Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimGraphNode_RigLogic.h"
#include "AnimNode_RigLogic.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimGraphNode_RigLogic() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimGraphNode_Base();
RIGLOGICDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_RigLogic();
RIGLOGICDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_RigLogic_NoRegister();
RIGLOGICMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_RigLogic();
UPackage* Z_Construct_UPackage__Script_RigLogicDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimGraphNode_RigLogic **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimGraphNode_RigLogic;
UClass* UAnimGraphNode_RigLogic::GetPrivateStaticClass()
{
using TClass = UAnimGraphNode_RigLogic;
if (!Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimGraphNode_RigLogic"),
Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.InnerSingleton,
StaticRegisterNativesUAnimGraphNode_RigLogic,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimGraphNode_RigLogic_NoRegister()
{
return UAnimGraphNode_RigLogic::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AnimGraphNode_RigLogic.h" },
{ "Keywords", "Rig Logic Animation Node" },
{ "ModuleRelativePath", "Public/AnimGraphNode_RigLogic.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/AnimGraphNode_RigLogic.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimGraphNode_RigLogic constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimGraphNode_RigLogic constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimGraphNode_RigLogic>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics
// ********** Begin Class UAnimGraphNode_RigLogic Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimGraphNode_RigLogic, Node), Z_Construct_UScriptStruct_FAnimNode_RigLogic, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1731863839
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::NewProp_Node,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::PropPointers) < 2048);
// ********** End Class UAnimGraphNode_RigLogic Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimGraphNode_Base,
(UObject* (*)())Z_Construct_UPackage__Script_RigLogicDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::ClassParams = {
&UAnimGraphNode_RigLogic::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::Class_MetaDataParams)
};
void UAnimGraphNode_RigLogic::StaticRegisterNativesUAnimGraphNode_RigLogic()
{
}
UClass* Z_Construct_UClass_UAnimGraphNode_RigLogic()
{
if (!Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.OuterSingleton, Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimGraphNode_RigLogic.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimGraphNode_RigLogic);
UAnimGraphNode_RigLogic::~UAnimGraphNode_RigLogic() {}
// ********** End Class UAnimGraphNode_RigLogic ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h__Script_RigLogicDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimGraphNode_RigLogic, UAnimGraphNode_RigLogic::StaticClass, TEXT("UAnimGraphNode_RigLogic"), &Z_Registration_Info_UClass_UAnimGraphNode_RigLogic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimGraphNode_RigLogic), 3720955583U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h__Script_RigLogicDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h__Script_RigLogicDeveloper_1935965470{
TEXT("/Script/RigLogicDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h__Script_RigLogicDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h__Script_RigLogicDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimGraphNode_RigLogic.h"
#ifdef RIGLOGICDEVELOPER_AnimGraphNode_RigLogic_generated_h
#error "AnimGraphNode_RigLogic.generated.h already included, missing '#pragma once' in AnimGraphNode_RigLogic.h"
#endif
#define RIGLOGICDEVELOPER_AnimGraphNode_RigLogic_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimGraphNode_RigLogic **************************************************
struct Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics;
RIGLOGICDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_RigLogic_NoRegister();
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_14_INCLASS \
private: \
static void StaticRegisterNativesUAnimGraphNode_RigLogic(); \
friend struct ::Z_Construct_UClass_UAnimGraphNode_RigLogic_Statics; \
static UClass* GetPrivateStaticClass(); \
friend RIGLOGICDEVELOPER_API UClass* ::Z_Construct_UClass_UAnimGraphNode_RigLogic_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimGraphNode_RigLogic, UAnimGraphNode_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/RigLogicDeveloper"), Z_Construct_UClass_UAnimGraphNode_RigLogic_NoRegister) \
DECLARE_SERIALIZER(UAnimGraphNode_RigLogic)
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
RIGLOGICDEVELOPER_API UAnimGraphNode_RigLogic(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimGraphNode_RigLogic) \
DECLARE_VTABLE_PTR_HELPER_CTOR(RIGLOGICDEVELOPER_API, UAnimGraphNode_RigLogic); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimGraphNode_RigLogic); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimGraphNode_RigLogic(UAnimGraphNode_RigLogic&&) = delete; \
UAnimGraphNode_RigLogic(const UAnimGraphNode_RigLogic&) = delete; \
RIGLOGICDEVELOPER_API virtual ~UAnimGraphNode_RigLogic();
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_11_PROLOG
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_14_INCLASS \
FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimGraphNode_RigLogic;
// ********** End Class UAnimGraphNode_RigLogic ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicDeveloper_Public_AnimGraphNode_RigLogic_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeRigLogicDeveloper_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_RigLogicDeveloper;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_RigLogicDeveloper()
{
if (!Z_Registration_Info_UPackage__Script_RigLogicDeveloper.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/RigLogicDeveloper",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0x805691D3,
0x74A305D0,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_RigLogicDeveloper.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_RigLogicDeveloper.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_RigLogicDeveloper(Z_Construct_UPackage__Script_RigLogicDeveloper, TEXT("/Script/RigLogicDeveloper"), Z_Registration_Info_UPackage__Script_RigLogicDeveloper, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x805691D3, 0x74A305D0));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Animation\RigLogic\Source\RigLogicDeveloper\Public\AnimGraphNode_RigLogic.h