Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Build/CameraBuildStatus.h"
#ifdef GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
#error "CameraBuildStatus.generated.h already included, missing '#pragma once' in CameraBuildStatus.h"
#endif
#define GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UHasCameraBuildStatus ************************************************
struct Z_Construct_UClass_UHasCameraBuildStatus_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UHasCameraBuildStatus(UHasCameraBuildStatus&&) = delete; \
UHasCameraBuildStatus(const UHasCameraBuildStatus&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UHasCameraBuildStatus); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHasCameraBuildStatus); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHasCameraBuildStatus) \
virtual ~UHasCameraBuildStatus() = default;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUHasCameraBuildStatus(); \
friend struct ::Z_Construct_UClass_UHasCameraBuildStatus_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); \
public: \
DECLARE_CLASS2(UHasCameraBuildStatus, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UHasCameraBuildStatus_NoRegister) \
DECLARE_SERIALIZER(UHasCameraBuildStatus)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IHasCameraBuildStatus() {} \
public: \
typedef UHasCameraBuildStatus UClassType; \
typedef IHasCameraBuildStatus ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_22_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UHasCameraBuildStatus;
// ********** End Interface UHasCameraBuildStatus **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h
// ********** Begin Enum ECameraBuildStatus ********************************************************
#define FOREACH_ENUM_ECAMERABUILDSTATUS(op) \
op(ECameraBuildStatus::Clean) \
op(ECameraBuildStatus::CleanWithWarnings) \
op(ECameraBuildStatus::WithErrors) \
op(ECameraBuildStatus::Dirty)
enum class ECameraBuildStatus : uint8;
template<> struct TIsUEnumClass<ECameraBuildStatus> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBuildStatus>();
// ********** End Enum ECameraBuildStatus **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS