Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraAsset() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAsset();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraAsset *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraAsset;
UClass* UAssetDefinition_CameraAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraAsset"),
Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraAsset_NoRegister()
{
return UAssetDefinition_CameraAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraAsset.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraAsset constinit property declarations *************
// ********** End Class UAssetDefinition_CameraAsset constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::ClassParams = {
&UAssetDefinition_CameraAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraAsset::StaticRegisterNativesUAssetDefinition_CameraAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraAsset.OuterSingleton;
}
UAssetDefinition_CameraAsset::UAssetDefinition_CameraAsset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraAsset);
UAssetDefinition_CameraAsset::~UAssetDefinition_CameraAsset() {}
// ********** End Class UAssetDefinition_CameraAsset ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraAsset, UAssetDefinition_CameraAsset::StaticClass, TEXT("UAssetDefinition_CameraAsset"), &Z_Registration_Info_UClass_UAssetDefinition_CameraAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraAsset), 3156049390U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h__Script_GameplayCamerasEditor_3981868172{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraAsset.h"
#ifdef GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraAsset_generated_h
#error "AssetDefinition_CameraAsset.generated.h already included, missing '#pragma once' in AssetDefinition_CameraAsset.h"
#endif
#define GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraAsset *********************************************
struct Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UAssetDefinition_CameraAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraAsset)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CameraAsset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraAsset(UAssetDefinition_CameraAsset&&) = delete; \
UAssetDefinition_CameraAsset(const UAssetDefinition_CameraAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CameraAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraAsset) \
NO_API virtual ~UAssetDefinition_CameraAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraAsset;
// ********** End Class UAssetDefinition_CameraAsset ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraRigAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraRigAsset() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigAsset();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraRigAsset ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset;
UClass* UAssetDefinition_CameraRigAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraRigAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraRigAsset"),
Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraRigAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraRigAsset_NoRegister()
{
return UAssetDefinition_CameraRigAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraRigAsset.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraRigAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraRigAsset constinit property declarations **********
// ********** End Class UAssetDefinition_CameraRigAsset constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraRigAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::ClassParams = {
&UAssetDefinition_CameraRigAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraRigAsset::StaticRegisterNativesUAssetDefinition_CameraRigAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraRigAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset.OuterSingleton;
}
UAssetDefinition_CameraRigAsset::UAssetDefinition_CameraRigAsset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraRigAsset);
UAssetDefinition_CameraRigAsset::~UAssetDefinition_CameraRigAsset() {}
// ********** End Class UAssetDefinition_CameraRigAsset ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraRigAsset, UAssetDefinition_CameraRigAsset::StaticClass, TEXT("UAssetDefinition_CameraRigAsset"), &Z_Registration_Info_UClass_UAssetDefinition_CameraRigAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraRigAsset), 3711334969U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h__Script_GameplayCamerasEditor_445063300{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraRigAsset.h"
#ifdef GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraRigAsset_generated_h
#error "AssetDefinition_CameraRigAsset.generated.h already included, missing '#pragma once' in AssetDefinition_CameraRigAsset.h"
#endif
#define GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraRigAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraRigAsset ******************************************
struct Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraRigAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraRigAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraRigAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraRigAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UAssetDefinition_CameraRigAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraRigAsset)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CameraRigAsset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraRigAsset(UAssetDefinition_CameraRigAsset&&) = delete; \
UAssetDefinition_CameraRigAsset(const UAssetDefinition_CameraRigAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CameraRigAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraRigAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraRigAsset) \
NO_API virtual ~UAssetDefinition_CameraRigAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraRigAsset;
// ********** End Class UAssetDefinition_CameraRigAsset ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraRigProxyAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraRigProxyAsset() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraRigProxyAsset *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset;
UClass* UAssetDefinition_CameraRigProxyAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraRigProxyAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraRigProxyAsset"),
Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraRigProxyAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_NoRegister()
{
return UAssetDefinition_CameraRigProxyAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraRigProxyAsset.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraRigProxyAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraRigProxyAsset constinit property declarations *****
// ********** End Class UAssetDefinition_CameraRigProxyAsset constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraRigProxyAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::ClassParams = {
&UAssetDefinition_CameraRigProxyAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraRigProxyAsset::StaticRegisterNativesUAssetDefinition_CameraRigProxyAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset.OuterSingleton;
}
UAssetDefinition_CameraRigProxyAsset::UAssetDefinition_CameraRigProxyAsset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraRigProxyAsset);
UAssetDefinition_CameraRigProxyAsset::~UAssetDefinition_CameraRigProxyAsset() {}
// ********** End Class UAssetDefinition_CameraRigProxyAsset ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset, UAssetDefinition_CameraRigProxyAsset::StaticClass, TEXT("UAssetDefinition_CameraRigProxyAsset"), &Z_Registration_Info_UClass_UAssetDefinition_CameraRigProxyAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraRigProxyAsset), 1288160050U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h__Script_GameplayCamerasEditor_1580645666{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraRigProxyAsset.h"
#ifdef GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraRigProxyAsset_generated_h
#error "AssetDefinition_CameraRigProxyAsset.generated.h already included, missing '#pragma once' in AssetDefinition_CameraRigProxyAsset.h"
#endif
#define GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraRigProxyAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraRigProxyAsset *************************************
struct Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraRigProxyAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraRigProxyAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UAssetDefinition_CameraRigProxyAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraRigProxyAsset)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CameraRigProxyAsset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraRigProxyAsset(UAssetDefinition_CameraRigProxyAsset&&) = delete; \
UAssetDefinition_CameraRigProxyAsset(const UAssetDefinition_CameraRigProxyAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CameraRigProxyAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraRigProxyAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraRigProxyAsset) \
NO_API virtual ~UAssetDefinition_CameraRigProxyAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraRigProxyAsset;
// ********** End Class UAssetDefinition_CameraRigProxyAsset ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraRigProxyAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraShakeAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraShakeAsset() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraShakeAsset();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraShakeAsset ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset;
UClass* UAssetDefinition_CameraShakeAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraShakeAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraShakeAsset"),
Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraShakeAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_NoRegister()
{
return UAssetDefinition_CameraShakeAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraShakeAsset.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraShakeAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraShakeAsset constinit property declarations ********
// ********** End Class UAssetDefinition_CameraShakeAsset constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraShakeAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::ClassParams = {
&UAssetDefinition_CameraShakeAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraShakeAsset::StaticRegisterNativesUAssetDefinition_CameraShakeAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraShakeAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset.OuterSingleton;
}
UAssetDefinition_CameraShakeAsset::UAssetDefinition_CameraShakeAsset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraShakeAsset);
UAssetDefinition_CameraShakeAsset::~UAssetDefinition_CameraShakeAsset() {}
// ********** End Class UAssetDefinition_CameraShakeAsset ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraShakeAsset, UAssetDefinition_CameraShakeAsset::StaticClass, TEXT("UAssetDefinition_CameraShakeAsset"), &Z_Registration_Info_UClass_UAssetDefinition_CameraShakeAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraShakeAsset), 2317679411U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h__Script_GameplayCamerasEditor_286578972{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraShakeAsset.h"
#ifdef GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraShakeAsset_generated_h
#error "AssetDefinition_CameraShakeAsset.generated.h already included, missing '#pragma once' in AssetDefinition_CameraShakeAsset.h"
#endif
#define GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraShakeAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraShakeAsset ****************************************
struct Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraShakeAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraShakeAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UAssetDefinition_CameraShakeAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraShakeAsset)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CameraShakeAsset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraShakeAsset(UAssetDefinition_CameraShakeAsset&&) = delete; \
UAssetDefinition_CameraShakeAsset(const UAssetDefinition_CameraShakeAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CameraShakeAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraShakeAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraShakeAsset) \
NO_API virtual ~UAssetDefinition_CameraShakeAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraShakeAsset;
// ********** End Class UAssetDefinition_CameraShakeAsset ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraShakeAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/AssetDefinition_CameraVariableCollection.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CameraVariableCollection() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraVariableCollection();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CameraVariableCollection ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection;
UClass* UAssetDefinition_CameraVariableCollection::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CameraVariableCollection;
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CameraVariableCollection"),
Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CameraVariableCollection,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_NoRegister()
{
return UAssetDefinition_CameraVariableCollection::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetTools/AssetDefinition_CameraVariableCollection.h" },
{ "ModuleRelativePath", "Private/AssetTools/AssetDefinition_CameraVariableCollection.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CameraVariableCollection constinit property declarations
// ********** End Class UAssetDefinition_CameraVariableCollection constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CameraVariableCollection>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::ClassParams = {
&UAssetDefinition_CameraVariableCollection::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CameraVariableCollection::StaticRegisterNativesUAssetDefinition_CameraVariableCollection()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CameraVariableCollection()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection.OuterSingleton;
}
UAssetDefinition_CameraVariableCollection::UAssetDefinition_CameraVariableCollection() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CameraVariableCollection);
UAssetDefinition_CameraVariableCollection::~UAssetDefinition_CameraVariableCollection() {}
// ********** End Class UAssetDefinition_CameraVariableCollection **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CameraVariableCollection, UAssetDefinition_CameraVariableCollection::StaticClass, TEXT("UAssetDefinition_CameraVariableCollection"), &Z_Registration_Info_UClass_UAssetDefinition_CameraVariableCollection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CameraVariableCollection), 3711051567U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h__Script_GameplayCamerasEditor_1206565833{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/AssetDefinition_CameraVariableCollection.h"
#ifdef GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraVariableCollection_generated_h
#error "AssetDefinition_CameraVariableCollection.generated.h already included, missing '#pragma once' in AssetDefinition_CameraVariableCollection.h"
#endif
#define GAMEPLAYCAMERASEDITOR_AssetDefinition_CameraVariableCollection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CameraVariableCollection ********************************
struct Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CameraVariableCollection(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CameraVariableCollection, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UAssetDefinition_CameraVariableCollection_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CameraVariableCollection)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERASEDITOR_API UAssetDefinition_CameraVariableCollection(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CameraVariableCollection(UAssetDefinition_CameraVariableCollection&&) = delete; \
UAssetDefinition_CameraVariableCollection(const UAssetDefinition_CameraVariableCollection&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERASEDITOR_API, UAssetDefinition_CameraVariableCollection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CameraVariableCollection); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CameraVariableCollection) \
GAMEPLAYCAMERASEDITOR_API virtual ~UAssetDefinition_CameraVariableCollection();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_9_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CameraVariableCollection;
// ********** End Class UAssetDefinition_CameraVariableCollection **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_AssetTools_AssetDefinition_CameraVariableCollection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraAssetEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAssetEditor() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraAssetEditor *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraAssetEditor;
UClass* UCameraAssetEditor::GetPrivateStaticClass()
{
using TClass = UCameraAssetEditor;
if (!Z_Registration_Info_UClass_UCameraAssetEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraAssetEditor"),
Z_Registration_Info_UClass_UCameraAssetEditor.InnerSingleton,
StaticRegisterNativesUCameraAssetEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraAssetEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraAssetEditor_NoRegister()
{
return UCameraAssetEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraAssetEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for a camera asset.\n */" },
{ "IncludePath", "AssetTools/CameraAssetEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraAssetEditor.h" },
{ "ToolTip", "Editor for a camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraAsset_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetTools/CameraAssetEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraAssetEditor constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraAssetEditor constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraAssetEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraAssetEditor_Statics
// ********** Begin Class UCameraAssetEditor Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAssetEditor_Statics::NewProp_CameraAsset = { "CameraAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAssetEditor, CameraAsset), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraAsset_MetaData), NewProp_CameraAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraAssetEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAssetEditor_Statics::NewProp_CameraAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditor_Statics::PropPointers) < 2048);
// ********** End Class UCameraAssetEditor Property Definitions ************************************
UObject* (*const Z_Construct_UClass_UCameraAssetEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraAssetEditor_Statics::ClassParams = {
&UCameraAssetEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraAssetEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditor_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraAssetEditor_Statics::Class_MetaDataParams)
};
void UCameraAssetEditor::StaticRegisterNativesUCameraAssetEditor()
{
}
UClass* Z_Construct_UClass_UCameraAssetEditor()
{
if (!Z_Registration_Info_UClass_UCameraAssetEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraAssetEditor.OuterSingleton, Z_Construct_UClass_UCameraAssetEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraAssetEditor.OuterSingleton;
}
UCameraAssetEditor::UCameraAssetEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraAssetEditor);
UCameraAssetEditor::~UCameraAssetEditor() {}
// ********** End Class UCameraAssetEditor *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraAssetEditor, UCameraAssetEditor::StaticClass, TEXT("UCameraAssetEditor"), &Z_Registration_Info_UClass_UCameraAssetEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraAssetEditor), 1384246372U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h__Script_GameplayCamerasEditor_1332746763{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraAssetEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraAssetEditor_generated_h
#error "CameraAssetEditor.generated.h already included, missing '#pragma once' in CameraAssetEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraAssetEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraAssetEditor *******************************************************
struct Z_Construct_UClass_UCameraAssetEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraAssetEditor(); \
friend struct ::Z_Construct_UClass_UCameraAssetEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraAssetEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraAssetEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraAssetEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraAssetEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraAssetEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraAssetEditor(UCameraAssetEditor&&) = delete; \
UCameraAssetEditor(const UCameraAssetEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraAssetEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAssetEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraAssetEditor) \
NO_API virtual ~UCameraAssetEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraAssetEditor;
// ********** End Class UCameraAssetEditor *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraAssetEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Toolkits/CameraAssetEditorToolkit.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAssetEditorToolkit() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditorMenuContext();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditorMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraAssetEditorMenuContext ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraAssetEditorMenuContext;
UClass* UCameraAssetEditorMenuContext::GetPrivateStaticClass()
{
using TClass = UCameraAssetEditorMenuContext;
if (!Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraAssetEditorMenuContext"),
Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.InnerSingleton,
StaticRegisterNativesUCameraAssetEditorMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraAssetEditorMenuContext_NoRegister()
{
return UCameraAssetEditorMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Toolkits/CameraAssetEditorToolkit.h" },
{ "ModuleRelativePath", "Public/Toolkits/CameraAssetEditorToolkit.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraAssetEditorMenuContext constinit property declarations ************
// ********** End Class UCameraAssetEditorMenuContext constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraAssetEditorMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics
UObject* (*const Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::ClassParams = {
&UCameraAssetEditorMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::Class_MetaDataParams)
};
void UCameraAssetEditorMenuContext::StaticRegisterNativesUCameraAssetEditorMenuContext()
{
}
UClass* Z_Construct_UClass_UCameraAssetEditorMenuContext()
{
if (!Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.OuterSingleton, Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraAssetEditorMenuContext.OuterSingleton;
}
UCameraAssetEditorMenuContext::UCameraAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraAssetEditorMenuContext);
UCameraAssetEditorMenuContext::~UCameraAssetEditorMenuContext() {}
// ********** End Class UCameraAssetEditorMenuContext **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraAssetEditorMenuContext, UCameraAssetEditorMenuContext::StaticClass, TEXT("UCameraAssetEditorMenuContext"), &Z_Registration_Info_UClass_UCameraAssetEditorMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraAssetEditorMenuContext), 657042381U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h__Script_GameplayCamerasEditor_212302189{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Toolkits/CameraAssetEditorToolkit.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraAssetEditorToolkit_generated_h
#error "CameraAssetEditorToolkit.generated.h already included, missing '#pragma once' in CameraAssetEditorToolkit.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraAssetEditorToolkit_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraAssetEditorMenuContext ********************************************
struct Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetEditorMenuContext_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_121_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraAssetEditorMenuContext(); \
friend struct ::Z_Construct_UClass_UCameraAssetEditorMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraAssetEditorMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraAssetEditorMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraAssetEditorMenuContext_NoRegister) \
DECLARE_SERIALIZER(UCameraAssetEditorMenuContext)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_121_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraAssetEditorMenuContext(UCameraAssetEditorMenuContext&&) = delete; \
UCameraAssetEditorMenuContext(const UCameraAssetEditorMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraAssetEditorMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAssetEditorMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAssetEditorMenuContext) \
NO_API virtual ~UCameraAssetEditorMenuContext();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_118_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_121_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_121_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h_121_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraAssetEditorMenuContext;
// ********** End Class UCameraAssetEditorMenuContext **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraAssetEditorToolkit_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,140 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraAssetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAssetFactory() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraAssetFactory ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraAssetFactory;
UClass* UCameraAssetFactory::GetPrivateStaticClass()
{
using TClass = UCameraAssetFactory;
if (!Z_Registration_Info_UClass_UCameraAssetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraAssetFactory"),
Z_Registration_Info_UClass_UCameraAssetFactory.InnerSingleton,
StaticRegisterNativesUCameraAssetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraAssetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraAssetFactory_NoRegister()
{
return UCameraAssetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraAssetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UCameraAsset objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraAssetFactory.h" },
{ "ModuleRelativePath", "Private/Factories/CameraAssetFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Implements a factory for UCameraAsset objects." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraDirectorClass_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The type of camera director to create for this asset. */" },
{ "ModuleRelativePath", "Private/Factories/CameraAssetFactory.h" },
{ "ToolTip", "The type of camera director to create for this asset." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraAssetFactory constinit property declarations **********************
static const UECodeGen_Private::FClassPropertyParams NewProp_CameraDirectorClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraAssetFactory constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraAssetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraAssetFactory_Statics
// ********** Begin Class UCameraAssetFactory Property Definitions *********************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCameraAssetFactory_Statics::NewProp_CameraDirectorClass = { "CameraDirectorClass", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAssetFactory, CameraDirectorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraDirector_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraDirectorClass_MetaData), NewProp_CameraDirectorClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraAssetFactory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAssetFactory_Statics::NewProp_CameraDirectorClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetFactory_Statics::PropPointers) < 2048);
// ********** End Class UCameraAssetFactory Property Definitions ***********************************
UObject* (*const Z_Construct_UClass_UCameraAssetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraAssetFactory_Statics::ClassParams = {
&UCameraAssetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraAssetFactory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetFactory_Statics::PropPointers),
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAssetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraAssetFactory_Statics::Class_MetaDataParams)
};
void UCameraAssetFactory::StaticRegisterNativesUCameraAssetFactory()
{
}
UClass* Z_Construct_UClass_UCameraAssetFactory()
{
if (!Z_Registration_Info_UClass_UCameraAssetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraAssetFactory.OuterSingleton, Z_Construct_UClass_UCameraAssetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraAssetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraAssetFactory);
UCameraAssetFactory::~UCameraAssetFactory() {}
// ********** End Class UCameraAssetFactory ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraAssetFactory, UCameraAssetFactory::StaticClass, TEXT("UCameraAssetFactory"), &Z_Registration_Info_UClass_UCameraAssetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraAssetFactory), 1987155974U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h__Script_GameplayCamerasEditor_581691239{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraAssetFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraAssetFactory_generated_h
#error "CameraAssetFactory.generated.h already included, missing '#pragma once' in CameraAssetFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraAssetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraAssetFactory ******************************************************
struct Z_Construct_UClass_UCameraAssetFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraAssetFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraAssetFactory(); \
friend struct ::Z_Construct_UClass_UCameraAssetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraAssetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraAssetFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraAssetFactory_NoRegister) \
DECLARE_SERIALIZER(UCameraAssetFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_18_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraAssetFactory(UCameraAssetFactory&&) = delete; \
UCameraAssetFactory(const UCameraAssetFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraAssetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAssetFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAssetFactory) \
NO_API virtual ~UCameraAssetFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraAssetFactory;
// ********** End Class UCameraAssetFactory ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraAssetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraNodeGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraNodeGraphNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphNode();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphNode_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraNodeGraphNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraNodeGraphNode;
UClass* UCameraNodeGraphNode::GetPrivateStaticClass()
{
using TClass = UCameraNodeGraphNode;
if (!Z_Registration_Info_UClass_UCameraNodeGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraNodeGraphNode"),
Z_Registration_Info_UClass_UCameraNodeGraphNode.InnerSingleton,
StaticRegisterNativesUCameraNodeGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraNodeGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraNodeGraphNode_NoRegister()
{
return UCameraNodeGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraNodeGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Custom graph node for camera nodes. They mostly differ by showing input pins for any \n * camera parameter property.\n */" },
{ "IncludePath", "Editors/CameraNodeGraphNode.h" },
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Custom graph node for camera nodes. They mostly differ by showing input pins for any\ncamera parameter property." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraNodeGraphNode constinit property declarations *********************
// ********** End Class UCameraNodeGraphNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraNodeGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraNodeGraphNode_Statics
UObject* (*const Z_Construct_UClass_UCameraNodeGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObjectTreeGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNodeGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraNodeGraphNode_Statics::ClassParams = {
&UCameraNodeGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNodeGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraNodeGraphNode_Statics::Class_MetaDataParams)
};
void UCameraNodeGraphNode::StaticRegisterNativesUCameraNodeGraphNode()
{
}
UClass* Z_Construct_UClass_UCameraNodeGraphNode()
{
if (!Z_Registration_Info_UClass_UCameraNodeGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraNodeGraphNode.OuterSingleton, Z_Construct_UClass_UCameraNodeGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraNodeGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraNodeGraphNode);
UCameraNodeGraphNode::~UCameraNodeGraphNode() {}
// ********** End Class UCameraNodeGraphNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraNodeGraphNode, UCameraNodeGraphNode::StaticClass, TEXT("UCameraNodeGraphNode"), &Z_Registration_Info_UClass_UCameraNodeGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraNodeGraphNode), 1418002886U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h__Script_GameplayCamerasEditor_1880460958{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraNodeGraphNode.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraNodeGraphNode_generated_h
#error "CameraNodeGraphNode.generated.h already included, missing '#pragma once' in CameraNodeGraphNode.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraNodeGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraNodeGraphNode *****************************************************
struct Z_Construct_UClass_UCameraNodeGraphNode_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraNodeGraphNode(); \
friend struct ::Z_Construct_UClass_UCameraNodeGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraNodeGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraNodeGraphNode, UObjectTreeGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraNodeGraphNode_NoRegister) \
DECLARE_SERIALIZER(UCameraNodeGraphNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_18_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraNodeGraphNode(UCameraNodeGraphNode&&) = delete; \
UCameraNodeGraphNode(const UCameraNodeGraphNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraNodeGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraNodeGraphNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraNodeGraphNode) \
NO_API virtual ~UCameraNodeGraphNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraNodeGraphNode;
// ********** End Class UCameraNodeGraphNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,265 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraNodeGraphSchema.h"
#include "Core/CameraObjectInterfaceParameterDefinition.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraNodeGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphSchema_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode();
GAMEPLAYCAMERASEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraNodeGraphSchema ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraNodeGraphSchema;
UClass* UCameraNodeGraphSchema::GetPrivateStaticClass()
{
using TClass = UCameraNodeGraphSchema;
if (!Z_Registration_Info_UClass_UCameraNodeGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraNodeGraphSchema"),
Z_Registration_Info_UClass_UCameraNodeGraphSchema.InnerSingleton,
StaticRegisterNativesUCameraNodeGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraNodeGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraNodeGraphSchema_NoRegister()
{
return UCameraNodeGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraNodeGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for camera node graph.\n */" },
{ "IncludePath", "Editors/CameraNodeGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphSchema.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Schema class for camera node graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraNodeGraphSchema constinit property declarations *******************
// ********** End Class UCameraNodeGraphSchema constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraNodeGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraNodeGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UCameraNodeGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObjectTreeGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNodeGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraNodeGraphSchema_Statics::ClassParams = {
&UCameraNodeGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNodeGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraNodeGraphSchema_Statics::Class_MetaDataParams)
};
void UCameraNodeGraphSchema::StaticRegisterNativesUCameraNodeGraphSchema()
{
}
UClass* Z_Construct_UClass_UCameraNodeGraphSchema()
{
if (!Z_Registration_Info_UClass_UCameraNodeGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraNodeGraphSchema.OuterSingleton, Z_Construct_UClass_UCameraNodeGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraNodeGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraNodeGraphSchema);
UCameraNodeGraphSchema::~UCameraNodeGraphSchema() {}
// ********** End Class UCameraNodeGraphSchema *****************************************************
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode ************
struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Graph editor action for adding a new camera rig parameter node.\n */" },
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphSchema.h" },
{ "ToolTip", "Graph editor action for adding a new camera rig parameter node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterDefinition_MetaData[] = {
{ "Comment", "/** The new parameter's definition. */" },
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphSchema.h" },
{ "ToolTip", "The new parameter's definition." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterDefinition;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraNodeGraphSchemaAction_NewInterfaceParameterNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics
static_assert(std::is_polymorphic<FCameraNodeGraphSchemaAction_NewInterfaceParameterNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FCameraNodeGraphSchemaAction_NewInterfaceParameterNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode;
class UScriptStruct* FCameraNodeGraphSchemaAction_NewInterfaceParameterNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode, (UObject*)Z_Construct_UPackage__Script_GameplayCamerasEditor(), TEXT("CameraNodeGraphSchemaAction_NewInterfaceParameterNode"));
}
return Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode Property Definitions
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::NewProp_ParameterDefinition = { "ParameterDefinition", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode, ParameterDefinition), Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterDefinition_MetaData), NewProp_ParameterDefinition_MetaData) }; // 59832947
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::NewProp_ParameterDefinition,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode Property Definitions
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"CameraNodeGraphSchemaAction_NewInterfaceParameterNode",
Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::PropPointers),
sizeof(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode),
alignof(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.InnerSingleton, Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode.InnerSingleton);
}
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode **************
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode ************
struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphSchema.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InterfaceParameter_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/CameraNodeGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_InterfaceParameter;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraNodeGraphSchemaAction_AddInterfaceParameterNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics
static_assert(std::is_polymorphic<FCameraNodeGraphSchemaAction_AddInterfaceParameterNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FCameraNodeGraphSchemaAction_AddInterfaceParameterNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode;
class UScriptStruct* FCameraNodeGraphSchemaAction_AddInterfaceParameterNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode, (UObject*)Z_Construct_UPackage__Script_GameplayCamerasEditor(), TEXT("CameraNodeGraphSchemaAction_AddInterfaceParameterNode"));
}
return Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode Property Definitions
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::NewProp_InterfaceParameter = { "InterfaceParameter", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode, InterfaceParameter), Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InterfaceParameter_MetaData), NewProp_InterfaceParameter_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::NewProp_InterfaceParameter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode Property Definitions
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"CameraNodeGraphSchemaAction_AddInterfaceParameterNode",
Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::PropPointers),
sizeof(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode),
alignof(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.InnerSingleton, Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode.InnerSingleton);
}
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode **************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraNodeGraphSchemaAction_NewInterfaceParameterNode::StaticStruct, Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics::NewStructOps, TEXT("CameraNodeGraphSchemaAction_NewInterfaceParameterNode"),&Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraNodeGraphSchemaAction_NewInterfaceParameterNode), 4196876678U) },
{ FCameraNodeGraphSchemaAction_AddInterfaceParameterNode::StaticStruct, Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics::NewStructOps, TEXT("CameraNodeGraphSchemaAction_AddInterfaceParameterNode"),&Z_Registration_Info_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraNodeGraphSchemaAction_AddInterfaceParameterNode), 1251859432U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraNodeGraphSchema, UCameraNodeGraphSchema::StaticClass, TEXT("UCameraNodeGraphSchema"), &Z_Registration_Info_UClass_UCameraNodeGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraNodeGraphSchema), 2926614181U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_44626957{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,83 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraNodeGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraNodeGraphSchema_generated_h
#error "CameraNodeGraphSchema.generated.h already included, missing '#pragma once' in CameraNodeGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraNodeGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraNodeGraphSchema ***************************************************
struct Z_Construct_UClass_UCameraNodeGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraNodeGraphSchema(); \
friend struct ::Z_Construct_UClass_UCameraNodeGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraNodeGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraNodeGraphSchema, UObjectTreeGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraNodeGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraNodeGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraNodeGraphSchema(UCameraNodeGraphSchema&&) = delete; \
UCameraNodeGraphSchema(const UCameraNodeGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraNodeGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraNodeGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraNodeGraphSchema) \
NO_API virtual ~UCameraNodeGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_22_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraNodeGraphSchema;
// ********** End Class UCameraNodeGraphSchema *****************************************************
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode ************
struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_69_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_NewInterfaceParameterNode_Statics; \
GAMEPLAYCAMERASEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode;
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode **************
// ********** Begin ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode ************
struct Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h_93_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraNodeGraphSchemaAction_AddInterfaceParameterNode_Statics; \
GAMEPLAYCAMERASEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode;
// ********** End ScriptStruct FCameraNodeGraphSchemaAction_AddInterfaceParameterNode **************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraNodeGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraObjectInterfaceParameterGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraObjectInterfaceParameterGraphNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraObjectInterfaceParameterGraphNode *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode;
UClass* UCameraObjectInterfaceParameterGraphNode::GetPrivateStaticClass()
{
using TClass = UCameraObjectInterfaceParameterGraphNode;
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraObjectInterfaceParameterGraphNode"),
Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.InnerSingleton,
StaticRegisterNativesUCameraObjectInterfaceParameterGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_NoRegister()
{
return UCameraObjectInterfaceParameterGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Custom graph editor node for a camera rig parameter.\n */" },
{ "IncludePath", "Editors/CameraObjectInterfaceParameterGraphNode.h" },
{ "ModuleRelativePath", "Public/Editors/CameraObjectInterfaceParameterGraphNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Custom graph editor node for a camera rig parameter." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraObjectInterfaceParameterGraphNode constinit property declarations *
// ********** End Class UCameraObjectInterfaceParameterGraphNode constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraObjectInterfaceParameterGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics
UObject* (*const Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObjectTreeGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::ClassParams = {
&UCameraObjectInterfaceParameterGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::Class_MetaDataParams)
};
void UCameraObjectInterfaceParameterGraphNode::StaticRegisterNativesUCameraObjectInterfaceParameterGraphNode()
{
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode()
{
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.OuterSingleton, Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraObjectInterfaceParameterGraphNode);
UCameraObjectInterfaceParameterGraphNode::~UCameraObjectInterfaceParameterGraphNode() {}
// ********** End Class UCameraObjectInterfaceParameterGraphNode ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode, UCameraObjectInterfaceParameterGraphNode::StaticClass, TEXT("UCameraObjectInterfaceParameterGraphNode"), &Z_Registration_Info_UClass_UCameraObjectInterfaceParameterGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraObjectInterfaceParameterGraphNode), 3092969665U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h__Script_GameplayCamerasEditor_1306380008{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraObjectInterfaceParameterGraphNode.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraObjectInterfaceParameterGraphNode_generated_h
#error "CameraObjectInterfaceParameterGraphNode.generated.h already included, missing '#pragma once' in CameraObjectInterfaceParameterGraphNode.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraObjectInterfaceParameterGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraObjectInterfaceParameterGraphNode *********************************
struct Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraObjectInterfaceParameterGraphNode(); \
friend struct ::Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraObjectInterfaceParameterGraphNode, UObjectTreeGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraObjectInterfaceParameterGraphNode_NoRegister) \
DECLARE_SERIALIZER(UCameraObjectInterfaceParameterGraphNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraObjectInterfaceParameterGraphNode(UCameraObjectInterfaceParameterGraphNode&&) = delete; \
UCameraObjectInterfaceParameterGraphNode(const UCameraObjectInterfaceParameterGraphNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraObjectInterfaceParameterGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraObjectInterfaceParameterGraphNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraObjectInterfaceParameterGraphNode) \
NO_API virtual ~UCameraObjectInterfaceParameterGraphNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraObjectInterfaceParameterGraphNode;
// ********** End Class UCameraObjectInterfaceParameterGraphNode ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraObjectInterfaceParameterGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Toolkits/CameraObjectInterfaceParametersToolkit.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraObjectInterfaceParametersToolkit() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UEdGraphSchema_K2();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UEdGraphSchema_CameraNodeK2();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UEdGraphSchema_CameraNodeK2 **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2;
UClass* UEdGraphSchema_CameraNodeK2::GetPrivateStaticClass()
{
using TClass = UEdGraphSchema_CameraNodeK2;
if (!Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EdGraphSchema_CameraNodeK2"),
Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.InnerSingleton,
StaticRegisterNativesUEdGraphSchema_CameraNodeK2,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.InnerSingleton;
}
UClass* Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_NoRegister()
{
return UEdGraphSchema_CameraNodeK2::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Toolkits/CameraObjectInterfaceParametersToolkit.h" },
{ "ModuleRelativePath", "Public/Toolkits/CameraObjectInterfaceParametersToolkit.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UEdGraphSchema_CameraNodeK2 constinit property declarations **************
// ********** End Class UEdGraphSchema_CameraNodeK2 constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEdGraphSchema_CameraNodeK2>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics
UObject* (*const Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphSchema_K2,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::ClassParams = {
&UEdGraphSchema_CameraNodeK2::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x010800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::Class_MetaDataParams), Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::Class_MetaDataParams)
};
void UEdGraphSchema_CameraNodeK2::StaticRegisterNativesUEdGraphSchema_CameraNodeK2()
{
}
UClass* Z_Construct_UClass_UEdGraphSchema_CameraNodeK2()
{
if (!Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.OuterSingleton, Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2.OuterSingleton;
}
UEdGraphSchema_CameraNodeK2::UEdGraphSchema_CameraNodeK2(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEdGraphSchema_CameraNodeK2);
UEdGraphSchema_CameraNodeK2::~UEdGraphSchema_CameraNodeK2() {}
// ********** End Class UEdGraphSchema_CameraNodeK2 ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UEdGraphSchema_CameraNodeK2, UEdGraphSchema_CameraNodeK2::StaticClass, TEXT("UEdGraphSchema_CameraNodeK2"), &Z_Registration_Info_UClass_UEdGraphSchema_CameraNodeK2, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEdGraphSchema_CameraNodeK2), 2959248939U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h__Script_GameplayCamerasEditor_953483763{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Toolkits/CameraObjectInterfaceParametersToolkit.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraObjectInterfaceParametersToolkit_generated_h
#error "CameraObjectInterfaceParametersToolkit.generated.h already included, missing '#pragma once' in CameraObjectInterfaceParametersToolkit.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraObjectInterfaceParametersToolkit_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UEdGraphSchema_CameraNodeK2 **********************************************
struct Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_68_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUEdGraphSchema_CameraNodeK2(); \
friend struct ::Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_NoRegister(); \
public: \
DECLARE_CLASS2(UEdGraphSchema_CameraNodeK2, UEdGraphSchema_K2, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UEdGraphSchema_CameraNodeK2_NoRegister) \
DECLARE_SERIALIZER(UEdGraphSchema_CameraNodeK2)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_68_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERASEDITOR_API UEdGraphSchema_CameraNodeK2(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UEdGraphSchema_CameraNodeK2(UEdGraphSchema_CameraNodeK2&&) = delete; \
UEdGraphSchema_CameraNodeK2(const UEdGraphSchema_CameraNodeK2&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERASEDITOR_API, UEdGraphSchema_CameraNodeK2); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEdGraphSchema_CameraNodeK2); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEdGraphSchema_CameraNodeK2) \
GAMEPLAYCAMERASEDITOR_API virtual ~UEdGraphSchema_CameraNodeK2();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_65_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_68_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_68_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h_68_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEdGraphSchema_CameraNodeK2;
// ********** End Class UEdGraphSchema_CameraNodeK2 ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraObjectInterfaceParametersToolkit_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraRigAssetEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigAssetEditor() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigAssetEditor ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAssetEditor;
UClass* UCameraRigAssetEditor::GetPrivateStaticClass()
{
using TClass = UCameraRigAssetEditor;
if (!Z_Registration_Info_UClass_UCameraRigAssetEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigAssetEditor"),
Z_Registration_Info_UClass_UCameraRigAssetEditor.InnerSingleton,
StaticRegisterNativesUCameraRigAssetEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigAssetEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigAssetEditor_NoRegister()
{
return UCameraRigAssetEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigAssetEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for a camera rig asset.\n */" },
{ "IncludePath", "AssetTools/CameraRigAssetEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraRigAssetEditor.h" },
{ "ToolTip", "Editor for a camera rig asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigAsset_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetTools/CameraRigAssetEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigAssetEditor constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigAssetEditor constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigAssetEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigAssetEditor_Statics
// ********** Begin Class UCameraRigAssetEditor Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAssetEditor_Statics::NewProp_CameraRigAsset = { "CameraRigAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAssetEditor, CameraRigAsset), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigAsset_MetaData), NewProp_CameraRigAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigAssetEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAssetEditor_Statics::NewProp_CameraRigAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditor_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigAssetEditor Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UCameraRigAssetEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAssetEditor_Statics::ClassParams = {
&UCameraRigAssetEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigAssetEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditor_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAssetEditor_Statics::Class_MetaDataParams)
};
void UCameraRigAssetEditor::StaticRegisterNativesUCameraRigAssetEditor()
{
}
UClass* Z_Construct_UClass_UCameraRigAssetEditor()
{
if (!Z_Registration_Info_UClass_UCameraRigAssetEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAssetEditor.OuterSingleton, Z_Construct_UClass_UCameraRigAssetEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigAssetEditor.OuterSingleton;
}
UCameraRigAssetEditor::UCameraRigAssetEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAssetEditor);
UCameraRigAssetEditor::~UCameraRigAssetEditor() {}
// ********** End Class UCameraRigAssetEditor ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigAssetEditor, UCameraRigAssetEditor::StaticClass, TEXT("UCameraRigAssetEditor"), &Z_Registration_Info_UClass_UCameraRigAssetEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAssetEditor), 1737634979U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h__Script_GameplayCamerasEditor_4047577165{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraRigAssetEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigAssetEditor_generated_h
#error "CameraRigAssetEditor.generated.h already included, missing '#pragma once' in CameraRigAssetEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigAssetEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigAssetEditor ****************************************************
struct Z_Construct_UClass_UCameraRigAssetEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigAssetEditor(); \
friend struct ::Z_Construct_UClass_UCameraRigAssetEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigAssetEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigAssetEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigAssetEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraRigAssetEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigAssetEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigAssetEditor(UCameraRigAssetEditor&&) = delete; \
UCameraRigAssetEditor(const UCameraRigAssetEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigAssetEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigAssetEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraRigAssetEditor) \
NO_API virtual ~UCameraRigAssetEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigAssetEditor;
// ********** End Class UCameraRigAssetEditor ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigAssetEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Toolkits/CameraRigAssetEditorToolkit.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigAssetEditorToolkit() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditorMenuContext();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditorMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigAssetEditorMenuContext *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext;
UClass* UCameraRigAssetEditorMenuContext::GetPrivateStaticClass()
{
using TClass = UCameraRigAssetEditorMenuContext;
if (!Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigAssetEditorMenuContext"),
Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.InnerSingleton,
StaticRegisterNativesUCameraRigAssetEditorMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigAssetEditorMenuContext_NoRegister()
{
return UCameraRigAssetEditorMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Toolkits/CameraRigAssetEditorToolkit.h" },
{ "ModuleRelativePath", "Public/Toolkits/CameraRigAssetEditorToolkit.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigAssetEditorMenuContext constinit property declarations *********
// ********** End Class UCameraRigAssetEditorMenuContext constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigAssetEditorMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics
UObject* (*const Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::ClassParams = {
&UCameraRigAssetEditorMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::Class_MetaDataParams)
};
void UCameraRigAssetEditorMenuContext::StaticRegisterNativesUCameraRigAssetEditorMenuContext()
{
}
UClass* Z_Construct_UClass_UCameraRigAssetEditorMenuContext()
{
if (!Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.OuterSingleton, Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext.OuterSingleton;
}
UCameraRigAssetEditorMenuContext::UCameraRigAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAssetEditorMenuContext);
UCameraRigAssetEditorMenuContext::~UCameraRigAssetEditorMenuContext() {}
// ********** End Class UCameraRigAssetEditorMenuContext *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigAssetEditorMenuContext, UCameraRigAssetEditorMenuContext::StaticClass, TEXT("UCameraRigAssetEditorMenuContext"), &Z_Registration_Info_UClass_UCameraRigAssetEditorMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAssetEditorMenuContext), 126783582U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h__Script_GameplayCamerasEditor_3502760256{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Toolkits/CameraRigAssetEditorToolkit.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigAssetEditorToolkit_generated_h
#error "CameraRigAssetEditorToolkit.generated.h already included, missing '#pragma once' in CameraRigAssetEditorToolkit.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigAssetEditorToolkit_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigAssetEditorMenuContext *****************************************
struct Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetEditorMenuContext_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_120_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigAssetEditorMenuContext(); \
friend struct ::Z_Construct_UClass_UCameraRigAssetEditorMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigAssetEditorMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigAssetEditorMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigAssetEditorMenuContext_NoRegister) \
DECLARE_SERIALIZER(UCameraRigAssetEditorMenuContext)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_120_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigAssetEditorMenuContext(UCameraRigAssetEditorMenuContext&&) = delete; \
UCameraRigAssetEditorMenuContext(const UCameraRigAssetEditorMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigAssetEditorMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigAssetEditorMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigAssetEditorMenuContext) \
NO_API virtual ~UCameraRigAssetEditorMenuContext();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_117_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_120_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_120_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h_120_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigAssetEditorMenuContext;
// ********** End Class UCameraRigAssetEditorMenuContext *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraRigAssetEditorToolkit_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraRigAssetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigAssetFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigAssetFactory ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAssetFactory;
UClass* UCameraRigAssetFactory::GetPrivateStaticClass()
{
using TClass = UCameraRigAssetFactory;
if (!Z_Registration_Info_UClass_UCameraRigAssetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigAssetFactory"),
Z_Registration_Info_UClass_UCameraRigAssetFactory.InnerSingleton,
StaticRegisterNativesUCameraRigAssetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigAssetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigAssetFactory_NoRegister()
{
return UCameraRigAssetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigAssetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UCameraRigAsset objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraRigAssetFactory.h" },
{ "ModuleRelativePath", "Private/Factories/CameraRigAssetFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Implements a factory for UCameraRigAsset objects." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigAssetFactory constinit property declarations *******************
// ********** End Class UCameraRigAssetFactory constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigAssetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigAssetFactory_Statics
UObject* (*const Z_Construct_UClass_UCameraRigAssetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAssetFactory_Statics::ClassParams = {
&UCameraRigAssetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAssetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAssetFactory_Statics::Class_MetaDataParams)
};
void UCameraRigAssetFactory::StaticRegisterNativesUCameraRigAssetFactory()
{
}
UClass* Z_Construct_UClass_UCameraRigAssetFactory()
{
if (!Z_Registration_Info_UClass_UCameraRigAssetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAssetFactory.OuterSingleton, Z_Construct_UClass_UCameraRigAssetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigAssetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAssetFactory);
UCameraRigAssetFactory::~UCameraRigAssetFactory() {}
// ********** End Class UCameraRigAssetFactory *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigAssetFactory, UCameraRigAssetFactory::StaticClass, TEXT("UCameraRigAssetFactory"), &Z_Registration_Info_UClass_UCameraRigAssetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAssetFactory), 1723057787U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h__Script_GameplayCamerasEditor_3108282040{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraRigAssetFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigAssetFactory_generated_h
#error "CameraRigAssetFactory.generated.h already included, missing '#pragma once' in CameraRigAssetFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigAssetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigAssetFactory ***************************************************
struct Z_Construct_UClass_UCameraRigAssetFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigAssetFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigAssetFactory(); \
friend struct ::Z_Construct_UClass_UCameraRigAssetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigAssetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigAssetFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigAssetFactory_NoRegister) \
DECLARE_SERIALIZER(UCameraRigAssetFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigAssetFactory(UCameraRigAssetFactory&&) = delete; \
UCameraRigAssetFactory(const UCameraRigAssetFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigAssetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigAssetFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigAssetFactory) \
NO_API virtual ~UCameraRigAssetFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigAssetFactory;
// ********** End Class UCameraRigAssetFactory *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigAssetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraRigCameraNodeGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigCameraNodeGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigCameraNodeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigCameraNodeGraphSchema ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema;
UClass* UCameraRigCameraNodeGraphSchema::GetPrivateStaticClass()
{
using TClass = UCameraRigCameraNodeGraphSchema;
if (!Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigCameraNodeGraphSchema"),
Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.InnerSingleton,
StaticRegisterNativesUCameraRigCameraNodeGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_NoRegister()
{
return UCameraRigCameraNodeGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for camera node graph.\n */" },
{ "IncludePath", "Editors/CameraRigCameraNodeGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/CameraRigCameraNodeGraphSchema.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Schema class for camera node graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigCameraNodeGraphSchema constinit property declarations **********
// ********** End Class UCameraRigCameraNodeGraphSchema constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigCameraNodeGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNodeGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::ClassParams = {
&UCameraRigCameraNodeGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::Class_MetaDataParams)
};
void UCameraRigCameraNodeGraphSchema::StaticRegisterNativesUCameraRigCameraNodeGraphSchema()
{
}
UClass* Z_Construct_UClass_UCameraRigCameraNodeGraphSchema()
{
if (!Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.OuterSingleton, Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigCameraNodeGraphSchema);
UCameraRigCameraNodeGraphSchema::~UCameraRigCameraNodeGraphSchema() {}
// ********** End Class UCameraRigCameraNodeGraphSchema ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigCameraNodeGraphSchema, UCameraRigCameraNodeGraphSchema::StaticClass, TEXT("UCameraRigCameraNodeGraphSchema"), &Z_Registration_Info_UClass_UCameraRigCameraNodeGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigCameraNodeGraphSchema), 1138357456U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_834798881{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraRigCameraNodeGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigCameraNodeGraphSchema_generated_h
#error "CameraRigCameraNodeGraphSchema.generated.h already included, missing '#pragma once' in CameraRigCameraNodeGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigCameraNodeGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigCameraNodeGraphSchema ******************************************
struct Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigCameraNodeGraphSchema(); \
friend struct ::Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigCameraNodeGraphSchema, UCameraNodeGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigCameraNodeGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraRigCameraNodeGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigCameraNodeGraphSchema(UCameraRigCameraNodeGraphSchema&&) = delete; \
UCameraRigCameraNodeGraphSchema(const UCameraRigCameraNodeGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigCameraNodeGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigCameraNodeGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigCameraNodeGraphSchema) \
NO_API virtual ~UCameraRigCameraNodeGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_12_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigCameraNodeGraphSchema;
// ********** End Class UCameraRigCameraNodeGraphSchema ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigCameraNodeGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraRigProxyAssetEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigProxyAssetEditor() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigProxyAssetEditor ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigProxyAssetEditor;
UClass* UCameraRigProxyAssetEditor::GetPrivateStaticClass()
{
using TClass = UCameraRigProxyAssetEditor;
if (!Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigProxyAssetEditor"),
Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.InnerSingleton,
StaticRegisterNativesUCameraRigProxyAssetEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigProxyAssetEditor_NoRegister()
{
return UCameraRigProxyAssetEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for a camera rig proxy asset.\n */" },
{ "IncludePath", "AssetTools/CameraRigProxyAssetEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraRigProxyAssetEditor.h" },
{ "ToolTip", "Editor for a camera rig proxy asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigProxyAsset_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetTools/CameraRigProxyAssetEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigProxyAssetEditor constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigProxyAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigProxyAssetEditor constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigProxyAssetEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics
// ********** Begin Class UCameraRigProxyAssetEditor Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::NewProp_CameraRigProxyAsset = { "CameraRigProxyAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigProxyAssetEditor, CameraRigProxyAsset), Z_Construct_UClass_UCameraRigProxyAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigProxyAsset_MetaData), NewProp_CameraRigProxyAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::NewProp_CameraRigProxyAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigProxyAssetEditor Property Definitions ****************************
UObject* (*const Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::ClassParams = {
&UCameraRigProxyAssetEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::Class_MetaDataParams)
};
void UCameraRigProxyAssetEditor::StaticRegisterNativesUCameraRigProxyAssetEditor()
{
}
UClass* Z_Construct_UClass_UCameraRigProxyAssetEditor()
{
if (!Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.OuterSingleton, Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigProxyAssetEditor.OuterSingleton;
}
UCameraRigProxyAssetEditor::UCameraRigProxyAssetEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigProxyAssetEditor);
UCameraRigProxyAssetEditor::~UCameraRigProxyAssetEditor() {}
// ********** End Class UCameraRigProxyAssetEditor *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigProxyAssetEditor, UCameraRigProxyAssetEditor::StaticClass, TEXT("UCameraRigProxyAssetEditor"), &Z_Registration_Info_UClass_UCameraRigProxyAssetEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigProxyAssetEditor), 1802445687U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h__Script_GameplayCamerasEditor_1260067807{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraRigProxyAssetEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigProxyAssetEditor_generated_h
#error "CameraRigProxyAssetEditor.generated.h already included, missing '#pragma once' in CameraRigProxyAssetEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigProxyAssetEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigProxyAssetEditor ***********************************************
struct Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigProxyAssetEditor(); \
friend struct ::Z_Construct_UClass_UCameraRigProxyAssetEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigProxyAssetEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigProxyAssetEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigProxyAssetEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraRigProxyAssetEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigProxyAssetEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigProxyAssetEditor(UCameraRigProxyAssetEditor&&) = delete; \
UCameraRigProxyAssetEditor(const UCameraRigProxyAssetEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigProxyAssetEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigProxyAssetEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraRigProxyAssetEditor) \
NO_API virtual ~UCameraRigProxyAssetEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigProxyAssetEditor;
// ********** End Class UCameraRigProxyAssetEditor *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigProxyAssetEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraRigProxyAssetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigProxyAssetFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigProxyAssetFactory **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigProxyAssetFactory;
UClass* UCameraRigProxyAssetFactory::GetPrivateStaticClass()
{
using TClass = UCameraRigProxyAssetFactory;
if (!Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigProxyAssetFactory"),
Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.InnerSingleton,
StaticRegisterNativesUCameraRigProxyAssetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigProxyAssetFactory_NoRegister()
{
return UCameraRigProxyAssetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UCameraRigProxyAsset objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraRigProxyAssetFactory.h" },
{ "ModuleRelativePath", "Private/Factories/CameraRigProxyAssetFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Implements a factory for UCameraRigProxyAsset objects." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigProxyAssetFactory constinit property declarations **************
// ********** End Class UCameraRigProxyAssetFactory constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigProxyAssetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics
UObject* (*const Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::ClassParams = {
&UCameraRigProxyAssetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::Class_MetaDataParams)
};
void UCameraRigProxyAssetFactory::StaticRegisterNativesUCameraRigProxyAssetFactory()
{
}
UClass* Z_Construct_UClass_UCameraRigProxyAssetFactory()
{
if (!Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.OuterSingleton, Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigProxyAssetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigProxyAssetFactory);
UCameraRigProxyAssetFactory::~UCameraRigProxyAssetFactory() {}
// ********** End Class UCameraRigProxyAssetFactory ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigProxyAssetFactory, UCameraRigProxyAssetFactory::StaticClass, TEXT("UCameraRigProxyAssetFactory"), &Z_Registration_Info_UClass_UCameraRigProxyAssetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigProxyAssetFactory), 3486422577U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h__Script_GameplayCamerasEditor_3240640833{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraRigProxyAssetFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigProxyAssetFactory_generated_h
#error "CameraRigProxyAssetFactory.generated.h already included, missing '#pragma once' in CameraRigProxyAssetFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigProxyAssetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigProxyAssetFactory **********************************************
struct Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigProxyAssetFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigProxyAssetFactory(); \
friend struct ::Z_Construct_UClass_UCameraRigProxyAssetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigProxyAssetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigProxyAssetFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigProxyAssetFactory_NoRegister) \
DECLARE_SERIALIZER(UCameraRigProxyAssetFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigProxyAssetFactory(UCameraRigProxyAssetFactory&&) = delete; \
UCameraRigProxyAssetFactory(const UCameraRigProxyAssetFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigProxyAssetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigProxyAssetFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigProxyAssetFactory) \
NO_API virtual ~UCameraRigProxyAssetFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigProxyAssetFactory;
// ********** End Class UCameraRigProxyAssetFactory ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraRigProxyAssetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraRigTransitionEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigTransitionEditor() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigTransitionEditor ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigTransitionEditor;
UClass* UCameraRigTransitionEditor::GetPrivateStaticClass()
{
using TClass = UCameraRigTransitionEditor;
if (!Z_Registration_Info_UClass_UCameraRigTransitionEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigTransitionEditor"),
Z_Registration_Info_UClass_UCameraRigTransitionEditor.InnerSingleton,
StaticRegisterNativesUCameraRigTransitionEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigTransitionEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigTransitionEditor_NoRegister()
{
return UCameraRigTransitionEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigTransitionEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for camera transitions.\n */" },
{ "IncludePath", "AssetTools/CameraRigTransitionEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraRigTransitionEditor.h" },
{ "ToolTip", "Editor for camera transitions." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionOwner_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetTools/CameraRigTransitionEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigTransitionEditor constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_TransitionOwner;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigTransitionEditor constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigTransitionEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigTransitionEditor_Statics
// ********** Begin Class UCameraRigTransitionEditor Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigTransitionEditor_Statics::NewProp_TransitionOwner = { "TransitionOwner", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigTransitionEditor, TransitionOwner), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionOwner_MetaData), NewProp_TransitionOwner_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigTransitionEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigTransitionEditor_Statics::NewProp_TransitionOwner,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionEditor_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigTransitionEditor Property Definitions ****************************
UObject* (*const Z_Construct_UClass_UCameraRigTransitionEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigTransitionEditor_Statics::ClassParams = {
&UCameraRigTransitionEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigTransitionEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionEditor_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigTransitionEditor_Statics::Class_MetaDataParams)
};
void UCameraRigTransitionEditor::StaticRegisterNativesUCameraRigTransitionEditor()
{
}
UClass* Z_Construct_UClass_UCameraRigTransitionEditor()
{
if (!Z_Registration_Info_UClass_UCameraRigTransitionEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigTransitionEditor.OuterSingleton, Z_Construct_UClass_UCameraRigTransitionEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigTransitionEditor.OuterSingleton;
}
UCameraRigTransitionEditor::UCameraRigTransitionEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigTransitionEditor);
UCameraRigTransitionEditor::~UCameraRigTransitionEditor() {}
// ********** End Class UCameraRigTransitionEditor *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigTransitionEditor, UCameraRigTransitionEditor::StaticClass, TEXT("UCameraRigTransitionEditor"), &Z_Registration_Info_UClass_UCameraRigTransitionEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigTransitionEditor), 1399275220U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h__Script_GameplayCamerasEditor_2392089654{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraRigTransitionEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigTransitionEditor_generated_h
#error "CameraRigTransitionEditor.generated.h already included, missing '#pragma once' in CameraRigTransitionEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigTransitionEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigTransitionEditor ***********************************************
struct Z_Construct_UClass_UCameraRigTransitionEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigTransitionEditor(); \
friend struct ::Z_Construct_UClass_UCameraRigTransitionEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigTransitionEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigTransitionEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigTransitionEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraRigTransitionEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigTransitionEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigTransitionEditor(UCameraRigTransitionEditor&&) = delete; \
UCameraRigTransitionEditor(const UCameraRigTransitionEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigTransitionEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraRigTransitionEditor) \
NO_API virtual ~UCameraRigTransitionEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigTransitionEditor;
// ********** End Class UCameraRigTransitionEditor *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraRigTransitionEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraRigTransitionGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigTransitionGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchema_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigTransitionGraphSchema ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema;
UClass* UCameraRigTransitionGraphSchema::GetPrivateStaticClass()
{
using TClass = UCameraRigTransitionGraphSchema;
if (!Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigTransitionGraphSchema"),
Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.InnerSingleton,
StaticRegisterNativesUCameraRigTransitionGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchema_NoRegister()
{
return UCameraRigTransitionGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for a camera rig's transition graph.\n */" },
{ "IncludePath", "Editors/CameraRigTransitionGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/CameraRigTransitionGraphSchema.h" },
{ "ToolTip", "Schema class for a camera rig's transition graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigTransitionGraphSchema constinit property declarations **********
// ********** End Class UCameraRigTransitionGraphSchema constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigTransitionGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::ClassParams = {
&UCameraRigTransitionGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::Class_MetaDataParams)
};
void UCameraRigTransitionGraphSchema::StaticRegisterNativesUCameraRigTransitionGraphSchema()
{
}
UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchema()
{
if (!Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.OuterSingleton, Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema.OuterSingleton;
}
UCameraRigTransitionGraphSchema::UCameraRigTransitionGraphSchema(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigTransitionGraphSchema);
UCameraRigTransitionGraphSchema::~UCameraRigTransitionGraphSchema() {}
// ********** End Class UCameraRigTransitionGraphSchema ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigTransitionGraphSchema, UCameraRigTransitionGraphSchema::StaticClass, TEXT("UCameraRigTransitionGraphSchema"), &Z_Registration_Info_UClass_UCameraRigTransitionGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigTransitionGraphSchema), 1389277077U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h__Script_GameplayCamerasEditor_3083901596{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraRigTransitionGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigTransitionGraphSchema_generated_h
#error "CameraRigTransitionGraphSchema.generated.h already included, missing '#pragma once' in CameraRigTransitionGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigTransitionGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigTransitionGraphSchema ******************************************
struct Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigTransitionGraphSchema(); \
friend struct ::Z_Construct_UClass_UCameraRigTransitionGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigTransitionGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigTransitionGraphSchema, UCameraRigTransitionGraphSchemaBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigTransitionGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraRigTransitionGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigTransitionGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigTransitionGraphSchema(UCameraRigTransitionGraphSchema&&) = delete; \
UCameraRigTransitionGraphSchema(const UCameraRigTransitionGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigTransitionGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransitionGraphSchema) \
NO_API virtual ~UCameraRigTransitionGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_12_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigTransitionGraphSchema;
// ********** End Class UCameraRigTransitionGraphSchema ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraRigTransitionGraphSchemaBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigTransitionGraphSchemaBase() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphSchema();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigTransitionGraphSchemaBase **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase;
UClass* UCameraRigTransitionGraphSchemaBase::GetPrivateStaticClass()
{
using TClass = UCameraRigTransitionGraphSchemaBase;
if (!Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigTransitionGraphSchemaBase"),
Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.InnerSingleton,
StaticRegisterNativesUCameraRigTransitionGraphSchemaBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_NoRegister()
{
return UCameraRigTransitionGraphSchemaBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Base schema class for camera transition graph.\n */" },
{ "IncludePath", "Editors/CameraRigTransitionGraphSchemaBase.h" },
{ "ModuleRelativePath", "Public/Editors/CameraRigTransitionGraphSchemaBase.h" },
{ "ToolTip", "Base schema class for camera transition graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigTransitionGraphSchemaBase constinit property declarations ******
// ********** End Class UCameraRigTransitionGraphSchemaBase constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigTransitionGraphSchemaBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics
UObject* (*const Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObjectTreeGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::ClassParams = {
&UCameraRigTransitionGraphSchemaBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::Class_MetaDataParams)
};
void UCameraRigTransitionGraphSchemaBase::StaticRegisterNativesUCameraRigTransitionGraphSchemaBase()
{
}
UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase()
{
if (!Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.OuterSingleton, Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase.OuterSingleton;
}
UCameraRigTransitionGraphSchemaBase::UCameraRigTransitionGraphSchemaBase(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigTransitionGraphSchemaBase);
UCameraRigTransitionGraphSchemaBase::~UCameraRigTransitionGraphSchemaBase() {}
// ********** End Class UCameraRigTransitionGraphSchemaBase ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase, UCameraRigTransitionGraphSchemaBase::StaticClass, TEXT("UCameraRigTransitionGraphSchemaBase"), &Z_Registration_Info_UClass_UCameraRigTransitionGraphSchemaBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigTransitionGraphSchemaBase), 2406003975U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h__Script_GameplayCamerasEditor_1800007197{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraRigTransitionGraphSchemaBase.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraRigTransitionGraphSchemaBase_generated_h
#error "CameraRigTransitionGraphSchemaBase.generated.h already included, missing '#pragma once' in CameraRigTransitionGraphSchemaBase.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraRigTransitionGraphSchemaBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigTransitionGraphSchemaBase **************************************
struct Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigTransitionGraphSchemaBase(); \
friend struct ::Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigTransitionGraphSchemaBase, UObjectTreeGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase_NoRegister) \
DECLARE_SERIALIZER(UCameraRigTransitionGraphSchemaBase)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigTransitionGraphSchemaBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigTransitionGraphSchemaBase(UCameraRigTransitionGraphSchemaBase&&) = delete; \
UCameraRigTransitionGraphSchemaBase(const UCameraRigTransitionGraphSchemaBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigTransitionGraphSchemaBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionGraphSchemaBase); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransitionGraphSchemaBase) \
NO_API virtual ~UCameraRigTransitionGraphSchemaBase();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigTransitionGraphSchemaBase;
// ********** End Class UCameraRigTransitionGraphSchemaBase ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraRigTransitionGraphSchemaBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraShakeAssetEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetEditor() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraShakeAssetEditor **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeAssetEditor;
UClass* UCameraShakeAssetEditor::GetPrivateStaticClass()
{
using TClass = UCameraShakeAssetEditor;
if (!Z_Registration_Info_UClass_UCameraShakeAssetEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeAssetEditor"),
Z_Registration_Info_UClass_UCameraShakeAssetEditor.InnerSingleton,
StaticRegisterNativesUCameraShakeAssetEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeAssetEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeAssetEditor_NoRegister()
{
return UCameraShakeAssetEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeAssetEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for a camera rig asset.\n */" },
{ "IncludePath", "AssetTools/CameraShakeAssetEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraShakeAssetEditor.h" },
{ "ToolTip", "Editor for a camera rig asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShakeAsset_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetTools/CameraShakeAssetEditor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeAssetEditor constinit property declarations ******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraShakeAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraShakeAssetEditor constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeAssetEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeAssetEditor_Statics
// ********** Begin Class UCameraShakeAssetEditor Property Definitions *****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAssetEditor_Statics::NewProp_CameraShakeAsset = { "CameraShakeAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAssetEditor, CameraShakeAsset), Z_Construct_UClass_UCameraShakeAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShakeAsset_MetaData), NewProp_CameraShakeAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraShakeAssetEditor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAssetEditor_Statics::NewProp_CameraShakeAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditor_Statics::PropPointers) < 2048);
// ********** End Class UCameraShakeAssetEditor Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UCameraShakeAssetEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeAssetEditor_Statics::ClassParams = {
&UCameraShakeAssetEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraShakeAssetEditor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditor_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeAssetEditor_Statics::Class_MetaDataParams)
};
void UCameraShakeAssetEditor::StaticRegisterNativesUCameraShakeAssetEditor()
{
}
UClass* Z_Construct_UClass_UCameraShakeAssetEditor()
{
if (!Z_Registration_Info_UClass_UCameraShakeAssetEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeAssetEditor.OuterSingleton, Z_Construct_UClass_UCameraShakeAssetEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeAssetEditor.OuterSingleton;
}
UCameraShakeAssetEditor::UCameraShakeAssetEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeAssetEditor);
UCameraShakeAssetEditor::~UCameraShakeAssetEditor() {}
// ********** End Class UCameraShakeAssetEditor ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeAssetEditor, UCameraShakeAssetEditor::StaticClass, TEXT("UCameraShakeAssetEditor"), &Z_Registration_Info_UClass_UCameraShakeAssetEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeAssetEditor), 3397087770U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h__Script_GameplayCamerasEditor_3341601054{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraShakeAssetEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraShakeAssetEditor_generated_h
#error "CameraShakeAssetEditor.generated.h already included, missing '#pragma once' in CameraShakeAssetEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraShakeAssetEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraShakeAssetEditor **************************************************
struct Z_Construct_UClass_UCameraShakeAssetEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraShakeAssetEditor(); \
friend struct ::Z_Construct_UClass_UCameraShakeAssetEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraShakeAssetEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraShakeAssetEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraShakeAssetEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraShakeAssetEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraShakeAssetEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraShakeAssetEditor(UCameraShakeAssetEditor&&) = delete; \
UCameraShakeAssetEditor(const UCameraShakeAssetEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraShakeAssetEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeAssetEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraShakeAssetEditor) \
NO_API virtual ~UCameraShakeAssetEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraShakeAssetEditor;
// ********** End Class UCameraShakeAssetEditor ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraShakeAssetEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Toolkits/CameraShakeAssetEditorToolkit.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetEditorToolkit() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditorMenuContext();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraShakeAssetEditorMenuContext ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext;
UClass* UCameraShakeAssetEditorMenuContext::GetPrivateStaticClass()
{
using TClass = UCameraShakeAssetEditorMenuContext;
if (!Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeAssetEditorMenuContext"),
Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.InnerSingleton,
StaticRegisterNativesUCameraShakeAssetEditorMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_NoRegister()
{
return UCameraShakeAssetEditorMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Toolkits/CameraShakeAssetEditorToolkit.h" },
{ "ModuleRelativePath", "Public/Toolkits/CameraShakeAssetEditorToolkit.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeAssetEditorMenuContext constinit property declarations *******
// ********** End Class UCameraShakeAssetEditorMenuContext constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeAssetEditorMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics
UObject* (*const Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::ClassParams = {
&UCameraShakeAssetEditorMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::Class_MetaDataParams)
};
void UCameraShakeAssetEditorMenuContext::StaticRegisterNativesUCameraShakeAssetEditorMenuContext()
{
}
UClass* Z_Construct_UClass_UCameraShakeAssetEditorMenuContext()
{
if (!Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.OuterSingleton, Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext.OuterSingleton;
}
UCameraShakeAssetEditorMenuContext::UCameraShakeAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeAssetEditorMenuContext);
UCameraShakeAssetEditorMenuContext::~UCameraShakeAssetEditorMenuContext() {}
// ********** End Class UCameraShakeAssetEditorMenuContext *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeAssetEditorMenuContext, UCameraShakeAssetEditorMenuContext::StaticClass, TEXT("UCameraShakeAssetEditorMenuContext"), &Z_Registration_Info_UClass_UCameraShakeAssetEditorMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeAssetEditorMenuContext), 826662969U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h__Script_GameplayCamerasEditor_2956938268{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Toolkits/CameraShakeAssetEditorToolkit.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraShakeAssetEditorToolkit_generated_h
#error "CameraShakeAssetEditorToolkit.generated.h already included, missing '#pragma once' in CameraShakeAssetEditorToolkit.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraShakeAssetEditorToolkit_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraShakeAssetEditorMenuContext ***************************************
struct Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_134_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraShakeAssetEditorMenuContext(); \
friend struct ::Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraShakeAssetEditorMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraShakeAssetEditorMenuContext_NoRegister) \
DECLARE_SERIALIZER(UCameraShakeAssetEditorMenuContext)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_134_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraShakeAssetEditorMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraShakeAssetEditorMenuContext(UCameraShakeAssetEditorMenuContext&&) = delete; \
UCameraShakeAssetEditorMenuContext(const UCameraShakeAssetEditorMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraShakeAssetEditorMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeAssetEditorMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeAssetEditorMenuContext) \
NO_API virtual ~UCameraShakeAssetEditorMenuContext();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_131_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_134_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_134_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h_134_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraShakeAssetEditorMenuContext;
// ********** End Class UCameraShakeAssetEditorMenuContext *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraShakeAssetEditorToolkit_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraShakeAssetFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraShakeAssetFactory *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeAssetFactory;
UClass* UCameraShakeAssetFactory::GetPrivateStaticClass()
{
using TClass = UCameraShakeAssetFactory;
if (!Z_Registration_Info_UClass_UCameraShakeAssetFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeAssetFactory"),
Z_Registration_Info_UClass_UCameraShakeAssetFactory.InnerSingleton,
StaticRegisterNativesUCameraShakeAssetFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeAssetFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeAssetFactory_NoRegister()
{
return UCameraShakeAssetFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeAssetFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for UCameraShakeAsset objects.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraShakeAssetFactory.h" },
{ "ModuleRelativePath", "Private/Factories/CameraShakeAssetFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Implements a factory for UCameraShakeAsset objects." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeAssetFactory constinit property declarations *****************
// ********** End Class UCameraShakeAssetFactory constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeAssetFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeAssetFactory_Statics
UObject* (*const Z_Construct_UClass_UCameraShakeAssetFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeAssetFactory_Statics::ClassParams = {
&UCameraShakeAssetFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAssetFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeAssetFactory_Statics::Class_MetaDataParams)
};
void UCameraShakeAssetFactory::StaticRegisterNativesUCameraShakeAssetFactory()
{
}
UClass* Z_Construct_UClass_UCameraShakeAssetFactory()
{
if (!Z_Registration_Info_UClass_UCameraShakeAssetFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeAssetFactory.OuterSingleton, Z_Construct_UClass_UCameraShakeAssetFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeAssetFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeAssetFactory);
UCameraShakeAssetFactory::~UCameraShakeAssetFactory() {}
// ********** End Class UCameraShakeAssetFactory ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeAssetFactory, UCameraShakeAssetFactory::StaticClass, TEXT("UCameraShakeAssetFactory"), &Z_Registration_Info_UClass_UCameraShakeAssetFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeAssetFactory), 3443159387U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h__Script_GameplayCamerasEditor_1978350950{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraShakeAssetFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraShakeAssetFactory_generated_h
#error "CameraShakeAssetFactory.generated.h already included, missing '#pragma once' in CameraShakeAssetFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraShakeAssetFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraShakeAssetFactory *************************************************
struct Z_Construct_UClass_UCameraShakeAssetFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeAssetFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraShakeAssetFactory(); \
friend struct ::Z_Construct_UClass_UCameraShakeAssetFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraShakeAssetFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraShakeAssetFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraShakeAssetFactory_NoRegister) \
DECLARE_SERIALIZER(UCameraShakeAssetFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraShakeAssetFactory(UCameraShakeAssetFactory&&) = delete; \
UCameraShakeAssetFactory(const UCameraShakeAssetFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraShakeAssetFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeAssetFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeAssetFactory) \
NO_API virtual ~UCameraShakeAssetFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraShakeAssetFactory;
// ********** End Class UCameraShakeAssetFactory ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraShakeAssetFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraShakeCameraNodeGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeCameraNodeGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraNodeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraShakeCameraNodeGraphSchema ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema;
UClass* UCameraShakeCameraNodeGraphSchema::GetPrivateStaticClass()
{
using TClass = UCameraShakeCameraNodeGraphSchema;
if (!Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeCameraNodeGraphSchema"),
Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.InnerSingleton,
StaticRegisterNativesUCameraShakeCameraNodeGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_NoRegister()
{
return UCameraShakeCameraNodeGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for camera node graph.\n */" },
{ "IncludePath", "Editors/CameraShakeCameraNodeGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/CameraShakeCameraNodeGraphSchema.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Schema class for camera node graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeCameraNodeGraphSchema constinit property declarations ********
// ********** End Class UCameraShakeCameraNodeGraphSchema constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeCameraNodeGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNodeGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::ClassParams = {
&UCameraShakeCameraNodeGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::Class_MetaDataParams)
};
void UCameraShakeCameraNodeGraphSchema::StaticRegisterNativesUCameraShakeCameraNodeGraphSchema()
{
}
UClass* Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema()
{
if (!Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.OuterSingleton, Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeCameraNodeGraphSchema);
UCameraShakeCameraNodeGraphSchema::~UCameraShakeCameraNodeGraphSchema() {}
// ********** End Class UCameraShakeCameraNodeGraphSchema ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema, UCameraShakeCameraNodeGraphSchema::StaticClass, TEXT("UCameraShakeCameraNodeGraphSchema"), &Z_Registration_Info_UClass_UCameraShakeCameraNodeGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeCameraNodeGraphSchema), 2052935869U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_1125487918{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraShakeCameraNodeGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraShakeCameraNodeGraphSchema_generated_h
#error "CameraShakeCameraNodeGraphSchema.generated.h already included, missing '#pragma once' in CameraShakeCameraNodeGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraShakeCameraNodeGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraShakeCameraNodeGraphSchema ****************************************
struct Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraShakeCameraNodeGraphSchema(); \
friend struct ::Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraShakeCameraNodeGraphSchema, UCameraNodeGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraShakeCameraNodeGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraShakeCameraNodeGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraShakeCameraNodeGraphSchema(UCameraShakeCameraNodeGraphSchema&&) = delete; \
UCameraShakeCameraNodeGraphSchema(const UCameraShakeCameraNodeGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraShakeCameraNodeGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraShakeCameraNodeGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraShakeCameraNodeGraphSchema) \
NO_API virtual ~UCameraShakeCameraNodeGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_12_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraShakeCameraNodeGraphSchema;
// ********** End Class UCameraShakeCameraNodeGraphSchema ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraShakeCameraNodeGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/CameraSharedTransitionGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraSharedTransitionGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraSharedTransitionGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraSharedTransitionGraphSchema_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraSharedTransitionGraphSchema ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema;
UClass* UCameraSharedTransitionGraphSchema::GetPrivateStaticClass()
{
using TClass = UCameraSharedTransitionGraphSchema;
if (!Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraSharedTransitionGraphSchema"),
Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.InnerSingleton,
StaticRegisterNativesUCameraSharedTransitionGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraSharedTransitionGraphSchema_NoRegister()
{
return UCameraSharedTransitionGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for a camera asset's shared transition graph.\n */" },
{ "IncludePath", "Editors/CameraSharedTransitionGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/CameraSharedTransitionGraphSchema.h" },
{ "ToolTip", "Schema class for a camera asset's shared transition graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraSharedTransitionGraphSchema constinit property declarations *******
// ********** End Class UCameraSharedTransitionGraphSchema constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraSharedTransitionGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraRigTransitionGraphSchemaBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::ClassParams = {
&UCameraSharedTransitionGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::Class_MetaDataParams)
};
void UCameraSharedTransitionGraphSchema::StaticRegisterNativesUCameraSharedTransitionGraphSchema()
{
}
UClass* Z_Construct_UClass_UCameraSharedTransitionGraphSchema()
{
if (!Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.OuterSingleton, Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema.OuterSingleton;
}
UCameraSharedTransitionGraphSchema::UCameraSharedTransitionGraphSchema(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraSharedTransitionGraphSchema);
UCameraSharedTransitionGraphSchema::~UCameraSharedTransitionGraphSchema() {}
// ********** End Class UCameraSharedTransitionGraphSchema *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraSharedTransitionGraphSchema, UCameraSharedTransitionGraphSchema::StaticClass, TEXT("UCameraSharedTransitionGraphSchema"), &Z_Registration_Info_UClass_UCameraSharedTransitionGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraSharedTransitionGraphSchema), 2357211760U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h__Script_GameplayCamerasEditor_3008049770{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/CameraSharedTransitionGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraSharedTransitionGraphSchema_generated_h
#error "CameraSharedTransitionGraphSchema.generated.h already included, missing '#pragma once' in CameraSharedTransitionGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraSharedTransitionGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraSharedTransitionGraphSchema ***************************************
struct Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraSharedTransitionGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraSharedTransitionGraphSchema(); \
friend struct ::Z_Construct_UClass_UCameraSharedTransitionGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraSharedTransitionGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraSharedTransitionGraphSchema, UCameraRigTransitionGraphSchemaBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraSharedTransitionGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraSharedTransitionGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraSharedTransitionGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraSharedTransitionGraphSchema(UCameraSharedTransitionGraphSchema&&) = delete; \
UCameraSharedTransitionGraphSchema(const UCameraSharedTransitionGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraSharedTransitionGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraSharedTransitionGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraSharedTransitionGraphSchema) \
NO_API virtual ~UCameraSharedTransitionGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_12_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraSharedTransitionGraphSchema;
// ********** End Class UCameraSharedTransitionGraphSchema *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_CameraSharedTransitionGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetTools/CameraVariableCollectionEditor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraVariableCollectionEditor() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditor();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetEditor();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraVariableCollectionEditor ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraVariableCollectionEditor;
UClass* UCameraVariableCollectionEditor::GetPrivateStaticClass()
{
using TClass = UCameraVariableCollectionEditor;
if (!Z_Registration_Info_UClass_UCameraVariableCollectionEditor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraVariableCollectionEditor"),
Z_Registration_Info_UClass_UCameraVariableCollectionEditor.InnerSingleton,
StaticRegisterNativesUCameraVariableCollectionEditor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionEditor.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraVariableCollectionEditor_NoRegister()
{
return UCameraVariableCollectionEditor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraVariableCollectionEditor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Editor for a camera variable collection.\n */" },
{ "IncludePath", "AssetTools/CameraVariableCollectionEditor.h" },
{ "ModuleRelativePath", "Public/AssetTools/CameraVariableCollectionEditor.h" },
{ "ToolTip", "Editor for a camera variable collection." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraVariableCollectionEditor constinit property declarations **********
// ********** End Class UCameraVariableCollectionEditor constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraVariableCollectionEditor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraVariableCollectionEditor_Statics
UObject* (*const Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetEditor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::ClassParams = {
&UCameraVariableCollectionEditor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::Class_MetaDataParams)
};
void UCameraVariableCollectionEditor::StaticRegisterNativesUCameraVariableCollectionEditor()
{
}
UClass* Z_Construct_UClass_UCameraVariableCollectionEditor()
{
if (!Z_Registration_Info_UClass_UCameraVariableCollectionEditor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraVariableCollectionEditor.OuterSingleton, Z_Construct_UClass_UCameraVariableCollectionEditor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionEditor.OuterSingleton;
}
UCameraVariableCollectionEditor::UCameraVariableCollectionEditor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraVariableCollectionEditor);
UCameraVariableCollectionEditor::~UCameraVariableCollectionEditor() {}
// ********** End Class UCameraVariableCollectionEditor ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraVariableCollectionEditor, UCameraVariableCollectionEditor::StaticClass, TEXT("UCameraVariableCollectionEditor"), &Z_Registration_Info_UClass_UCameraVariableCollectionEditor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraVariableCollectionEditor), 3721825028U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h__Script_GameplayCamerasEditor_3187592079{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetTools/CameraVariableCollectionEditor.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraVariableCollectionEditor_generated_h
#error "CameraVariableCollectionEditor.generated.h already included, missing '#pragma once' in CameraVariableCollectionEditor.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraVariableCollectionEditor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraVariableCollectionEditor ******************************************
struct Z_Construct_UClass_UCameraVariableCollectionEditor_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraVariableCollectionEditor(); \
friend struct ::Z_Construct_UClass_UCameraVariableCollectionEditor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraVariableCollectionEditor_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraVariableCollectionEditor, UAssetEditor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraVariableCollectionEditor_NoRegister) \
DECLARE_SERIALIZER(UCameraVariableCollectionEditor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraVariableCollectionEditor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraVariableCollectionEditor(UCameraVariableCollectionEditor&&) = delete; \
UCameraVariableCollectionEditor(const UCameraVariableCollectionEditor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraVariableCollectionEditor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraVariableCollectionEditor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraVariableCollectionEditor) \
NO_API virtual ~UCameraVariableCollectionEditor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraVariableCollectionEditor;
// ********** End Class UCameraVariableCollectionEditor ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_AssetTools_CameraVariableCollectionEditor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Toolkits/CameraVariableCollectionEditorToolkit.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraVariableCollectionEditorToolkit() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraVariableCollectionEditorMenuContext *******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext;
UClass* UCameraVariableCollectionEditorMenuContext::GetPrivateStaticClass()
{
using TClass = UCameraVariableCollectionEditorMenuContext;
if (!Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraVariableCollectionEditorMenuContext"),
Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.InnerSingleton,
StaticRegisterNativesUCameraVariableCollectionEditorMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_NoRegister()
{
return UCameraVariableCollectionEditorMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Toolkits/CameraVariableCollectionEditorToolkit.h" },
{ "ModuleRelativePath", "Public/Toolkits/CameraVariableCollectionEditorToolkit.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraVariableCollectionEditorMenuContext constinit property declarations
// ********** End Class UCameraVariableCollectionEditorMenuContext constinit property declarations *
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraVariableCollectionEditorMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics
UObject* (*const Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::ClassParams = {
&UCameraVariableCollectionEditorMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::Class_MetaDataParams)
};
void UCameraVariableCollectionEditorMenuContext::StaticRegisterNativesUCameraVariableCollectionEditorMenuContext()
{
}
UClass* Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext()
{
if (!Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.OuterSingleton, Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext.OuterSingleton;
}
UCameraVariableCollectionEditorMenuContext::UCameraVariableCollectionEditorMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraVariableCollectionEditorMenuContext);
UCameraVariableCollectionEditorMenuContext::~UCameraVariableCollectionEditorMenuContext() {}
// ********** End Class UCameraVariableCollectionEditorMenuContext *********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext, UCameraVariableCollectionEditorMenuContext::StaticClass, TEXT("UCameraVariableCollectionEditorMenuContext"), &Z_Registration_Info_UClass_UCameraVariableCollectionEditorMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraVariableCollectionEditorMenuContext), 3806532017U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h__Script_GameplayCamerasEditor_1332076801{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Toolkits/CameraVariableCollectionEditorToolkit.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraVariableCollectionEditorToolkit_generated_h
#error "CameraVariableCollectionEditorToolkit.generated.h already included, missing '#pragma once' in CameraVariableCollectionEditorToolkit.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraVariableCollectionEditorToolkit_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraVariableCollectionEditorMenuContext *******************************
struct Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_93_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraVariableCollectionEditorMenuContext(); \
friend struct ::Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraVariableCollectionEditorMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraVariableCollectionEditorMenuContext_NoRegister) \
DECLARE_SERIALIZER(UCameraVariableCollectionEditorMenuContext)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_93_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraVariableCollectionEditorMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraVariableCollectionEditorMenuContext(UCameraVariableCollectionEditorMenuContext&&) = delete; \
UCameraVariableCollectionEditorMenuContext(const UCameraVariableCollectionEditorMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraVariableCollectionEditorMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraVariableCollectionEditorMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraVariableCollectionEditorMenuContext) \
NO_API virtual ~UCameraVariableCollectionEditorMenuContext();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_90_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_93_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_93_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h_93_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraVariableCollectionEditorMenuContext;
// ********** End Class UCameraVariableCollectionEditorMenuContext *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Toolkits_CameraVariableCollectionEditorToolkit_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Factories/CameraVariableCollectionFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraVariableCollectionFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraVariableCollectionFactory *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraVariableCollectionFactory;
UClass* UCameraVariableCollectionFactory::GetPrivateStaticClass()
{
using TClass = UCameraVariableCollectionFactory;
if (!Z_Registration_Info_UClass_UCameraVariableCollectionFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraVariableCollectionFactory"),
Z_Registration_Info_UClass_UCameraVariableCollectionFactory.InnerSingleton,
StaticRegisterNativesUCameraVariableCollectionFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraVariableCollectionFactory_NoRegister()
{
return UCameraVariableCollectionFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraVariableCollectionFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements a factory for camera variable collections.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Factories/CameraVariableCollectionFactory.h" },
{ "ModuleRelativePath", "Private/Factories/CameraVariableCollectionFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Implements a factory for camera variable collections." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraVariableCollectionFactory constinit property declarations *********
// ********** End Class UCameraVariableCollectionFactory constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraVariableCollectionFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraVariableCollectionFactory_Statics
UObject* (*const Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::ClassParams = {
&UCameraVariableCollectionFactory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::Class_MetaDataParams)
};
void UCameraVariableCollectionFactory::StaticRegisterNativesUCameraVariableCollectionFactory()
{
}
UClass* Z_Construct_UClass_UCameraVariableCollectionFactory()
{
if (!Z_Registration_Info_UClass_UCameraVariableCollectionFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraVariableCollectionFactory.OuterSingleton, Z_Construct_UClass_UCameraVariableCollectionFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraVariableCollectionFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraVariableCollectionFactory);
UCameraVariableCollectionFactory::~UCameraVariableCollectionFactory() {}
// ********** End Class UCameraVariableCollectionFactory *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraVariableCollectionFactory, UCameraVariableCollectionFactory::StaticClass, TEXT("UCameraVariableCollectionFactory"), &Z_Registration_Info_UClass_UCameraVariableCollectionFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraVariableCollectionFactory), 1271108964U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h__Script_GameplayCamerasEditor_1115833260{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/CameraVariableCollectionFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_CameraVariableCollectionFactory_generated_h
#error "CameraVariableCollectionFactory.generated.h already included, missing '#pragma once' in CameraVariableCollectionFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_CameraVariableCollectionFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraVariableCollectionFactory *****************************************
struct Z_Construct_UClass_UCameraVariableCollectionFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UCameraVariableCollectionFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraVariableCollectionFactory(); \
friend struct ::Z_Construct_UClass_UCameraVariableCollectionFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UCameraVariableCollectionFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraVariableCollectionFactory, UFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UCameraVariableCollectionFactory_NoRegister) \
DECLARE_SERIALIZER(UCameraVariableCollectionFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraVariableCollectionFactory(UCameraVariableCollectionFactory&&) = delete; \
UCameraVariableCollectionFactory(const UCameraVariableCollectionFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraVariableCollectionFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraVariableCollectionFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraVariableCollectionFactory) \
NO_API virtual ~UCameraVariableCollectionFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraVariableCollectionFactory;
// ********** End Class UCameraVariableCollectionFactory *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Factories_CameraVariableCollectionFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/GameplayCameraActorFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraActorFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraActorFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraActorFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraActorFactory **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraActorFactory;
UClass* UGameplayCameraActorFactory::GetPrivateStaticClass()
{
using TClass = UGameplayCameraActorFactory;
if (!Z_Registration_Info_UClass_UGameplayCameraActorFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraActorFactory"),
Z_Registration_Info_UClass_UGameplayCameraActorFactory.InnerSingleton,
StaticRegisterNativesUGameplayCameraActorFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraActorFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraActorFactory_NoRegister()
{
return UGameplayCameraActorFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraActorFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/GameplayCameraActorFactory.h" },
{ "ModuleRelativePath", "Private/ActorFactories/GameplayCameraActorFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraActorFactory constinit property declarations **************
// ********** End Class UGameplayCameraActorFactory constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraActorFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraActorFactory_Statics
UObject* (*const Z_Construct_UClass_UGameplayCameraActorFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraActorFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraActorFactory_Statics::ClassParams = {
&UGameplayCameraActorFactory::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000030ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraActorFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraActorFactory_Statics::Class_MetaDataParams)
};
void UGameplayCameraActorFactory::StaticRegisterNativesUGameplayCameraActorFactory()
{
}
UClass* Z_Construct_UClass_UGameplayCameraActorFactory()
{
if (!Z_Registration_Info_UClass_UGameplayCameraActorFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraActorFactory.OuterSingleton, Z_Construct_UClass_UGameplayCameraActorFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraActorFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraActorFactory);
UGameplayCameraActorFactory::~UGameplayCameraActorFactory() {}
// ********** End Class UGameplayCameraActorFactory ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraActorFactory, UGameplayCameraActorFactory::StaticClass, TEXT("UGameplayCameraActorFactory"), &Z_Registration_Info_UClass_UGameplayCameraActorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraActorFactory), 919599483U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h__Script_GameplayCamerasEditor_2607644048{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/GameplayCameraActorFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_GameplayCameraActorFactory_generated_h
#error "GameplayCameraActorFactory.generated.h already included, missing '#pragma once' in GameplayCameraActorFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_GameplayCameraActorFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayCameraActorFactory **********************************************
struct Z_Construct_UClass_UGameplayCameraActorFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraActorFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayCameraActorFactory(); \
friend struct ::Z_Construct_UClass_UGameplayCameraActorFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UGameplayCameraActorFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayCameraActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UGameplayCameraActorFactory_NoRegister) \
DECLARE_SERIALIZER(UGameplayCameraActorFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_13_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayCameraActorFactory(UGameplayCameraActorFactory&&) = delete; \
UGameplayCameraActorFactory(const UGameplayCameraActorFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayCameraActorFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraActorFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraActorFactory) \
NO_API virtual ~UGameplayCameraActorFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayCameraActorFactory;
// ********** End Class UGameplayCameraActorFactory ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraActorFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFactories/GameplayCameraRigActorFactory.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraRigActorFactory() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraRigActorFactory();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraRigActorFactory_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraRigActorFactory *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraRigActorFactory;
UClass* UGameplayCameraRigActorFactory::GetPrivateStaticClass()
{
using TClass = UGameplayCameraRigActorFactory;
if (!Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraRigActorFactory"),
Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.InnerSingleton,
StaticRegisterNativesUGameplayCameraRigActorFactory,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraRigActorFactory_NoRegister()
{
return UGameplayCameraRigActorFactory::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object" },
{ "IncludePath", "ActorFactories/GameplayCameraRigActorFactory.h" },
{ "ModuleRelativePath", "Private/ActorFactories/GameplayCameraRigActorFactory.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraRigActorFactory constinit property declarations ***********
// ********** End Class UGameplayCameraRigActorFactory constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraRigActorFactory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics
UObject* (*const Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorFactory,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::ClassParams = {
&UGameplayCameraRigActorFactory::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000030ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::Class_MetaDataParams)
};
void UGameplayCameraRigActorFactory::StaticRegisterNativesUGameplayCameraRigActorFactory()
{
}
UClass* Z_Construct_UClass_UGameplayCameraRigActorFactory()
{
if (!Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.OuterSingleton, Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraRigActorFactory.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraRigActorFactory);
UGameplayCameraRigActorFactory::~UGameplayCameraRigActorFactory() {}
// ********** End Class UGameplayCameraRigActorFactory *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraRigActorFactory, UGameplayCameraRigActorFactory::StaticClass, TEXT("UGameplayCameraRigActorFactory"), &Z_Registration_Info_UClass_UGameplayCameraRigActorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraRigActorFactory), 1634830480U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h__Script_GameplayCamerasEditor_1458672572{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFactories/GameplayCameraRigActorFactory.h"
#ifdef GAMEPLAYCAMERASEDITOR_GameplayCameraRigActorFactory_generated_h
#error "GameplayCameraRigActorFactory.generated.h already included, missing '#pragma once' in GameplayCameraRigActorFactory.h"
#endif
#define GAMEPLAYCAMERASEDITOR_GameplayCameraRigActorFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayCameraRigActorFactory *******************************************
struct Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCameraRigActorFactory_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayCameraRigActorFactory(); \
friend struct ::Z_Construct_UClass_UGameplayCameraRigActorFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UGameplayCameraRigActorFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayCameraRigActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UGameplayCameraRigActorFactory_NoRegister) \
DECLARE_SERIALIZER(UGameplayCameraRigActorFactory)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_13_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayCameraRigActorFactory(UGameplayCameraRigActorFactory&&) = delete; \
UGameplayCameraRigActorFactory(const UGameplayCameraRigActorFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayCameraRigActorFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraRigActorFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraRigActorFactory) \
NO_API virtual ~UGameplayCameraRigActorFactory();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_10_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayCameraRigActorFactory;
// ********** End Class UGameplayCameraRigActorFactory *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_ActorFactories_GameplayCameraRigActorFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGameplayCamerasEditor_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameplayCamerasEditor;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor()
{
if (!Z_Registration_Info_UPackage__Script_GameplayCamerasEditor.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/GameplayCamerasEditor",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xB1B48EF6,
0x89A8A540,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameplayCamerasEditor.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_GameplayCamerasEditor.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameplayCamerasEditor(Z_Construct_UPackage__Script_GameplayCamerasEditor, TEXT("/Script/GameplayCamerasEditor"), Z_Registration_Info_UPackage__Script_GameplayCamerasEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB1B48EF6, 0x89A8A540));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,213 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayCamerasEditorSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCamerasEditorSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasEditorSettings();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasEditorSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCamerasEditorSettings *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCamerasEditorSettings;
UClass* UGameplayCamerasEditorSettings::GetPrivateStaticClass()
{
using TClass = UGameplayCamerasEditorSettings;
if (!Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCamerasEditorSettings"),
Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.InnerSingleton,
StaticRegisterNativesUGameplayCamerasEditorSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCamerasEditorSettings_NoRegister()
{
return UGameplayCamerasEditorSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Gameplay Cameras Editor" },
{ "IncludePath", "GameplayCamerasEditorSettings.h" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraNodeTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for common camera nodes. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for common camera nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraAssetTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera asset's root node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera asset's root node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigAssetTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera rig asset's root node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera rig asset's root node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShakeAssetTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera shake asset's root node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera shake asset's root node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigTransitionTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera transition node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera transition node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigTransitionConditionTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera transition condition node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera transition condition node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraBlendNodeTitleColor_MetaData[] = {
{ "Category", "NodeTitleColors" },
{ "Comment", "/** Title color for a camera blend node. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Title color for a camera blend node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastCameraAssetToolkitModeName_MetaData[] = {
{ "Comment", "/** Camera asset mode to restore on open (director, shared transitions, etc.) */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Camera asset mode to restore on open (director, shared transitions, etc.)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableRunInEditor_MetaData[] = {
{ "Category", "Editor Preview" },
{ "Comment", "/** Global enable/disable flag for running camera rigs in editor. */" },
{ "ModuleRelativePath", "Public/GameplayCamerasEditorSettings.h" },
{ "ToolTip", "Global enable/disable flag for running camera rigs in editor." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCamerasEditorSettings constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraNodeTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraAssetTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigAssetTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraShakeAssetTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigTransitionTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigTransitionConditionTitleColor;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraBlendNodeTitleColor;
static const UECodeGen_Private::FNamePropertyParams NewProp_LastCameraAssetToolkitModeName;
static void NewProp_bEnableRunInEditor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableRunInEditor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCamerasEditorSettings constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCamerasEditorSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics
// ********** Begin Class UGameplayCamerasEditorSettings Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraNodeTitleColor = { "CameraNodeTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraNodeTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraNodeTitleColor_MetaData), NewProp_CameraNodeTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraAssetTitleColor = { "CameraAssetTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraAssetTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraAssetTitleColor_MetaData), NewProp_CameraAssetTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigAssetTitleColor = { "CameraRigAssetTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraRigAssetTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigAssetTitleColor_MetaData), NewProp_CameraRigAssetTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraShakeAssetTitleColor = { "CameraShakeAssetTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraShakeAssetTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShakeAssetTitleColor_MetaData), NewProp_CameraShakeAssetTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigTransitionTitleColor = { "CameraRigTransitionTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraRigTransitionTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigTransitionTitleColor_MetaData), NewProp_CameraRigTransitionTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigTransitionConditionTitleColor = { "CameraRigTransitionConditionTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraRigTransitionConditionTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigTransitionConditionTitleColor_MetaData), NewProp_CameraRigTransitionConditionTitleColor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraBlendNodeTitleColor = { "CameraBlendNodeTitleColor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, CameraBlendNodeTitleColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraBlendNodeTitleColor_MetaData), NewProp_CameraBlendNodeTitleColor_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_LastCameraAssetToolkitModeName = { "LastCameraAssetToolkitModeName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasEditorSettings, LastCameraAssetToolkitModeName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastCameraAssetToolkitModeName_MetaData), NewProp_LastCameraAssetToolkitModeName_MetaData) };
void Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_bEnableRunInEditor_SetBit(void* Obj)
{
((UGameplayCamerasEditorSettings*)Obj)->bEnableRunInEditor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_bEnableRunInEditor = { "bEnableRunInEditor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCamerasEditorSettings), &Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_bEnableRunInEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableRunInEditor_MetaData), NewProp_bEnableRunInEditor_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraNodeTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraAssetTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigAssetTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraShakeAssetTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigTransitionTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraRigTransitionConditionTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_CameraBlendNodeTitleColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_LastCameraAssetToolkitModeName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::NewProp_bEnableRunInEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCamerasEditorSettings Property Definitions ************************
UObject* (*const Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::ClassParams = {
&UGameplayCamerasEditorSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::Class_MetaDataParams)
};
void UGameplayCamerasEditorSettings::StaticRegisterNativesUGameplayCamerasEditorSettings()
{
}
UClass* Z_Construct_UClass_UGameplayCamerasEditorSettings()
{
if (!Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.OuterSingleton, Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCamerasEditorSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCamerasEditorSettings);
UGameplayCamerasEditorSettings::~UGameplayCamerasEditorSettings() {}
// ********** End Class UGameplayCamerasEditorSettings *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCamerasEditorSettings, UGameplayCamerasEditorSettings::StaticClass, TEXT("UGameplayCamerasEditorSettings"), &Z_Registration_Info_UClass_UGameplayCamerasEditorSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCamerasEditorSettings), 445591314U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h__Script_GameplayCamerasEditor_786366102{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayCamerasEditorSettings.h"
#ifdef GAMEPLAYCAMERASEDITOR_GameplayCamerasEditorSettings_generated_h
#error "GameplayCamerasEditorSettings.generated.h already included, missing '#pragma once' in GameplayCamerasEditorSettings.h"
#endif
#define GAMEPLAYCAMERASEDITOR_GameplayCamerasEditorSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayCamerasEditorSettings *******************************************
struct Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasEditorSettings_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayCamerasEditorSettings(); \
friend struct ::Z_Construct_UClass_UGameplayCamerasEditorSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UGameplayCamerasEditorSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayCamerasEditorSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UGameplayCamerasEditorSettings_NoRegister) \
DECLARE_SERIALIZER(UGameplayCamerasEditorSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayCamerasEditorSettings(UGameplayCamerasEditorSettings&&) = delete; \
UGameplayCamerasEditorSettings(const UGameplayCamerasEditorSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERASEDITOR_API, UGameplayCamerasEditorSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCamerasEditorSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCamerasEditorSettings) \
GAMEPLAYCAMERASEDITOR_API virtual ~UGameplayCamerasEditorSettings();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayCamerasEditorSettings;
// ********** End Class UGameplayCamerasEditorSettings *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_GameplayCamerasEditorSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/ObjectTreeGraph.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeObjectTreeGraph() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UEdGraph();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraph();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraph_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UObjectTreeGraph *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UObjectTreeGraph;
UClass* UObjectTreeGraph::GetPrivateStaticClass()
{
using TClass = UObjectTreeGraph;
if (!Z_Registration_Info_UClass_UObjectTreeGraph.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ObjectTreeGraph"),
Z_Registration_Info_UClass_UObjectTreeGraph.InnerSingleton,
StaticRegisterNativesUObjectTreeGraph,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UObjectTreeGraph.InnerSingleton;
}
UClass* Z_Construct_UClass_UObjectTreeGraph_NoRegister()
{
return UObjectTreeGraph::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UObjectTreeGraph_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A node graph that represents a hierarchy of objects and their relationships.\n */" },
{ "IncludePath", "Editors/ObjectTreeGraph.h" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraph.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A node graph that represents a hierarchy of objects and their relationships." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootObjectNode_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraph.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UObjectTreeGraph constinit property declarations *************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootObjectNode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UObjectTreeGraph constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UObjectTreeGraph>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UObjectTreeGraph_Statics
// ********** Begin Class UObjectTreeGraph Property Definitions ************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UObjectTreeGraph_Statics::NewProp_RootObjectNode = { "RootObjectNode", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UObjectTreeGraph, RootObjectNode), Z_Construct_UClass_UObjectTreeGraphNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootObjectNode_MetaData), NewProp_RootObjectNode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UObjectTreeGraph_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UObjectTreeGraph_Statics::NewProp_RootObjectNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraph_Statics::PropPointers) < 2048);
// ********** End Class UObjectTreeGraph Property Definitions **************************************
UObject* (*const Z_Construct_UClass_UObjectTreeGraph_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraph,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraph_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UObjectTreeGraph_Statics::ClassParams = {
&UObjectTreeGraph::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UObjectTreeGraph_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraph_Statics::PropPointers),
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraph_Statics::Class_MetaDataParams), Z_Construct_UClass_UObjectTreeGraph_Statics::Class_MetaDataParams)
};
void UObjectTreeGraph::StaticRegisterNativesUObjectTreeGraph()
{
}
UClass* Z_Construct_UClass_UObjectTreeGraph()
{
if (!Z_Registration_Info_UClass_UObjectTreeGraph.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UObjectTreeGraph.OuterSingleton, Z_Construct_UClass_UObjectTreeGraph_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UObjectTreeGraph.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UObjectTreeGraph);
UObjectTreeGraph::~UObjectTreeGraph() {}
// ********** End Class UObjectTreeGraph ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UObjectTreeGraph, UObjectTreeGraph::StaticClass, TEXT("UObjectTreeGraph"), &Z_Registration_Info_UClass_UObjectTreeGraph, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UObjectTreeGraph), 684383430U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h__Script_GameplayCamerasEditor_844094609{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/ObjectTreeGraph.h"
#ifdef GAMEPLAYCAMERASEDITOR_ObjectTreeGraph_generated_h
#error "ObjectTreeGraph.generated.h already included, missing '#pragma once' in ObjectTreeGraph.h"
#endif
#define GAMEPLAYCAMERASEDITOR_ObjectTreeGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UObjectTreeGraph *********************************************************
struct Z_Construct_UClass_UObjectTreeGraph_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraph_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUObjectTreeGraph(); \
friend struct ::Z_Construct_UClass_UObjectTreeGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UObjectTreeGraph_NoRegister(); \
public: \
DECLARE_CLASS2(UObjectTreeGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UObjectTreeGraph_NoRegister) \
DECLARE_SERIALIZER(UObjectTreeGraph)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_24_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UObjectTreeGraph(UObjectTreeGraph&&) = delete; \
UObjectTreeGraph(const UObjectTreeGraph&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UObjectTreeGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectTreeGraph); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectTreeGraph) \
NO_API virtual ~UObjectTreeGraph();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_21_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UObjectTreeGraph;
// ********** End Class UObjectTreeGraph ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,133 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/ObjectTreeGraphCommentNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeObjectTreeGraphCommentNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphComment_NoRegister();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphCommentNode();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphCommentNode_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UEdGraphNode_Comment();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UObjectTreeGraphCommentNode **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UObjectTreeGraphCommentNode;
UClass* UObjectTreeGraphCommentNode::GetPrivateStaticClass()
{
using TClass = UObjectTreeGraphCommentNode;
if (!Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ObjectTreeGraphCommentNode"),
Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.InnerSingleton,
StaticRegisterNativesUObjectTreeGraphCommentNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UObjectTreeGraphCommentNode_NoRegister()
{
return UObjectTreeGraphCommentNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Editors/ObjectTreeGraphCommentNode.h" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphCommentNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakObject_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphCommentNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UObjectTreeGraphCommentNode constinit property declarations **************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakObject;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UObjectTreeGraphCommentNode constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UObjectTreeGraphCommentNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics
// ********** Begin Class UObjectTreeGraphCommentNode Property Definitions *************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::NewProp_WeakObject = { "WeakObject", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UObjectTreeGraphCommentNode, WeakObject), Z_Construct_UClass_UObjectTreeGraphComment_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakObject_MetaData), NewProp_WeakObject_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::NewProp_WeakObject,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::PropPointers) < 2048);
// ********** End Class UObjectTreeGraphCommentNode Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphNode_Comment,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::ClassParams = {
&UObjectTreeGraphCommentNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::PropPointers),
0,
0x000800B0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::Class_MetaDataParams)
};
void UObjectTreeGraphCommentNode::StaticRegisterNativesUObjectTreeGraphCommentNode()
{
}
UClass* Z_Construct_UClass_UObjectTreeGraphCommentNode()
{
if (!Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.OuterSingleton, Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UObjectTreeGraphCommentNode.OuterSingleton;
}
UObjectTreeGraphCommentNode::UObjectTreeGraphCommentNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UObjectTreeGraphCommentNode);
UObjectTreeGraphCommentNode::~UObjectTreeGraphCommentNode() {}
// ********** End Class UObjectTreeGraphCommentNode ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UObjectTreeGraphCommentNode, UObjectTreeGraphCommentNode::StaticClass, TEXT("UObjectTreeGraphCommentNode"), &Z_Registration_Info_UClass_UObjectTreeGraphCommentNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UObjectTreeGraphCommentNode), 2715915225U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h__Script_GameplayCamerasEditor_3292569181{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/ObjectTreeGraphCommentNode.h"
#ifdef GAMEPLAYCAMERASEDITOR_ObjectTreeGraphCommentNode_generated_h
#error "ObjectTreeGraphCommentNode.generated.h already included, missing '#pragma once' in ObjectTreeGraphCommentNode.h"
#endif
#define GAMEPLAYCAMERASEDITOR_ObjectTreeGraphCommentNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UObjectTreeGraphCommentNode **********************************************
struct Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphCommentNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUObjectTreeGraphCommentNode(); \
friend struct ::Z_Construct_UClass_UObjectTreeGraphCommentNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UObjectTreeGraphCommentNode_NoRegister(); \
public: \
DECLARE_CLASS2(UObjectTreeGraphCommentNode, UEdGraphNode_Comment, COMPILED_IN_FLAGS(0 | CLASS_Optional), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UObjectTreeGraphCommentNode_NoRegister) \
DECLARE_SERIALIZER(UObjectTreeGraphCommentNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERASEDITOR_API UObjectTreeGraphCommentNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UObjectTreeGraphCommentNode(UObjectTreeGraphCommentNode&&) = delete; \
UObjectTreeGraphCommentNode(const UObjectTreeGraphCommentNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERASEDITOR_API, UObjectTreeGraphCommentNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectTreeGraphCommentNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectTreeGraphCommentNode) \
GAMEPLAYCAMERASEDITOR_API virtual ~UObjectTreeGraphCommentNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UObjectTreeGraphCommentNode;
// ********** End Class UObjectTreeGraphCommentNode ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphCommentNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,153 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/ObjectTreeGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeObjectTreeGraphNode() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphNode();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EEdGraphPinDirection();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UObjectTreeGraphNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UObjectTreeGraphNode;
UClass* UObjectTreeGraphNode::GetPrivateStaticClass()
{
using TClass = UObjectTreeGraphNode;
if (!Z_Registration_Info_UClass_UObjectTreeGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ObjectTreeGraphNode"),
Z_Registration_Info_UClass_UObjectTreeGraphNode.InnerSingleton,
StaticRegisterNativesUObjectTreeGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UObjectTreeGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UObjectTreeGraphNode_NoRegister()
{
return UObjectTreeGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UObjectTreeGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A graph node that represents an object inside an object tree graph.\n */" },
{ "IncludePath", "Editors/ObjectTreeGraphNode.h" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A graph node that represents an object inside an object tree graph." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakObject_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelfPinDirectionOverride_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideSelfPinDirection_MetaData[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UObjectTreeGraphNode constinit property declarations *********************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakObject;
static const UECodeGen_Private::FBytePropertyParams NewProp_SelfPinDirectionOverride;
static void NewProp_bOverrideSelfPinDirection_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSelfPinDirection;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UObjectTreeGraphNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UObjectTreeGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UObjectTreeGraphNode_Statics
// ********** Begin Class UObjectTreeGraphNode Property Definitions ********************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_WeakObject = { "WeakObject", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UObjectTreeGraphNode, WeakObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakObject_MetaData), NewProp_WeakObject_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_SelfPinDirectionOverride = { "SelfPinDirectionOverride", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UObjectTreeGraphNode, SelfPinDirectionOverride), Z_Construct_UEnum_Engine_EEdGraphPinDirection, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelfPinDirectionOverride_MetaData), NewProp_SelfPinDirectionOverride_MetaData) }; // 3783955533
void Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_bOverrideSelfPinDirection_SetBit(void* Obj)
{
((UObjectTreeGraphNode*)Obj)->bOverrideSelfPinDirection = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_bOverrideSelfPinDirection = { "bOverrideSelfPinDirection", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UObjectTreeGraphNode), &Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_bOverrideSelfPinDirection_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideSelfPinDirection_MetaData), NewProp_bOverrideSelfPinDirection_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UObjectTreeGraphNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_WeakObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_SelfPinDirectionOverride,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UObjectTreeGraphNode_Statics::NewProp_bOverrideSelfPinDirection,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphNode_Statics::PropPointers) < 2048);
// ********** End Class UObjectTreeGraphNode Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UObjectTreeGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UObjectTreeGraphNode_Statics::ClassParams = {
&UObjectTreeGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UObjectTreeGraphNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphNode_Statics::PropPointers),
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UObjectTreeGraphNode_Statics::Class_MetaDataParams)
};
void UObjectTreeGraphNode::StaticRegisterNativesUObjectTreeGraphNode()
{
}
UClass* Z_Construct_UClass_UObjectTreeGraphNode()
{
if (!Z_Registration_Info_UClass_UObjectTreeGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UObjectTreeGraphNode.OuterSingleton, Z_Construct_UClass_UObjectTreeGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UObjectTreeGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UObjectTreeGraphNode);
UObjectTreeGraphNode::~UObjectTreeGraphNode() {}
// ********** End Class UObjectTreeGraphNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UObjectTreeGraphNode, UObjectTreeGraphNode::StaticClass, TEXT("UObjectTreeGraphNode"), &Z_Registration_Info_UClass_UObjectTreeGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UObjectTreeGraphNode), 2815250610U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h__Script_GameplayCamerasEditor_2979142621{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/ObjectTreeGraphNode.h"
#ifdef GAMEPLAYCAMERASEDITOR_ObjectTreeGraphNode_generated_h
#error "ObjectTreeGraphNode.generated.h already included, missing '#pragma once' in ObjectTreeGraphNode.h"
#endif
#define GAMEPLAYCAMERASEDITOR_ObjectTreeGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UObjectTreeGraphNode *****************************************************
struct Z_Construct_UClass_UObjectTreeGraphNode_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUObjectTreeGraphNode(); \
friend struct ::Z_Construct_UClass_UObjectTreeGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UObjectTreeGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(UObjectTreeGraphNode, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UObjectTreeGraphNode_NoRegister) \
DECLARE_SERIALIZER(UObjectTreeGraphNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_23_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UObjectTreeGraphNode(UObjectTreeGraphNode&&) = delete; \
UObjectTreeGraphNode(const UObjectTreeGraphNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UObjectTreeGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectTreeGraphNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectTreeGraphNode) \
NO_API virtual ~UObjectTreeGraphNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_20_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UObjectTreeGraphNode;
// ********** End Class UObjectTreeGraphNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,259 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Editors/ObjectTreeGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeObjectTreeGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphSchema();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphSchema_NoRegister();
GAMEPLAYCAMERASEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment();
GAMEPLAYCAMERASEDITOR_API UScriptStruct* Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UObjectTreeGraphSchema ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UObjectTreeGraphSchema;
UClass* UObjectTreeGraphSchema::GetPrivateStaticClass()
{
using TClass = UObjectTreeGraphSchema;
if (!Z_Registration_Info_UClass_UObjectTreeGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ObjectTreeGraphSchema"),
Z_Registration_Info_UClass_UObjectTreeGraphSchema.InnerSingleton,
StaticRegisterNativesUObjectTreeGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UObjectTreeGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UObjectTreeGraphSchema_NoRegister()
{
return UObjectTreeGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UObjectTreeGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Schema class for an object tree graph.\n */" },
{ "IncludePath", "Editors/ObjectTreeGraphSchema.h" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphSchema.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Schema class for an object tree graph." },
};
#endif // WITH_METADATA
// ********** Begin Class UObjectTreeGraphSchema constinit property declarations *******************
// ********** End Class UObjectTreeGraphSchema constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UObjectTreeGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UObjectTreeGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UObjectTreeGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEdGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UObjectTreeGraphSchema_Statics::ClassParams = {
&UObjectTreeGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UObjectTreeGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UObjectTreeGraphSchema_Statics::Class_MetaDataParams)
};
void UObjectTreeGraphSchema::StaticRegisterNativesUObjectTreeGraphSchema()
{
}
UClass* Z_Construct_UClass_UObjectTreeGraphSchema()
{
if (!Z_Registration_Info_UClass_UObjectTreeGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UObjectTreeGraphSchema.OuterSingleton, Z_Construct_UClass_UObjectTreeGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UObjectTreeGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UObjectTreeGraphSchema);
UObjectTreeGraphSchema::~UObjectTreeGraphSchema() {}
// ********** End Class UObjectTreeGraphSchema *****************************************************
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewNode ******************************
struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FObjectTreeGraphSchemaAction_NewNode); }
static inline consteval int16 GetStructAlignment() { return alignof(FObjectTreeGraphSchemaAction_NewNode); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Graph action to create a new object (and corresponding graph node) of a given class.\n */" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphSchema.h" },
{ "ToolTip", "Graph action to create a new object (and corresponding graph node) of a given class." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectOuter_MetaData[] = {
{ "Comment", "/** The outer for the new object. Defaults to the root object's package. */" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphSchema.h" },
{ "ToolTip", "The outer for the new object. Defaults to the root object's package." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectClass_MetaData[] = {
{ "Comment", "/** The class of the new object. */" },
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphSchema.h" },
{ "ToolTip", "The class of the new object." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewNode constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_ObjectOuter;
static const UECodeGen_Private::FClassPropertyParams NewProp_ObjectClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewNode constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FObjectTreeGraphSchemaAction_NewNode>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics
static_assert(std::is_polymorphic<FObjectTreeGraphSchemaAction_NewNode>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FObjectTreeGraphSchemaAction_NewNode cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode;
class UScriptStruct* FObjectTreeGraphSchemaAction_NewNode::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode, (UObject*)Z_Construct_UPackage__Script_GameplayCamerasEditor(), TEXT("ObjectTreeGraphSchemaAction_NewNode"));
}
return Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.OuterSingleton;
}
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewNode Property Definitions *********
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::NewProp_ObjectOuter = { "ObjectOuter", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FObjectTreeGraphSchemaAction_NewNode, ObjectOuter), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectOuter_MetaData), NewProp_ObjectOuter_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::NewProp_ObjectClass = { "ObjectClass", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Class | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FObjectTreeGraphSchemaAction_NewNode, ObjectClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectClass_MetaData), NewProp_ObjectClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::NewProp_ObjectOuter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::NewProp_ObjectClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewNode Property Definitions ***********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"ObjectTreeGraphSchemaAction_NewNode",
Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::PropPointers),
sizeof(FObjectTreeGraphSchemaAction_NewNode),
alignof(FObjectTreeGraphSchemaAction_NewNode),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode()
{
if (!Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.InnerSingleton, Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode.InnerSingleton);
}
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewNode ********************************
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewComment ***************************
struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FObjectTreeGraphSchemaAction_NewComment); }
static inline consteval int16 GetStructAlignment() { return alignof(FObjectTreeGraphSchemaAction_NewComment); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Editors/ObjectTreeGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewComment constinit property declarations
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewComment constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FObjectTreeGraphSchemaAction_NewComment>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics
static_assert(std::is_polymorphic<FObjectTreeGraphSchemaAction_NewComment>() == std::is_polymorphic<FEdGraphSchemaAction>(), "USTRUCT FObjectTreeGraphSchemaAction_NewComment cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment;
class UScriptStruct* FObjectTreeGraphSchemaAction_NewComment::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment, (UObject*)Z_Construct_UPackage__Script_GameplayCamerasEditor(), TEXT("ObjectTreeGraphSchemaAction_NewComment"));
}
return Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
Z_Construct_UScriptStruct_FEdGraphSchemaAction,
&NewStructOps,
"ObjectTreeGraphSchemaAction_NewComment",
nullptr,
0,
sizeof(FObjectTreeGraphSchemaAction_NewComment),
alignof(FObjectTreeGraphSchemaAction_NewComment),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment()
{
if (!Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.InnerSingleton, Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment.InnerSingleton);
}
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewComment *****************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FObjectTreeGraphSchemaAction_NewNode::StaticStruct, Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics::NewStructOps, TEXT("ObjectTreeGraphSchemaAction_NewNode"),&Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FObjectTreeGraphSchemaAction_NewNode), 1459126512U) },
{ FObjectTreeGraphSchemaAction_NewComment::StaticStruct, Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics::NewStructOps, TEXT("ObjectTreeGraphSchemaAction_NewComment"),&Z_Registration_Info_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FObjectTreeGraphSchemaAction_NewComment), 947163008U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UObjectTreeGraphSchema, UObjectTreeGraphSchema::StaticClass, TEXT("UObjectTreeGraphSchema"), &Z_Registration_Info_UClass_UObjectTreeGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UObjectTreeGraphSchema), 799765265U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_3883996204{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h__Script_GameplayCamerasEditor_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,83 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editors/ObjectTreeGraphSchema.h"
#ifdef GAMEPLAYCAMERASEDITOR_ObjectTreeGraphSchema_generated_h
#error "ObjectTreeGraphSchema.generated.h already included, missing '#pragma once' in ObjectTreeGraphSchema.h"
#endif
#define GAMEPLAYCAMERASEDITOR_ObjectTreeGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UObjectTreeGraphSchema ***************************************************
struct Z_Construct_UClass_UObjectTreeGraphSchema_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UObjectTreeGraphSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUObjectTreeGraphSchema(); \
friend struct ::Z_Construct_UClass_UObjectTreeGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UObjectTreeGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UObjectTreeGraphSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UObjectTreeGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UObjectTreeGraphSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_30_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UObjectTreeGraphSchema(UObjectTreeGraphSchema&&) = delete; \
UObjectTreeGraphSchema(const UObjectTreeGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UObjectTreeGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectTreeGraphSchema); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectTreeGraphSchema) \
NO_API virtual ~UObjectTreeGraphSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_27_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UObjectTreeGraphSchema;
// ********** End Class UObjectTreeGraphSchema *****************************************************
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewNode ******************************
struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_152_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewNode_Statics; \
GAMEPLAYCAMERASEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FObjectTreeGraphSchemaAction_NewNode;
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewNode ********************************
// ********** Begin ScriptStruct FObjectTreeGraphSchemaAction_NewComment ***************************
struct Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h_185_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FObjectTreeGraphSchemaAction_NewComment_Statics; \
GAMEPLAYCAMERASEDITOR_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FObjectTreeGraphSchemaAction_NewComment;
// ********** End ScriptStruct FObjectTreeGraphSchemaAction_NewComment *****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Public_Editors_ObjectTreeGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Debugger/SGameplayCamerasDebugger.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSGameplayCamerasDebugger() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext();
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCamerasEditor();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCamerasDebuggerMenuContext **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext;
UClass* UGameplayCamerasDebuggerMenuContext::GetPrivateStaticClass()
{
using TClass = UGameplayCamerasDebuggerMenuContext;
if (!Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCamerasDebuggerMenuContext"),
Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.InnerSingleton,
StaticRegisterNativesUGameplayCamerasDebuggerMenuContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_NoRegister()
{
return UGameplayCamerasDebuggerMenuContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Debugger/SGameplayCamerasDebugger.h" },
{ "ModuleRelativePath", "Private/Debugger/SGameplayCamerasDebugger.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCamerasDebuggerMenuContext constinit property declarations ******
// ********** End Class UGameplayCamerasDebuggerMenuContext constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCamerasDebuggerMenuContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics
UObject* (*const Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCamerasEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::ClassParams = {
&UGameplayCamerasDebuggerMenuContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::Class_MetaDataParams)
};
void UGameplayCamerasDebuggerMenuContext::StaticRegisterNativesUGameplayCamerasDebuggerMenuContext()
{
}
UClass* Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext()
{
if (!Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.OuterSingleton, Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext.OuterSingleton;
}
UGameplayCamerasDebuggerMenuContext::UGameplayCamerasDebuggerMenuContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCamerasDebuggerMenuContext);
UGameplayCamerasDebuggerMenuContext::~UGameplayCamerasDebuggerMenuContext() {}
// ********** End Class UGameplayCamerasDebuggerMenuContext ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h__Script_GameplayCamerasEditor_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext, UGameplayCamerasDebuggerMenuContext::StaticClass, TEXT("UGameplayCamerasDebuggerMenuContext"), &Z_Registration_Info_UClass_UGameplayCamerasDebuggerMenuContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCamerasDebuggerMenuContext), 1598273624U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h__Script_GameplayCamerasEditor_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h__Script_GameplayCamerasEditor_1094900425{
TEXT("/Script/GameplayCamerasEditor"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h__Script_GameplayCamerasEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h__Script_GameplayCamerasEditor_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Debugger/SGameplayCamerasDebugger.h"
#ifdef GAMEPLAYCAMERASEDITOR_SGameplayCamerasDebugger_generated_h
#error "SGameplayCamerasDebugger.generated.h already included, missing '#pragma once' in SGameplayCamerasDebugger.h"
#endif
#define GAMEPLAYCAMERASEDITOR_SGameplayCamerasDebugger_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayCamerasDebuggerMenuContext **************************************
struct Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics;
GAMEPLAYCAMERASEDITOR_API UClass* Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_121_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayCamerasDebuggerMenuContext(); \
friend struct ::Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERASEDITOR_API UClass* ::Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayCamerasDebuggerMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCamerasEditor"), Z_Construct_UClass_UGameplayCamerasDebuggerMenuContext_NoRegister) \
DECLARE_SERIALIZER(UGameplayCamerasDebuggerMenuContext)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_121_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UGameplayCamerasDebuggerMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayCamerasDebuggerMenuContext(UGameplayCamerasDebuggerMenuContext&&) = delete; \
UGameplayCamerasDebuggerMenuContext(const UGameplayCamerasDebuggerMenuContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayCamerasDebuggerMenuContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCamerasDebuggerMenuContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCamerasDebuggerMenuContext) \
NO_API virtual ~UGameplayCamerasDebuggerMenuContext();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_118_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_121_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_121_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h_121_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayCamerasDebuggerMenuContext;
// ********** End Class UGameplayCamerasDebuggerMenuContext ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCamerasEditor_Private_Debugger_SGameplayCamerasDebugger_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,37 @@
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\GameplayCamerasEditorSettings.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraAssetEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraRigAssetEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraRigProxyAssetEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraShakeAssetEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraRigTransitionEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\AssetTools\CameraVariableCollectionEditor.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraNodeGraphNode.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraNodeGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraObjectInterfaceParameterGraphNode.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraRigCameraNodeGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraRigTransitionGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraSharedTransitionGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\ObjectTreeGraph.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraRigTransitionGraphSchemaBase.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\CameraShakeCameraNodeGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\ObjectTreeGraphNode.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\ObjectTreeGraphSchema.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Editors\ObjectTreeGraphCommentNode.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Toolkits\CameraAssetEditorToolkit.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Toolkits\CameraObjectInterfaceParametersToolkit.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Toolkits\CameraRigAssetEditorToolkit.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Toolkits\CameraShakeAssetEditorToolkit.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Public\Toolkits\CameraVariableCollectionEditorToolkit.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\AssetTools\AssetDefinition_CameraRigAsset.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\ActorFactories\GameplayCameraActorFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\AssetTools\AssetDefinition_CameraRigProxyAsset.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\ActorFactories\GameplayCameraRigActorFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\AssetTools\AssetDefinition_CameraVariableCollection.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\AssetTools\AssetDefinition_CameraShakeAsset.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Debugger\SGameplayCamerasDebugger.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Factories\CameraVariableCollectionFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Factories\CameraRigProxyAssetFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Factories\CameraShakeAssetFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\AssetTools\AssetDefinition_CameraAsset.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Factories\CameraAssetFactory.h
D:\UE_5_7_1\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCamerasEditor\Private\Factories\CameraRigAssetFactory.h