Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGameplayTasksEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameplayTasksEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameplayTasksEditor()
{
if (!Z_Registration_Info_UPackage__Script_GameplayTasksEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/GameplayTasksEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000080,
0xC3296D27,
0xF3E446ED,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameplayTasksEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_GameplayTasksEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameplayTasksEditor(Z_Construct_UPackage__Script_GameplayTasksEditor, TEXT("/Script/GameplayTasksEditor"), Z_Registration_Info_UPackage__Script_GameplayTasksEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC3296D27, 0xF3E446ED));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "K2Node_LatentGameplayTaskCall.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_LatentGameplayTaskCall.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_LatentGameplayTaskCall() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_BaseAsyncTask();
GAMEPLAYTASKSEDITOR_API UClass* Z_Construct_UClass_UK2Node_LatentGameplayTaskCall();
GAMEPLAYTASKSEDITOR_API UClass* Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayTasksEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_LatentGameplayTaskCall *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall;
UClass* UK2Node_LatentGameplayTaskCall::GetPrivateStaticClass()
{
using TClass = UK2Node_LatentGameplayTaskCall;
if (!Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_LatentGameplayTaskCall"),
Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.InnerSingleton,
StaticRegisterNativesUK2Node_LatentGameplayTaskCall,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_NoRegister()
{
return UK2Node_LatentGameplayTaskCall::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_LatentGameplayTaskCall.h" },
{ "ModuleRelativePath", "Classes/K2Node_LatentGameplayTaskCall.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnParamPins_MetaData[] = {
{ "ModuleRelativePath", "Classes/K2Node_LatentGameplayTaskCall.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_LatentGameplayTaskCall constinit property declarations ***********
static const UECodeGen_Private::FNamePropertyParams NewProp_SpawnParamPins_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SpawnParamPins;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_LatentGameplayTaskCall constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_LatentGameplayTaskCall>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics
// ********** Begin Class UK2Node_LatentGameplayTaskCall Property Definitions **********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::NewProp_SpawnParamPins_Inner = { "SpawnParamPins", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::NewProp_SpawnParamPins = { "SpawnParamPins", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_LatentGameplayTaskCall, SpawnParamPins), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnParamPins_MetaData), NewProp_SpawnParamPins_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::NewProp_SpawnParamPins_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::NewProp_SpawnParamPins,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_LatentGameplayTaskCall Property Definitions ************************
UObject* (*const Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node_BaseAsyncTask,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasksEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::ClassParams = {
&UK2Node_LatentGameplayTaskCall::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::Class_MetaDataParams)
};
void UK2Node_LatentGameplayTaskCall::StaticRegisterNativesUK2Node_LatentGameplayTaskCall()
{
}
UClass* Z_Construct_UClass_UK2Node_LatentGameplayTaskCall()
{
if (!Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.OuterSingleton, Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_LatentGameplayTaskCall);
UK2Node_LatentGameplayTaskCall::~UK2Node_LatentGameplayTaskCall() {}
// ********** End Class UK2Node_LatentGameplayTaskCall *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h__Script_GameplayTasksEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_LatentGameplayTaskCall, UK2Node_LatentGameplayTaskCall::StaticClass, TEXT("UK2Node_LatentGameplayTaskCall"), &Z_Registration_Info_UClass_UK2Node_LatentGameplayTaskCall, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_LatentGameplayTaskCall), 2468027103U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h__Script_GameplayTasksEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h__Script_GameplayTasksEditor_413367366{
TEXT("/Script/GameplayTasksEditor"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h__Script_GameplayTasksEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h__Script_GameplayTasksEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_LatentGameplayTaskCall.h"
#ifdef GAMEPLAYTASKSEDITOR_K2Node_LatentGameplayTaskCall_generated_h
#error "K2Node_LatentGameplayTaskCall.generated.h already included, missing '#pragma once' in K2Node_LatentGameplayTaskCall.h"
#endif
#define GAMEPLAYTASKSEDITOR_K2Node_LatentGameplayTaskCall_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_LatentGameplayTaskCall *******************************************
struct Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics;
GAMEPLAYTASKSEDITOR_API UClass* Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_NoRegister();
#define FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUK2Node_LatentGameplayTaskCall(); \
friend struct ::Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYTASKSEDITOR_API UClass* ::Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_LatentGameplayTaskCall, UK2Node_BaseAsyncTask, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayTasksEditor"), Z_Construct_UClass_UK2Node_LatentGameplayTaskCall_NoRegister) \
DECLARE_SERIALIZER(UK2Node_LatentGameplayTaskCall)
#define FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_32_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_LatentGameplayTaskCall(UK2Node_LatentGameplayTaskCall&&) = delete; \
UK2Node_LatentGameplayTaskCall(const UK2Node_LatentGameplayTaskCall&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKSEDITOR_API, UK2Node_LatentGameplayTaskCall); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_LatentGameplayTaskCall); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_LatentGameplayTaskCall) \
GAMEPLAYTASKSEDITOR_API virtual ~UK2Node_LatentGameplayTaskCall();
#define FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_29_PROLOG
#define FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_LatentGameplayTaskCall;
// ********** End Class UK2Node_LatentGameplayTaskCall *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_GameplayTasksEditor_Classes_K2Node_LatentGameplayTaskCall_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\GameplayTasksEditor\Classes\K2Node_LatentGameplayTaskCall.h