Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "LandscapeBlueprintBrush.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLandscapeBlueprintBrush() {}
// ********** Begin Cross Module References ********************************************************
LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrushBase();
LANDSCAPEEDITORUTILITIES_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrush();
LANDSCAPEEDITORUTILITIES_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrush_NoRegister();
UPackage* Z_Construct_UPackage__Script_LandscapeEditorUtilities();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ALandscapeBlueprintBrush *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ALandscapeBlueprintBrush;
UClass* ALandscapeBlueprintBrush::GetPrivateStaticClass()
{
using TClass = ALandscapeBlueprintBrush;
if (!Z_Registration_Info_UClass_ALandscapeBlueprintBrush.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LandscapeBlueprintBrush"),
Z_Registration_Info_UClass_ALandscapeBlueprintBrush.InnerSingleton,
StaticRegisterNativesALandscapeBlueprintBrush,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ALandscapeBlueprintBrush.InnerSingleton;
}
UClass* Z_Construct_UClass_ALandscapeBlueprintBrush_NoRegister()
{
return ALandscapeBlueprintBrush::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ALandscapeBlueprintBrush_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "HideCategories", "Replication Input LOD Actor Rendering" },
{ "IncludePath", "LandscapeBlueprintBrush.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/LandscapeBlueprintBrush.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ALandscapeBlueprintBrush constinit property declarations *****************
// ********** End Class ALandscapeBlueprintBrush constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ALandscapeBlueprintBrush>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ALandscapeBlueprintBrush_Statics
UObject* (*const Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ALandscapeBlueprintBrushBase,
(UObject* (*)())Z_Construct_UPackage__Script_LandscapeEditorUtilities,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::ClassParams = {
&ALandscapeBlueprintBrush::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008802A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::Class_MetaDataParams), Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::Class_MetaDataParams)
};
void ALandscapeBlueprintBrush::StaticRegisterNativesALandscapeBlueprintBrush()
{
}
UClass* Z_Construct_UClass_ALandscapeBlueprintBrush()
{
if (!Z_Registration_Info_UClass_ALandscapeBlueprintBrush.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALandscapeBlueprintBrush.OuterSingleton, Z_Construct_UClass_ALandscapeBlueprintBrush_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ALandscapeBlueprintBrush.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALandscapeBlueprintBrush);
ALandscapeBlueprintBrush::~ALandscapeBlueprintBrush() {}
// ********** End Class ALandscapeBlueprintBrush ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h__Script_LandscapeEditorUtilities_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ALandscapeBlueprintBrush, ALandscapeBlueprintBrush::StaticClass, TEXT("ALandscapeBlueprintBrush"), &Z_Registration_Info_UClass_ALandscapeBlueprintBrush, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALandscapeBlueprintBrush), 1143244298U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h__Script_LandscapeEditorUtilities_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h__Script_LandscapeEditorUtilities_3722737045{
TEXT("/Script/LandscapeEditorUtilities"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h__Script_LandscapeEditorUtilities_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h__Script_LandscapeEditorUtilities_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeBlueprintBrush.h"
#ifdef LANDSCAPEEDITORUTILITIES_LandscapeBlueprintBrush_generated_h
#error "LandscapeBlueprintBrush.generated.h already included, missing '#pragma once' in LandscapeBlueprintBrush.h"
#endif
#define LANDSCAPEEDITORUTILITIES_LandscapeBlueprintBrush_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ALandscapeBlueprintBrush *************************************************
struct Z_Construct_UClass_ALandscapeBlueprintBrush_Statics;
LANDSCAPEEDITORUTILITIES_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrush_NoRegister();
#define FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_15_INCLASS \
private: \
static void StaticRegisterNativesALandscapeBlueprintBrush(); \
friend struct ::Z_Construct_UClass_ALandscapeBlueprintBrush_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPEEDITORUTILITIES_API UClass* ::Z_Construct_UClass_ALandscapeBlueprintBrush_NoRegister(); \
public: \
DECLARE_CLASS2(ALandscapeBlueprintBrush, ALandscapeBlueprintBrushBase, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/LandscapeEditorUtilities"), Z_Construct_UClass_ALandscapeBlueprintBrush_NoRegister) \
DECLARE_SERIALIZER(ALandscapeBlueprintBrush)
#define FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPEEDITORUTILITIES_API ALandscapeBlueprintBrush(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeBlueprintBrush) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPEEDITORUTILITIES_API, ALandscapeBlueprintBrush); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeBlueprintBrush); \
/** Deleted move- and copy-constructors, should never be used */ \
ALandscapeBlueprintBrush(ALandscapeBlueprintBrush&&) = delete; \
ALandscapeBlueprintBrush(const ALandscapeBlueprintBrush&) = delete; \
LANDSCAPEEDITORUTILITIES_API virtual ~ALandscapeBlueprintBrush();
#define FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_12_PROLOG
#define FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_15_INCLASS \
FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ALandscapeBlueprintBrush;
// ********** End Class ALandscapeBlueprintBrush ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_LandscapeEditorUtilities_Public_LandscapeBlueprintBrush_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeLandscapeEditorUtilities_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_LandscapeEditorUtilities;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_LandscapeEditorUtilities()
{
if (!Z_Registration_Info_UPackage__Script_LandscapeEditorUtilities.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/LandscapeEditorUtilities",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x82ADBA86,
0x6E6EE8E4,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_LandscapeEditorUtilities.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_LandscapeEditorUtilities.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_LandscapeEditorUtilities(Z_Construct_UPackage__Script_LandscapeEditorUtilities, TEXT("/Script/LandscapeEditorUtilities"), Z_Registration_Info_UPackage__Script_LandscapeEditorUtilities, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x82ADBA86, 0x6E6EE8E4));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\LandscapeEditorUtilities\Public\LandscapeBlueprintBrush.h