Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Player/ShooterPlayerController.h"
#ifdef FPSTEMPLATE_ShooterPlayerController_generated_h
#error "ShooterPlayerController.generated.h already included, missing '#pragma once' in ShooterPlayerController.h"
#endif
#define FPSTEMPLATE_ShooterPlayerController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Delegate FOnPlayerStateReplicated **********************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_13_DELEGATE \
FPSTEMPLATE_API void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated);
// ********** End Delegate FOnPlayerStateReplicated ************************************************
// ********** Begin Class AShooterPlayerController *************************************************
struct Z_Construct_UClass_AShooterPlayerController_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAShooterPlayerController(); \
friend struct ::Z_Construct_UClass_AShooterPlayerController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterPlayerController_NoRegister(); \
public: \
DECLARE_CLASS2(AShooterPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterPlayerController_NoRegister) \
DECLARE_SERIALIZER(AShooterPlayerController)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AShooterPlayerController(AShooterPlayerController&&) = delete; \
AShooterPlayerController(const AShooterPlayerController&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterPlayerController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterPlayerController); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterPlayerController) \
NO_API virtual ~AShooterPlayerController();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_18_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AShooterPlayerController;
// ********** End Class AShooterPlayerController ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS