Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Widgets/SSequenceValidator.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSSequenceValidator() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
SEQUENCEVALIDATOR_API UClass* Z_Construct_UClass_USequenceValidatorMenuContext();
SEQUENCEVALIDATOR_API UClass* Z_Construct_UClass_USequenceValidatorMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_SequenceValidator();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USequenceValidatorMenuContext ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USequenceValidatorMenuContext;
UClass* USequenceValidatorMenuContext::GetPrivateStaticClass()
{
using TClass = USequenceValidatorMenuContext;
if (!Z_Registration_Info_UClass_USequenceValidatorMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SequenceValidatorMenuContext"),
Z_Registration_Info_UClass_USequenceValidatorMenuContext.InnerSingleton,
StaticRegisterNativesUSequenceValidatorMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USequenceValidatorMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_USequenceValidatorMenuContext_NoRegister()
{
return USequenceValidatorMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USequenceValidatorMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Sequencer\n" },
{ "IncludePath", "Widgets/SSequenceValidator.h" },
{ "ModuleRelativePath", "Private/Widgets/SSequenceValidator.h" },
{ "ToolTip", "namespace UE::Sequencer" },
};
#endif // WITH_METADATA
// ********** Begin Class USequenceValidatorMenuContext constinit property declarations ************
// ********** End Class USequenceValidatorMenuContext constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USequenceValidatorMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USequenceValidatorMenuContext_Statics
UObject* (*const Z_Construct_UClass_USequenceValidatorMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SequenceValidator,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceValidatorMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USequenceValidatorMenuContext_Statics::ClassParams = {
&USequenceValidatorMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceValidatorMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_USequenceValidatorMenuContext_Statics::Class_MetaDataParams)
};
void USequenceValidatorMenuContext::StaticRegisterNativesUSequenceValidatorMenuContext()
{
}
UClass* Z_Construct_UClass_USequenceValidatorMenuContext()
{
if (!Z_Registration_Info_UClass_USequenceValidatorMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequenceValidatorMenuContext.OuterSingleton, Z_Construct_UClass_USequenceValidatorMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USequenceValidatorMenuContext.OuterSingleton;
}
USequenceValidatorMenuContext::USequenceValidatorMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequenceValidatorMenuContext);
USequenceValidatorMenuContext::~USequenceValidatorMenuContext() {}
// ********** End Class USequenceValidatorMenuContext **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h__Script_SequenceValidator_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USequenceValidatorMenuContext, USequenceValidatorMenuContext::StaticClass, TEXT("USequenceValidatorMenuContext"), &Z_Registration_Info_UClass_USequenceValidatorMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequenceValidatorMenuContext), 2647056682U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h__Script_SequenceValidator_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h__Script_SequenceValidator_2183981721{
TEXT("/Script/SequenceValidator"),
Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h__Script_SequenceValidator_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h__Script_SequenceValidator_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Widgets/SSequenceValidator.h"
#ifdef SEQUENCEVALIDATOR_SSequenceValidator_generated_h
#error "SSequenceValidator.generated.h already included, missing '#pragma once' in SSequenceValidator.h"
#endif
#define SEQUENCEVALIDATOR_SSequenceValidator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USequenceValidatorMenuContext ********************************************
struct Z_Construct_UClass_USequenceValidatorMenuContext_Statics;
SEQUENCEVALIDATOR_API UClass* Z_Construct_UClass_USequenceValidatorMenuContext_NoRegister();
#define FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_74_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSequenceValidatorMenuContext(); \
friend struct ::Z_Construct_UClass_USequenceValidatorMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SEQUENCEVALIDATOR_API UClass* ::Z_Construct_UClass_USequenceValidatorMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(USequenceValidatorMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SequenceValidator"), Z_Construct_UClass_USequenceValidatorMenuContext_NoRegister) \
DECLARE_SERIALIZER(USequenceValidatorMenuContext)
#define FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_74_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USequenceValidatorMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USequenceValidatorMenuContext(USequenceValidatorMenuContext&&) = delete; \
USequenceValidatorMenuContext(const USequenceValidatorMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USequenceValidatorMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequenceValidatorMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequenceValidatorMenuContext) \
NO_API virtual ~USequenceValidatorMenuContext();
#define FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_71_PROLOG
#define FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_74_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_74_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h_74_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USequenceValidatorMenuContext;
// ********** End Class USequenceValidatorMenuContext **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_SequenceValidator_Source_SequenceValidator_Private_Widgets_SSequenceValidator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSequenceValidator_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SequenceValidator;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SequenceValidator()
{
if (!Z_Registration_Info_UPackage__Script_SequenceValidator.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SequenceValidator",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xC8EAFD7F,
0x38062F87,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SequenceValidator.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SequenceValidator.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SequenceValidator(Z_Construct_UPackage__Script_SequenceValidator, TEXT("/Script/SequenceValidator"), Z_Registration_Info_UPackage__Script_SequenceValidator, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC8EAFD7F, 0x38062F87));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\MovieScene\SequenceValidator\Source\SequenceValidator\Private\Widgets\SSequenceValidator.h