Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeResonanceAudioEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ResonanceAudioEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ResonanceAudioEditor()
{
if (!Z_Registration_Info_UPackage__Script_ResonanceAudioEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ResonanceAudioEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x3B308612,
0x48D41C8E,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ResonanceAudioEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ResonanceAudioEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ResonanceAudioEditor(Z_Construct_UPackage__Script_ResonanceAudioEditor, TEXT("/Script/ResonanceAudioEditor"), Z_Registration_Info_UPackage__Script_ResonanceAudioEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3B308612, 0x48D41C8E));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ResonanceAudioReverbPluginPresetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeResonanceAudioReverbPluginPresetFactory() {}
// ********** Begin Cross Module References ********************************************************
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory();
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_ResonanceAudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UResonanceAudioReverbPluginPresetFactory *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory;
UClass* UResonanceAudioReverbPluginPresetFactory::GetPrivateStaticClass()
{
using TClass = UResonanceAudioReverbPluginPresetFactory;
if (!Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ResonanceAudioReverbPluginPresetFactory"),
Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.InnerSingleton,
StaticRegisterNativesUResonanceAudioReverbPluginPresetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_NoRegister()
{
return UResonanceAudioReverbPluginPresetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ResonanceAudioReverbPluginPresetFactory.h" },
{ "ModuleRelativePath", "Private/ResonanceAudioReverbPluginPresetFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UResonanceAudioReverbPluginPresetFactory constinit property declarations *
// ********** End Class UResonanceAudioReverbPluginPresetFactory constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UResonanceAudioReverbPluginPresetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics
UObject* (*const Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ResonanceAudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::ClassParams = {
&UResonanceAudioReverbPluginPresetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::Class_MetaDataParams)
};
void UResonanceAudioReverbPluginPresetFactory::StaticRegisterNativesUResonanceAudioReverbPluginPresetFactory()
{
}
UClass* Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory()
{
if (!Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.OuterSingleton, Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UResonanceAudioReverbPluginPresetFactory);
UResonanceAudioReverbPluginPresetFactory::~UResonanceAudioReverbPluginPresetFactory() {}
// ********** End Class UResonanceAudioReverbPluginPresetFactory ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h__Script_ResonanceAudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory, UResonanceAudioReverbPluginPresetFactory::StaticClass, TEXT("UResonanceAudioReverbPluginPresetFactory"), &Z_Registration_Info_UClass_UResonanceAudioReverbPluginPresetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UResonanceAudioReverbPluginPresetFactory), 4149764639U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h__Script_ResonanceAudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h__Script_ResonanceAudioEditor_4052262284{
TEXT("/Script/ResonanceAudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h__Script_ResonanceAudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h__Script_ResonanceAudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ResonanceAudioReverbPluginPresetFactory.h"
#ifdef RESONANCEAUDIOEDITOR_ResonanceAudioReverbPluginPresetFactory_generated_h
#error "ResonanceAudioReverbPluginPresetFactory.generated.h already included, missing '#pragma once' in ResonanceAudioReverbPluginPresetFactory.h"
#endif
#define RESONANCEAUDIOEDITOR_ResonanceAudioReverbPluginPresetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UResonanceAudioReverbPluginPresetFactory *********************************
struct Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics;
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUResonanceAudioReverbPluginPresetFactory(); \
friend struct ::Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend RESONANCEAUDIOEDITOR_API UClass* ::Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UResonanceAudioReverbPluginPresetFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ResonanceAudioEditor"), Z_Construct_UClass_UResonanceAudioReverbPluginPresetFactory_NoRegister) \
DECLARE_SERIALIZER(UResonanceAudioReverbPluginPresetFactory)
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
RESONANCEAUDIOEDITOR_API UResonanceAudioReverbPluginPresetFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResonanceAudioReverbPluginPresetFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(RESONANCEAUDIOEDITOR_API, UResonanceAudioReverbPluginPresetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResonanceAudioReverbPluginPresetFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UResonanceAudioReverbPluginPresetFactory(UResonanceAudioReverbPluginPresetFactory&&) = delete; \
UResonanceAudioReverbPluginPresetFactory(const UResonanceAudioReverbPluginPresetFactory&) = delete; \
RESONANCEAUDIOEDITOR_API virtual ~UResonanceAudioReverbPluginPresetFactory();
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_21_PROLOG
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_24_INCLASS \
FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UResonanceAudioReverbPluginPresetFactory;
// ********** End Class UResonanceAudioReverbPluginPresetFactory ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioReverbPluginPresetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ResonanceAudioSpatializationSourceSettingsFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeResonanceAudioSpatializationSourceSettingsFactory() {}
// ********** Begin Cross Module References ********************************************************
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory();
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_ResonanceAudioEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UResonanceAudioSpatializationSourceSettingsFactory ***********************
FClassRegistrationInfo Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory;
UClass* UResonanceAudioSpatializationSourceSettingsFactory::GetPrivateStaticClass()
{
using TClass = UResonanceAudioSpatializationSourceSettingsFactory;
if (!Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ResonanceAudioSpatializationSourceSettingsFactory"),
Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.InnerSingleton,
StaticRegisterNativesUResonanceAudioSpatializationSourceSettingsFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_NoRegister()
{
return UResonanceAudioSpatializationSourceSettingsFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ResonanceAudioSpatializationSourceSettingsFactory.h" },
{ "ModuleRelativePath", "Private/ResonanceAudioSpatializationSourceSettingsFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UResonanceAudioSpatializationSourceSettingsFactory constinit property declarations
// ********** End Class UResonanceAudioSpatializationSourceSettingsFactory constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UResonanceAudioSpatializationSourceSettingsFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics
UObject* (*const Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_ResonanceAudioEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::ClassParams = {
&UResonanceAudioSpatializationSourceSettingsFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::Class_MetaDataParams)
};
void UResonanceAudioSpatializationSourceSettingsFactory::StaticRegisterNativesUResonanceAudioSpatializationSourceSettingsFactory()
{
}
UClass* Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory()
{
if (!Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.OuterSingleton, Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UResonanceAudioSpatializationSourceSettingsFactory);
UResonanceAudioSpatializationSourceSettingsFactory::~UResonanceAudioSpatializationSourceSettingsFactory() {}
// ********** End Class UResonanceAudioSpatializationSourceSettingsFactory *************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h__Script_ResonanceAudioEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory, UResonanceAudioSpatializationSourceSettingsFactory::StaticClass, TEXT("UResonanceAudioSpatializationSourceSettingsFactory"), &Z_Registration_Info_UClass_UResonanceAudioSpatializationSourceSettingsFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UResonanceAudioSpatializationSourceSettingsFactory), 3878860189U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h__Script_ResonanceAudioEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h__Script_ResonanceAudioEditor_4234623650{
TEXT("/Script/ResonanceAudioEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h__Script_ResonanceAudioEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h__Script_ResonanceAudioEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ResonanceAudioSpatializationSourceSettingsFactory.h"
#ifdef RESONANCEAUDIOEDITOR_ResonanceAudioSpatializationSourceSettingsFactory_generated_h
#error "ResonanceAudioSpatializationSourceSettingsFactory.generated.h already included, missing '#pragma once' in ResonanceAudioSpatializationSourceSettingsFactory.h"
#endif
#define RESONANCEAUDIOEDITOR_ResonanceAudioSpatializationSourceSettingsFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UResonanceAudioSpatializationSourceSettingsFactory ***********************
struct Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics;
RESONANCEAUDIOEDITOR_API UClass* Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_NoRegister();
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_24_INCLASS \
private: \
static void StaticRegisterNativesUResonanceAudioSpatializationSourceSettingsFactory(); \
friend struct ::Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend RESONANCEAUDIOEDITOR_API UClass* ::Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UResonanceAudioSpatializationSourceSettingsFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ResonanceAudioEditor"), Z_Construct_UClass_UResonanceAudioSpatializationSourceSettingsFactory_NoRegister) \
DECLARE_SERIALIZER(UResonanceAudioSpatializationSourceSettingsFactory)
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
RESONANCEAUDIOEDITOR_API UResonanceAudioSpatializationSourceSettingsFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResonanceAudioSpatializationSourceSettingsFactory) \
DECLARE_VTABLE_PTR_HELPER_CTOR(RESONANCEAUDIOEDITOR_API, UResonanceAudioSpatializationSourceSettingsFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResonanceAudioSpatializationSourceSettingsFactory); \
/** Deleted move- and copy-constructors, should never be used */ \
UResonanceAudioSpatializationSourceSettingsFactory(UResonanceAudioSpatializationSourceSettingsFactory&&) = delete; \
UResonanceAudioSpatializationSourceSettingsFactory(const UResonanceAudioSpatializationSourceSettingsFactory&) = delete; \
RESONANCEAUDIOEDITOR_API virtual ~UResonanceAudioSpatializationSourceSettingsFactory();
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_21_PROLOG
#define FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_24_INCLASS \
FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UResonanceAudioSpatializationSourceSettingsFactory;
// ********** End Class UResonanceAudioSpatializationSourceSettingsFactory *************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ResonanceAudio_Source_ResonanceAudioEditor_Private_ResonanceAudioSpatializationSourceSettingsFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\Runtime\ResonanceAudio\Source\ResonanceAudioEditor\Private\ResonanceAudioReverbPluginPresetFactory.h
D:\UE_5_7_1\Engine\Plugins\Runtime\ResonanceAudio\Source\ResonanceAudioEditor\Private\ResonanceAudioSpatializationSourceSettingsFactory.h