Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreeReference.h"
#ifdef STATETREEMODULE_StateTreeReference_generated_h
#error "StateTreeReference.generated.h already included, missing '#pragma once' in StateTreeReference.h"
#endif
#define STATETREEMODULE_StateTreeReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeReference ***********************************************
struct Z_Construct_UScriptStruct_FStateTreeReference_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeReference_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeReference;
// ********** End ScriptStruct FStateTreeReference *************************************************
// ********** Begin ScriptStruct FStateTreeReferenceOverrideItem ***********************************
struct Z_Construct_UScriptStruct_FStateTreeReferenceOverrideItem_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_117_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeReferenceOverrideItem_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeReferenceOverrideItem;
// ********** End ScriptStruct FStateTreeReferenceOverrideItem *************************************
// ********** Begin ScriptStruct FStateTreeReferenceOverrides **************************************
struct Z_Construct_UScriptStruct_FStateTreeReferenceOverrides_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h_165_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeReferenceOverrides_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeReferenceOverrides;
// ********** End ScriptStruct FStateTreeReferenceOverrides ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS