Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "IMotionController.h"
#ifdef HEADMOUNTEDDISPLAY_IMotionController_generated_h
#error "IMotionController.generated.h already included, missing '#pragma once' in IMotionController.h"
#endif
#define HEADMOUNTEDDISPLAY_IMotionController_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_HeadMountedDisplay_Public_IMotionController_h
// ********** Begin Enum ETrackingStatus ***********************************************************
#define FOREACH_ENUM_ETRACKINGSTATUS(op) \
op(ETrackingStatus::NotTracked) \
op(ETrackingStatus::InertialOnly) \
op(ETrackingStatus::Tracked)
enum class ETrackingStatus : uint8;
template<> struct TIsUEnumClass<ETrackingStatus> { enum { Value = true }; };
template<> HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API UEnum* StaticEnum<ETrackingStatus>();
// ********** End Enum ETrackingStatus *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS