Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/Input2DCameraNode.h"
#ifdef GAMEPLAYCAMERAS_Input2DCameraNode_generated_h
#error "Input2DCameraNode.generated.h already included, missing '#pragma once' in Input2DCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_Input2DCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UInput2DCameraNode *******************************************************
struct Z_Construct_UClass_UInput2DCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUInput2DCameraNode(); \
friend struct ::Z_Construct_UClass_UInput2DCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UInput2DCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UInput2DCameraNode, UCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UInput2DCameraNode_NoRegister) \
DECLARE_SERIALIZER(UInput2DCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UInput2DCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UInput2DCameraNode(UInput2DCameraNode&&) = delete; \
UInput2DCameraNode(const UInput2DCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UInput2DCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInput2DCameraNode); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInput2DCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UInput2DCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_17_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInput2DCameraNode;
// ********** End Class UInput2DCameraNode *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_Input2DCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS