionCapture;
if (!Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryBoxReflectionCapture"),
Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.InnerSingleton,
StaticRegisterNativesUActorFactoryBoxReflectionCapture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryBoxReflectionCapture_NoRegister()
{
return UActorFactoryBoxReflectionCapture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryBoxReflectionCapture.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryBoxReflectionCapture.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryBoxReflectionCapture constinit property declarations ********
// ********** End Class UActorFactoryBoxReflectionCapture constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryBoxReflectionCapture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::ClassParams = {
&UActorFactoryBoxReflectionCapture::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::Class_MetaDataParams)
};
void UActorFactoryBoxReflectionCapture::StaticRegisterNativesUActorFactoryBoxReflectionCapture()
{
}
UClass* Z_Construct_UClass_UActorFactoryBoxReflectionCapture()
{
if (!Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.OuterSingleton, Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryBoxReflectionCapture);
UActorFactoryBoxReflectionCapture::~UActorFactoryBoxReflectionCapture() {}
// ********** End Class UActorFactoryBoxReflectionCapture ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryBoxReflectionCapture, UActorFactoryBoxReflectionCapture::StaticClass, TEXT("UActorFactoryBoxReflectionCapture"), &Z_Registration_Info_UClass_UActorFactoryBoxReflectionCapture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryBoxReflectionCapture), 2127603968U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h__Script_UnrealEd_3860394424{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryBoxReflectionCapture.h"
#ifdef UNREALED_ActorFactoryBoxReflectionCapture_generated_h
#error "ActorFactoryBoxReflectionCapture.generated.h already included, missing '#pragma once' in ActorFactoryBoxReflectionCapture.h"
#endif
#define UNREALED_ActorFactoryBoxReflectionCapture_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryBoxReflectionCapture ****************************************
struct Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxReflectionCapture_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryBoxReflectionCapture(); \
friend struct ::Z_Construct_UClass_UActorFactoryBoxReflectionCapture_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryBoxReflectionCapture_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryBoxReflectionCapture, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryBoxReflectionCapture_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryBoxReflectionCapture)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryBoxReflectionCapture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryBoxReflectionCapture) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryBoxReflectionCapture); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryBoxReflectionCapture); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryBoxReflectionCapture(UActorFactoryBoxReflectionCapture&&) = delete; \
UActorFactoryBoxReflectionCapture(const UActorFactoryBoxReflectionCapture&) = delete; \
UNREALED_API virtual ~UActorFactoryBoxReflectionCapture();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryBoxReflectionCapture;
// ********** End Class UActorFactoryBoxReflectionCapture ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxReflectionCapture_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryBoxVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryBoxVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxVolume_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVolume();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryBoxVolume ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryBoxVolume;
UClass* UActorFactoryBoxVolume::GetPrivateStaticClass()
{
using TClass = UActorFactoryBoxVolume;
if (!Z_Registration_Info_UClass_UActorFactoryBoxVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryBoxVolume"),
Z_Registration_Info_UClass_UActorFactoryBoxVolume.InnerSingleton,
StaticRegisterNativesUActorFactoryBoxVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryBoxVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryBoxVolume_NoRegister()
{
return UActorFactoryBoxVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryBoxVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryBoxVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryBoxVolume.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryBoxVolume constinit property declarations *******************
// ********** End Class UActorFactoryBoxVolume constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryBoxVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryBoxVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryBoxVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryVolume,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBoxVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryBoxVolume_Statics::ClassParams = {
&UActorFactoryBoxVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryBoxVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryBoxVolume_Statics::Class_MetaDataParams)
};
void UActorFactoryBoxVolume::StaticRegisterNativesUActorFactoryBoxVolume()
{
}
UClass* Z_Construct_UClass_UActorFactoryBoxVolume()
{
if (!Z_Registration_Info_UClass_UActorFactoryBoxVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryBoxVolume.OuterSingleton, Z_Construct_UClass_UActorFactoryBoxVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryBoxVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryBoxVolume);
UActorFactoryBoxVolume::~UActorFactoryBoxVolume() {}
// ********** End Class UActorFactoryBoxVolume *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryBoxVolume, UActorFactoryBoxVolume::StaticClass, TEXT("UActorFactoryBoxVolume"), &Z_Registration_Info_UClass_UActorFactoryBoxVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryBoxVolume), 2512814012U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h__Script_UnrealEd_1508471292{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryBoxVolume.h"
#ifdef UNREALED_ActorFactoryBoxVolume_generated_h
#error "ActorFactoryBoxVolume.generated.h already included, missing '#pragma once' in ActorFactoryBoxVolume.h"
#endif
#define UNREALED_ActorFactoryBoxVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryBoxVolume ***************************************************
struct Z_Construct_UClass_UActorFactoryBoxVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryBoxVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryBoxVolume(); \
friend struct ::Z_Construct_UClass_UActorFactoryBoxVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryBoxVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryBoxVolume, UActorFactoryVolume, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryBoxVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryBoxVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryBoxVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryBoxVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryBoxVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryBoxVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryBoxVolume(UActorFactoryBoxVolume&&) = delete; \
UActorFactoryBoxVolume(const UActorFactoryBoxVolume&) = delete; \
UNREALED_API virtual ~UActorFactoryBoxVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryBoxVolume;
// ********** End Class UActorFactoryBoxVolume *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryBoxVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryCameraActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryCameraActor() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCameraActor();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCameraActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryCameraActor *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryCameraActor;
UClass* UActorFactoryCameraActor::GetPrivateStaticClass()
{
using TClass = UActorFactoryCameraActor;
if (!Z_Registration_Info_UClass_UActorFactoryCameraActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryCameraActor"),
Z_Registration_Info_UClass_UActorFactoryCameraActor.InnerSingleton,
StaticRegisterNativesUActorFactoryCameraActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryCameraActor.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryCameraActor_NoRegister()
{
return UActorFactoryCameraActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryCameraActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryCameraActor.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryCameraActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryCameraActor constinit property declarations *****************
// ********** End Class UActorFactoryCameraActor constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryCameraActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryCameraActor_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryCameraActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCameraActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryCameraActor_Statics::ClassParams = {
&UActorFactoryCameraActor::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCameraActor_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryCameraActor_Statics::Class_MetaDataParams)
};
void UActorFactoryCameraActor::StaticRegisterNativesUActorFactoryCameraActor()
{
}
UClass* Z_Construct_UClass_UActorFactoryCameraActor()
{
if (!Z_Registration_Info_UClass_UActorFactoryCameraActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryCameraActor.OuterSingleton, Z_Construct_UClass_UActorFactoryCameraActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryCameraActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryCameraActor);
UActorFactoryCameraActor::~UActorFactoryCameraActor() {}
// ********** End Class UActorFactoryCameraActor ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryCameraActor, UActorFactoryCameraActor::StaticClass, TEXT("UActorFactoryCameraActor"), &Z_Registration_Info_UClass_UActorFactoryCameraActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryCameraActor), 1130441690U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h__Script_UnrealEd_1952929693{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryCameraActor.h"
#ifdef UNREALED_ActorFactoryCameraActor_generated_h
#error "ActorFactoryCameraActor.generated.h already included, missing '#pragma once' in ActorFactoryCameraActor.h"
#endif
#define UNREALED_ActorFactoryCameraActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryCameraActor *************************************************
struct Z_Construct_UClass_UActorFactoryCameraActor_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCameraActor_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryCameraActor(); \
friend struct ::Z_Construct_UClass_UActorFactoryCameraActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryCameraActor_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryCameraActor, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryCameraActor_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryCameraActor)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryCameraActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryCameraActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryCameraActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryCameraActor); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryCameraActor(UActorFactoryCameraActor&&) = delete; \
UActorFactoryCameraActor(const UActorFactoryCameraActor&) = delete; \
UNREALED_API virtual ~UActorFactoryCameraActor();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryCameraActor;
// ********** End Class UActorFactoryCameraActor ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCameraActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryCharacter() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCharacter();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCharacter_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryCharacter ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryCharacter;
UClass* UActorFactoryCharacter::GetPrivateStaticClass()
{
using TClass = UActorFactoryCharacter;
if (!Z_Registration_Info_UClass_UActorFactoryCharacter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryCharacter"),
Z_Registration_Info_UClass_UActorFactoryCharacter.InnerSingleton,
StaticRegisterNativesUActorFactoryCharacter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryCharacter.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryCharacter_NoRegister()
{
return UActorFactoryCharacter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryCharacter.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryCharacter.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryCharacter constinit property declarations *******************
// ********** End Class UActorFactoryCharacter constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryCharacter_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryCharacter_Statics::ClassParams = {
&UActorFactoryCharacter::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryCharacter_Statics::Class_MetaDataParams)
};
void UActorFactoryCharacter::StaticRegisterNativesUActorFactoryCharacter()
{
}
UClass* Z_Construct_UClass_UActorFactoryCharacter()
{
if (!Z_Registration_Info_UClass_UActorFactoryCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryCharacter.OuterSingleton, Z_Construct_UClass_UActorFactoryCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryCharacter.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryCharacter);
UActorFactoryCharacter::~UActorFactoryCharacter() {}
// ********** End Class UActorFactoryCharacter *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryCharacter, UActorFactoryCharacter::StaticClass, TEXT("UActorFactoryCharacter"), &Z_Registration_Info_UClass_UActorFactoryCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryCharacter), 3283379703U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h__Script_UnrealEd_916105935{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryCharacter.h"
#ifdef UNREALED_ActorFactoryCharacter_generated_h
#error "ActorFactoryCharacter.generated.h already included, missing '#pragma once' in ActorFactoryCharacter.h"
#endif
#define UNREALED_ActorFactoryCharacter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryCharacter ***************************************************
struct Z_Construct_UClass_UActorFactoryCharacter_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCharacter_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_16_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryCharacter(); \
friend struct ::Z_Construct_UClass_UActorFactoryCharacter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryCharacter_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryCharacter, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryCharacter_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryCharacter)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryCharacter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryCharacter) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryCharacter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryCharacter); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryCharacter(UActorFactoryCharacter&&) = delete; \
UActorFactoryCharacter(const UActorFactoryCharacter&) = delete; \
UNREALED_API virtual ~UActorFactoryCharacter();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_13_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_16_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryCharacter;
// ********** End Class UActorFactoryCharacter *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCharacter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryClass.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryClass() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryClass();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryClass_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryClass *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryClass;
UClass* UActorFactoryClass::GetPrivateStaticClass()
{
using TClass = UActorFactoryClass;
if (!Z_Registration_Info_UClass_UActorFactoryClass.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryClass"),
Z_Registration_Info_UClass_UActorFactoryClass.InnerSingleton,
StaticRegisterNativesUActorFactoryClass,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryClass.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryClass_NoRegister()
{
return UActorFactoryClass::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryClass_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryClass.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryClass.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryClass constinit property declarations ***********************
// ********** End Class UActorFactoryClass constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryClass>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryClass_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryClass_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryClass_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryClass_Statics::ClassParams = {
&UActorFactoryClass::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryClass_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryClass_Statics::Class_MetaDataParams)
};
void UActorFactoryClass::StaticRegisterNativesUActorFactoryClass()
{
}
UClass* Z_Construct_UClass_UActorFactoryClass()
{
if (!Z_Registration_Info_UClass_UActorFactoryClass.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryClass.OuterSingleton, Z_Construct_UClass_UActorFactoryClass_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryClass.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryClass);
UActorFactoryClass::~UActorFactoryClass() {}
// ********** End Class UActorFactoryClass *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryClass, UActorFactoryClass::StaticClass, TEXT("UActorFactoryClass"), &Z_Registration_Info_UClass_UActorFactoryClass, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryClass), 2116319848U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h__Script_UnrealEd_2894514463{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryClass.h"
#ifdef UNREALED_ActorFactoryClass_generated_h
#error "ActorFactoryClass.generated.h already included, missing '#pragma once' in ActorFactoryClass.h"
#endif
#define UNREALED_ActorFactoryClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryClass *******************************************************
struct Z_Construct_UClass_UActorFactoryClass_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryClass_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_19_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryClass(); \
friend struct ::Z_Construct_UClass_UActorFactoryClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryClass_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryClass, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryClass_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryClass)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryClass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryClass); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryClass(UActorFactoryClass&&) = delete; \
UActorFactoryClass(const UActorFactoryClass&) = delete; \
UNREALED_API virtual ~UActorFactoryClass();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_16_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_19_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryClass;
// ********** End Class UActorFactoryClass *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryCylinderVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryCylinderVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCylinderVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCylinderVolume_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVolume();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryCylinderVolume **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryCylinderVolume;
UClass* UActorFactoryCylinderVolume::GetPrivateStaticClass()
{
using TClass = UActorFactoryCylinderVolume;
if (!Z_Registration_Info_UClass_UActorFactoryCylinderVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryCylinderVolume"),
Z_Registration_Info_UClass_UActorFactoryCylinderVolume.InnerSingleton,
StaticRegisterNativesUActorFactoryCylinderVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryCylinderVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryCylinderVolume_NoRegister()
{
return UActorFactoryCylinderVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryCylinderVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryCylinderVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryCylinderVolume.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryCylinderVolume constinit property declarations **************
// ********** End Class UActorFactoryCylinderVolume constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryCylinderVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryCylinderVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryVolume,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::ClassParams = {
&UActorFactoryCylinderVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::Class_MetaDataParams)
};
void UActorFactoryCylinderVolume::StaticRegisterNativesUActorFactoryCylinderVolume()
{
}
UClass* Z_Construct_UClass_UActorFactoryCylinderVolume()
{
if (!Z_Registration_Info_UClass_UActorFactoryCylinderVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryCylinderVolume.OuterSingleton, Z_Construct_UClass_UActorFactoryCylinderVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryCylinderVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryCylinderVolume);
UActorFactoryCylinderVolume::~UActorFactoryCylinderVolume() {}
// ********** End Class UActorFactoryCylinderVolume ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryCylinderVolume, UActorFactoryCylinderVolume::StaticClass, TEXT("UActorFactoryCylinderVolume"), &Z_Registration_Info_UClass_UActorFactoryCylinderVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryCylinderVolume), 3947626154U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h__Script_UnrealEd_891222049{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryCylinderVolume.h"
#ifdef UNREALED_ActorFactoryCylinderVolume_generated_h
#error "ActorFactoryCylinderVolume.generated.h already included, missing '#pragma once' in ActorFactoryCylinderVolume.h"
#endif
#define UNREALED_ActorFactoryCylinderVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryCylinderVolume **********************************************
struct Z_Construct_UClass_UActorFactoryCylinderVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryCylinderVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryCylinderVolume(); \
friend struct ::Z_Construct_UClass_UActorFactoryCylinderVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryCylinderVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryCylinderVolume, UActorFactoryVolume, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryCylinderVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryCylinderVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryCylinderVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryCylinderVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryCylinderVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryCylinderVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryCylinderVolume(UActorFactoryCylinderVolume&&) = delete; \
UActorFactoryCylinderVolume(const UActorFactoryCylinderVolume&) = delete; \
UNREALED_API virtual ~UActorFactoryCylinderVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryCylinderVolume;
// ********** End Class UActorFactoryCylinderVolume ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryCylinderVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryDeferredDecal.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryDeferredDecal() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDeferredDecal();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDeferredDecal_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryDeferredDecal ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryDeferredDecal;
UClass* UActorFactoryDeferredDecal::GetPrivateStaticClass()
{
using TClass = UActorFactoryDeferredDecal;
if (!Z_Registration_Info_UClass_UActorFactoryDeferredDecal.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryDeferredDecal"),
Z_Registration_Info_UClass_UActorFactoryDeferredDecal.InnerSingleton,
StaticRegisterNativesUActorFactoryDeferredDecal,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryDeferredDecal.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryDeferredDecal_NoRegister()
{
return UActorFactoryDeferredDecal::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryDeferredDecal_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryDeferredDecal.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryDeferredDecal.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryDeferredDecal constinit property declarations ***************
// ********** End Class UActorFactoryDeferredDecal constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryDeferredDecal>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryDeferredDecal_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::ClassParams = {
&UActorFactoryDeferredDecal::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::Class_MetaDataParams)
};
void UActorFactoryDeferredDecal::StaticRegisterNativesUActorFactoryDeferredDecal()
{
}
UClass* Z_Construct_UClass_UActorFactoryDeferredDecal()
{
if (!Z_Registration_Info_UClass_UActorFactoryDeferredDecal.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryDeferredDecal.OuterSingleton, Z_Construct_UClass_UActorFactoryDeferredDecal_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryDeferredDecal.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryDeferredDecal);
UActorFactoryDeferredDecal::~UActorFactoryDeferredDecal() {}
// ********** End Class UActorFactoryDeferredDecal *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryDeferredDecal, UActorFactoryDeferredDecal::StaticClass, TEXT("UActorFactoryDeferredDecal"), &Z_Registration_Info_UClass_UActorFactoryDeferredDecal, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryDeferredDecal), 1689478801U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h__Script_UnrealEd_193017553{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryDeferredDecal.h"
#ifdef UNREALED_ActorFactoryDeferredDecal_generated_h
#error "ActorFactoryDeferredDecal.generated.h already included, missing '#pragma once' in ActorFactoryDeferredDecal.h"
#endif
#define UNREALED_ActorFactoryDeferredDecal_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryDeferredDecal ***********************************************
struct Z_Construct_UClass_UActorFactoryDeferredDecal_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDeferredDecal_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_19_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryDeferredDecal(); \
friend struct ::Z_Construct_UClass_UActorFactoryDeferredDecal_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryDeferredDecal_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryDeferredDecal, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryDeferredDecal_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryDeferredDecal)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryDeferredDecal(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryDeferredDecal) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryDeferredDecal); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryDeferredDecal); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryDeferredDecal(UActorFactoryDeferredDecal&&) = delete; \
UActorFactoryDeferredDecal(const UActorFactoryDeferredDecal&) = delete; \
UNREALED_API virtual ~UActorFactoryDeferredDecal();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_19_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryDeferredDecal;
// ********** End Class UActorFactoryDeferredDecal *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDeferredDecal_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryDirectionalLight.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryDirectionalLight() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDirectionalLight();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDirectionalLight_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryDirectionalLight ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryDirectionalLight;
UClass* UActorFactoryDirectionalLight::GetPrivateStaticClass()
{
using TClass = UActorFactoryDirectionalLight;
if (!Z_Registration_Info_UClass_UActorFactoryDirectionalLight.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryDirectionalLight"),
Z_Registration_Info_UClass_UActorFactoryDirectionalLight.InnerSingleton,
StaticRegisterNativesUActorFactoryDirectionalLight,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryDirectionalLight.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryDirectionalLight_NoRegister()
{
return UActorFactoryDirectionalLight::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryDirectionalLight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryDirectionalLight.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryDirectionalLight.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryDirectionalLight constinit property declarations ************
// ********** End Class UActorFactoryDirectionalLight constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryDirectionalLight>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryDirectionalLight_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::ClassParams = {
&UActorFactoryDirectionalLight::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::Class_MetaDataParams)
};
void UActorFactoryDirectionalLight::StaticRegisterNativesUActorFactoryDirectionalLight()
{
}
UClass* Z_Construct_UClass_UActorFactoryDirectionalLight()
{
if (!Z_Registration_Info_UClass_UActorFactoryDirectionalLight.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryDirectionalLight.OuterSingleton, Z_Construct_UClass_UActorFactoryDirectionalLight_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryDirectionalLight.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryDirectionalLight);
UActorFactoryDirectionalLight::~UActorFactoryDirectionalLight() {}
// ********** End Class UActorFactoryDirectionalLight **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryDirectionalLight, UActorFactoryDirectionalLight::StaticClass, TEXT("UActorFactoryDirectionalLight"), &Z_Registration_Info_UClass_UActorFactoryDirectionalLight, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryDirectionalLight), 3677502205U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h__Script_UnrealEd_3289875742{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryDirectionalLight.h"
#ifdef UNREALED_ActorFactoryDirectionalLight_generated_h
#error "ActorFactoryDirectionalLight.generated.h already included, missing '#pragma once' in ActorFactoryDirectionalLight.h"
#endif
#define UNREALED_ActorFactoryDirectionalLight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryDirectionalLight ********************************************
struct Z_Construct_UClass_UActorFactoryDirectionalLight_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryDirectionalLight_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryDirectionalLight(); \
friend struct ::Z_Construct_UClass_UActorFactoryDirectionalLight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryDirectionalLight_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryDirectionalLight, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryDirectionalLight_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryDirectionalLight)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryDirectionalLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryDirectionalLight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryDirectionalLight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryDirectionalLight); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryDirectionalLight(UActorFactoryDirectionalLight&&) = delete; \
UActorFactoryDirectionalLight(const UActorFactoryDirectionalLight&) = delete; \
UNREALED_API virtual ~UActorFactoryDirectionalLight();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryDirectionalLight;
// ********** End Class UActorFactoryDirectionalLight **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryDirectionalLight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryEmitter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryEmitter() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmitter();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmitter_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryEmitter *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryEmitter;
UClass* UActorFactoryEmitter::GetPrivateStaticClass()
{
using TClass = UActorFactoryEmitter;
if (!Z_Registration_Info_UClass_UActorFactoryEmitter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryEmitter"),
Z_Registration_Info_UClass_UActorFactoryEmitter.InnerSingleton,
StaticRegisterNativesUActorFactoryEmitter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryEmitter.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryEmitter_NoRegister()
{
return UActorFactoryEmitter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryEmitter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryEmitter.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryEmitter.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryEmitter constinit property declarations *********************
// ********** End Class UActorFactoryEmitter constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryEmitter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryEmitter_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryEmitter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmitter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryEmitter_Statics::ClassParams = {
&UActorFactoryEmitter::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmitter_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryEmitter_Statics::Class_MetaDataParams)
};
void UActorFactoryEmitter::StaticRegisterNativesUActorFactoryEmitter()
{
}
UClass* Z_Construct_UClass_UActorFactoryEmitter()
{
if (!Z_Registration_Info_UClass_UActorFactoryEmitter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryEmitter.OuterSingleton, Z_Construct_UClass_UActorFactoryEmitter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryEmitter.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryEmitter);
UActorFactoryEmitter::~UActorFactoryEmitter() {}
// ********** End Class UActorFactoryEmitter *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryEmitter, UActorFactoryEmitter::StaticClass, TEXT("UActorFactoryEmitter"), &Z_Registration_Info_UClass_UActorFactoryEmitter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryEmitter), 903978575U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h__Script_UnrealEd_1718681132{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryEmitter.h"
#ifdef UNREALED_ActorFactoryEmitter_generated_h
#error "ActorFactoryEmitter.generated.h already included, missing '#pragma once' in ActorFactoryEmitter.h"
#endif
#define UNREALED_ActorFactoryEmitter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryEmitter *****************************************************
struct Z_Construct_UClass_UActorFactoryEmitter_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmitter_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryEmitter(); \
friend struct ::Z_Construct_UClass_UActorFactoryEmitter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryEmitter_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryEmitter, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryEmitter_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryEmitter)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryEmitter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryEmitter) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryEmitter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryEmitter); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryEmitter(UActorFactoryEmitter&&) = delete; \
UActorFactoryEmitter(const UActorFactoryEmitter&) = delete; \
UNREALED_API virtual ~UActorFactoryEmitter();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryEmitter;
// ********** End Class UActorFactoryEmitter *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmitter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryEmptyActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryEmptyActor() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmptyActor();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmptyActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryEmptyActor **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryEmptyActor;
UClass* UActorFactoryEmptyActor::GetPrivateStaticClass()
{
using TClass = UActorFactoryEmptyActor;
if (!Z_Registration_Info_UClass_UActorFactoryEmptyActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryEmptyActor"),
Z_Registration_Info_UClass_UActorFactoryEmptyActor.InnerSingleton,
StaticRegisterNativesUActorFactoryEmptyActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryEmptyActor.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryEmptyActor_NoRegister()
{
return UActorFactoryEmptyActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryEmptyActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryEmptyActor.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryEmptyActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bVisualizeActor_MetaData[] = {
{ "Comment", "/** If true a sprite will be added to visualize the actor in the world */" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryEmptyActor.h" },
{ "ToolTip", "If true a sprite will be added to visualize the actor in the world" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryEmptyActor constinit property declarations ******************
static void NewProp_bVisualizeActor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bVisualizeActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorFactoryEmptyActor constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryEmptyActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryEmptyActor_Statics
// ********** Begin Class UActorFactoryEmptyActor Property Definitions *****************************
void Z_Construct_UClass_UActorFactoryEmptyActor_Statics::NewProp_bVisualizeActor_SetBit(void* Obj)
{
((UActorFactoryEmptyActor*)Obj)->bVisualizeActor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFactoryEmptyActor_Statics::NewProp_bVisualizeActor = { "bVisualizeActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorFactoryEmptyActor), &Z_Construct_UClass_UActorFactoryEmptyActor_Statics::NewProp_bVisualizeActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bVisualizeActor_MetaData), NewProp_bVisualizeActor_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorFactoryEmptyActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFactoryEmptyActor_Statics::NewProp_bVisualizeActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmptyActor_Statics::PropPointers) < 2048);
// ********** End Class UActorFactoryEmptyActor Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UActorFactoryEmptyActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmptyActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryEmptyActor_Statics::ClassParams = {
&UActorFactoryEmptyActor::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorFactoryEmptyActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmptyActor_Statics::PropPointers),
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryEmptyActor_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryEmptyActor_Statics::Class_MetaDataParams)
};
void UActorFactoryEmptyActor::StaticRegisterNativesUActorFactoryEmptyActor()
{
}
UClass* Z_Construct_UClass_UActorFactoryEmptyActor()
{
if (!Z_Registration_Info_UClass_UActorFactoryEmptyActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryEmptyActor.OuterSingleton, Z_Construct_UClass_UActorFactoryEmptyActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryEmptyActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryEmptyActor);
UActorFactoryEmptyActor::~UActorFactoryEmptyActor() {}
// ********** End Class UActorFactoryEmptyActor ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryEmptyActor, UActorFactoryEmptyActor::StaticClass, TEXT("UActorFactoryEmptyActor"), &Z_Registration_Info_UClass_UActorFactoryEmptyActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryEmptyActor), 2682262284U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h__Script_UnrealEd_302247157{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryEmptyActor.h"
#ifdef UNREALED_ActorFactoryEmptyActor_generated_h
#error "ActorFactoryEmptyActor.generated.h already included, missing '#pragma once' in ActorFactoryEmptyActor.h"
#endif
#define UNREALED_ActorFactoryEmptyActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryEmptyActor **************************************************
struct Z_Construct_UClass_UActorFactoryEmptyActor_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmptyActor_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_19_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryEmptyActor(); \
friend struct ::Z_Construct_UClass_UActorFactoryEmptyActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryEmptyActor_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryEmptyActor, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryEmptyActor_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryEmptyActor)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryEmptyActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryEmptyActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryEmptyActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryEmptyActor); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryEmptyActor(UActorFactoryEmptyActor&&) = delete; \
UActorFactoryEmptyActor(const UActorFactoryEmptyActor&) = delete; \
UNREALED_API virtual ~UActorFactoryEmptyActor();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_16_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_19_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryEmptyActor;
// ********** End Class UActorFactoryEmptyActor ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryEmptyActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryExponentialHeightFog.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryExponentialHeightFog() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryExponentialHeightFog();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryExponentialHeightFog_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryExponentialHeightFog ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog;
UClass* UActorFactoryExponentialHeightFog::GetPrivateStaticClass()
{
using TClass = UActorFactoryExponentialHeightFog;
if (!Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryExponentialHeightFog"),
Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.InnerSingleton,
StaticRegisterNativesUActorFactoryExponentialHeightFog,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryExponentialHeightFog_NoRegister()
{
return UActorFactoryExponentialHeightFog::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryExponentialHeightFog.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryExponentialHeightFog.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryExponentialHeightFog constinit property declarations ********
// ********** End Class UActorFactoryExponentialHeightFog constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryExponentialHeightFog>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::ClassParams = {
&UActorFactoryExponentialHeightFog::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::Class_MetaDataParams)
};
void UActorFactoryExponentialHeightFog::StaticRegisterNativesUActorFactoryExponentialHeightFog()
{
}
UClass* Z_Construct_UClass_UActorFactoryExponentialHeightFog()
{
if (!Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.OuterSingleton, Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryExponentialHeightFog);
UActorFactoryExponentialHeightFog::~UActorFactoryExponentialHeightFog() {}
// ********** End Class UActorFactoryExponentialHeightFog ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryExponentialHeightFog, UActorFactoryExponentialHeightFog::StaticClass, TEXT("UActorFactoryExponentialHeightFog"), &Z_Registration_Info_UClass_UActorFactoryExponentialHeightFog, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryExponentialHeightFog), 1105925444U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h__Script_UnrealEd_1099259736{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryExponentialHeightFog.h"
#ifdef UNREALED_ActorFactoryExponentialHeightFog_generated_h
#error "ActorFactoryExponentialHeightFog.generated.h already included, missing '#pragma once' in ActorFactoryExponentialHeightFog.h"
#endif
#define UNREALED_ActorFactoryExponentialHeightFog_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryExponentialHeightFog ****************************************
struct Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryExponentialHeightFog_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryExponentialHeightFog(); \
friend struct ::Z_Construct_UClass_UActorFactoryExponentialHeightFog_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryExponentialHeightFog_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryExponentialHeightFog, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryExponentialHeightFog_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryExponentialHeightFog)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryExponentialHeightFog(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryExponentialHeightFog) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryExponentialHeightFog); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryExponentialHeightFog); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryExponentialHeightFog(UActorFactoryExponentialHeightFog&&) = delete; \
UActorFactoryExponentialHeightFog(const UActorFactoryExponentialHeightFog&) = delete; \
UNREALED_API virtual ~UActorFactoryExponentialHeightFog();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryExponentialHeightFog;
// ********** End Class UActorFactoryExponentialHeightFog ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryExponentialHeightFog_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryInteractiveFoliage.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryInteractiveFoliage() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryInteractiveFoliage();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryInteractiveFoliage_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryStaticMesh();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryInteractiveFoliage ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage;
UClass* UActorFactoryInteractiveFoliage::GetPrivateStaticClass()
{
using TClass = UActorFactoryInteractiveFoliage;
if (!Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryInteractiveFoliage"),
Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.InnerSingleton,
StaticRegisterNativesUActorFactoryInteractiveFoliage,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryInteractiveFoliage_NoRegister()
{
return UActorFactoryInteractiveFoliage::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryInteractiveFoliage.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryInteractiveFoliage.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryInteractiveFoliage constinit property declarations **********
// ********** End Class UActorFactoryInteractiveFoliage constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryInteractiveFoliage>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryStaticMesh,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::ClassParams = {
&UActorFactoryInteractiveFoliage::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::Class_MetaDataParams)
};
void UActorFactoryInteractiveFoliage::StaticRegisterNativesUActorFactoryInteractiveFoliage()
{
}
UClass* Z_Construct_UClass_UActorFactoryInteractiveFoliage()
{
if (!Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.OuterSingleton, Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryInteractiveFoliage);
UActorFactoryInteractiveFoliage::~UActorFactoryInteractiveFoliage() {}
// ********** End Class UActorFactoryInteractiveFoliage ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryInteractiveFoliage, UActorFactoryInteractiveFoliage::StaticClass, TEXT("UActorFactoryInteractiveFoliage"), &Z_Registration_Info_UClass_UActorFactoryInteractiveFoliage, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryInteractiveFoliage), 631201088U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h__Script_UnrealEd_4113295415{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryInteractiveFoliage.h"
#ifdef UNREALED_ActorFactoryInteractiveFoliage_generated_h
#error "ActorFactoryInteractiveFoliage.generated.h already included, missing '#pragma once' in ActorFactoryInteractiveFoliage.h"
#endif
#define UNREALED_ActorFactoryInteractiveFoliage_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryInteractiveFoliage ******************************************
struct Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryInteractiveFoliage_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_16_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryInteractiveFoliage(); \
friend struct ::Z_Construct_UClass_UActorFactoryInteractiveFoliage_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryInteractiveFoliage_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryInteractiveFoliage, UActorFactoryStaticMesh, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryInteractiveFoliage_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryInteractiveFoliage)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryInteractiveFoliage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryInteractiveFoliage) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryInteractiveFoliage); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryInteractiveFoliage); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryInteractiveFoliage(UActorFactoryInteractiveFoliage&&) = delete; \
UActorFactoryInteractiveFoliage(const UActorFactoryInteractiveFoliage&) = delete; \
UNREALED_API virtual ~UActorFactoryInteractiveFoliage();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_13_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_16_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryInteractiveFoliage;
// ********** End Class UActorFactoryInteractiveFoliage ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryInteractiveFoliage_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/ActorFactoryLevelSequence.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryLevelSequence() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLevelSequence();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLevelSequence_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryLevelSequence ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryLevelSequence;
UClass* UActorFactoryLevelSequence::GetPrivateStaticClass()
{
using TClass = UActorFactoryLevelSequence;
if (!Z_Registration_Info_UClass_UActorFactoryLevelSequence.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryLevelSequence"),
Z_Registration_Info_UClass_UActorFactoryLevelSequence.InnerSingleton,
StaticRegisterNativesUActorFactoryLevelSequence,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryLevelSequence.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryLevelSequence_NoRegister()
{
return UActorFactoryLevelSequence::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryLevelSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/ActorFactoryLevelSequence.h" },
{ "ModuleRelativePath", "Private/Factories/ActorFactoryLevelSequence.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryLevelSequence constinit property declarations ***************
// ********** End Class UActorFactoryLevelSequence constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryLevelSequence>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryLevelSequence_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryLevelSequence_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryLevelSequence_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryLevelSequence_Statics::ClassParams = {
&UActorFactoryLevelSequence::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000030ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryLevelSequence_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryLevelSequence_Statics::Class_MetaDataParams)
};
void UActorFactoryLevelSequence::StaticRegisterNativesUActorFactoryLevelSequence()
{
}
UClass* Z_Construct_UClass_UActorFactoryLevelSequence()
{
if (!Z_Registration_Info_UClass_UActorFactoryLevelSequence.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryLevelSequence.OuterSingleton, Z_Construct_UClass_UActorFactoryLevelSequence_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryLevelSequence.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryLevelSequence);
UActorFactoryLevelSequence::~UActorFactoryLevelSequence() {}
// ********** End Class UActorFactoryLevelSequence *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryLevelSequence, UActorFactoryLevelSequence::StaticClass, TEXT("UActorFactoryLevelSequence"), &Z_Registration_Info_UClass_UActorFactoryLevelSequence, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryLevelSequence), 4031979697U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h__Script_UnrealEd_2405493865{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/ActorFactoryLevelSequence.h"
#ifdef UNREALED_ActorFactoryLevelSequence_generated_h
#error "ActorFactoryLevelSequence.generated.h already included, missing '#pragma once' in ActorFactoryLevelSequence.h"
#endif
#define UNREALED_ActorFactoryLevelSequence_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryLevelSequence ***********************************************
struct Z_Construct_UClass_UActorFactoryLevelSequence_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLevelSequence_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_18_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryLevelSequence(); \
friend struct ::Z_Construct_UClass_UActorFactoryLevelSequence_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryLevelSequence_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryLevelSequence, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryLevelSequence_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryLevelSequence)
#define FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UActorFactoryLevelSequence(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryLevelSequence) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActorFactoryLevelSequence); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryLevelSequence); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryLevelSequence(UActorFactoryLevelSequence&&) = delete; \
UActorFactoryLevelSequence(const UActorFactoryLevelSequence&) = delete; \
NO_API virtual ~UActorFactoryLevelSequence();
#define FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_18_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryLevelSequence;
// ********** End Class UActorFactoryLevelSequence *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Private_Factories_ActorFactoryLevelSequence_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryLocalFogVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryLocalFogVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLocalFogVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLocalFogVolume_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryLocalFogVolume **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryLocalFogVolume;
UClass* UActorFactoryLocalFogVolume::GetPrivateStaticClass()
{
using TClass = UActorFactoryLocalFogVolume;
if (!Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryLocalFogVolume"),
Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.InnerSingleton,
StaticRegisterNativesUActorFactoryLocalFogVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryLocalFogVolume_NoRegister()
{
return UActorFactoryLocalFogVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryLocalFogVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryLocalFogVolume.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryLocalFogVolume constinit property declarations **************
// ********** End Class UActorFactoryLocalFogVolume constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryLocalFogVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::ClassParams = {
&UActorFactoryLocalFogVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::Class_MetaDataParams)
};
void UActorFactoryLocalFogVolume::StaticRegisterNativesUActorFactoryLocalFogVolume()
{
}
UClass* Z_Construct_UClass_UActorFactoryLocalFogVolume()
{
if (!Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.OuterSingleton, Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryLocalFogVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryLocalFogVolume);
UActorFactoryLocalFogVolume::~UActorFactoryLocalFogVolume() {}
// ********** End Class UActorFactoryLocalFogVolume ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryLocalFogVolume, UActorFactoryLocalFogVolume::StaticClass, TEXT("UActorFactoryLocalFogVolume"), &Z_Registration_Info_UClass_UActorFactoryLocalFogVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryLocalFogVolume), 2010776331U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h__Script_UnrealEd_650876961{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryLocalFogVolume.h"
#ifdef UNREALED_ActorFactoryLocalFogVolume_generated_h
#error "ActorFactoryLocalFogVolume.generated.h already included, missing '#pragma once' in ActorFactoryLocalFogVolume.h"
#endif
#define UNREALED_ActorFactoryLocalFogVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryLocalFogVolume **********************************************
struct Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryLocalFogVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_13_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryLocalFogVolume(); \
friend struct ::Z_Construct_UClass_UActorFactoryLocalFogVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryLocalFogVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryLocalFogVolume, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryLocalFogVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryLocalFogVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryLocalFogVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryLocalFogVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryLocalFogVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryLocalFogVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryLocalFogVolume(UActorFactoryLocalFogVolume&&) = delete; \
UActorFactoryLocalFogVolume(const UActorFactoryLocalFogVolume&) = delete; \
UNREALED_API virtual ~UActorFactoryLocalFogVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryLocalFogVolume;
// ********** End Class UActorFactoryLocalFogVolume ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryLocalFogVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryNote.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryNote() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryNote();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryNote_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryNote ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryNote;
UClass* UActorFactoryNote::GetPrivateStaticClass()
{
using TClass = UActorFactoryNote;
if (!Z_Registration_Info_UClass_UActorFactoryNote.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryNote"),
Z_Registration_Info_UClass_UActorFactoryNote.InnerSingleton,
StaticRegisterNativesUActorFactoryNote,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryNote.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryNote_NoRegister()
{
return UActorFactoryNote::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryNote_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryNote.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryNote.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryNote constinit property declarations ************************
// ********** End Class UActorFactoryNote constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryNote>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryNote_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryNote_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryNote_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryNote_Statics::ClassParams = {
&UActorFactoryNote::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryNote_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryNote_Statics::Class_MetaDataParams)
};
void UActorFactoryNote::StaticRegisterNativesUActorFactoryNote()
{
}
UClass* Z_Construct_UClass_UActorFactoryNote()
{
if (!Z_Registration_Info_UClass_UActorFactoryNote.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryNote.OuterSingleton, Z_Construct_UClass_UActorFactoryNote_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryNote.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryNote);
UActorFactoryNote::~UActorFactoryNote() {}
// ********** End Class UActorFactoryNote **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryNote, UActorFactoryNote::StaticClass, TEXT("UActorFactoryNote"), &Z_Registration_Info_UClass_UActorFactoryNote, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryNote), 765996410U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h__Script_UnrealEd_1875388451{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryNote.h"
#ifdef UNREALED_ActorFactoryNote_generated_h
#error "ActorFactoryNote.generated.h already included, missing '#pragma once' in ActorFactoryNote.h"
#endif
#define UNREALED_ActorFactoryNote_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryNote ********************************************************
struct Z_Construct_UClass_UActorFactoryNote_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryNote_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_13_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryNote(); \
friend struct ::Z_Construct_UClass_UActorFactoryNote_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryNote_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryNote, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryNote_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryNote)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryNote(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryNote) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryNote); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryNote); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryNote(UActorFactoryNote&&) = delete; \
UActorFactoryNote(const UActorFactoryNote&) = delete; \
UNREALED_API virtual ~UActorFactoryNote();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryNote;
// ********** End Class UActorFactoryNote **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryNote_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPawn.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPawn() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryEmptyActor();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPawn();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPawn_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPawn ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPawn;
UClass* UActorFactoryPawn::GetPrivateStaticClass()
{
using TClass = UActorFactoryPawn;
if (!Z_Registration_Info_UClass_UActorFactoryPawn.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPawn"),
Z_Registration_Info_UClass_UActorFactoryPawn.InnerSingleton,
StaticRegisterNativesUActorFactoryPawn,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPawn.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPawn_NoRegister()
{
return UActorFactoryPawn::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPawn_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPawn.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPawn.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPawn constinit property declarations ************************
// ********** End Class UActorFactoryPawn constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPawn>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPawn_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPawn_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryEmptyActor,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPawn_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPawn_Statics::ClassParams = {
&UActorFactoryPawn::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPawn_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPawn_Statics::Class_MetaDataParams)
};
void UActorFactoryPawn::StaticRegisterNativesUActorFactoryPawn()
{
}
UClass* Z_Construct_UClass_UActorFactoryPawn()
{
if (!Z_Registration_Info_UClass_UActorFactoryPawn.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPawn.OuterSingleton, Z_Construct_UClass_UActorFactoryPawn_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPawn.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPawn);
UActorFactoryPawn::~UActorFactoryPawn() {}
// ********** End Class UActorFactoryPawn **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPawn, UActorFactoryPawn::StaticClass, TEXT("UActorFactoryPawn"), &Z_Registration_Info_UClass_UActorFactoryPawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPawn), 731004322U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h__Script_UnrealEd_1962113623{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPawn.h"
#ifdef UNREALED_ActorFactoryPawn_generated_h
#error "ActorFactoryPawn.generated.h already included, missing '#pragma once' in ActorFactoryPawn.h"
#endif
#define UNREALED_ActorFactoryPawn_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPawn ********************************************************
struct Z_Construct_UClass_UActorFactoryPawn_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPawn_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_16_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPawn(); \
friend struct ::Z_Construct_UClass_UActorFactoryPawn_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPawn_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPawn, UActorFactoryEmptyActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPawn_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPawn)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPawn(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPawn) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPawn); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPawn); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPawn(UActorFactoryPawn&&) = delete; \
UActorFactoryPawn(const UActorFactoryPawn&) = delete; \
UNREALED_API virtual ~UActorFactoryPawn();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_13_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_16_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPawn;
// ********** End Class UActorFactoryPawn **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPawn_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPhysicsAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPhysicsAsset() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPhysicsAsset();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPhysicsAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPhysicsAsset ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPhysicsAsset;
UClass* UActorFactoryPhysicsAsset::GetPrivateStaticClass()
{
using TClass = UActorFactoryPhysicsAsset;
if (!Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPhysicsAsset"),
Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.InnerSingleton,
StaticRegisterNativesUActorFactoryPhysicsAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPhysicsAsset_NoRegister()
{
return UActorFactoryPhysicsAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPhysicsAsset.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPhysicsAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPhysicsAsset constinit property declarations ****************
// ********** End Class UActorFactoryPhysicsAsset constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPhysicsAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::ClassParams = {
&UActorFactoryPhysicsAsset::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::Class_MetaDataParams)
};
void UActorFactoryPhysicsAsset::StaticRegisterNativesUActorFactoryPhysicsAsset()
{
}
UClass* Z_Construct_UClass_UActorFactoryPhysicsAsset()
{
if (!Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.OuterSingleton, Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPhysicsAsset.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPhysicsAsset);
UActorFactoryPhysicsAsset::~UActorFactoryPhysicsAsset() {}
// ********** End Class UActorFactoryPhysicsAsset **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPhysicsAsset, UActorFactoryPhysicsAsset::StaticClass, TEXT("UActorFactoryPhysicsAsset"), &Z_Registration_Info_UClass_UActorFactoryPhysicsAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPhysicsAsset), 1867362703U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h__Script_UnrealEd_4218638020{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPhysicsAsset.h"
#ifdef UNREALED_ActorFactoryPhysicsAsset_generated_h
#error "ActorFactoryPhysicsAsset.generated.h already included, missing '#pragma once' in ActorFactoryPhysicsAsset.h"
#endif
#define UNREALED_ActorFactoryPhysicsAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPhysicsAsset ************************************************
struct Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPhysicsAsset_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPhysicsAsset(); \
friend struct ::Z_Construct_UClass_UActorFactoryPhysicsAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPhysicsAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPhysicsAsset, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPhysicsAsset_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPhysicsAsset)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPhysicsAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPhysicsAsset) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPhysicsAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPhysicsAsset); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPhysicsAsset(UActorFactoryPhysicsAsset&&) = delete; \
UActorFactoryPhysicsAsset(const UActorFactoryPhysicsAsset&) = delete; \
UNREALED_API virtual ~UActorFactoryPhysicsAsset();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPhysicsAsset;
// ********** End Class UActorFactoryPhysicsAsset **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPhysicsAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPlanarReflection.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPlanarReflection() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlanarReflection();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlanarReflection_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPlanarReflection ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPlanarReflection;
UClass* UActorFactoryPlanarReflection::GetPrivateStaticClass()
{
using TClass = UActorFactoryPlanarReflection;
if (!Z_Registration_Info_UClass_UActorFactoryPlanarReflection.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPlanarReflection"),
Z_Registration_Info_UClass_UActorFactoryPlanarReflection.InnerSingleton,
StaticRegisterNativesUActorFactoryPlanarReflection,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPlanarReflection.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPlanarReflection_NoRegister()
{
return UActorFactoryPlanarReflection::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPlanarReflection_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPlanarReflection.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPlanarReflection.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPlanarReflection constinit property declarations ************
// ********** End Class UActorFactoryPlanarReflection constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPlanarReflection>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPlanarReflection_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::ClassParams = {
&UActorFactoryPlanarReflection::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::Class_MetaDataParams)
};
void UActorFactoryPlanarReflection::StaticRegisterNativesUActorFactoryPlanarReflection()
{
}
UClass* Z_Construct_UClass_UActorFactoryPlanarReflection()
{
if (!Z_Registration_Info_UClass_UActorFactoryPlanarReflection.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPlanarReflection.OuterSingleton, Z_Construct_UClass_UActorFactoryPlanarReflection_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPlanarReflection.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPlanarReflection);
UActorFactoryPlanarReflection::~UActorFactoryPlanarReflection() {}
// ********** End Class UActorFactoryPlanarReflection **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPlanarReflection, UActorFactoryPlanarReflection::StaticClass, TEXT("UActorFactoryPlanarReflection"), &Z_Registration_Info_UClass_UActorFactoryPlanarReflection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPlanarReflection), 3964082938U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h__Script_UnrealEd_4244560870{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPlanarReflection.h"
#ifdef UNREALED_ActorFactoryPlanarReflection_generated_h
#error "ActorFactoryPlanarReflection.generated.h already included, missing '#pragma once' in ActorFactoryPlanarReflection.h"
#endif
#define UNREALED_ActorFactoryPlanarReflection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPlanarReflection ********************************************
struct Z_Construct_UClass_UActorFactoryPlanarReflection_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlanarReflection_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPlanarReflection(); \
friend struct ::Z_Construct_UClass_UActorFactoryPlanarReflection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPlanarReflection_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPlanarReflection, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPlanarReflection_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPlanarReflection)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPlanarReflection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPlanarReflection) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPlanarReflection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPlanarReflection); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPlanarReflection(UActorFactoryPlanarReflection&&) = delete; \
UActorFactoryPlanarReflection(const UActorFactoryPlanarReflection&) = delete; \
UNREALED_API virtual ~UActorFactoryPlanarReflection();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPlanarReflection;
// ********** End Class UActorFactoryPlanarReflection **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlanarReflection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPlaneReflectionCapture.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPlaneReflectionCapture() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlaneReflectionCapture();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPlaneReflectionCapture **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture;
UClass* UActorFactoryPlaneReflectionCapture::GetPrivateStaticClass()
{
using TClass = UActorFactoryPlaneReflectionCapture;
if (!Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPlaneReflectionCapture"),
Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.InnerSingleton,
StaticRegisterNativesUActorFactoryPlaneReflectionCapture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_NoRegister()
{
return UActorFactoryPlaneReflectionCapture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPlaneReflectionCapture.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPlaneReflectionCapture.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPlaneReflectionCapture constinit property declarations ******
// ********** End Class UActorFactoryPlaneReflectionCapture constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPlaneReflectionCapture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::ClassParams = {
&UActorFactoryPlaneReflectionCapture::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::Class_MetaDataParams)
};
void UActorFactoryPlaneReflectionCapture::StaticRegisterNativesUActorFactoryPlaneReflectionCapture()
{
}
UClass* Z_Construct_UClass_UActorFactoryPlaneReflectionCapture()
{
if (!Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.OuterSingleton, Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPlaneReflectionCapture);
UActorFactoryPlaneReflectionCapture::~UActorFactoryPlaneReflectionCapture() {}
// ********** End Class UActorFactoryPlaneReflectionCapture ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPlaneReflectionCapture, UActorFactoryPlaneReflectionCapture::StaticClass, TEXT("UActorFactoryPlaneReflectionCapture"), &Z_Registration_Info_UClass_UActorFactoryPlaneReflectionCapture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPlaneReflectionCapture), 3108412052U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h__Script_UnrealEd_398692935{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPlaneReflectionCapture.h"
#ifdef UNREALED_ActorFactoryPlaneReflectionCapture_generated_h
#error "ActorFactoryPlaneReflectionCapture.generated.h already included, missing '#pragma once' in ActorFactoryPlaneReflectionCapture.h"
#endif
#define UNREALED_ActorFactoryPlaneReflectionCapture_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPlaneReflectionCapture **************************************
struct Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPlaneReflectionCapture(); \
friend struct ::Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPlaneReflectionCapture, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPlaneReflectionCapture_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPlaneReflectionCapture)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPlaneReflectionCapture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPlaneReflectionCapture) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPlaneReflectionCapture); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPlaneReflectionCapture); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPlaneReflectionCapture(UActorFactoryPlaneReflectionCapture&&) = delete; \
UActorFactoryPlaneReflectionCapture(const UActorFactoryPlaneReflectionCapture&) = delete; \
UNREALED_API virtual ~UActorFactoryPlaneReflectionCapture();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPlaneReflectionCapture;
// ********** End Class UActorFactoryPlaneReflectionCapture ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlaneReflectionCapture_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPlayerStart.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPlayerStart() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlayerStart();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlayerStart_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPlayerStart *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPlayerStart;
UClass* UActorFactoryPlayerStart::GetPrivateStaticClass()
{
using TClass = UActorFactoryPlayerStart;
if (!Z_Registration_Info_UClass_UActorFactoryPlayerStart.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPlayerStart"),
Z_Registration_Info_UClass_UActorFactoryPlayerStart.InnerSingleton,
StaticRegisterNativesUActorFactoryPlayerStart,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPlayerStart.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPlayerStart_NoRegister()
{
return UActorFactoryPlayerStart::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPlayerStart_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPlayerStart.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPlayerStart.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPlayerStart constinit property declarations *****************
// ********** End Class UActorFactoryPlayerStart constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPlayerStart>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPlayerStart_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPlayerStart_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlayerStart_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPlayerStart_Statics::ClassParams = {
&UActorFactoryPlayerStart::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPlayerStart_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPlayerStart_Statics::Class_MetaDataParams)
};
void UActorFactoryPlayerStart::StaticRegisterNativesUActorFactoryPlayerStart()
{
}
UClass* Z_Construct_UClass_UActorFactoryPlayerStart()
{
if (!Z_Registration_Info_UClass_UActorFactoryPlayerStart.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPlayerStart.OuterSingleton, Z_Construct_UClass_UActorFactoryPlayerStart_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPlayerStart.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPlayerStart);
UActorFactoryPlayerStart::~UActorFactoryPlayerStart() {}
// ********** End Class UActorFactoryPlayerStart ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPlayerStart, UActorFactoryPlayerStart::StaticClass, TEXT("UActorFactoryPlayerStart"), &Z_Registration_Info_UClass_UActorFactoryPlayerStart, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPlayerStart), 3165613246U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h__Script_UnrealEd_3496446596{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPlayerStart.h"
#ifdef UNREALED_ActorFactoryPlayerStart_generated_h
#error "ActorFactoryPlayerStart.generated.h already included, missing '#pragma once' in ActorFactoryPlayerStart.h"
#endif
#define UNREALED_ActorFactoryPlayerStart_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPlayerStart *************************************************
struct Z_Construct_UClass_UActorFactoryPlayerStart_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPlayerStart_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPlayerStart(); \
friend struct ::Z_Construct_UClass_UActorFactoryPlayerStart_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPlayerStart_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPlayerStart, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPlayerStart_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPlayerStart)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPlayerStart(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPlayerStart) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPlayerStart); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPlayerStart); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPlayerStart(UActorFactoryPlayerStart&&) = delete; \
UActorFactoryPlayerStart(const UActorFactoryPlayerStart&) = delete; \
UNREALED_API virtual ~UActorFactoryPlayerStart();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPlayerStart;
// ********** End Class UActorFactoryPlayerStart ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPlayerStart_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryPointLight.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryPointLight() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPointLight();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPointLight_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryPointLight **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryPointLight;
UClass* UActorFactoryPointLight::GetPrivateStaticClass()
{
using TClass = UActorFactoryPointLight;
if (!Z_Registration_Info_UClass_UActorFactoryPointLight.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryPointLight"),
Z_Registration_Info_UClass_UActorFactoryPointLight.InnerSingleton,
StaticRegisterNativesUActorFactoryPointLight,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryPointLight.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryPointLight_NoRegister()
{
return UActorFactoryPointLight::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryPointLight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryPointLight.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryPointLight.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryPointLight constinit property declarations ******************
// ********** End Class UActorFactoryPointLight constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryPointLight>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryPointLight_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryPointLight_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPointLight_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryPointLight_Statics::ClassParams = {
&UActorFactoryPointLight::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryPointLight_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryPointLight_Statics::Class_MetaDataParams)
};
void UActorFactoryPointLight::StaticRegisterNativesUActorFactoryPointLight()
{
}
UClass* Z_Construct_UClass_UActorFactoryPointLight()
{
if (!Z_Registration_Info_UClass_UActorFactoryPointLight.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryPointLight.OuterSingleton, Z_Construct_UClass_UActorFactoryPointLight_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryPointLight.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryPointLight);
UActorFactoryPointLight::~UActorFactoryPointLight() {}
// ********** End Class UActorFactoryPointLight ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryPointLight, UActorFactoryPointLight::StaticClass, TEXT("UActorFactoryPointLight"), &Z_Registration_Info_UClass_UActorFactoryPointLight, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryPointLight), 1516118153U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h__Script_UnrealEd_2095398287{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryPointLight.h"
#ifdef UNREALED_ActorFactoryPointLight_generated_h
#error "ActorFactoryPointLight.generated.h already included, missing '#pragma once' in ActorFactoryPointLight.h"
#endif
#define UNREALED_ActorFactoryPointLight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryPointLight **************************************************
struct Z_Construct_UClass_UActorFactoryPointLight_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryPointLight_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryPointLight(); \
friend struct ::Z_Construct_UClass_UActorFactoryPointLight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryPointLight_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryPointLight, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryPointLight_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryPointLight)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryPointLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryPointLight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryPointLight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryPointLight); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryPointLight(UActorFactoryPointLight&&) = delete; \
UActorFactoryPointLight(const UActorFactoryPointLight&) = delete; \
UNREALED_API virtual ~UActorFactoryPointLight();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryPointLight;
// ********** End Class UActorFactoryPointLight ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryPointLight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryRectLight.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryRectLight() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRectLight();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRectLight_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryRectLight ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryRectLight;
UClass* UActorFactoryRectLight::GetPrivateStaticClass()
{
using TClass = UActorFactoryRectLight;
if (!Z_Registration_Info_UClass_UActorFactoryRectLight.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryRectLight"),
Z_Registration_Info_UClass_UActorFactoryRectLight.InnerSingleton,
StaticRegisterNativesUActorFactoryRectLight,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryRectLight.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryRectLight_NoRegister()
{
return UActorFactoryRectLight::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryRectLight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryRectLight.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryRectLight.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryRectLight constinit property declarations *******************
// ********** End Class UActorFactoryRectLight constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryRectLight>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryRectLight_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryRectLight_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryRectLight_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryRectLight_Statics::ClassParams = {
&UActorFactoryRectLight::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryRectLight_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryRectLight_Statics::Class_MetaDataParams)
};
void UActorFactoryRectLight::StaticRegisterNativesUActorFactoryRectLight()
{
}
UClass* Z_Construct_UClass_UActorFactoryRectLight()
{
if (!Z_Registration_Info_UClass_UActorFactoryRectLight.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryRectLight.OuterSingleton, Z_Construct_UClass_UActorFactoryRectLight_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryRectLight.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryRectLight);
UActorFactoryRectLight::~UActorFactoryRectLight() {}
// ********** End Class UActorFactoryRectLight *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryRectLight, UActorFactoryRectLight::StaticClass, TEXT("UActorFactoryRectLight"), &Z_Registration_Info_UClass_UActorFactoryRectLight, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryRectLight), 3855942420U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h__Script_UnrealEd_1150670808{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryRectLight.h"
#ifdef UNREALED_ActorFactoryRectLight_generated_h
#error "ActorFactoryRectLight.generated.h already included, missing '#pragma once' in ActorFactoryRectLight.h"
#endif
#define UNREALED_ActorFactoryRectLight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryRectLight ***************************************************
struct Z_Construct_UClass_UActorFactoryRectLight_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRectLight_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryRectLight(); \
friend struct ::Z_Construct_UClass_UActorFactoryRectLight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryRectLight_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryRectLight, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryRectLight_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryRectLight)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryRectLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryRectLight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryRectLight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryRectLight); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryRectLight(UActorFactoryRectLight&&) = delete; \
UActorFactoryRectLight(const UActorFactoryRectLight&) = delete; \
UNREALED_API virtual ~UActorFactoryRectLight();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryRectLight;
// ********** End Class UActorFactoryRectLight *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRectLight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryRuntimeVirtualTextureVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryRuntimeVirtualTextureVolume *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume;
UClass* UActorFactoryRuntimeVirtualTextureVolume::GetPrivateStaticClass()
{
using TClass = UActorFactoryRuntimeVirtualTextureVolume;
if (!Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryRuntimeVirtualTextureVolume"),
Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.InnerSingleton,
StaticRegisterNativesUActorFactoryRuntimeVirtualTextureVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_NoRegister()
{
return UActorFactoryRuntimeVirtualTextureVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Actor factory for ARuntimeVirtualTextureVolume */" },
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h" },
{ "ToolTip", "Actor factory for ARuntimeVirtualTextureVolume" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryRuntimeVirtualTextureVolume constinit property declarations *
// ********** End Class UActorFactoryRuntimeVirtualTextureVolume constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryRuntimeVirtualTextureVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::ClassParams = {
&UActorFactoryRuntimeVirtualTextureVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::Class_MetaDataParams)
};
void UActorFactoryRuntimeVirtualTextureVolume::StaticRegisterNativesUActorFactoryRuntimeVirtualTextureVolume()
{
}
UClass* Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume()
{
if (!Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.OuterSingleton, Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryRuntimeVirtualTextureVolume);
UActorFactoryRuntimeVirtualTextureVolume::~UActorFactoryRuntimeVirtualTextureVolume() {}
// ********** End Class UActorFactoryRuntimeVirtualTextureVolume ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume, UActorFactoryRuntimeVirtualTextureVolume::StaticClass, TEXT("UActorFactoryRuntimeVirtualTextureVolume"), &Z_Registration_Info_UClass_UActorFactoryRuntimeVirtualTextureVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryRuntimeVirtualTextureVolume), 3044853568U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h__Script_UnrealEd_3773890095{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h"
#ifdef UNREALED_ActorFactoryRuntimeVirtualTextureVolume_generated_h
#error "ActorFactoryRuntimeVirtualTextureVolume.generated.h already included, missing '#pragma once' in ActorFactoryRuntimeVirtualTextureVolume.h"
#endif
#define UNREALED_ActorFactoryRuntimeVirtualTextureVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryRuntimeVirtualTextureVolume *********************************
struct Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_13_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryRuntimeVirtualTextureVolume(); \
friend struct ::Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryRuntimeVirtualTextureVolume, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryRuntimeVirtualTextureVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryRuntimeVirtualTextureVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryRuntimeVirtualTextureVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryRuntimeVirtualTextureVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryRuntimeVirtualTextureVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryRuntimeVirtualTextureVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryRuntimeVirtualTextureVolume(UActorFactoryRuntimeVirtualTextureVolume&&) = delete; \
UActorFactoryRuntimeVirtualTextureVolume(const UActorFactoryRuntimeVirtualTextureVolume&) = delete; \
UNREALED_API virtual ~UActorFactoryRuntimeVirtualTextureVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryRuntimeVirtualTextureVolume;
// ********** End Class UActorFactoryRuntimeVirtualTextureVolume ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryRuntimeVirtualTextureVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySkeletalMesh.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySkeletalMesh() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkeletalMesh();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkeletalMesh_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySkeletalMesh ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySkeletalMesh;
UClass* UActorFactorySkeletalMesh::GetPrivateStaticClass()
{
using TClass = UActorFactorySkeletalMesh;
if (!Z_Registration_Info_UClass_UActorFactorySkeletalMesh.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySkeletalMesh"),
Z_Registration_Info_UClass_UActorFactorySkeletalMesh.InnerSingleton,
StaticRegisterNativesUActorFactorySkeletalMesh,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySkeletalMesh.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySkeletalMesh_NoRegister()
{
return UActorFactorySkeletalMesh::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySkeletalMesh_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactorySkeletalMesh.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySkeletalMesh.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySkeletalMesh constinit property declarations ****************
// ********** End Class UActorFactorySkeletalMesh constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySkeletalMesh>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySkeletalMesh_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::ClassParams = {
&UActorFactorySkeletalMesh::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::Class_MetaDataParams)
};
void UActorFactorySkeletalMesh::StaticRegisterNativesUActorFactorySkeletalMesh()
{
}
UClass* Z_Construct_UClass_UActorFactorySkeletalMesh()
{
if (!Z_Registration_Info_UClass_UActorFactorySkeletalMesh.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySkeletalMesh.OuterSingleton, Z_Construct_UClass_UActorFactorySkeletalMesh_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySkeletalMesh.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySkeletalMesh);
UActorFactorySkeletalMesh::~UActorFactorySkeletalMesh() {}
// ********** End Class UActorFactorySkeletalMesh **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySkeletalMesh, UActorFactorySkeletalMesh::StaticClass, TEXT("UActorFactorySkeletalMesh"), &Z_Registration_Info_UClass_UActorFactorySkeletalMesh, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySkeletalMesh), 716184153U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h__Script_UnrealEd_3763197022{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySkeletalMesh.h"
#ifdef UNREALED_ActorFactorySkeletalMesh_generated_h
#error "ActorFactorySkeletalMesh.generated.h already included, missing '#pragma once' in ActorFactorySkeletalMesh.h"
#endif
#define UNREALED_ActorFactorySkeletalMesh_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySkeletalMesh ************************************************
struct Z_Construct_UClass_UActorFactorySkeletalMesh_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkeletalMesh_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_21_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySkeletalMesh(); \
friend struct ::Z_Construct_UClass_UActorFactorySkeletalMesh_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySkeletalMesh_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySkeletalMesh, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySkeletalMesh_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySkeletalMesh)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySkeletalMesh(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySkeletalMesh) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySkeletalMesh); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySkeletalMesh); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySkeletalMesh(UActorFactorySkeletalMesh&&) = delete; \
UActorFactorySkeletalMesh(const UActorFactorySkeletalMesh&) = delete; \
UNREALED_API virtual ~UActorFactorySkeletalMesh();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_18_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_21_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySkeletalMesh;
// ********** End Class UActorFactorySkeletalMesh **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkeletalMesh_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySkyAtmosphere.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySkyAtmosphere() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyAtmosphere();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyAtmosphere_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySkyAtmosphere ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySkyAtmosphere;
UClass* UActorFactorySkyAtmosphere::GetPrivateStaticClass()
{
using TClass = UActorFactorySkyAtmosphere;
if (!Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySkyAtmosphere"),
Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.InnerSingleton,
StaticRegisterNativesUActorFactorySkyAtmosphere,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySkyAtmosphere_NoRegister()
{
return UActorFactorySkyAtmosphere::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactorySkyAtmosphere.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySkyAtmosphere.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySkyAtmosphere constinit property declarations ***************
// ********** End Class UActorFactorySkyAtmosphere constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySkyAtmosphere>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::ClassParams = {
&UActorFactorySkyAtmosphere::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::Class_MetaDataParams)
};
void UActorFactorySkyAtmosphere::StaticRegisterNativesUActorFactorySkyAtmosphere()
{
}
UClass* Z_Construct_UClass_UActorFactorySkyAtmosphere()
{
if (!Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.OuterSingleton, Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySkyAtmosphere.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySkyAtmosphere);
UActorFactorySkyAtmosphere::~UActorFactorySkyAtmosphere() {}
// ********** End Class UActorFactorySkyAtmosphere *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySkyAtmosphere, UActorFactorySkyAtmosphere::StaticClass, TEXT("UActorFactorySkyAtmosphere"), &Z_Registration_Info_UClass_UActorFactorySkyAtmosphere, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySkyAtmosphere), 3450570093U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h__Script_UnrealEd_783845544{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySkyAtmosphere.h"
#ifdef UNREALED_ActorFactorySkyAtmosphere_generated_h
#error "ActorFactorySkyAtmosphere.generated.h already included, missing '#pragma once' in ActorFactorySkyAtmosphere.h"
#endif
#define UNREALED_ActorFactorySkyAtmosphere_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySkyAtmosphere ***********************************************
struct Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyAtmosphere_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySkyAtmosphere(); \
friend struct ::Z_Construct_UClass_UActorFactorySkyAtmosphere_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySkyAtmosphere_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySkyAtmosphere, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySkyAtmosphere_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySkyAtmosphere)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySkyAtmosphere(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySkyAtmosphere) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySkyAtmosphere); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySkyAtmosphere); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySkyAtmosphere(UActorFactorySkyAtmosphere&&) = delete; \
UActorFactorySkyAtmosphere(const UActorFactorySkyAtmosphere&) = delete; \
UNREALED_API virtual ~UActorFactorySkyAtmosphere();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySkyAtmosphere;
// ********** End Class UActorFactorySkyAtmosphere *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyAtmosphere_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySkyLight.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySkyLight() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyLight();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyLight_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySkyLight ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySkyLight;
UClass* UActorFactorySkyLight::GetPrivateStaticClass()
{
using TClass = UActorFactorySkyLight;
if (!Z_Registration_Info_UClass_UActorFactorySkyLight.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySkyLight"),
Z_Registration_Info_UClass_UActorFactorySkyLight.InnerSingleton,
StaticRegisterNativesUActorFactorySkyLight,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySkyLight.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySkyLight_NoRegister()
{
return UActorFactorySkyLight::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySkyLight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactorySkyLight.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySkyLight.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySkyLight constinit property declarations ********************
// ********** End Class UActorFactorySkyLight constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySkyLight>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySkyLight_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySkyLight_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkyLight_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySkyLight_Statics::ClassParams = {
&UActorFactorySkyLight::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySkyLight_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySkyLight_Statics::Class_MetaDataParams)
};
void UActorFactorySkyLight::StaticRegisterNativesUActorFactorySkyLight()
{
}
UClass* Z_Construct_UClass_UActorFactorySkyLight()
{
if (!Z_Registration_Info_UClass_UActorFactorySkyLight.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySkyLight.OuterSingleton, Z_Construct_UClass_UActorFactorySkyLight_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySkyLight.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySkyLight);
UActorFactorySkyLight::~UActorFactorySkyLight() {}
// ********** End Class UActorFactorySkyLight ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySkyLight, UActorFactorySkyLight::StaticClass, TEXT("UActorFactorySkyLight"), &Z_Registration_Info_UClass_UActorFactorySkyLight, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySkyLight), 3107132229U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h__Script_UnrealEd_2577520717{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySkyLight.h"
#ifdef UNREALED_ActorFactorySkyLight_generated_h
#error "ActorFactorySkyLight.generated.h already included, missing '#pragma once' in ActorFactorySkyLight.h"
#endif
#define UNREALED_ActorFactorySkyLight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySkyLight ****************************************************
struct Z_Construct_UClass_UActorFactorySkyLight_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySkyLight_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySkyLight(); \
friend struct ::Z_Construct_UClass_UActorFactorySkyLight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySkyLight_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySkyLight, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySkyLight_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySkyLight)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySkyLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySkyLight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySkyLight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySkyLight); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySkyLight(UActorFactorySkyLight&&) = delete; \
UActorFactorySkyLight(const UActorFactorySkyLight&) = delete; \
UNREALED_API virtual ~UActorFactorySkyLight();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySkyLight;
// ********** End Class UActorFactorySkyLight ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySkyLight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySphereReflectionCapture.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySphereReflectionCapture() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereReflectionCapture();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereReflectionCapture_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySphereReflectionCapture *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture;
UClass* UActorFactorySphereReflectionCapture::GetPrivateStaticClass()
{
using TClass = UActorFactorySphereReflectionCapture;
if (!Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySphereReflectionCapture"),
Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.InnerSingleton,
StaticRegisterNativesUActorFactorySphereReflectionCapture,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySphereReflectionCapture_NoRegister()
{
return UActorFactorySphereReflectionCapture::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactorySphereReflectionCapture.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySphereReflectionCapture.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySphereReflectionCapture constinit property declarations *****
// ********** End Class UActorFactorySphereReflectionCapture constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySphereReflectionCapture>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::ClassParams = {
&UActorFactorySphereReflectionCapture::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::Class_MetaDataParams)
};
void UActorFactorySphereReflectionCapture::StaticRegisterNativesUActorFactorySphereReflectionCapture()
{
}
UClass* Z_Construct_UClass_UActorFactorySphereReflectionCapture()
{
if (!Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.OuterSingleton, Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySphereReflectionCapture);
UActorFactorySphereReflectionCapture::~UActorFactorySphereReflectionCapture() {}
// ********** End Class UActorFactorySphereReflectionCapture ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySphereReflectionCapture, UActorFactorySphereReflectionCapture::StaticClass, TEXT("UActorFactorySphereReflectionCapture"), &Z_Registration_Info_UClass_UActorFactorySphereReflectionCapture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySphereReflectionCapture), 2377707683U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h__Script_UnrealEd_2466309085{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySphereReflectionCapture.h"
#ifdef UNREALED_ActorFactorySphereReflectionCapture_generated_h
#error "ActorFactorySphereReflectionCapture.generated.h already included, missing '#pragma once' in ActorFactorySphereReflectionCapture.h"
#endif
#define UNREALED_ActorFactorySphereReflectionCapture_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySphereReflectionCapture *************************************
struct Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereReflectionCapture_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySphereReflectionCapture(); \
friend struct ::Z_Construct_UClass_UActorFactorySphereReflectionCapture_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySphereReflectionCapture_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySphereReflectionCapture, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySphereReflectionCapture_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySphereReflectionCapture)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySphereReflectionCapture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySphereReflectionCapture) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySphereReflectionCapture); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySphereReflectionCapture); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySphereReflectionCapture(UActorFactorySphereReflectionCapture&&) = delete; \
UActorFactorySphereReflectionCapture(const UActorFactorySphereReflectionCapture&) = delete; \
UNREALED_API virtual ~UActorFactorySphereReflectionCapture();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySphereReflectionCapture;
// ********** End Class UActorFactorySphereReflectionCapture ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereReflectionCapture_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySphereVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySphereVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereVolume_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVolume();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySphereVolume ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySphereVolume;
UClass* UActorFactorySphereVolume::GetPrivateStaticClass()
{
using TClass = UActorFactorySphereVolume;
if (!Z_Registration_Info_UClass_UActorFactorySphereVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySphereVolume"),
Z_Registration_Info_UClass_UActorFactorySphereVolume.InnerSingleton,
StaticRegisterNativesUActorFactorySphereVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySphereVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySphereVolume_NoRegister()
{
return UActorFactorySphereVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySphereVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object Object" },
{ "IncludePath", "ActorFactories/ActorFactorySphereVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySphereVolume.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySphereVolume constinit property declarations ****************
// ********** End Class UActorFactorySphereVolume constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySphereVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySphereVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySphereVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactoryVolume,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySphereVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySphereVolume_Statics::ClassParams = {
&UActorFactorySphereVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySphereVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySphereVolume_Statics::Class_MetaDataParams)
};
void UActorFactorySphereVolume::StaticRegisterNativesUActorFactorySphereVolume()
{
}
UClass* Z_Construct_UClass_UActorFactorySphereVolume()
{
if (!Z_Registration_Info_UClass_UActorFactorySphereVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySphereVolume.OuterSingleton, Z_Construct_UClass_UActorFactorySphereVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySphereVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySphereVolume);
UActorFactorySphereVolume::~UActorFactorySphereVolume() {}
// ********** End Class UActorFactorySphereVolume **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySphereVolume, UActorFactorySphereVolume::StaticClass, TEXT("UActorFactorySphereVolume"), &Z_Registration_Info_UClass_UActorFactorySphereVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySphereVolume), 2461013169U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h__Script_UnrealEd_2382118329{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySphereVolume.h"
#ifdef UNREALED_ActorFactorySphereVolume_generated_h
#error "ActorFactorySphereVolume.generated.h already included, missing '#pragma once' in ActorFactorySphereVolume.h"
#endif
#define UNREALED_ActorFactorySphereVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySphereVolume ************************************************
struct Z_Construct_UClass_UActorFactorySphereVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySphereVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySphereVolume(); \
friend struct ::Z_Construct_UClass_UActorFactorySphereVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySphereVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySphereVolume, UActorFactoryVolume, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySphereVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySphereVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySphereVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySphereVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySphereVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySphereVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySphereVolume(UActorFactorySphereVolume&&) = delete; \
UActorFactorySphereVolume(const UActorFactorySphereVolume&) = delete; \
UNREALED_API virtual ~UActorFactorySphereVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySphereVolume;
// ********** End Class UActorFactorySphereVolume **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySphereVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactorySpotLight.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactorySpotLight() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySpotLight();
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySpotLight_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactorySpotLight ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactorySpotLight;
UClass* UActorFactorySpotLight::GetPrivateStaticClass()
{
using TClass = UActorFactorySpotLight;
if (!Z_Registration_Info_UClass_UActorFactorySpotLight.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactorySpotLight"),
Z_Registration_Info_UClass_UActorFactorySpotLight.InnerSingleton,
StaticRegisterNativesUActorFactorySpotLight,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactorySpotLight.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactorySpotLight_NoRegister()
{
return UActorFactorySpotLight::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactorySpotLight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactorySpotLight.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactorySpotLight.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactorySpotLight constinit property declarations *******************
// ********** End Class UActorFactorySpotLight constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactorySpotLight>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactorySpotLight_Statics
UObject* (*const Z_Construct_UClass_UActorFactorySpotLight_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySpotLight_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactorySpotLight_Statics::ClassParams = {
&UActorFactorySpotLight::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactorySpotLight_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactorySpotLight_Statics::Class_MetaDataParams)
};
void UActorFactorySpotLight::StaticRegisterNativesUActorFactorySpotLight()
{
}
UClass* Z_Construct_UClass_UActorFactorySpotLight()
{
if (!Z_Registration_Info_UClass_UActorFactorySpotLight.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactorySpotLight.OuterSingleton, Z_Construct_UClass_UActorFactorySpotLight_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactorySpotLight.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactorySpotLight);
UActorFactorySpotLight::~UActorFactorySpotLight() {}
// ********** End Class UActorFactorySpotLight *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactorySpotLight, UActorFactorySpotLight::StaticClass, TEXT("UActorFactorySpotLight"), &Z_Registration_Info_UClass_UActorFactorySpotLight, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactorySpotLight), 1971722434U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h__Script_UnrealEd_3350312656{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactorySpotLight.h"
#ifdef UNREALED_ActorFactorySpotLight_generated_h
#error "ActorFactorySpotLight.generated.h already included, missing '#pragma once' in ActorFactorySpotLight.h"
#endif
#define UNREALED_ActorFactorySpotLight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactorySpotLight ***************************************************
struct Z_Construct_UClass_UActorFactorySpotLight_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactorySpotLight_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactorySpotLight(); \
friend struct ::Z_Construct_UClass_UActorFactorySpotLight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactorySpotLight_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactorySpotLight, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactorySpotLight_NoRegister) \
DECLARE_SERIALIZER(UActorFactorySpotLight)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactorySpotLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactorySpotLight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactorySpotLight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactorySpotLight); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactorySpotLight(UActorFactorySpotLight&&) = delete; \
UActorFactorySpotLight(const UActorFactorySpotLight&) = delete; \
UNREALED_API virtual ~UActorFactorySpotLight();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactorySpotLight;
// ********** End Class UActorFactorySpotLight *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactorySpotLight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryStaticMesh.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryStaticMesh() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryStaticMesh();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryStaticMesh_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryStaticMesh **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryStaticMesh;
UClass* UActorFactoryStaticMesh::GetPrivateStaticClass()
{
using TClass = UActorFactoryStaticMesh;
if (!Z_Registration_Info_UClass_UActorFactoryStaticMesh.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryStaticMesh"),
Z_Registration_Info_UClass_UActorFactoryStaticMesh.InnerSingleton,
StaticRegisterNativesUActorFactoryStaticMesh,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryStaticMesh.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryStaticMesh_NoRegister()
{
return UActorFactoryStaticMesh::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryStaticMesh_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryStaticMesh.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryStaticMesh.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryStaticMesh constinit property declarations ******************
// ********** End Class UActorFactoryStaticMesh constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryStaticMesh>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryStaticMesh_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryStaticMesh_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryStaticMesh_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryStaticMesh_Statics::ClassParams = {
&UActorFactoryStaticMesh::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ADu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryStaticMesh_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryStaticMesh_Statics::Class_MetaDataParams)
};
void UActorFactoryStaticMesh::StaticRegisterNativesUActorFactoryStaticMesh()
{
}
UClass* Z_Construct_UClass_UActorFactoryStaticMesh()
{
if (!Z_Registration_Info_UClass_UActorFactoryStaticMesh.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryStaticMesh.OuterSingleton, Z_Construct_UClass_UActorFactoryStaticMesh_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryStaticMesh.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryStaticMesh);
UActorFactoryStaticMesh::~UActorFactoryStaticMesh() {}
// ********** End Class UActorFactoryStaticMesh ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryStaticMesh, UActorFactoryStaticMesh::StaticClass, TEXT("UActorFactoryStaticMesh"), &Z_Registration_Info_UClass_UActorFactoryStaticMesh, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryStaticMesh), 2016946481U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h__Script_UnrealEd_2733690433{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryStaticMesh.h"
#ifdef UNREALED_ActorFactoryStaticMesh_generated_h
#error "ActorFactoryStaticMesh.generated.h already included, missing '#pragma once' in ActorFactoryStaticMesh.h"
#endif
#define UNREALED_ActorFactoryStaticMesh_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryStaticMesh **************************************************
struct Z_Construct_UClass_UActorFactoryStaticMesh_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryStaticMesh_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryStaticMesh(); \
friend struct ::Z_Construct_UClass_UActorFactoryStaticMesh_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryStaticMesh_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryStaticMesh, UActorFactory, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryStaticMesh_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryStaticMesh)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryStaticMesh(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryStaticMesh) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryStaticMesh); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryStaticMesh); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryStaticMesh(UActorFactoryStaticMesh&&) = delete; \
UActorFactoryStaticMesh(const UActorFactoryStaticMesh&) = delete; \
UNREALED_API virtual ~UActorFactoryStaticMesh();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryStaticMesh;
// ********** End Class UActorFactoryStaticMesh ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryStaticMesh_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryTargetPoint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryTargetPoint() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTargetPoint();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTargetPoint_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryTargetPoint *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryTargetPoint;
UClass* UActorFactoryTargetPoint::GetPrivateStaticClass()
{
using TClass = UActorFactoryTargetPoint;
if (!Z_Registration_Info_UClass_UActorFactoryTargetPoint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryTargetPoint"),
Z_Registration_Info_UClass_UActorFactoryTargetPoint.InnerSingleton,
StaticRegisterNativesUActorFactoryTargetPoint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryTargetPoint.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryTargetPoint_NoRegister()
{
return UActorFactoryTargetPoint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryTargetPoint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryTargetPoint.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryTargetPoint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryTargetPoint constinit property declarations *****************
// ********** End Class UActorFactoryTargetPoint constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryTargetPoint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryTargetPoint_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryTargetPoint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTargetPoint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryTargetPoint_Statics::ClassParams = {
&UActorFactoryTargetPoint::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTargetPoint_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryTargetPoint_Statics::Class_MetaDataParams)
};
void UActorFactoryTargetPoint::StaticRegisterNativesUActorFactoryTargetPoint()
{
}
UClass* Z_Construct_UClass_UActorFactoryTargetPoint()
{
if (!Z_Registration_Info_UClass_UActorFactoryTargetPoint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryTargetPoint.OuterSingleton, Z_Construct_UClass_UActorFactoryTargetPoint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryTargetPoint.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryTargetPoint);
UActorFactoryTargetPoint::~UActorFactoryTargetPoint() {}
// ********** End Class UActorFactoryTargetPoint ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryTargetPoint, UActorFactoryTargetPoint::StaticClass, TEXT("UActorFactoryTargetPoint"), &Z_Registration_Info_UClass_UActorFactoryTargetPoint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryTargetPoint), 226212754U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h__Script_UnrealEd_1322262642{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryTargetPoint.h"
#ifdef UNREALED_ActorFactoryTargetPoint_generated_h
#error "ActorFactoryTargetPoint.generated.h already included, missing '#pragma once' in ActorFactoryTargetPoint.h"
#endif
#define UNREALED_ActorFactoryTargetPoint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryTargetPoint *************************************************
struct Z_Construct_UClass_UActorFactoryTargetPoint_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTargetPoint_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_13_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryTargetPoint(); \
friend struct ::Z_Construct_UClass_UActorFactoryTargetPoint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryTargetPoint_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryTargetPoint, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryTargetPoint_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryTargetPoint)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryTargetPoint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryTargetPoint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryTargetPoint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryTargetPoint); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryTargetPoint(UActorFactoryTargetPoint&&) = delete; \
UActorFactoryTargetPoint(const UActorFactoryTargetPoint&) = delete; \
UNREALED_API virtual ~UActorFactoryTargetPoint();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryTargetPoint;
// ********** End Class UActorFactoryTargetPoint ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTargetPoint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryTextRender.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryTextRender() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTextRender();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTextRender_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryTextRender **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryTextRender;
UClass* UActorFactoryTextRender::GetPrivateStaticClass()
{
using TClass = UActorFactoryTextRender;
if (!Z_Registration_Info_UClass_UActorFactoryTextRender.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryTextRender"),
Z_Registration_Info_UClass_UActorFactoryTextRender.InnerSingleton,
StaticRegisterNativesUActorFactoryTextRender,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryTextRender.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryTextRender_NoRegister()
{
return UActorFactoryTextRender::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryTextRender_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/ActorFactoryTextRender.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryTextRender.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryTextRender constinit property declarations ******************
// ********** End Class UActorFactoryTextRender constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryTextRender>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryTextRender_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryTextRender_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTextRender_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryTextRender_Statics::ClassParams = {
&UActorFactoryTextRender::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTextRender_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryTextRender_Statics::Class_MetaDataParams)
};
void UActorFactoryTextRender::StaticRegisterNativesUActorFactoryTextRender()
{
}
UClass* Z_Construct_UClass_UActorFactoryTextRender()
{
if (!Z_Registration_Info_UClass_UActorFactoryTextRender.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryTextRender.OuterSingleton, Z_Construct_UClass_UActorFactoryTextRender_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryTextRender.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryTextRender);
UActorFactoryTextRender::~UActorFactoryTextRender() {}
// ********** End Class UActorFactoryTextRender ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryTextRender, UActorFactoryTextRender::StaticClass, TEXT("UActorFactoryTextRender"), &Z_Registration_Info_UClass_UActorFactoryTextRender, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryTextRender), 2367798098U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h__Script_UnrealEd_2398308462{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryTextRender.h"
#ifdef UNREALED_ActorFactoryTextRender_generated_h
#error "ActorFactoryTextRender.generated.h already included, missing '#pragma once' in ActorFactoryTextRender.h"
#endif
#define UNREALED_ActorFactoryTextRender_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryTextRender **************************************************
struct Z_Construct_UClass_UActorFactoryTextRender_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTextRender_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryTextRender(); \
friend struct ::Z_Construct_UClass_UActorFactoryTextRender_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryTextRender_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryTextRender, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryTextRender_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryTextRender)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryTextRender(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryTextRender) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryTextRender); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryTextRender); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryTextRender(UActorFactoryTextRender&&) = delete; \
UActorFactoryTextRender(const UActorFactoryTextRender&) = delete; \
UNREALED_API virtual ~UActorFactoryTextRender();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryTextRender;
// ********** End Class UActorFactoryTextRender ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTextRender_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryTriggerBox.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryTriggerBox() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerBox();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerBox_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryTriggerBox **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryTriggerBox;
UClass* UActorFactoryTriggerBox::GetPrivateStaticClass()
{
using TClass = UActorFactoryTriggerBox;
if (!Z_Registration_Info_UClass_UActorFactoryTriggerBox.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryTriggerBox"),
Z_Registration_Info_UClass_UActorFactoryTriggerBox.InnerSingleton,
StaticRegisterNativesUActorFactoryTriggerBox,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerBox.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryTriggerBox_NoRegister()
{
return UActorFactoryTriggerBox::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryTriggerBox_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryTriggerBox.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryTriggerBox.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryTriggerBox constinit property declarations ******************
// ********** End Class UActorFactoryTriggerBox constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryTriggerBox>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryTriggerBox_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryTriggerBox_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerBox_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryTriggerBox_Statics::ClassParams = {
&UActorFactoryTriggerBox::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerBox_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryTriggerBox_Statics::Class_MetaDataParams)
};
void UActorFactoryTriggerBox::StaticRegisterNativesUActorFactoryTriggerBox()
{
}
UClass* Z_Construct_UClass_UActorFactoryTriggerBox()
{
if (!Z_Registration_Info_UClass_UActorFactoryTriggerBox.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryTriggerBox.OuterSingleton, Z_Construct_UClass_UActorFactoryTriggerBox_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerBox.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryTriggerBox);
UActorFactoryTriggerBox::~UActorFactoryTriggerBox() {}
// ********** End Class UActorFactoryTriggerBox ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryTriggerBox, UActorFactoryTriggerBox::StaticClass, TEXT("UActorFactoryTriggerBox"), &Z_Registration_Info_UClass_UActorFactoryTriggerBox, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryTriggerBox), 2834340611U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h__Script_UnrealEd_1631201040{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryTriggerBox.h"
#ifdef UNREALED_ActorFactoryTriggerBox_generated_h
#error "ActorFactoryTriggerBox.generated.h already included, missing '#pragma once' in ActorFactoryTriggerBox.h"
#endif
#define UNREALED_ActorFactoryTriggerBox_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryTriggerBox **************************************************
struct Z_Construct_UClass_UActorFactoryTriggerBox_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerBox_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryTriggerBox(); \
friend struct ::Z_Construct_UClass_UActorFactoryTriggerBox_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryTriggerBox_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryTriggerBox, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryTriggerBox_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryTriggerBox)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryTriggerBox(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryTriggerBox) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryTriggerBox); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryTriggerBox); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryTriggerBox(UActorFactoryTriggerBox&&) = delete; \
UActorFactoryTriggerBox(const UActorFactoryTriggerBox&) = delete; \
UNREALED_API virtual ~UActorFactoryTriggerBox();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryTriggerBox;
// ********** End Class UActorFactoryTriggerBox ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerBox_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryTriggerCapsule.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryTriggerCapsule() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerCapsule();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerCapsule_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryTriggerCapsule **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryTriggerCapsule;
UClass* UActorFactoryTriggerCapsule::GetPrivateStaticClass()
{
using TClass = UActorFactoryTriggerCapsule;
if (!Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryTriggerCapsule"),
Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.InnerSingleton,
StaticRegisterNativesUActorFactoryTriggerCapsule,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryTriggerCapsule_NoRegister()
{
return UActorFactoryTriggerCapsule::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryTriggerCapsule.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryTriggerCapsule.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryTriggerCapsule constinit property declarations **************
// ********** End Class UActorFactoryTriggerCapsule constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryTriggerCapsule>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::ClassParams = {
&UActorFactoryTriggerCapsule::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::Class_MetaDataParams)
};
void UActorFactoryTriggerCapsule::StaticRegisterNativesUActorFactoryTriggerCapsule()
{
}
UClass* Z_Construct_UClass_UActorFactoryTriggerCapsule()
{
if (!Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.OuterSingleton, Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerCapsule.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryTriggerCapsule);
UActorFactoryTriggerCapsule::~UActorFactoryTriggerCapsule() {}
// ********** End Class UActorFactoryTriggerCapsule ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryTriggerCapsule, UActorFactoryTriggerCapsule::StaticClass, TEXT("UActorFactoryTriggerCapsule"), &Z_Registration_Info_UClass_UActorFactoryTriggerCapsule, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryTriggerCapsule), 107934610U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h__Script_UnrealEd_1876786962{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryTriggerCapsule.h"
#ifdef UNREALED_ActorFactoryTriggerCapsule_generated_h
#error "ActorFactoryTriggerCapsule.generated.h already included, missing '#pragma once' in ActorFactoryTriggerCapsule.h"
#endif
#define UNREALED_ActorFactoryTriggerCapsule_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryTriggerCapsule **********************************************
struct Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerCapsule_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryTriggerCapsule(); \
friend struct ::Z_Construct_UClass_UActorFactoryTriggerCapsule_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryTriggerCapsule_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryTriggerCapsule, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryTriggerCapsule_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryTriggerCapsule)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryTriggerCapsule(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryTriggerCapsule) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryTriggerCapsule); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryTriggerCapsule); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryTriggerCapsule(UActorFactoryTriggerCapsule&&) = delete; \
UActorFactoryTriggerCapsule(const UActorFactoryTriggerCapsule&) = delete; \
UNREALED_API virtual ~UActorFactoryTriggerCapsule();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryTriggerCapsule;
// ********** End Class UActorFactoryTriggerCapsule ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerCapsule_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryTriggerSphere.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryTriggerSphere() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerSphere();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerSphere_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryTriggerSphere ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryTriggerSphere;
UClass* UActorFactoryTriggerSphere::GetPrivateStaticClass()
{
using TClass = UActorFactoryTriggerSphere;
if (!Z_Registration_Info_UClass_UActorFactoryTriggerSphere.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryTriggerSphere"),
Z_Registration_Info_UClass_UActorFactoryTriggerSphere.InnerSingleton,
StaticRegisterNativesUActorFactoryTriggerSphere,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerSphere.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryTriggerSphere_NoRegister()
{
return UActorFactoryTriggerSphere::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryTriggerSphere_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryTriggerSphere.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryTriggerSphere.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryTriggerSphere constinit property declarations ***************
// ********** End Class UActorFactoryTriggerSphere constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryTriggerSphere>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryTriggerSphere_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::ClassParams = {
&UActorFactoryTriggerSphere::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::Class_MetaDataParams)
};
void UActorFactoryTriggerSphere::StaticRegisterNativesUActorFactoryTriggerSphere()
{
}
UClass* Z_Construct_UClass_UActorFactoryTriggerSphere()
{
if (!Z_Registration_Info_UClass_UActorFactoryTriggerSphere.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryTriggerSphere.OuterSingleton, Z_Construct_UClass_UActorFactoryTriggerSphere_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryTriggerSphere.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryTriggerSphere);
UActorFactoryTriggerSphere::~UActorFactoryTriggerSphere() {}
// ********** End Class UActorFactoryTriggerSphere *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryTriggerSphere, UActorFactoryTriggerSphere::StaticClass, TEXT("UActorFactoryTriggerSphere"), &Z_Registration_Info_UClass_UActorFactoryTriggerSphere, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryTriggerSphere), 2604157006U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h__Script_UnrealEd_409603089{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryTriggerSphere.h"
#ifdef UNREALED_ActorFactoryTriggerSphere_generated_h
#error "ActorFactoryTriggerSphere.generated.h already included, missing '#pragma once' in ActorFactoryTriggerSphere.h"
#endif
#define UNREALED_ActorFactoryTriggerSphere_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryTriggerSphere ***********************************************
struct Z_Construct_UClass_UActorFactoryTriggerSphere_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryTriggerSphere_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_14_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryTriggerSphere(); \
friend struct ::Z_Construct_UClass_UActorFactoryTriggerSphere_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryTriggerSphere_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryTriggerSphere, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryTriggerSphere_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryTriggerSphere)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryTriggerSphere(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryTriggerSphere) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryTriggerSphere); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryTriggerSphere); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryTriggerSphere(UActorFactoryTriggerSphere&&) = delete; \
UActorFactoryTriggerSphere(const UActorFactoryTriggerSphere&) = delete; \
UNREALED_API virtual ~UActorFactoryTriggerSphere();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_11_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_14_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryTriggerSphere;
// ********** End Class UActorFactoryTriggerSphere *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryTriggerSphere_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/ActorFactoryVectorFieldVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFactoryVectorFieldVolume() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVectorFieldVolume();
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVectorFieldVolume_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFactoryVectorFieldVolume *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume;
UClass* UActorFactoryVectorFieldVolume::GetPrivateStaticClass()
{
using TClass = UActorFactoryVectorFieldVolume;
if (!Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFactoryVectorFieldVolume"),
Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.InnerSingleton,
StaticRegisterNativesUActorFactoryVectorFieldVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFactoryVectorFieldVolume_NoRegister()
{
return UActorFactoryVectorFieldVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "ActorFactories/ActorFactoryVectorFieldVolume.h" },
{ "ModuleRelativePath", "Classes/ActorFactories/ActorFactoryVectorFieldVolume.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorFactoryVectorFieldVolume constinit property declarations ***********
// ********** End Class UActorFactoryVectorFieldVolume constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFactoryVectorFieldVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics
UObject* (*const Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::ClassParams = {
&UActorFactoryVectorFieldVolume::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000830ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::Class_MetaDataParams)
};
void UActorFactoryVectorFieldVolume::StaticRegisterNativesUActorFactoryVectorFieldVolume()
{
}
UClass* Z_Construct_UClass_UActorFactoryVectorFieldVolume()
{
if (!Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.OuterSingleton, Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFactoryVectorFieldVolume);
UActorFactoryVectorFieldVolume::~UActorFactoryVectorFieldVolume() {}
// ********** End Class UActorFactoryVectorFieldVolume *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFactoryVectorFieldVolume, UActorFactoryVectorFieldVolume::StaticClass, TEXT("UActorFactoryVectorFieldVolume"), &Z_Registration_Info_UClass_UActorFactoryVectorFieldVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFactoryVectorFieldVolume), 4277610730U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h__Script_UnrealEd_3853515484{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/ActorFactoryVectorFieldVolume.h"
#ifdef UNREALED_ActorFactoryVectorFieldVolume_generated_h
#error "ActorFactoryVectorFieldVolume.generated.h already included, missing '#pragma once' in ActorFactoryVectorFieldVolume.h"
#endif
#define UNREALED_ActorFactoryVectorFieldVolume_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFactoryVectorFieldVolume *******************************************
struct Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics;
UNREALED_API UClass* Z_Construct_UClass_UActorFactoryVectorFieldVolume_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_17_INCLASS \
private: \
static void StaticRegisterNativesUActorFactoryVectorFieldVolume(); \
friend struct ::Z_Construct_UClass_UActorFactoryVectorFieldVolume_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UActorFactoryVectorFieldVolume_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFactoryVectorFieldVolume, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UActorFactoryVectorFieldVolume_NoRegister) \
DECLARE_SERIALIZER(UActorFactoryVectorFieldVolume)
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UActorFactoryVectorFieldVolume(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFactoryVectorFieldVolume) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UActorFactoryVectorFieldVolume); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFactoryVectorFieldVolume); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFactoryVectorFieldVolume(UActorFactoryVectorFieldVolume&&) = delete; \
UActorFactoryVectorFieldVolume(const UActorFactoryVectorFieldVolume&) = delete; \
UNREALED_API virtual ~UActorFactoryVectorFieldVolume();
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_14_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_17_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFactoryVectorFieldVolume;
// ********** End Class UActorFactoryVectorFieldVolume *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ActorFactories_ActorFactoryVectorFieldVolume_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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