Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SourceControlMenuContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSourceControlMenuContext() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlMenuContext();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_SourceControlWindows();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USourceControlMenuContext ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USourceControlMenuContext;
UClass* USourceControlMenuContext::GetPrivateStaticClass()
{
using TClass = USourceControlMenuContext;
if (!Z_Registration_Info_UClass_USourceControlMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SourceControlMenuContext"),
Z_Registration_Info_UClass_USourceControlMenuContext.InnerSingleton,
StaticRegisterNativesUSourceControlMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USourceControlMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_USourceControlMenuContext_NoRegister()
{
return USourceControlMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USourceControlMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Source control window menu context providing information for menu extenders.\n */" },
{ "IncludePath", "SourceControlMenuContext.h" },
{ "ModuleRelativePath", "Public/SourceControlMenuContext.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Source control window menu context providing information for menu extenders." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedFiles_MetaData[] = {
{ "ModuleRelativePath", "Public/SourceControlMenuContext.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USourceControlMenuContext constinit property declarations ****************
static const UECodeGen_Private::FStrPropertyParams NewProp_SelectedFiles_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SelectedFiles;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USourceControlMenuContext constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USourceControlMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USourceControlMenuContext_Statics
// ********** Begin Class USourceControlMenuContext Property Definitions ***************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_USourceControlMenuContext_Statics::NewProp_SelectedFiles_Inner = { "SelectedFiles", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USourceControlMenuContext_Statics::NewProp_SelectedFiles = { "SelectedFiles", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USourceControlMenuContext, SelectedFiles), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedFiles_MetaData), NewProp_SelectedFiles_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USourceControlMenuContext_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USourceControlMenuContext_Statics::NewProp_SelectedFiles_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USourceControlMenuContext_Statics::NewProp_SelectedFiles,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlMenuContext_Statics::PropPointers) < 2048);
// ********** End Class USourceControlMenuContext Property Definitions *****************************
UObject* (*const Z_Construct_UClass_USourceControlMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SourceControlWindows,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USourceControlMenuContext_Statics::ClassParams = {
&USourceControlMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USourceControlMenuContext_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlMenuContext_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_USourceControlMenuContext_Statics::Class_MetaDataParams)
};
void USourceControlMenuContext::StaticRegisterNativesUSourceControlMenuContext()
{
}
UClass* Z_Construct_UClass_USourceControlMenuContext()
{
if (!Z_Registration_Info_UClass_USourceControlMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USourceControlMenuContext.OuterSingleton, Z_Construct_UClass_USourceControlMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USourceControlMenuContext.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USourceControlMenuContext);
USourceControlMenuContext::~USourceControlMenuContext() {}
// ********** End Class USourceControlMenuContext **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h__Script_SourceControlWindows_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USourceControlMenuContext, USourceControlMenuContext::StaticClass, TEXT("USourceControlMenuContext"), &Z_Registration_Info_UClass_USourceControlMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USourceControlMenuContext), 2612634783U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h__Script_SourceControlWindows_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h__Script_SourceControlWindows_2389015620{
TEXT("/Script/SourceControlWindows"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h__Script_SourceControlWindows_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h__Script_SourceControlWindows_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SourceControlMenuContext.h"
#ifdef SOURCECONTROLWINDOWS_SourceControlMenuContext_generated_h
#error "SourceControlMenuContext.generated.h already included, missing '#pragma once' in SourceControlMenuContext.h"
#endif
#define SOURCECONTROLWINDOWS_SourceControlMenuContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USourceControlMenuContext ************************************************
struct Z_Construct_UClass_USourceControlMenuContext_Statics;
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlMenuContext_NoRegister();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSourceControlMenuContext(); \
friend struct ::Z_Construct_UClass_USourceControlMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SOURCECONTROLWINDOWS_API UClass* ::Z_Construct_UClass_USourceControlMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(USourceControlMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SourceControlWindows"), Z_Construct_UClass_USourceControlMenuContext_NoRegister) \
DECLARE_SERIALIZER(USourceControlMenuContext)
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
USourceControlMenuContext(USourceControlMenuContext&&) = delete; \
USourceControlMenuContext(const USourceControlMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SOURCECONTROLWINDOWS_API, USourceControlMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceControlMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceControlMenuContext) \
SOURCECONTROLWINDOWS_API virtual ~USourceControlMenuContext();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_14_PROLOG
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USourceControlMenuContext;
// ********** End Class USourceControlMenuContext **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlMenuContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SourceControlSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSourceControlSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSettings();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_SourceControlWindows();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USourceControlSettings ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USourceControlSettings;
UClass* USourceControlSettings::GetPrivateStaticClass()
{
using TClass = USourceControlSettings;
if (!Z_Registration_Info_UClass_USourceControlSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SourceControlSettings"),
Z_Registration_Info_UClass_USourceControlSettings.InnerSingleton,
StaticRegisterNativesUSourceControlSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USourceControlSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_USourceControlSettings_NoRegister()
{
return USourceControlSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USourceControlSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Serializes source control window settings. */" },
{ "IncludePath", "SourceControlSettings.h" },
{ "ModuleRelativePath", "Private/SourceControlSettings.h" },
{ "ToolTip", "Serializes source control window settings." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowAssetTypeColumn_MetaData[] = {
{ "Category", "Revision Control Changelist View" },
{ "Keywords", "Source Control" },
{ "ModuleRelativePath", "Private/SourceControlSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowAssetLastModifiedTimeColumn_MetaData[] = {
{ "Category", "Revision Control Changelist View" },
{ "Keywords", "Source Control" },
{ "ModuleRelativePath", "Private/SourceControlSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowAssetCheckedOutByColumn_MetaData[] = {
{ "Category", "Revision Control Changelist View" },
{ "Keywords", "Source Control" },
{ "ModuleRelativePath", "Private/SourceControlSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USourceControlSettings constinit property declarations *******************
static void NewProp_bShowAssetTypeColumn_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowAssetTypeColumn;
static void NewProp_bShowAssetLastModifiedTimeColumn_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowAssetLastModifiedTimeColumn;
static void NewProp_bShowAssetCheckedOutByColumn_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowAssetCheckedOutByColumn;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USourceControlSettings constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USourceControlSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USourceControlSettings_Statics
// ********** Begin Class USourceControlSettings Property Definitions ******************************
void Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetTypeColumn_SetBit(void* Obj)
{
((USourceControlSettings*)Obj)->bShowAssetTypeColumn = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetTypeColumn = { "bShowAssetTypeColumn", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USourceControlSettings), &Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetTypeColumn_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowAssetTypeColumn_MetaData), NewProp_bShowAssetTypeColumn_MetaData) };
void Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetLastModifiedTimeColumn_SetBit(void* Obj)
{
((USourceControlSettings*)Obj)->bShowAssetLastModifiedTimeColumn = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetLastModifiedTimeColumn = { "bShowAssetLastModifiedTimeColumn", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USourceControlSettings), &Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetLastModifiedTimeColumn_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowAssetLastModifiedTimeColumn_MetaData), NewProp_bShowAssetLastModifiedTimeColumn_MetaData) };
void Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetCheckedOutByColumn_SetBit(void* Obj)
{
((USourceControlSettings*)Obj)->bShowAssetCheckedOutByColumn = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetCheckedOutByColumn = { "bShowAssetCheckedOutByColumn", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USourceControlSettings), &Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetCheckedOutByColumn_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowAssetCheckedOutByColumn_MetaData), NewProp_bShowAssetCheckedOutByColumn_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USourceControlSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetTypeColumn,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetLastModifiedTimeColumn,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USourceControlSettings_Statics::NewProp_bShowAssetCheckedOutByColumn,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSettings_Statics::PropPointers) < 2048);
// ********** End Class USourceControlSettings Property Definitions ********************************
UObject* (*const Z_Construct_UClass_USourceControlSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SourceControlWindows,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USourceControlSettings_Statics::ClassParams = {
&USourceControlSettings::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USourceControlSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_USourceControlSettings_Statics::Class_MetaDataParams)
};
void USourceControlSettings::StaticRegisterNativesUSourceControlSettings()
{
}
UClass* Z_Construct_UClass_USourceControlSettings()
{
if (!Z_Registration_Info_UClass_USourceControlSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USourceControlSettings.OuterSingleton, Z_Construct_UClass_USourceControlSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USourceControlSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USourceControlSettings);
USourceControlSettings::~USourceControlSettings() {}
// ********** End Class USourceControlSettings *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h__Script_SourceControlWindows_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USourceControlSettings, USourceControlSettings::StaticClass, TEXT("USourceControlSettings"), &Z_Registration_Info_UClass_USourceControlSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USourceControlSettings), 1873929073U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h__Script_SourceControlWindows_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h__Script_SourceControlWindows_1066769995{
TEXT("/Script/SourceControlWindows"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h__Script_SourceControlWindows_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h__Script_SourceControlWindows_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SourceControlSettings.h"
#ifdef SOURCECONTROLWINDOWS_SourceControlSettings_generated_h
#error "SourceControlSettings.generated.h already included, missing '#pragma once' in SourceControlSettings.h"
#endif
#define SOURCECONTROLWINDOWS_SourceControlSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USourceControlSettings ***************************************************
struct Z_Construct_UClass_USourceControlSettings_Statics;
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSettings_NoRegister();
#define FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSourceControlSettings(); \
friend struct ::Z_Construct_UClass_USourceControlSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SOURCECONTROLWINDOWS_API UClass* ::Z_Construct_UClass_USourceControlSettings_NoRegister(); \
public: \
DECLARE_CLASS2(USourceControlSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/SourceControlWindows"), Z_Construct_UClass_USourceControlSettings_NoRegister) \
DECLARE_SERIALIZER(USourceControlSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_12_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
USourceControlSettings(USourceControlSettings&&) = delete; \
USourceControlSettings(const USourceControlSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USourceControlSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceControlSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(USourceControlSettings) \
NO_API virtual ~USourceControlSettings();
#define FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_9_PROLOG
#define FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USourceControlSettings;
// ********** End Class USourceControlSettings *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SourceControlWindows_Private_SourceControlSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,209 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SourceControlWindows.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSourceControlWindows() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlHistoryWidgetContext();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlHistoryWidgetContext_NoRegister();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSubmitWidgetContext();
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSubmitWidgetContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_SourceControlWindows();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USourceControlHistoryWidgetContext ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USourceControlHistoryWidgetContext;
UClass* USourceControlHistoryWidgetContext::GetPrivateStaticClass()
{
using TClass = USourceControlHistoryWidgetContext;
if (!Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SourceControlHistoryWidgetContext"),
Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.InnerSingleton,
StaticRegisterNativesUSourceControlHistoryWidgetContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.InnerSingleton;
}
UClass* Z_Construct_UClass_USourceControlHistoryWidgetContext_NoRegister()
{
return USourceControlHistoryWidgetContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Context object for SSourceControlHistoryWidget's right-click context menu to get info about which history widget is trying to generate the menu */" },
{ "IncludePath", "SourceControlWindows.h" },
{ "ModuleRelativePath", "Public/SourceControlWindows.h" },
{ "ToolTip", "Context object for SSourceControlHistoryWidget's right-click context menu to get info about which history widget is trying to generate the menu" },
};
#endif // WITH_METADATA
// ********** Begin Class USourceControlHistoryWidgetContext constinit property declarations *******
// ********** End Class USourceControlHistoryWidgetContext constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USourceControlHistoryWidgetContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics
UObject* (*const Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SourceControlWindows,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::ClassParams = {
&USourceControlHistoryWidgetContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::Class_MetaDataParams), Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::Class_MetaDataParams)
};
void USourceControlHistoryWidgetContext::StaticRegisterNativesUSourceControlHistoryWidgetContext()
{
}
UClass* Z_Construct_UClass_USourceControlHistoryWidgetContext()
{
if (!Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.OuterSingleton, Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USourceControlHistoryWidgetContext.OuterSingleton;
}
USourceControlHistoryWidgetContext::USourceControlHistoryWidgetContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USourceControlHistoryWidgetContext);
USourceControlHistoryWidgetContext::~USourceControlHistoryWidgetContext() {}
// ********** End Class USourceControlHistoryWidgetContext *****************************************
// ********** Begin Class USourceControlSubmitWidgetContext ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USourceControlSubmitWidgetContext;
UClass* USourceControlSubmitWidgetContext::GetPrivateStaticClass()
{
using TClass = USourceControlSubmitWidgetContext;
if (!Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SourceControlSubmitWidgetContext"),
Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.InnerSingleton,
StaticRegisterNativesUSourceControlSubmitWidgetContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.InnerSingleton;
}
UClass* Z_Construct_UClass_USourceControlSubmitWidgetContext_NoRegister()
{
return USourceControlSubmitWidgetContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Context object for SSourceControlSubmitWidget's right-click context menu to get info about which submit widget is trying to generate the menu */" },
{ "IncludePath", "SourceControlWindows.h" },
{ "ModuleRelativePath", "Public/SourceControlWindows.h" },
{ "ToolTip", "Context object for SSourceControlSubmitWidget's right-click context menu to get info about which submit widget is trying to generate the menu" },
};
#endif // WITH_METADATA
// ********** Begin Class USourceControlSubmitWidgetContext constinit property declarations ********
// ********** End Class USourceControlSubmitWidgetContext constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USourceControlSubmitWidgetContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics
UObject* (*const Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SourceControlWindows,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::ClassParams = {
&USourceControlSubmitWidgetContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::Class_MetaDataParams), Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::Class_MetaDataParams)
};
void USourceControlSubmitWidgetContext::StaticRegisterNativesUSourceControlSubmitWidgetContext()
{
}
UClass* Z_Construct_UClass_USourceControlSubmitWidgetContext()
{
if (!Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.OuterSingleton, Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USourceControlSubmitWidgetContext.OuterSingleton;
}
USourceControlSubmitWidgetContext::USourceControlSubmitWidgetContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USourceControlSubmitWidgetContext);
USourceControlSubmitWidgetContext::~USourceControlSubmitWidgetContext() {}
// ********** End Class USourceControlSubmitWidgetContext ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h__Script_SourceControlWindows_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USourceControlHistoryWidgetContext, USourceControlHistoryWidgetContext::StaticClass, TEXT("USourceControlHistoryWidgetContext"), &Z_Registration_Info_UClass_USourceControlHistoryWidgetContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USourceControlHistoryWidgetContext), 3130794863U) },
{ Z_Construct_UClass_USourceControlSubmitWidgetContext, USourceControlSubmitWidgetContext::StaticClass, TEXT("USourceControlSubmitWidgetContext"), &Z_Registration_Info_UClass_USourceControlSubmitWidgetContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USourceControlSubmitWidgetContext), 1287767188U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h__Script_SourceControlWindows_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h__Script_SourceControlWindows_3434709905{
TEXT("/Script/SourceControlWindows"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h__Script_SourceControlWindows_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h__Script_SourceControlWindows_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SourceControlWindows.h"
#ifdef SOURCECONTROLWINDOWS_SourceControlWindows_generated_h
#error "SourceControlWindows.generated.h already included, missing '#pragma once' in SourceControlWindows.h"
#endif
#define SOURCECONTROLWINDOWS_SourceControlWindows_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USourceControlHistoryWidgetContext ***************************************
struct Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics;
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlHistoryWidgetContext_NoRegister();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSourceControlHistoryWidgetContext(); \
friend struct ::Z_Construct_UClass_USourceControlHistoryWidgetContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SOURCECONTROLWINDOWS_API UClass* ::Z_Construct_UClass_USourceControlHistoryWidgetContext_NoRegister(); \
public: \
DECLARE_CLASS2(USourceControlHistoryWidgetContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SourceControlWindows"), Z_Construct_UClass_USourceControlHistoryWidgetContext_NoRegister) \
DECLARE_SERIALIZER(USourceControlHistoryWidgetContext)
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SOURCECONTROLWINDOWS_API USourceControlHistoryWidgetContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USourceControlHistoryWidgetContext(USourceControlHistoryWidgetContext&&) = delete; \
USourceControlHistoryWidgetContext(const USourceControlHistoryWidgetContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SOURCECONTROLWINDOWS_API, USourceControlHistoryWidgetContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceControlHistoryWidgetContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceControlHistoryWidgetContext) \
SOURCECONTROLWINDOWS_API virtual ~USourceControlHistoryWidgetContext();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_18_PROLOG
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USourceControlHistoryWidgetContext;
// ********** End Class USourceControlHistoryWidgetContext *****************************************
// ********** Begin Class USourceControlSubmitWidgetContext ****************************************
struct Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics;
SOURCECONTROLWINDOWS_API UClass* Z_Construct_UClass_USourceControlSubmitWidgetContext_NoRegister();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_45_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSourceControlSubmitWidgetContext(); \
friend struct ::Z_Construct_UClass_USourceControlSubmitWidgetContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SOURCECONTROLWINDOWS_API UClass* ::Z_Construct_UClass_USourceControlSubmitWidgetContext_NoRegister(); \
public: \
DECLARE_CLASS2(USourceControlSubmitWidgetContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SourceControlWindows"), Z_Construct_UClass_USourceControlSubmitWidgetContext_NoRegister) \
DECLARE_SERIALIZER(USourceControlSubmitWidgetContext)
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_45_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SOURCECONTROLWINDOWS_API USourceControlSubmitWidgetContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USourceControlSubmitWidgetContext(USourceControlSubmitWidgetContext&&) = delete; \
USourceControlSubmitWidgetContext(const USourceControlSubmitWidgetContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SOURCECONTROLWINDOWS_API, USourceControlSubmitWidgetContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceControlSubmitWidgetContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceControlSubmitWidgetContext) \
SOURCECONTROLWINDOWS_API virtual ~USourceControlSubmitWidgetContext();
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_42_PROLOG
#define FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_45_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_45_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h_45_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USourceControlSubmitWidgetContext;
// ********** End Class USourceControlSubmitWidgetContext ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SourceControlWindows_Public_SourceControlWindows_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSourceControlWindows_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SourceControlWindows;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SourceControlWindows()
{
if (!Z_Registration_Info_UPackage__Script_SourceControlWindows.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SourceControlWindows",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x95A5D8AB,
0x06B0C9C7,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SourceControlWindows.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SourceControlWindows.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SourceControlWindows(Z_Construct_UPackage__Script_SourceControlWindows, TEXT("/Script/SourceControlWindows"), Z_Registration_Info_UPackage__Script_SourceControlWindows, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x95A5D8AB, 0x06B0C9C7));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,3 @@
D:\UE_5_7_1\Engine\Source\Editor\SourceControlWindows\Public\SourceControlMenuContext.h
D:\UE_5_7_1\Engine\Source\Editor\SourceControlWindows\Public\SourceControlWindows.h
D:\UE_5_7_1\Engine\Source\Editor\SourceControlWindows\Private\SourceControlSettings.h