Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_NamingTokens.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_NamingTokens() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint();
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UAssetDefinition_NamingTokens();
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UAssetDefinition_NamingTokens_NoRegister();
UPackage* Z_Construct_UPackage__Script_NamingTokensUncookedOnly();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_NamingTokens ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_NamingTokens;
UClass* UAssetDefinition_NamingTokens::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_NamingTokens;
if (!Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_NamingTokens"),
Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.InnerSingleton,
StaticRegisterNativesUAssetDefinition_NamingTokens,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_NamingTokens_NoRegister()
{
return UAssetDefinition_NamingTokens::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_NamingTokens.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_NamingTokens.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_NamingTokens constinit property declarations ************
// ********** End Class UAssetDefinition_NamingTokens constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_NamingTokens>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Blueprint,
(UObject* (*)())Z_Construct_UPackage__Script_NamingTokensUncookedOnly,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::ClassParams = {
&UAssetDefinition_NamingTokens::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::Class_MetaDataParams)
};
void UAssetDefinition_NamingTokens::StaticRegisterNativesUAssetDefinition_NamingTokens()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_NamingTokens()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.OuterSingleton, Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_NamingTokens.OuterSingleton;
}
UAssetDefinition_NamingTokens::UAssetDefinition_NamingTokens() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_NamingTokens);
UAssetDefinition_NamingTokens::~UAssetDefinition_NamingTokens() {}
// ********** End Class UAssetDefinition_NamingTokens **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h__Script_NamingTokensUncookedOnly_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_NamingTokens, UAssetDefinition_NamingTokens::StaticClass, TEXT("UAssetDefinition_NamingTokens"), &Z_Registration_Info_UClass_UAssetDefinition_NamingTokens, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_NamingTokens), 1910279746U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h__Script_NamingTokensUncookedOnly_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h__Script_NamingTokensUncookedOnly_1310325247{
TEXT("/Script/NamingTokensUncookedOnly"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h__Script_NamingTokensUncookedOnly_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h__Script_NamingTokensUncookedOnly_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_NamingTokens.h"
#ifdef NAMINGTOKENSUNCOOKEDONLY_AssetDefinition_NamingTokens_generated_h
#error "AssetDefinition_NamingTokens.generated.h already included, missing '#pragma once' in AssetDefinition_NamingTokens.h"
#endif
#define NAMINGTOKENSUNCOOKEDONLY_AssetDefinition_NamingTokens_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_NamingTokens ********************************************
struct Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics;
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UAssetDefinition_NamingTokens_NoRegister();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_NamingTokens(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_NamingTokens_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NAMINGTOKENSUNCOOKEDONLY_API UClass* ::Z_Construct_UClass_UAssetDefinition_NamingTokens_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_NamingTokens, UAssetDefinition_Blueprint, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NamingTokensUncookedOnly"), Z_Construct_UClass_UAssetDefinition_NamingTokens_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_NamingTokens)
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_NamingTokens(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_NamingTokens(UAssetDefinition_NamingTokens&&) = delete; \
UAssetDefinition_NamingTokens(const UAssetDefinition_NamingTokens&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_NamingTokens); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_NamingTokens); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_NamingTokens) \
NO_API virtual ~UAssetDefinition_NamingTokens();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_9_PROLOG
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_NamingTokens;
// ********** End Class UAssetDefinition_NamingTokens **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_AssetDefinition_NamingTokens_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "NamingTokensFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeNamingTokensFactory() {}
// ********** Begin Cross Module References ********************************************************
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UNamingTokensFactory();
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UNamingTokensFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_NamingTokensUncookedOnly();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UNamingTokensFactory *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UNamingTokensFactory;
UClass* UNamingTokensFactory::GetPrivateStaticClass()
{
using TClass = UNamingTokensFactory;
if (!Z_Registration_Info_UClass_UNamingTokensFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("NamingTokensFactory"),
Z_Registration_Info_UClass_UNamingTokensFactory.InnerSingleton,
StaticRegisterNativesUNamingTokensFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UNamingTokensFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UNamingTokensFactory_NoRegister()
{
return UNamingTokensFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UNamingTokensFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "NamingTokensFactory.h" },
{ "ModuleRelativePath", "Private/NamingTokensFactory.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UNamingTokensFactory constinit property declarations *********************
// ********** End Class UNamingTokensFactory constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UNamingTokensFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UNamingTokensFactory_Statics
UObject* (*const Z_Construct_UClass_UNamingTokensFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_NamingTokensUncookedOnly,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UNamingTokensFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UNamingTokensFactory_Statics::ClassParams = {
&UNamingTokensFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UNamingTokensFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UNamingTokensFactory_Statics::Class_MetaDataParams)
};
void UNamingTokensFactory::StaticRegisterNativesUNamingTokensFactory()
{
}
UClass* Z_Construct_UClass_UNamingTokensFactory()
{
if (!Z_Registration_Info_UClass_UNamingTokensFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UNamingTokensFactory.OuterSingleton, Z_Construct_UClass_UNamingTokensFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UNamingTokensFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UNamingTokensFactory);
UNamingTokensFactory::~UNamingTokensFactory() {}
// ********** End Class UNamingTokensFactory *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h__Script_NamingTokensUncookedOnly_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UNamingTokensFactory, UNamingTokensFactory::StaticClass, TEXT("UNamingTokensFactory"), &Z_Registration_Info_UClass_UNamingTokensFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UNamingTokensFactory), 2824784793U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h__Script_NamingTokensUncookedOnly_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h__Script_NamingTokensUncookedOnly_4166882716{
TEXT("/Script/NamingTokensUncookedOnly"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h__Script_NamingTokensUncookedOnly_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h__Script_NamingTokensUncookedOnly_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NamingTokensFactory.h"
#ifdef NAMINGTOKENSUNCOOKEDONLY_NamingTokensFactory_generated_h
#error "NamingTokensFactory.generated.h already included, missing '#pragma once' in NamingTokensFactory.h"
#endif
#define NAMINGTOKENSUNCOOKEDONLY_NamingTokensFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UNamingTokensFactory *****************************************************
struct Z_Construct_UClass_UNamingTokensFactory_Statics;
NAMINGTOKENSUNCOOKEDONLY_API UClass* Z_Construct_UClass_UNamingTokensFactory_NoRegister();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUNamingTokensFactory(); \
friend struct ::Z_Construct_UClass_UNamingTokensFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NAMINGTOKENSUNCOOKEDONLY_API UClass* ::Z_Construct_UClass_UNamingTokensFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UNamingTokensFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NamingTokensUncookedOnly"), Z_Construct_UClass_UNamingTokensFactory_NoRegister) \
DECLARE_SERIALIZER(UNamingTokensFactory)
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_13_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UNamingTokensFactory(UNamingTokensFactory&&) = delete; \
UNamingTokensFactory(const UNamingTokensFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NAMINGTOKENSUNCOOKEDONLY_API, UNamingTokensFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNamingTokensFactory); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UNamingTokensFactory) \
NAMINGTOKENSUNCOOKEDONLY_API virtual ~UNamingTokensFactory();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_10_PROLOG
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNamingTokensFactory;
// ********** End Class UNamingTokensFactory *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUncookedOnly_Private_NamingTokensFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeNamingTokensUncookedOnly_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_NamingTokensUncookedOnly;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_NamingTokensUncookedOnly()
{
if (!Z_Registration_Info_UPackage__Script_NamingTokensUncookedOnly.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/NamingTokensUncookedOnly",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0x5F7A5EB9,
0xA31782F8,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_NamingTokensUncookedOnly.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_NamingTokensUncookedOnly.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NamingTokensUncookedOnly(Z_Construct_UPackage__Script_NamingTokensUncookedOnly, TEXT("/Script/NamingTokensUncookedOnly"), Z_Registration_Info_UPackage__Script_NamingTokensUncookedOnly, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x5F7A5EB9, 0xA31782F8));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Developer\NamingTokens\Source\NamingTokensUncookedOnly\Private\AssetDefinition_NamingTokens.h
D:\UE_5_7_1\Engine\Plugins\Developer\NamingTokens\Source\NamingTokensUncookedOnly\Private\NamingTokensFactory.h