Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "MassDebuggerSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMassDebuggerSettings() {}
// ********** Begin Cross Module References ********************************************************
MASSENTITY_API UClass* Z_Construct_UClass_UMassModuleSettings();
MASSENTITYDEBUGGER_API UClass* Z_Construct_UClass_UMassDebuggerSettings();
MASSENTITYDEBUGGER_API UClass* Z_Construct_UClass_UMassDebuggerSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_MassEntityDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMassDebuggerSettings ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMassDebuggerSettings;
UClass* UMassDebuggerSettings::GetPrivateStaticClass()
{
using TClass = UMassDebuggerSettings;
if (!Z_Registration_Info_UClass_UMassDebuggerSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MassDebuggerSettings"),
Z_Registration_Info_UClass_UMassDebuggerSettings.InnerSingleton,
StaticRegisterNativesUMassDebuggerSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMassDebuggerSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UMassDebuggerSettings_NoRegister()
{
return UMassDebuggerSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMassDebuggerSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Mass Debugger" },
{ "IncludePath", "MassDebuggerSettings.h" },
{ "ModuleRelativePath", "Public/MassDebuggerSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStripMassPrefix_MetaData[] = {
{ "Category", "Debugger" },
{ "ModuleRelativePath", "Public/MassDebuggerSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UMassDebuggerSettings constinit property declarations ********************
static void NewProp_bStripMassPrefix_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStripMassPrefix;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMassDebuggerSettings constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMassDebuggerSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMassDebuggerSettings_Statics
// ********** Begin Class UMassDebuggerSettings Property Definitions *******************************
void Z_Construct_UClass_UMassDebuggerSettings_Statics::NewProp_bStripMassPrefix_SetBit(void* Obj)
{
((UMassDebuggerSettings*)Obj)->bStripMassPrefix = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UMassDebuggerSettings_Statics::NewProp_bStripMassPrefix = { "bStripMassPrefix", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UMassDebuggerSettings), &Z_Construct_UClass_UMassDebuggerSettings_Statics::NewProp_bStripMassPrefix_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStripMassPrefix_MetaData), NewProp_bStripMassPrefix_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMassDebuggerSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMassDebuggerSettings_Statics::NewProp_bStripMassPrefix,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMassDebuggerSettings_Statics::PropPointers) < 2048);
// ********** End Class UMassDebuggerSettings Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UMassDebuggerSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMassModuleSettings,
(UObject* (*)())Z_Construct_UPackage__Script_MassEntityDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMassDebuggerSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMassDebuggerSettings_Statics::ClassParams = {
&UMassDebuggerSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMassDebuggerSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMassDebuggerSettings_Statics::PropPointers),
0,
0x000820A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMassDebuggerSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UMassDebuggerSettings_Statics::Class_MetaDataParams)
};
void UMassDebuggerSettings::StaticRegisterNativesUMassDebuggerSettings()
{
}
UClass* Z_Construct_UClass_UMassDebuggerSettings()
{
if (!Z_Registration_Info_UClass_UMassDebuggerSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMassDebuggerSettings.OuterSingleton, Z_Construct_UClass_UMassDebuggerSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMassDebuggerSettings.OuterSingleton;
}
UMassDebuggerSettings::UMassDebuggerSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMassDebuggerSettings);
UMassDebuggerSettings::~UMassDebuggerSettings() {}
// ********** End Class UMassDebuggerSettings ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h__Script_MassEntityDebugger_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMassDebuggerSettings, UMassDebuggerSettings::StaticClass, TEXT("UMassDebuggerSettings"), &Z_Registration_Info_UClass_UMassDebuggerSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMassDebuggerSettings), 2703876293U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h__Script_MassEntityDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h__Script_MassEntityDebugger_3787602401{
TEXT("/Script/MassEntityDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h__Script_MassEntityDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h__Script_MassEntityDebugger_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MassDebuggerSettings.h"
#ifdef MASSENTITYDEBUGGER_MassDebuggerSettings_generated_h
#error "MassDebuggerSettings.generated.h already included, missing '#pragma once' in MassDebuggerSettings.h"
#endif
#define MASSENTITYDEBUGGER_MassDebuggerSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMassDebuggerSettings ****************************************************
struct Z_Construct_UClass_UMassDebuggerSettings_Statics;
MASSENTITYDEBUGGER_API UClass* Z_Construct_UClass_UMassDebuggerSettings_NoRegister();
#define FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUMassDebuggerSettings(); \
friend struct ::Z_Construct_UClass_UMassDebuggerSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MASSENTITYDEBUGGER_API UClass* ::Z_Construct_UClass_UMassDebuggerSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UMassDebuggerSettings, UMassModuleSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/MassEntityDebugger"), Z_Construct_UClass_UMassDebuggerSettings_NoRegister) \
DECLARE_SERIALIZER(UMassDebuggerSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MASSENTITYDEBUGGER_API UMassDebuggerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UMassDebuggerSettings(UMassDebuggerSettings&&) = delete; \
UMassDebuggerSettings(const UMassDebuggerSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MASSENTITYDEBUGGER_API, UMassDebuggerSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMassDebuggerSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMassDebuggerSettings) \
MASSENTITYDEBUGGER_API virtual ~UMassDebuggerSettings();
#define FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_11_PROLOG
#define FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMassDebuggerSettings;
// ********** End Class UMassDebuggerSettings ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_MassEntityDebugger_Public_MassDebuggerSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeMassEntityDebugger_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_MassEntityDebugger;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_MassEntityDebugger()
{
if (!Z_Registration_Info_UPackage__Script_MassEntityDebugger.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/MassEntityDebugger",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xC8B4E01A,
0xB81FBFBC,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_MassEntityDebugger.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_MassEntityDebugger.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_MassEntityDebugger(Z_Construct_UPackage__Script_MassEntityDebugger, TEXT("/Script/MassEntityDebugger"), Z_Registration_Info_UPackage__Script_MassEntityDebugger, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC8B4E01A, 0xB81FBFBC));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\MassEntityDebugger\Public\MassDebuggerSettings.h