Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NamingTokensEditableText.h"
#ifdef NAMINGTOKENSUI_NamingTokensEditableText_generated_h
#error "NamingTokensEditableText.generated.h already included, missing '#pragma once' in NamingTokensEditableText.h"
#endif
#define NAMINGTOKENSUI_NamingTokensEditableText_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UObject;
struct FSlateColor;
struct FTextBlockStyle;
// ********** Begin Delegate FOnPreEvaluateNamingTokens ********************************************
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_22_DELEGATE \
static NAMINGTOKENSUI_API void FOnPreEvaluateNamingTokens_DelegateWrapper(const FMulticastScriptDelegate& OnPreEvaluateNamingTokens);
// ********** End Delegate FOnPreEvaluateNamingTokens **********************************************
// ********** Begin Class UNamingTokensEditableText ************************************************
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetCanDisplayResolvedText); \
DECLARE_FUNCTION(execSetCanDisplayResolvedText); \
DECLARE_FUNCTION(execGetDisplayBorderImage); \
DECLARE_FUNCTION(execGetDisplayErrorMessage); \
DECLARE_FUNCTION(execGetDisplayTokenIcon); \
DECLARE_FUNCTION(execSetDisplayBorderImage); \
DECLARE_FUNCTION(execSetDisplayErrorMessage); \
DECLARE_FUNCTION(execSetDisplayTokenIcon); \
DECLARE_FUNCTION(execSetContexts); \
DECLARE_FUNCTION(execSetBackgroundColor); \
DECLARE_FUNCTION(execSetWidgetArgumentStyle); \
DECLARE_FUNCTION(execGetTokenizedText); \
DECLARE_FUNCTION(execGetResolvedText);
struct Z_Construct_UClass_UNamingTokensEditableText_Statics;
NAMINGTOKENSUI_API UClass* Z_Construct_UClass_UNamingTokensEditableText_NoRegister();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUNamingTokensEditableText(); \
friend struct ::Z_Construct_UClass_UNamingTokensEditableText_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NAMINGTOKENSUI_API UClass* ::Z_Construct_UClass_UNamingTokensEditableText_NoRegister(); \
public: \
DECLARE_CLASS2(UNamingTokensEditableText, UMultiLineEditableText, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig), CASTCLASS_None, TEXT("/Script/NamingTokensUI"), Z_Construct_UClass_UNamingTokensEditableText_NoRegister) \
DECLARE_SERIALIZER(UNamingTokensEditableText) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("NamingTokens");} \
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UNamingTokensEditableText(UNamingTokensEditableText&&) = delete; \
UNamingTokensEditableText(const UNamingTokensEditableText&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NAMINGTOKENSUI_API, UNamingTokensEditableText); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNamingTokensEditableText); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UNamingTokensEditableText) \
NAMINGTOKENSUI_API virtual ~UNamingTokensEditableText();
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_16_PROLOG
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNamingTokensEditableText;
// ********** End Class UNamingTokensEditableText **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokensUI_Public_NamingTokensEditableText_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeNamingTokensUI_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); NAMINGTOKENSUI_API UFunction* Z_Construct_UDelegateFunction_UNamingTokensEditableText_OnPreEvaluateNamingTokens__DelegateSignature();
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_NamingTokensUI;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_NamingTokensUI()
{
if (!Z_Registration_Info_UPackage__Script_NamingTokensUI.OuterSingleton)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_UNamingTokensEditableText_OnPreEvaluateNamingTokens__DelegateSignature,
};
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/NamingTokensUI",
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0xCFC11FF1,
0x5AC94B51,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_NamingTokensUI.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_NamingTokensUI.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NamingTokensUI(Z_Construct_UPackage__Script_NamingTokensUI, TEXT("/Script/NamingTokensUI"), Z_Registration_Info_UPackage__Script_NamingTokensUI, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xCFC11FF1, 0x5AC94B51));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Developer\NamingTokens\Source\NamingTokensUI\Public\NamingTokensEditableText.h