Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Blueprint/UMGSequencePlayMode.h"
#ifdef UMG_UMGSequencePlayMode_generated_h
#error "UMGSequencePlayMode.generated.h already included, missing '#pragma once' in UMGSequencePlayMode.h"
#endif
#define UMG_UMGSequencePlayMode_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h
// ********** Begin Enum EUMGSequencePlayMode ******************************************************
#define FOREACH_ENUM_EUMGSEQUENCEPLAYMODE(op) \
op(EUMGSequencePlayMode::Forward) \
op(EUMGSequencePlayMode::Reverse) \
op(EUMGSequencePlayMode::PingPong)
namespace EUMGSequencePlayMode { enum Type : int; }
template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EUMGSequencePlayMode::Type>();
// ********** End Enum EUMGSequencePlayMode ********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS