Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,94 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "KismetProceduralMeshLibrary.h"
#ifdef PROCEDURALMESHCOMPONENT_KismetProceduralMeshLibrary_generated_h
#error "KismetProceduralMeshLibrary.generated.h already included, missing '#pragma once' in KismetProceduralMeshLibrary.h"
#endif
#define PROCEDURALMESHCOMPONENT_KismetProceduralMeshLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInterface;
class UProceduralMeshComponent;
class UStaticMesh;
class UStaticMeshComponent;
enum class EProcMeshSliceCapOption : uint8;
struct FProcMeshTangent;
// ********** Begin Class UKismetProceduralMeshLibrary *********************************************
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSliceProceduralMesh); \
DECLARE_FUNCTION(execGetSectionFromProceduralMesh); \
DECLARE_FUNCTION(execCopyProceduralMeshFromStaticMeshComponent); \
DECLARE_FUNCTION(execGetSectionFromStaticMesh); \
DECLARE_FUNCTION(execCreateGridMeshSplit); \
DECLARE_FUNCTION(execCreateGridMeshWelded); \
DECLARE_FUNCTION(execCreateGridMeshTriangles); \
DECLARE_FUNCTION(execConvertQuadToTriangles); \
DECLARE_FUNCTION(execCalculateTangentsForMesh); \
DECLARE_FUNCTION(execGenerateBoxMesh);
struct Z_Construct_UClass_UKismetProceduralMeshLibrary_Statics;
PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UKismetProceduralMeshLibrary_NoRegister();
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUKismetProceduralMeshLibrary(); \
friend struct ::Z_Construct_UClass_UKismetProceduralMeshLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend PROCEDURALMESHCOMPONENT_API UClass* ::Z_Construct_UClass_UKismetProceduralMeshLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UKismetProceduralMeshLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ProceduralMeshComponent"), Z_Construct_UClass_UKismetProceduralMeshLibrary_NoRegister) \
DECLARE_SERIALIZER(UKismetProceduralMeshLibrary)
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
PROCEDURALMESHCOMPONENT_API UKismetProceduralMeshLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UKismetProceduralMeshLibrary(UKismetProceduralMeshLibrary&&) = delete; \
UKismetProceduralMeshLibrary(const UKismetProceduralMeshLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(PROCEDURALMESHCOMPONENT_API, UKismetProceduralMeshLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UKismetProceduralMeshLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UKismetProceduralMeshLibrary) \
PROCEDURALMESHCOMPONENT_API virtual ~UKismetProceduralMeshLibrary();
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_29_PROLOG
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UKismetProceduralMeshLibrary;
// ********** End Class UKismetProceduralMeshLibrary ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_KismetProceduralMeshLibrary_h
// ********** Begin Enum EProcMeshSliceCapOption ***************************************************
#define FOREACH_ENUM_EPROCMESHSLICECAPOPTION(op) \
op(EProcMeshSliceCapOption::NoCap) \
op(EProcMeshSliceCapOption::CreateNewSectionForCap) \
op(EProcMeshSliceCapOption::UseLastSectionForCap)
enum class EProcMeshSliceCapOption : uint8;
template<> struct TIsUEnumClass<EProcMeshSliceCapOption> { enum { Value = true }; };
template<> PROCEDURALMESHCOMPONENT_NON_ATTRIBUTED_API UEnum* StaticEnum<EProcMeshSliceCapOption>();
// ********** End Enum EProcMeshSliceCapOption *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,110 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ProceduralMeshComponent.h"
#ifdef PROCEDURALMESHCOMPONENT_ProceduralMeshComponent_generated_h
#error "ProceduralMeshComponent.generated.h already included, missing '#pragma once' in ProceduralMeshComponent.h"
#endif
#define PROCEDURALMESHCOMPONENT_ProceduralMeshComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FColor;
struct FLinearColor;
struct FProcMeshTangent;
// ********** Begin ScriptStruct FProcMeshTangent **************************************************
struct Z_Construct_UScriptStruct_FProcMeshTangent_Statics;
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FProcMeshTangent_Statics; \
PROCEDURALMESHCOMPONENT_API static class UScriptStruct* StaticStruct();
struct FProcMeshTangent;
// ********** End ScriptStruct FProcMeshTangent ****************************************************
// ********** Begin ScriptStruct FProcMeshVertex ***************************************************
struct Z_Construct_UScriptStruct_FProcMeshVertex_Statics;
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FProcMeshVertex_Statics; \
PROCEDURALMESHCOMPONENT_API static class UScriptStruct* StaticStruct();
struct FProcMeshVertex;
// ********** End ScriptStruct FProcMeshVertex *****************************************************
// ********** Begin ScriptStruct FProcMeshSection **************************************************
struct Z_Construct_UScriptStruct_FProcMeshSection_Statics;
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_105_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FProcMeshSection_Statics; \
PROCEDURALMESHCOMPONENT_API static class UScriptStruct* StaticStruct();
struct FProcMeshSection;
// ********** End ScriptStruct FProcMeshSection ****************************************************
// ********** Begin Class UProceduralMeshComponent *************************************************
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execClearCollisionConvexMeshes); \
DECLARE_FUNCTION(execAddCollisionConvexMesh); \
DECLARE_FUNCTION(execGetNumSections); \
DECLARE_FUNCTION(execIsMeshSectionVisible); \
DECLARE_FUNCTION(execSetMeshSectionVisible); \
DECLARE_FUNCTION(execClearAllMeshSections); \
DECLARE_FUNCTION(execClearMeshSection); \
DECLARE_FUNCTION(execUpdateMeshSection_LinearColor); \
DECLARE_FUNCTION(execUpdateMeshSection); \
DECLARE_FUNCTION(execCreateMeshSection_LinearColor); \
DECLARE_FUNCTION(execCreateMeshSection);
struct Z_Construct_UClass_UProceduralMeshComponent_Statics;
PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister();
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUProceduralMeshComponent(); \
friend struct ::Z_Construct_UClass_UProceduralMeshComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend PROCEDURALMESHCOMPONENT_API UClass* ::Z_Construct_UClass_UProceduralMeshComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UProceduralMeshComponent, UMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ProceduralMeshComponent"), Z_Construct_UClass_UProceduralMeshComponent_NoRegister) \
DECLARE_SERIALIZER(UProceduralMeshComponent) \
virtual UObject* _getUObject() const override { return const_cast<UProceduralMeshComponent*>(this); }
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UProceduralMeshComponent(UProceduralMeshComponent&&) = delete; \
UProceduralMeshComponent(const UProceduralMeshComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(PROCEDURALMESHCOMPONENT_API, UProceduralMeshComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UProceduralMeshComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UProceduralMeshComponent) \
PROCEDURALMESHCOMPONENT_API virtual ~UProceduralMeshComponent();
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_148_PROLOG
#define FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h_151_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UProceduralMeshComponent;
// ********** End Class UProceduralMeshComponent ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ProceduralMeshComponent_Source_ProceduralMeshComponent_Public_ProceduralMeshComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeProceduralMeshComponent_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ProceduralMeshComponent;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ProceduralMeshComponent()
{
if (!Z_Registration_Info_UPackage__Script_ProceduralMeshComponent.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ProceduralMeshComponent",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xBF1E764B,
0x0FB7C7FE,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ProceduralMeshComponent.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ProceduralMeshComponent.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ProceduralMeshComponent(Z_Construct_UPackage__Script_ProceduralMeshComponent, TEXT("/Script/ProceduralMeshComponent"), Z_Registration_Info_UPackage__Script_ProceduralMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xBF1E764B, 0x0FB7C7FE));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,2 @@
D:\UE_5_7_1\Engine\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public\KismetProceduralMeshLibrary.h
D:\UE_5_7_1\Engine\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public\ProceduralMeshComponent.h