Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_StringTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_StringTable() {}
// ********** Begin Cross Module References ********************************************************
STRINGTABLEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_StringTable();
STRINGTABLEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_StringTable_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_StringTableEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_StringTable *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_StringTable;
UClass* UAssetDefinition_StringTable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_StringTable;
if (!Z_Registration_Info_UClass_UAssetDefinition_StringTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_StringTable"),
Z_Registration_Info_UClass_UAssetDefinition_StringTable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_StringTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_StringTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_StringTable_NoRegister()
{
return UAssetDefinition_StringTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_StringTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_StringTable.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_StringTable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_StringTable constinit property declarations *************
// ********** End Class UAssetDefinition_StringTable constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_StringTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_StringTable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_StringTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_StringTableEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_StringTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_StringTable_Statics::ClassParams = {
&UAssetDefinition_StringTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_StringTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_StringTable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_StringTable::StaticRegisterNativesUAssetDefinition_StringTable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_StringTable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_StringTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_StringTable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_StringTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_StringTable.OuterSingleton;
}
UAssetDefinition_StringTable::UAssetDefinition_StringTable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_StringTable);
UAssetDefinition_StringTable::~UAssetDefinition_StringTable() {}
// ********** End Class UAssetDefinition_StringTable ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h__Script_StringTableEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_StringTable, UAssetDefinition_StringTable::StaticClass, TEXT("UAssetDefinition_StringTable"), &Z_Registration_Info_UClass_UAssetDefinition_StringTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_StringTable), 1521897755U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h__Script_StringTableEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h__Script_StringTableEditor_2894140619{
TEXT("/Script/StringTableEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h__Script_StringTableEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h__Script_StringTableEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_StringTable.h"
#ifdef STRINGTABLEEDITOR_AssetDefinition_StringTable_generated_h
#error "AssetDefinition_StringTable.generated.h already included, missing '#pragma once' in AssetDefinition_StringTable.h"
#endif
#define STRINGTABLEEDITOR_AssetDefinition_StringTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_StringTable *********************************************
struct Z_Construct_UClass_UAssetDefinition_StringTable_Statics;
STRINGTABLEEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_StringTable_NoRegister();
#define FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_StringTable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_StringTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend STRINGTABLEEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_StringTable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_StringTable, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StringTableEditor"), Z_Construct_UClass_UAssetDefinition_StringTable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_StringTable)
#define FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_StringTable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_StringTable(UAssetDefinition_StringTable&&) = delete; \
UAssetDefinition_StringTable(const UAssetDefinition_StringTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_StringTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_StringTable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_StringTable) \
NO_API virtual ~UAssetDefinition_StringTable();
#define FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_11_PROLOG
#define FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_StringTable;
// ********** End Class UAssetDefinition_StringTable ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_StringTableEditor_Private_AssetDefinition_StringTable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeStringTableEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_StringTableEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_StringTableEditor()
{
if (!Z_Registration_Info_UPackage__Script_StringTableEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/StringTableEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xD487FB6D,
0xD9FBAF70,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_StringTableEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_StringTableEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_StringTableEditor(Z_Construct_UPackage__Script_StringTableEditor, TEXT("/Script/StringTableEditor"), Z_Registration_Info_UPackage__Script_StringTableEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD487FB6D, 0xD9FBAF70));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\StringTableEditor\Private\AssetDefinition_StringTable.h