Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SkeletalMeshEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SkeletalMeshEditor()
{
if (!Z_Registration_Info_UPackage__Script_SkeletalMeshEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SkeletalMeshEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xDA8904D4,
0xE40291E4,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SkeletalMeshEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SkeletalMeshEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SkeletalMeshEditor(Z_Construct_UPackage__Script_SkeletalMeshEditor, TEXT("/Script/SkeletalMeshEditor"), Z_Registration_Info_UPackage__Script_SkeletalMeshEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xDA8904D4, 0xE40291E4));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SkeletalMeshEditorContextMenuContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshEditorContextMenuContext() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorContextMenuContext();
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_SkeletalMeshEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USkeletalMeshEditorContextMenuContext ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext;
UClass* USkeletalMeshEditorContextMenuContext::GetPrivateStaticClass()
{
using TClass = USkeletalMeshEditorContextMenuContext;
if (!Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshEditorContextMenuContext"),
Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.InnerSingleton,
StaticRegisterNativesUSkeletalMeshEditorContextMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_NoRegister()
{
return USkeletalMeshEditorContextMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SkeletalMeshEditorContextMenuContext.h" },
{ "ModuleRelativePath", "Public/SkeletalMeshEditorContextMenuContext.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalMeshEditorContextMenuContext constinit property declarations ****
// ********** End Class USkeletalMeshEditorContextMenuContext constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalMeshEditorContextMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics
UObject* (*const Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SkeletalMeshEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::ClassParams = {
&USkeletalMeshEditorContextMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::Class_MetaDataParams)
};
void USkeletalMeshEditorContextMenuContext::StaticRegisterNativesUSkeletalMeshEditorContextMenuContext()
{
}
UClass* Z_Construct_UClass_USkeletalMeshEditorContextMenuContext()
{
if (!Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.OuterSingleton, Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext.OuterSingleton;
}
USkeletalMeshEditorContextMenuContext::USkeletalMeshEditorContextMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshEditorContextMenuContext);
USkeletalMeshEditorContextMenuContext::~USkeletalMeshEditorContextMenuContext() {}
// ********** End Class USkeletalMeshEditorContextMenuContext **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h__Script_SkeletalMeshEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalMeshEditorContextMenuContext, USkeletalMeshEditorContextMenuContext::StaticClass, TEXT("USkeletalMeshEditorContextMenuContext"), &Z_Registration_Info_UClass_USkeletalMeshEditorContextMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshEditorContextMenuContext), 3657004850U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h__Script_SkeletalMeshEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h__Script_SkeletalMeshEditor_2002357597{
TEXT("/Script/SkeletalMeshEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h__Script_SkeletalMeshEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h__Script_SkeletalMeshEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshEditorContextMenuContext.h"
#ifdef SKELETALMESHEDITOR_SkeletalMeshEditorContextMenuContext_generated_h
#error "SkeletalMeshEditorContextMenuContext.generated.h already included, missing '#pragma once' in SkeletalMeshEditorContextMenuContext.h"
#endif
#define SKELETALMESHEDITOR_SkeletalMeshEditorContextMenuContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USkeletalMeshEditorContextMenuContext ************************************
struct Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics;
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_NoRegister();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalMeshEditorContextMenuContext(); \
friend struct ::Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SKELETALMESHEDITOR_API UClass* ::Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshEditorContextMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SkeletalMeshEditor"), Z_Construct_UClass_USkeletalMeshEditorContextMenuContext_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshEditorContextMenuContext)
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SKELETALMESHEDITOR_API USkeletalMeshEditorContextMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshEditorContextMenuContext(USkeletalMeshEditorContextMenuContext&&) = delete; \
USkeletalMeshEditorContextMenuContext(const USkeletalMeshEditorContextMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHEDITOR_API, USkeletalMeshEditorContextMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditorContextMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshEditorContextMenuContext) \
SKELETALMESHEDITOR_API virtual ~USkeletalMeshEditorContextMenuContext();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_9_PROLOG
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshEditorContextMenuContext;
// ********** End Class USkeletalMeshEditorContextMenuContext **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorContextMenuContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SkeletalMeshEditorModeUILayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshEditorModeUILayer() {}
// ********** Begin Cross Module References ********************************************************
EDITORFRAMEWORK_API UClass* Z_Construct_UClass_UAssetEditorUISubsystem();
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorUISubsystem();
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorUISubsystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_SkeletalMeshEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USkeletalMeshEditorUISubsystem *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem;
UClass* USkeletalMeshEditorUISubsystem::GetPrivateStaticClass()
{
using TClass = USkeletalMeshEditorUISubsystem;
if (!Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshEditorUISubsystem"),
Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.InnerSingleton,
StaticRegisterNativesUSkeletalMeshEditorUISubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalMeshEditorUISubsystem_NoRegister()
{
return USkeletalMeshEditorUISubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Interchange layer to manage built in tab locations within the editor's layout. **/" },
{ "IncludePath", "SkeletalMeshEditorModeUILayer.h" },
{ "ModuleRelativePath", "Private/SkeletalMeshEditorModeUILayer.h" },
{ "ToolTip", "Interchange layer to manage built in tab locations within the editor's layout. *" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalMeshEditorUISubsystem constinit property declarations ***********
// ********** End Class USkeletalMeshEditorUISubsystem constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalMeshEditorUISubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics
UObject* (*const Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditorUISubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_SkeletalMeshEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::ClassParams = {
&USkeletalMeshEditorUISubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::Class_MetaDataParams)
};
void USkeletalMeshEditorUISubsystem::StaticRegisterNativesUSkeletalMeshEditorUISubsystem()
{
}
UClass* Z_Construct_UClass_USkeletalMeshEditorUISubsystem()
{
if (!Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.OuterSingleton, Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem.OuterSingleton;
}
USkeletalMeshEditorUISubsystem::USkeletalMeshEditorUISubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshEditorUISubsystem);
USkeletalMeshEditorUISubsystem::~USkeletalMeshEditorUISubsystem() {}
// ********** End Class USkeletalMeshEditorUISubsystem *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h__Script_SkeletalMeshEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalMeshEditorUISubsystem, USkeletalMeshEditorUISubsystem::StaticClass, TEXT("USkeletalMeshEditorUISubsystem"), &Z_Registration_Info_UClass_USkeletalMeshEditorUISubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshEditorUISubsystem), 3889451443U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h__Script_SkeletalMeshEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h__Script_SkeletalMeshEditor_2754319506{
TEXT("/Script/SkeletalMeshEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h__Script_SkeletalMeshEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h__Script_SkeletalMeshEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshEditorModeUILayer.h"
#ifdef SKELETALMESHEDITOR_SkeletalMeshEditorModeUILayer_generated_h
#error "SkeletalMeshEditorModeUILayer.generated.h already included, missing '#pragma once' in SkeletalMeshEditorModeUILayer.h"
#endif
#define SKELETALMESHEDITOR_SkeletalMeshEditorModeUILayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USkeletalMeshEditorUISubsystem *******************************************
struct Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics;
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorUISubsystem_NoRegister();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalMeshEditorUISubsystem(); \
friend struct ::Z_Construct_UClass_USkeletalMeshEditorUISubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SKELETALMESHEDITOR_API UClass* ::Z_Construct_UClass_USkeletalMeshEditorUISubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshEditorUISubsystem, UAssetEditorUISubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SkeletalMeshEditor"), Z_Construct_UClass_USkeletalMeshEditorUISubsystem_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshEditorUISubsystem)
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SKELETALMESHEDITOR_API USkeletalMeshEditorUISubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshEditorUISubsystem(USkeletalMeshEditorUISubsystem&&) = delete; \
USkeletalMeshEditorUISubsystem(const USkeletalMeshEditorUISubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHEDITOR_API, USkeletalMeshEditorUISubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditorUISubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(USkeletalMeshEditorUISubsystem) \
SKELETALMESHEDITOR_API virtual ~USkeletalMeshEditorUISubsystem();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_12_PROLOG
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshEditorUISubsystem;
// ********** End Class USkeletalMeshEditorUISubsystem *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SkeletalMeshEditor_Private_SkeletalMeshEditorModeUILayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshEditorSubsystem.h"
#ifdef SKELETALMESHEDITOR_SkeletalMeshEditorSubsystem_generated_h
#error "SkeletalMeshEditorSubsystem.generated.h already included, missing '#pragma once' in SkeletalMeshEditorSubsystem.h"
#endif
#define SKELETALMESHEDITOR_SkeletalMeshEditorSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInterface;
class UPhysicsAsset;
class USkeletalMesh;
class USkeleton;
class UTexture2D;
enum class ESkelSubSysQueryCurvesMetatdataNamesFilter : uint8;
struct FSkeletalMeshBuildSettings;
// ********** Begin Class USkeletalMeshEditorSubsystem *********************************************
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetSkeletonCurveMetaDataNames); \
DECLARE_FUNCTION(execGetMorphTargetsGeneratedByEngine); \
DECLARE_FUNCTION(execSetMorphTargetsToGeneratedByEngineForAllSkeletalMesh); \
DECLARE_FUNCTION(execSetMorphTargetsToGeneratedByEngine); \
DECLARE_FUNCTION(execAssignPhysicsAsset); \
DECLARE_FUNCTION(execIsPhysicsAssetCompatible); \
DECLARE_FUNCTION(execCreatePhysicsAsset); \
DECLARE_FUNCTION(execSetLodBuildSettings); \
DECLARE_FUNCTION(execGetLodBuildSettings); \
DECLARE_FUNCTION(execReimportAllCustomLODs); \
DECLARE_FUNCTION(execStripLODGeometry); \
DECLARE_FUNCTION(execRemoveLODs); \
DECLARE_FUNCTION(execImportLOD); \
DECLARE_FUNCTION(execGetLODCount); \
DECLARE_FUNCTION(execRenameSocket); \
DECLARE_FUNCTION(execGetLODMaterialSlot); \
DECLARE_FUNCTION(execSetSkeletalMeshOverlayMaterial); \
DECLARE_FUNCTION(execGetSkeletalMeshOverlayMaterial); \
DECLARE_FUNCTION(execSetMaterialSlotOverlayMaterial); \
DECLARE_FUNCTION(execGetMaterialSlotOverlayMaterial); \
DECLARE_FUNCTION(execSetSectionVisibleInRayTracing); \
DECLARE_FUNCTION(execGetSectionVisibleInRayTracing); \
DECLARE_FUNCTION(execSetSectionCastShadow); \
DECLARE_FUNCTION(execGetSectionCastShadow); \
DECLARE_FUNCTION(execSetSectionRecomputeTangentsVertexMaskChannel); \
DECLARE_FUNCTION(execGetSectionRecomputeTangentsVertexMaskChannel); \
DECLARE_FUNCTION(execSetSectionRecomputeTangent); \
DECLARE_FUNCTION(execGetSectionRecomputeTangent); \
DECLARE_FUNCTION(execGetNumSections); \
DECLARE_FUNCTION(execGetNumVerts); \
DECLARE_FUNCTION(execRegenerateLOD);
struct Z_Construct_UClass_USkeletalMeshEditorSubsystem_Statics;
SKELETALMESHEDITOR_API UClass* Z_Construct_UClass_USkeletalMeshEditorSubsystem_NoRegister();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalMeshEditorSubsystem(); \
friend struct ::Z_Construct_UClass_USkeletalMeshEditorSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SKELETALMESHEDITOR_API UClass* ::Z_Construct_UClass_USkeletalMeshEditorSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshEditorSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SkeletalMeshEditor"), Z_Construct_UClass_USkeletalMeshEditorSubsystem_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshEditorSubsystem)
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshEditorSubsystem(USkeletalMeshEditorSubsystem&&) = delete; \
USkeletalMeshEditorSubsystem(const USkeletalMeshEditorSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHEDITOR_API, USkeletalMeshEditorSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditorSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(USkeletalMeshEditorSubsystem) \
SKELETALMESHEDITOR_API virtual ~USkeletalMeshEditorSubsystem();
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_38_PROLOG
#define FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h_41_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshEditorSubsystem;
// ********** End Class USkeletalMeshEditorSubsystem ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SkeletalMeshEditor_Public_SkeletalMeshEditorSubsystem_h
// ********** Begin Enum ESkelSubSysQueryCurvesMetatdataNamesFilter ********************************
#define FOREACH_ENUM_ESKELSUBSYSQUERYCURVESMETATDATANAMESFILTER(op) \
op(ESkelSubSysQueryCurvesMetatdataNamesFilter::All) \
op(ESkelSubSysQueryCurvesMetatdataNamesFilter::MorphTargetOnly) \
op(ESkelSubSysQueryCurvesMetatdataNamesFilter::MaterialOnly)
enum class ESkelSubSysQueryCurvesMetatdataNamesFilter : uint8;
template<> struct TIsUEnumClass<ESkelSubSysQueryCurvesMetatdataNamesFilter> { enum { Value = true }; };
template<> SKELETALMESHEDITOR_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkelSubSysQueryCurvesMetatdataNamesFilter>();
// ********** End Enum ESkelSubSysQueryCurvesMetatdataNamesFilter **********************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\SkeletalMeshEditor\Public\SkeletalMeshEditorContextMenuContext.h
D:\UE_5_7_1\Engine\Source\Editor\SkeletalMeshEditor\Public\SkeletalMeshEditorSubsystem.h
D:\UE_5_7_1\Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEditorModeUILayer.h