Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameMapsSettings.h"
#ifdef ENGINESETTINGS_GameMapsSettings_generated_h
#error "GameMapsSettings.generated.h already included, missing '#pragma once' in GameMapsSettings.h"
#endif
#define ENGINESETTINGS_GameMapsSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameMapsSettings;
// ********** Begin ScriptStruct FGameModeName *****************************************************
struct Z_Construct_UScriptStruct_FGameModeName_Statics;
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameModeName_Statics; \
ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
struct FGameModeName;
// ********** End ScriptStruct FGameModeName *******************************************************
// ********** Begin ScriptStruct FTemplateMapInfoOverride ******************************************
struct Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics;
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics; \
ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
struct FTemplateMapInfoOverride;
// ********** End ScriptStruct FTemplateMapInfoOverride ********************************************
// ********** Begin Class UGameMapsSettings ********************************************************
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetSkipAssigningGamepadToPlayer1); \
DECLARE_FUNCTION(execSetSkipAssigningGamepadToPlayer1); \
DECLARE_FUNCTION(execGetGameMapsSettings);
struct Z_Construct_UClass_UGameMapsSettings_Statics;
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameMapsSettings_NoRegister();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \
private: \
static void StaticRegisterNativesUGameMapsSettings(); \
friend struct ::Z_Construct_UClass_UGameMapsSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameMapsSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UGameMapsSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameMapsSettings_NoRegister) \
DECLARE_SERIALIZER(UGameMapsSettings)
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINESETTINGS_API UGameMapsSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameMapsSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameMapsSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameMapsSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameMapsSettings(UGameMapsSettings&&) = delete; \
UGameMapsSettings(const UGameMapsSettings&) = delete; \
ENGINESETTINGS_API virtual ~UGameMapsSettings();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_100_PROLOG
#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \
FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \
FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameMapsSettings;
// ********** End Class UGameMapsSettings **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h
// ********** Begin Enum ETwoPlayerSplitScreenType *************************************************
#define FOREACH_ENUM_ETWOPLAYERSPLITSCREENTYPE(op) \
op(ETwoPlayerSplitScreenType::Horizontal) \
op(ETwoPlayerSplitScreenType::Vertical)
namespace ETwoPlayerSplitScreenType { enum Type : int; }
template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<ETwoPlayerSplitScreenType::Type>();
// ********** End Enum ETwoPlayerSplitScreenType ***************************************************
// ********** Begin Enum EThreePlayerSplitScreenType ***********************************************
#define FOREACH_ENUM_ETHREEPLAYERSPLITSCREENTYPE(op) \
op(EThreePlayerSplitScreenType::FavorTop) \
op(EThreePlayerSplitScreenType::FavorBottom) \
op(EThreePlayerSplitScreenType::Vertical) \
op(EThreePlayerSplitScreenType::Horizontal)
namespace EThreePlayerSplitScreenType { enum Type : int; }
template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EThreePlayerSplitScreenType::Type>();
// ********** End Enum EThreePlayerSplitScreenType *************************************************
// ********** Begin Enum EFourPlayerSplitScreenType ************************************************
#define FOREACH_ENUM_EFOURPLAYERSPLITSCREENTYPE(op) \
op(EFourPlayerSplitScreenType::Grid) \
op(EFourPlayerSplitScreenType::Vertical) \
op(EFourPlayerSplitScreenType::Horizontal)
enum class EFourPlayerSplitScreenType : uint8;
template<> struct TIsUEnumClass<EFourPlayerSplitScreenType> { enum { Value = true }; };
template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EFourPlayerSplitScreenType>();
// ********** End Enum EFourPlayerSplitScreenType **************************************************
// ********** Begin Enum ESubLevelStripMode ********************************************************
#define FOREACH_ENUM_ESUBLEVELSTRIPMODE(op) \
op(ESubLevelStripMode::ExactClass) \
op(ESubLevelStripMode::IsChildOf)
enum class ESubLevelStripMode : uint8;
template<> struct TIsUEnumClass<ESubLevelStripMode> { enum { Value = true }; };
template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubLevelStripMode>();
// ********** End Enum ESubLevelStripMode **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS