Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_PropertyAccess.h"
#include "EdGraph/EdGraphPin.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_PropertyAccess() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPH_API UClass* Z_Construct_UClass_UClassVariableCreator_NoRegister();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphPinType();
PROPERTYACCESSNODE_API UClass* Z_Construct_UClass_UK2Node_PropertyAccess();
PROPERTYACCESSNODE_API UClass* Z_Construct_UClass_UK2Node_PropertyAccess_NoRegister();
UPackage* Z_Construct_UPackage__Script_PropertyAccessNode();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_PropertyAccess ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_PropertyAccess;
UClass* UK2Node_PropertyAccess::GetPrivateStaticClass()
{
using TClass = UK2Node_PropertyAccess;
if (!Z_Registration_Info_UClass_UK2Node_PropertyAccess.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_PropertyAccess"),
Z_Registration_Info_UClass_UK2Node_PropertyAccess.InnerSingleton,
StaticRegisterNativesUK2Node_PropertyAccess,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_PropertyAccess.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_PropertyAccess_NoRegister()
{
return UK2Node_PropertyAccess::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_PropertyAccess_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_PropertyAccess.h" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[] = {
{ "Comment", "/** Path that this access exposes */" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
{ "ToolTip", "Path that this access exposes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TextPath_MetaData[] = {
{ "Comment", "/** Path as text, for display */" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
{ "ToolTip", "Path as text, for display" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ResolvedPinType_MetaData[] = {
{ "Comment", "/** Resolved pin type */" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
{ "ToolTip", "Resolved pin type" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GeneratedPropertyName_MetaData[] = {
{ "Comment", "/** Generated property created during compilation */" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
{ "ToolTip", "Generated property created during compilation" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextId_MetaData[] = {
{ "Comment", "/** Property access context (set by the user) that is intended to be used */" },
{ "ModuleRelativePath", "Private/K2Node_PropertyAccess.h" },
{ "ToolTip", "Property access context (set by the user) that is intended to be used" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_PropertyAccess constinit property declarations *******************
static const UECodeGen_Private::FStrPropertyParams NewProp_Path_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Path;
static const UECodeGen_Private::FTextPropertyParams NewProp_TextPath;
static const UECodeGen_Private::FStructPropertyParams NewProp_ResolvedPinType;
static const UECodeGen_Private::FNamePropertyParams NewProp_GeneratedPropertyName;
static const UECodeGen_Private::FNamePropertyParams NewProp_ContextId;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_PropertyAccess constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_PropertyAccess>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_PropertyAccess_Statics
// ********** Begin Class UK2Node_PropertyAccess Property Definitions ******************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_Path_Inner = { "Path", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_PropertyAccess, Path), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Path_MetaData), NewProp_Path_MetaData) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_TextPath = { "TextPath", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_PropertyAccess, TextPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TextPath_MetaData), NewProp_TextPath_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_ResolvedPinType = { "ResolvedPinType", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_PropertyAccess, ResolvedPinType), Z_Construct_UScriptStruct_FEdGraphPinType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ResolvedPinType_MetaData), NewProp_ResolvedPinType_MetaData) }; // 3132758275
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_GeneratedPropertyName = { "GeneratedPropertyName", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_PropertyAccess, GeneratedPropertyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GeneratedPropertyName_MetaData), NewProp_GeneratedPropertyName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_ContextId = { "ContextId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_PropertyAccess, ContextId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextId_MetaData), NewProp_ContextId_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_PropertyAccess_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_Path_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_Path,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_TextPath,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_ResolvedPinType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_GeneratedPropertyName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_PropertyAccess_Statics::NewProp_ContextId,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_PropertyAccess_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_PropertyAccess Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UK2Node_PropertyAccess_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node,
(UObject* (*)())Z_Construct_UPackage__Script_PropertyAccessNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_PropertyAccess_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UClassVariableCreator_NoRegister, (int32)VTABLE_OFFSET(UK2Node_PropertyAccess, IClassVariableCreator), false }, // 28264507
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_PropertyAccess_Statics::ClassParams = {
&UK2Node_PropertyAccess::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_PropertyAccess_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_PropertyAccess_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_PropertyAccess_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_PropertyAccess_Statics::Class_MetaDataParams)
};
void UK2Node_PropertyAccess::StaticRegisterNativesUK2Node_PropertyAccess()
{
}
UClass* Z_Construct_UClass_UK2Node_PropertyAccess()
{
if (!Z_Registration_Info_UClass_UK2Node_PropertyAccess.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_PropertyAccess.OuterSingleton, Z_Construct_UClass_UK2Node_PropertyAccess_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_PropertyAccess.OuterSingleton;
}
UK2Node_PropertyAccess::UK2Node_PropertyAccess(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_PropertyAccess);
UK2Node_PropertyAccess::~UK2Node_PropertyAccess() {}
// ********** End Class UK2Node_PropertyAccess *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h__Script_PropertyAccessNode_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_PropertyAccess, UK2Node_PropertyAccess::StaticClass, TEXT("UK2Node_PropertyAccess"), &Z_Registration_Info_UClass_UK2Node_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_PropertyAccess), 2298974128U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h__Script_PropertyAccessNode_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h__Script_PropertyAccessNode_509053543{
TEXT("/Script/PropertyAccessNode"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h__Script_PropertyAccessNode_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h__Script_PropertyAccessNode_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_PropertyAccess.h"
#ifdef PROPERTYACCESSNODE_K2Node_PropertyAccess_generated_h
#error "K2Node_PropertyAccess.generated.h already included, missing '#pragma once' in K2Node_PropertyAccess.h"
#endif
#define PROPERTYACCESSNODE_K2Node_PropertyAccess_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_PropertyAccess ***************************************************
struct Z_Construct_UClass_UK2Node_PropertyAccess_Statics;
PROPERTYACCESSNODE_API UClass* Z_Construct_UClass_UK2Node_PropertyAccess_NoRegister();
#define FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUK2Node_PropertyAccess(); \
friend struct ::Z_Construct_UClass_UK2Node_PropertyAccess_Statics; \
static UClass* GetPrivateStaticClass(); \
friend PROPERTYACCESSNODE_API UClass* ::Z_Construct_UClass_UK2Node_PropertyAccess_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_PropertyAccess, UK2Node, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/PropertyAccessNode"), Z_Construct_UClass_UK2Node_PropertyAccess_NoRegister) \
DECLARE_SERIALIZER(UK2Node_PropertyAccess) \
virtual UObject* _getUObject() const override { return const_cast<UK2Node_PropertyAccess*>(this); }
#define FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
PROPERTYACCESSNODE_API UK2Node_PropertyAccess(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_PropertyAccess(UK2Node_PropertyAccess&&) = delete; \
UK2Node_PropertyAccess(const UK2Node_PropertyAccess&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(PROPERTYACCESSNODE_API, UK2Node_PropertyAccess); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_PropertyAccess); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_PropertyAccess) \
PROPERTYACCESSNODE_API virtual ~UK2Node_PropertyAccess();
#define FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_14_PROLOG
#define FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h_18_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_PropertyAccess;
// ********** End Class UK2Node_PropertyAccess *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_PropertyAccessNode_Source_PropertyAccessNode_Private_K2Node_PropertyAccess_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodePropertyAccessNode_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_PropertyAccessNode;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_PropertyAccessNode()
{
if (!Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/PropertyAccessNode",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0x263D8D76,
0xEAD0D872,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_PropertyAccessNode(Z_Construct_UPackage__Script_PropertyAccessNode, TEXT("/Script/PropertyAccessNode"), Z_Registration_Info_UPackage__Script_PropertyAccessNode, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x263D8D76, 0xEAD0D872));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Developer\PropertyAccessNode\Source\PropertyAccessNode\Private\K2Node_PropertyAccess.h