Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraAnimationSequence.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraAnimationSequence() {}
// ********** Begin Cross Module References ********************************************************
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_NoRegister();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraAnimationSequence *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence;
UClass* UAssetDefinition_CameraAnimationSequence::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraAnimationSequence;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraAnimationSequence"),
Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraAnimationSequence,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_NoRegister()
{
return UAssetDefinition_CameraAnimationSequence::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraAnimationSequence.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraAnimationSequence.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraAnimationSequence constinit property declarations *
// ********** End Class UAssetDefinition_CameraAnimationSequence constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraAnimationSequence>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_TemplateSequence,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::ClassParams = {
&UAssetDefinition_CameraAnimationSequence::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraAnimationSequence::StaticRegisterNativesUAssetDefinition_CameraAnimationSequence()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence.OuterSingleton;
}
UAssetDefinition_CameraAnimationSequence::UAssetDefinition_CameraAnimationSequence() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraAnimationSequence);
UAssetDefinition_CameraAnimationSequence::~UAssetDefinition_CameraAnimationSequence() {}
// ********** End Class UAssetDefinition_CameraAnimationSequence ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence, UAssetDefinition_CameraAnimationSequence::StaticClass, TEXT("UAssetDefinition_CameraAnimationSequence"), &Z_Registration_Info_UClass_UAssetDefinition_CameraAnimationSequence, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraAnimationSequence), 2350479139U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h__Script_TemplateSequenceEditor_3000632036{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraAnimationSequence.h"
#ifdef TEMPLATESEQUENCEEDITOR_AssetDefinition_CameraAnimationSequence_generated_h
#error "AssetDefinition_CameraAnimationSequence.generated.h already included, missing '#pragma once' in AssetDefinition_CameraAnimationSequence.h"
#endif
#define TEMPLATESEQUENCEEDITOR_AssetDefinition_CameraAnimationSequence_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraAnimationSequence *********************************
struct Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraAnimationSequence(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraAnimationSequence, UAssetDefinition_TemplateSequence, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UAssetDefinition_CameraAnimationSequence_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraAnimationSequence)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CameraAnimationSequence(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraAnimationSequence(UAssetDefinition_CameraAnimationSequence&&) = delete; \
UAssetDefinition_CameraAnimationSequence(const UAssetDefinition_CameraAnimationSequence&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CameraAnimationSequence); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraAnimationSequence); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraAnimationSequence) \
NO_API virtual ~UAssetDefinition_CameraAnimationSequence();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_13_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraAnimationSequence;
// ********** End Class UAssetDefinition_CameraAnimationSequence ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_CameraAnimationSequence_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_TemplateSequence.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_TemplateSequence() {}
// ********** Begin Cross Module References ********************************************************
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_TemplateSequence ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence;
UClass* UAssetDefinition_TemplateSequence::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_TemplateSequence;
if (!Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_TemplateSequence"),
Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.InnerSingleton,
StaticRegisterNativesUAssetDefinition_TemplateSequence,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence_NoRegister()
{
return UAssetDefinition_TemplateSequence::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_TemplateSequence.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_TemplateSequence.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_TemplateSequence constinit property declarations ********
// ********** End Class UAssetDefinition_TemplateSequence constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_TemplateSequence>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::ClassParams = {
&UAssetDefinition_TemplateSequence::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::Class_MetaDataParams)
};
void UAssetDefinition_TemplateSequence::StaticRegisterNativesUAssetDefinition_TemplateSequence()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.OuterSingleton, Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence.OuterSingleton;
}
UAssetDefinition_TemplateSequence::UAssetDefinition_TemplateSequence() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_TemplateSequence);
UAssetDefinition_TemplateSequence::~UAssetDefinition_TemplateSequence() {}
// ********** End Class UAssetDefinition_TemplateSequence ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_TemplateSequence, UAssetDefinition_TemplateSequence::StaticClass, TEXT("UAssetDefinition_TemplateSequence"), &Z_Registration_Info_UClass_UAssetDefinition_TemplateSequence, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_TemplateSequence), 3539855513U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h__Script_TemplateSequenceEditor_1851213724{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_TemplateSequence.h"
#ifdef TEMPLATESEQUENCEEDITOR_AssetDefinition_TemplateSequence_generated_h
#error "AssetDefinition_TemplateSequence.generated.h already included, missing '#pragma once' in AssetDefinition_TemplateSequence.h"
#endif
#define TEMPLATESEQUENCEEDITOR_AssetDefinition_TemplateSequence_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_TemplateSequence ****************************************
struct Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_TemplateSequence_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_TemplateSequence(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_TemplateSequence_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_TemplateSequence_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_TemplateSequence, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UAssetDefinition_TemplateSequence_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_TemplateSequence)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_TemplateSequence(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_TemplateSequence(UAssetDefinition_TemplateSequence&&) = delete; \
UAssetDefinition_TemplateSequence(const UAssetDefinition_TemplateSequence&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_TemplateSequence); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_TemplateSequence); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_TemplateSequence) \
NO_API virtual ~UAssetDefinition_TemplateSequence();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_12_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_TemplateSequence;
// ********** End Class UAssetDefinition_TemplateSequence ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_AssetTools_AssetDefinition_TemplateSequence_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraAnimationSequenceFactoryNew.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAnimationSequenceFactoryNew() {}
// ********** Begin Cross Module References ********************************************************
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UCameraAnimationSequenceFactoryNew();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraAnimationSequenceFactoryNew ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew;
UClass* UCameraAnimationSequenceFactoryNew::GetPrivateStaticClass()
{
using TClass = UCameraAnimationSequenceFactoryNew;
if (!Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraAnimationSequenceFactoryNew"),
Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.InnerSingleton,
StaticRegisterNativesUCameraAnimationSequenceFactoryNew,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_NoRegister()
{
return UCameraAnimationSequenceFactoryNew::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UCameraAnimationSequence objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraAnimationSequenceFactoryNew.h" },
{ "ModuleRelativePath", "Private/Factories/CameraAnimationSequenceFactoryNew.h" },
{ "ToolTip", "Implements a factory for UCameraAnimationSequence objects." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraAnimationSequenceFactoryNew constinit property declarations *******
// ********** End Class UCameraAnimationSequenceFactoryNew constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraAnimationSequenceFactoryNew>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics
UObject* (*const Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::ClassParams = {
&UCameraAnimationSequenceFactoryNew::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::Class_MetaDataParams)
};
void UCameraAnimationSequenceFactoryNew::StaticRegisterNativesUCameraAnimationSequenceFactoryNew()
{
}
UClass* Z_Construct_UClass_UCameraAnimationSequenceFactoryNew()
{
if (!Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.OuterSingleton, Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraAnimationSequenceFactoryNew);
UCameraAnimationSequenceFactoryNew::~UCameraAnimationSequenceFactoryNew() {}
// ********** End Class UCameraAnimationSequenceFactoryNew *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraAnimationSequenceFactoryNew, UCameraAnimationSequenceFactoryNew::StaticClass, TEXT("UCameraAnimationSequenceFactoryNew"), &Z_Registration_Info_UClass_UCameraAnimationSequenceFactoryNew, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraAnimationSequenceFactoryNew), 3749063367U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h__Script_TemplateSequenceEditor_2462652488{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraAnimationSequenceFactoryNew.h"
#ifdef TEMPLATESEQUENCEEDITOR_CameraAnimationSequenceFactoryNew_generated_h
#error "CameraAnimationSequenceFactoryNew.generated.h already included, missing '#pragma once' in CameraAnimationSequenceFactoryNew.h"
#endif
#define TEMPLATESEQUENCEEDITOR_CameraAnimationSequenceFactoryNew_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraAnimationSequenceFactoryNew ***************************************
struct Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_14_INCLASS \
private: \
static void StaticRegisterNativesUCameraAnimationSequenceFactoryNew(); \
friend struct ::Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraAnimationSequenceFactoryNew, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UCameraAnimationSequenceFactoryNew_NoRegister) \
DECLARE_SERIALIZER(UCameraAnimationSequenceFactoryNew)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraAnimationSequenceFactoryNew(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAnimationSequenceFactoryNew) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraAnimationSequenceFactoryNew); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAnimationSequenceFactoryNew); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraAnimationSequenceFactoryNew(UCameraAnimationSequenceFactoryNew&&) = delete; \
UCameraAnimationSequenceFactoryNew(const UCameraAnimationSequenceFactoryNew&) = delete; \
NO_API virtual ~UCameraAnimationSequenceFactoryNew();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_11_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_14_INCLASS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraAnimationSequenceFactoryNew;
// ********** End Class UCameraAnimationSequenceFactoryNew *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_CameraAnimationSequenceFactoryNew_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Systems/TemplateSequenceCameraPreviewSystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeTemplateSequenceCameraPreviewSystem() {}
// ********** Begin Cross Module References ********************************************************
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntitySystem();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UTemplateSequenceCameraPreviewSystem *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem;
UClass* UTemplateSequenceCameraPreviewSystem::GetPrivateStaticClass()
{
using TClass = UTemplateSequenceCameraPreviewSystem;
if (!Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("TemplateSequenceCameraPreviewSystem"),
Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.InnerSingleton,
StaticRegisterNativesUTemplateSequenceCameraPreviewSystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_NoRegister()
{
return UTemplateSequenceCameraPreviewSystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A sequencer system that can write the current editor viewport transform into the initial values\n * of the camera object's transform entities.\n */" },
{ "IncludePath", "Systems/TemplateSequenceCameraPreviewSystem.h" },
{ "ModuleRelativePath", "Private/Systems/TemplateSequenceCameraPreviewSystem.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A sequencer system that can write the current editor viewport transform into the initial values\nof the camera object's transform entities." },
};
#endif // WITH_METADATA
// ********** Begin Class UTemplateSequenceCameraPreviewSystem constinit property declarations *****
// ********** End Class UTemplateSequenceCameraPreviewSystem constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UTemplateSequenceCameraPreviewSystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics
UObject* (*const Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneEntitySystem,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::ClassParams = {
&UTemplateSequenceCameraPreviewSystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::Class_MetaDataParams)
};
void UTemplateSequenceCameraPreviewSystem::StaticRegisterNativesUTemplateSequenceCameraPreviewSystem()
{
}
UClass* Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem()
{
if (!Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.OuterSingleton, Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTemplateSequenceCameraPreviewSystem);
UTemplateSequenceCameraPreviewSystem::~UTemplateSequenceCameraPreviewSystem() {}
// ********** End Class UTemplateSequenceCameraPreviewSystem ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem, UTemplateSequenceCameraPreviewSystem::StaticClass, TEXT("UTemplateSequenceCameraPreviewSystem"), &Z_Registration_Info_UClass_UTemplateSequenceCameraPreviewSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTemplateSequenceCameraPreviewSystem), 2995992383U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h__Script_TemplateSequenceEditor_81499407{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Systems/TemplateSequenceCameraPreviewSystem.h"
#ifdef TEMPLATESEQUENCEEDITOR_TemplateSequenceCameraPreviewSystem_generated_h
#error "TemplateSequenceCameraPreviewSystem.generated.h already included, missing '#pragma once' in TemplateSequenceCameraPreviewSystem.h"
#endif
#define TEMPLATESEQUENCEEDITOR_TemplateSequenceCameraPreviewSystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTemplateSequenceCameraPreviewSystem *************************************
struct Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTemplateSequenceCameraPreviewSystem(); \
friend struct ::Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_NoRegister(); \
public: \
DECLARE_CLASS2(UTemplateSequenceCameraPreviewSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UTemplateSequenceCameraPreviewSystem_NoRegister) \
DECLARE_SERIALIZER(UTemplateSequenceCameraPreviewSystem)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_19_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UTemplateSequenceCameraPreviewSystem(UTemplateSequenceCameraPreviewSystem&&) = delete; \
UTemplateSequenceCameraPreviewSystem(const UTemplateSequenceCameraPreviewSystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(TEMPLATESEQUENCEEDITOR_API, UTemplateSequenceCameraPreviewSystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateSequenceCameraPreviewSystem); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateSequenceCameraPreviewSystem) \
TEMPLATESEQUENCEEDITOR_API virtual ~UTemplateSequenceCameraPreviewSystem();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_14_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h_19_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTemplateSequenceCameraPreviewSystem;
// ********** End Class UTemplateSequenceCameraPreviewSystem ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Systems_TemplateSequenceCameraPreviewSystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeTemplateSequenceEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_TemplateSequenceEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor()
{
if (!Z_Registration_Info_UPackage__Script_TemplateSequenceEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/TemplateSequenceEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x6C1C0B57,
0xADD032C3,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_TemplateSequenceEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_TemplateSequenceEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_TemplateSequenceEditor(Z_Construct_UPackage__Script_TemplateSequenceEditor, TEXT("/Script/TemplateSequenceEditor"), Z_Registration_Info_UPackage__Script_TemplateSequenceEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x6C1C0B57, 0xADD032C3));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,154 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Misc/TemplateSequenceEditorSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeTemplateSequenceEditorSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceEditorSettings();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceEditorSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UTemplateSequenceEditorSettings ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UTemplateSequenceEditorSettings;
UClass* UTemplateSequenceEditorSettings::GetPrivateStaticClass()
{
using TClass = UTemplateSequenceEditorSettings;
if (!Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("TemplateSequenceEditorSettings"),
Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.InnerSingleton,
StaticRegisterNativesUTemplateSequenceEditorSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UTemplateSequenceEditorSettings_NoRegister()
{
return UTemplateSequenceEditorSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Template Sequence Editor settings.\n */" },
{ "IncludePath", "Misc/TemplateSequenceEditorSettings.h" },
{ "ModuleRelativePath", "Private/Misc/TemplateSequenceEditorSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Template Sequence Editor settings." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_MetaData[] = {
{ "Comment", "/** Whether to show \"outdated assets\" by default in the camera animation track's asset picker. */" },
{ "ModuleRelativePath", "Private/Misc/TemplateSequenceEditorSettings.h" },
{ "ToolTip", "Whether to show \"outdated assets\" by default in the camera animation track's asset picker." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCameraInitiallyAdditiveToViewport_MetaData[] = {
{ "Comment", "/** Whether to set the viewport position as the initial value for additive camera sections. */" },
{ "ModuleRelativePath", "Private/Misc/TemplateSequenceEditorSettings.h" },
{ "ToolTip", "Whether to set the viewport position as the initial value for additive camera sections." },
};
#endif // WITH_METADATA
// ********** Begin Class UTemplateSequenceEditorSettings constinit property declarations **********
static void NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor;
static void NewProp_bCameraInitiallyAdditiveToViewport_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCameraInitiallyAdditiveToViewport;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UTemplateSequenceEditorSettings constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UTemplateSequenceEditorSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics
// ********** Begin Class UTemplateSequenceEditorSettings Property Definitions *********************
void Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_SetBit(void* Obj)
{
((UTemplateSequenceEditorSettings*)Obj)->bShowOutdatedAssetsInCameraAnimationTrackEditor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor = { "bShowOutdatedAssetsInCameraAnimationTrackEditor", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UTemplateSequenceEditorSettings), &Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_MetaData), NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor_MetaData) };
void Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bCameraInitiallyAdditiveToViewport_SetBit(void* Obj)
{
((UTemplateSequenceEditorSettings*)Obj)->bCameraInitiallyAdditiveToViewport = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bCameraInitiallyAdditiveToViewport = { "bCameraInitiallyAdditiveToViewport", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UTemplateSequenceEditorSettings), &Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bCameraInitiallyAdditiveToViewport_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCameraInitiallyAdditiveToViewport_MetaData), NewProp_bCameraInitiallyAdditiveToViewport_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bShowOutdatedAssetsInCameraAnimationTrackEditor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::NewProp_bCameraInitiallyAdditiveToViewport,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::PropPointers) < 2048);
// ********** End Class UTemplateSequenceEditorSettings Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::ClassParams = {
&UTemplateSequenceEditorSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::Class_MetaDataParams)
};
void UTemplateSequenceEditorSettings::StaticRegisterNativesUTemplateSequenceEditorSettings()
{
}
UClass* Z_Construct_UClass_UTemplateSequenceEditorSettings()
{
if (!Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.OuterSingleton, Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UTemplateSequenceEditorSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTemplateSequenceEditorSettings);
UTemplateSequenceEditorSettings::~UTemplateSequenceEditorSettings() {}
// ********** End Class UTemplateSequenceEditorSettings ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UTemplateSequenceEditorSettings, UTemplateSequenceEditorSettings::StaticClass, TEXT("UTemplateSequenceEditorSettings"), &Z_Registration_Info_UClass_UTemplateSequenceEditorSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTemplateSequenceEditorSettings), 2067861108U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h__Script_TemplateSequenceEditor_4051130446{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Misc/TemplateSequenceEditorSettings.h"
#ifdef TEMPLATESEQUENCEEDITOR_TemplateSequenceEditorSettings_generated_h
#error "TemplateSequenceEditorSettings.generated.h already included, missing '#pragma once' in TemplateSequenceEditorSettings.h"
#endif
#define TEMPLATESEQUENCEEDITOR_TemplateSequenceEditorSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTemplateSequenceEditorSettings ******************************************
struct Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceEditorSettings_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTemplateSequenceEditorSettings(); \
friend struct ::Z_Construct_UClass_UTemplateSequenceEditorSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UTemplateSequenceEditorSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UTemplateSequenceEditorSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UTemplateSequenceEditorSettings_NoRegister) \
DECLARE_SERIALIZER(UTemplateSequenceEditorSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_14_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UTemplateSequenceEditorSettings(UTemplateSequenceEditorSettings&&) = delete; \
UTemplateSequenceEditorSettings(const UTemplateSequenceEditorSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTemplateSequenceEditorSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateSequenceEditorSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateSequenceEditorSettings) \
NO_API virtual ~UTemplateSequenceEditorSettings();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_10_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTemplateSequenceEditorSettings;
// ********** End Class UTemplateSequenceEditorSettings ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Misc_TemplateSequenceEditorSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,139 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/TemplateSequenceFactoryNew.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeTemplateSequenceFactoryNew() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceFactoryNew();
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceFactoryNew_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_TemplateSequenceEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UTemplateSequenceFactoryNew **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UTemplateSequenceFactoryNew;
UClass* UTemplateSequenceFactoryNew::GetPrivateStaticClass()
{
using TClass = UTemplateSequenceFactoryNew;
if (!Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("TemplateSequenceFactoryNew"),
Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.InnerSingleton,
StaticRegisterNativesUTemplateSequenceFactoryNew,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.InnerSingleton;
}
UClass* Z_Construct_UClass_UTemplateSequenceFactoryNew_NoRegister()
{
return UTemplateSequenceFactoryNew::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UTemplateSequence objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/TemplateSequenceFactoryNew.h" },
{ "ModuleRelativePath", "Private/Factories/TemplateSequenceFactoryNew.h" },
{ "ToolTip", "Implements a factory for UTemplateSequence objects." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoundActorClass_MetaData[] = {
{ "Category", "TemplateSequenceFactory" },
{ "Comment", "// The root object binding class of the created template sequence.\n" },
{ "ModuleRelativePath", "Private/Factories/TemplateSequenceFactoryNew.h" },
{ "ToolTip", "The root object binding class of the created template sequence." },
};
#endif // WITH_METADATA
// ********** Begin Class UTemplateSequenceFactoryNew constinit property declarations **************
static const UECodeGen_Private::FClassPropertyParams NewProp_BoundActorClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UTemplateSequenceFactoryNew constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UTemplateSequenceFactoryNew>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics
// ********** Begin Class UTemplateSequenceFactoryNew Property Definitions *************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::NewProp_BoundActorClass = { "BoundActorClass", nullptr, (EPropertyFlags)0x0014000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UTemplateSequenceFactoryNew, BoundActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoundActorClass_MetaData), NewProp_BoundActorClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::NewProp_BoundActorClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::PropPointers) < 2048);
// ********** End Class UTemplateSequenceFactoryNew Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequenceEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::ClassParams = {
&UTemplateSequenceFactoryNew::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::PropPointers),
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::Class_MetaDataParams), Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::Class_MetaDataParams)
};
void UTemplateSequenceFactoryNew::StaticRegisterNativesUTemplateSequenceFactoryNew()
{
}
UClass* Z_Construct_UClass_UTemplateSequenceFactoryNew()
{
if (!Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.OuterSingleton, Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UTemplateSequenceFactoryNew.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTemplateSequenceFactoryNew);
UTemplateSequenceFactoryNew::~UTemplateSequenceFactoryNew() {}
// ********** End Class UTemplateSequenceFactoryNew ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UTemplateSequenceFactoryNew, UTemplateSequenceFactoryNew::StaticClass, TEXT("UTemplateSequenceFactoryNew"), &Z_Registration_Info_UClass_UTemplateSequenceFactoryNew, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTemplateSequenceFactoryNew), 804751908U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h__Script_TemplateSequenceEditor_1451140918{
TEXT("/Script/TemplateSequenceEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h__Script_TemplateSequenceEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/TemplateSequenceFactoryNew.h"
#ifdef TEMPLATESEQUENCEEDITOR_TemplateSequenceFactoryNew_generated_h
#error "TemplateSequenceFactoryNew.generated.h already included, missing '#pragma once' in TemplateSequenceFactoryNew.h"
#endif
#define TEMPLATESEQUENCEEDITOR_TemplateSequenceFactoryNew_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTemplateSequenceFactoryNew **********************************************
struct Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics;
TEMPLATESEQUENCEEDITOR_API UClass* Z_Construct_UClass_UTemplateSequenceFactoryNew_NoRegister();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_16_INCLASS \
private: \
static void StaticRegisterNativesUTemplateSequenceFactoryNew(); \
friend struct ::Z_Construct_UClass_UTemplateSequenceFactoryNew_Statics; \
static UClass* GetPrivateStaticClass(); \
friend TEMPLATESEQUENCEEDITOR_API UClass* ::Z_Construct_UClass_UTemplateSequenceFactoryNew_NoRegister(); \
public: \
DECLARE_CLASS2(UTemplateSequenceFactoryNew, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequenceEditor"), Z_Construct_UClass_UTemplateSequenceFactoryNew_NoRegister) \
DECLARE_SERIALIZER(UTemplateSequenceFactoryNew)
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTemplateSequenceFactoryNew(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateSequenceFactoryNew) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTemplateSequenceFactoryNew); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateSequenceFactoryNew); \
/** Deleted move- and copy-constructors, should never be used */ \
UTemplateSequenceFactoryNew(UTemplateSequenceFactoryNew&&) = delete; \
UTemplateSequenceFactoryNew(const UTemplateSequenceFactoryNew&) = delete; \
NO_API virtual ~UTemplateSequenceFactoryNew();
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_13_PROLOG
#define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_16_INCLASS \
FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTemplateSequenceFactoryNew;
// ********** End Class UTemplateSequenceFactoryNew ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequenceEditor_Private_Factories_TemplateSequenceFactoryNew_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,6 @@
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\AssetTools\AssetDefinition_CameraAnimationSequence.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\AssetTools\AssetDefinition_TemplateSequence.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\Factories\TemplateSequenceFactoryNew.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\Misc\TemplateSequenceEditorSettings.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\Factories\CameraAnimationSequenceFactoryNew.h
D:\UE_5_7_1\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequenceEditor\Private\Systems\TemplateSequenceCameraPreviewSystem.h