Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_Actor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Actor() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Actor();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Actor_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Actor ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Actor;
UClass* UAssetDefinition_Actor::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Actor;
if (!Z_Registration_Info_UClass_UAssetDefinition_Actor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Actor"),
Z_Registration_Info_UClass_UAssetDefinition_Actor.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Actor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Actor.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Actor_NoRegister()
{
return UAssetDefinition_Actor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Actor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_Actor.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_Actor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Actor constinit property declarations *******************
// ********** End Class UAssetDefinition_Actor constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Actor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Actor_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Actor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Actor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Actor_Statics::ClassParams = {
&UAssetDefinition_Actor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Actor_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Actor_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Actor::StaticRegisterNativesUAssetDefinition_Actor()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Actor()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Actor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Actor.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Actor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Actor.OuterSingleton;
}
UAssetDefinition_Actor::UAssetDefinition_Actor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Actor);
UAssetDefinition_Actor::~UAssetDefinition_Actor() {}
// ********** End Class UAssetDefinition_Actor *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Actor, UAssetDefinition_Actor::StaticClass, TEXT("UAssetDefinition_Actor"), &Z_Registration_Info_UClass_UAssetDefinition_Actor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Actor), 4090566404U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h__Script_EngineAssetDefinitions_3511953565{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_Actor.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Actor_generated_h
#error "AssetDefinition_Actor.generated.h already included, missing '#pragma once' in AssetDefinition_Actor.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Actor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Actor ***************************************************
struct Z_Construct_UClass_UAssetDefinition_Actor_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Actor_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Actor(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Actor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Actor_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Actor, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Actor_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Actor)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_Actor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Actor(UAssetDefinition_Actor&&) = delete; \
UAssetDefinition_Actor(const UAssetDefinition_Actor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_Actor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Actor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Actor) \
NO_API virtual ~UAssetDefinition_Actor();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_14_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Actor;
// ********** End Class UAssetDefinition_Actor *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Actor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_ActorFolder.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ActorFolder() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFolder();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFolder_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ActorFolder *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ActorFolder;
UClass* UAssetDefinition_ActorFolder::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ActorFolder;
if (!Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ActorFolder"),
Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ActorFolder,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ActorFolder_NoRegister()
{
return UAssetDefinition_ActorFolder::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_ActorFolder.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_ActorFolder.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ActorFolder constinit property declarations *************
// ********** End Class UAssetDefinition_ActorFolder constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ActorFolder>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::ClassParams = {
&UAssetDefinition_ActorFolder::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ActorFolder::StaticRegisterNativesUAssetDefinition_ActorFolder()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ActorFolder()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ActorFolder.OuterSingleton;
}
UAssetDefinition_ActorFolder::UAssetDefinition_ActorFolder() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ActorFolder);
UAssetDefinition_ActorFolder::~UAssetDefinition_ActorFolder() {}
// ********** End Class UAssetDefinition_ActorFolder ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ActorFolder, UAssetDefinition_ActorFolder::StaticClass, TEXT("UAssetDefinition_ActorFolder"), &Z_Registration_Info_UClass_UAssetDefinition_ActorFolder, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ActorFolder), 69793483U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h__Script_EngineAssetDefinitions_1338230423{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_ActorFolder.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ActorFolder_generated_h
#error "AssetDefinition_ActorFolder.generated.h already included, missing '#pragma once' in AssetDefinition_ActorFolder.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ActorFolder_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ActorFolder *********************************************
struct Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFolder_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ActorFolder(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ActorFolder_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ActorFolder_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ActorFolder, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ActorFolder_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ActorFolder)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ActorFolder(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ActorFolder(UAssetDefinition_ActorFolder&&) = delete; \
UAssetDefinition_ActorFolder(const UAssetDefinition_ActorFolder&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ActorFolder); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ActorFolder); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ActorFolder) \
NO_API virtual ~UAssetDefinition_ActorFolder();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ActorFolder;
// ********** End Class UAssetDefinition_ActorFolder ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFolder_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_ActorFoliageSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ActorFoliageSettings() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ActorFoliageSettings ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings;
UClass* UAssetDefinition_ActorFoliageSettings::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ActorFoliageSettings;
if (!Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ActorFoliageSettings"),
Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ActorFoliageSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_NoRegister()
{
return UAssetDefinition_ActorFoliageSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_ActorFoliageSettings.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_ActorFoliageSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ActorFoliageSettings constinit property declarations ****
// ********** End Class UAssetDefinition_ActorFoliageSettings constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ActorFoliageSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::ClassParams = {
&UAssetDefinition_ActorFoliageSettings::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ActorFoliageSettings::StaticRegisterNativesUAssetDefinition_ActorFoliageSettings()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings.OuterSingleton;
}
UAssetDefinition_ActorFoliageSettings::UAssetDefinition_ActorFoliageSettings() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ActorFoliageSettings);
UAssetDefinition_ActorFoliageSettings::~UAssetDefinition_ActorFoliageSettings() {}
// ********** End Class UAssetDefinition_ActorFoliageSettings **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings, UAssetDefinition_ActorFoliageSettings::StaticClass, TEXT("UAssetDefinition_ActorFoliageSettings"), &Z_Registration_Info_UClass_UAssetDefinition_ActorFoliageSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ActorFoliageSettings), 1036450371U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h__Script_EngineAssetDefinitions_1976650506{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_ActorFoliageSettings.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ActorFoliageSettings_generated_h
#error "AssetDefinition_ActorFoliageSettings.generated.h already included, missing '#pragma once' in AssetDefinition_ActorFoliageSettings.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ActorFoliageSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ActorFoliageSettings ************************************
struct Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ActorFoliageSettings(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ActorFoliageSettings, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ActorFoliageSettings_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ActorFoliageSettings)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ActorFoliageSettings(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ActorFoliageSettings(UAssetDefinition_ActorFoliageSettings&&) = delete; \
UAssetDefinition_ActorFoliageSettings(const UAssetDefinition_ActorFoliageSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ActorFoliageSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ActorFoliageSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ActorFoliageSettings) \
NO_API virtual ~UAssetDefinition_ActorFoliageSettings();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ActorFoliageSettings;
// ********** End Class UAssetDefinition_ActorFoliageSettings **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ActorFoliageSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AimOffset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AimOffset() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AimOffset ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AimOffset;
UClass* UAssetDefinition_AimOffset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AimOffset;
if (!Z_Registration_Info_UClass_UAssetDefinition_AimOffset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AimOffset"),
Z_Registration_Info_UClass_UAssetDefinition_AimOffset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AimOffset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AimOffset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AimOffset_NoRegister()
{
return UAssetDefinition_AimOffset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AimOffset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AimOffset.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AimOffset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AimOffset constinit property declarations ***************
// ********** End Class UAssetDefinition_AimOffset constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AimOffset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AimOffset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_BlendSpace,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::ClassParams = {
&UAssetDefinition_AimOffset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AimOffset::StaticRegisterNativesUAssetDefinition_AimOffset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AimOffset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AimOffset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AimOffset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AimOffset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AimOffset.OuterSingleton;
}
UAssetDefinition_AimOffset::UAssetDefinition_AimOffset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AimOffset);
UAssetDefinition_AimOffset::~UAssetDefinition_AimOffset() {}
// ********** End Class UAssetDefinition_AimOffset *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AimOffset, UAssetDefinition_AimOffset::StaticClass, TEXT("UAssetDefinition_AimOffset"), &Z_Registration_Info_UClass_UAssetDefinition_AimOffset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AimOffset), 780901163U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h__Script_EngineAssetDefinitions_255191839{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AimOffset.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AimOffset_generated_h
#error "AssetDefinition_AimOffset.generated.h already included, missing '#pragma once' in AssetDefinition_AimOffset.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AimOffset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AimOffset ***********************************************
struct Z_Construct_UClass_UAssetDefinition_AimOffset_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AimOffset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AimOffset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AimOffset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AimOffset, UAssetDefinition_BlendSpace, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AimOffset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AimOffset)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AimOffset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AimOffset(UAssetDefinition_AimOffset&&) = delete; \
UAssetDefinition_AimOffset(const UAssetDefinition_AimOffset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AimOffset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AimOffset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AimOffset) \
NO_API virtual ~UAssetDefinition_AimOffset();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AimOffset;
// ********** End Class UAssetDefinition_AimOffset *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AimOffset1D.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AimOffset1D() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset1D();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset1D_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AimOffset1D *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D;
UClass* UAssetDefinition_AimOffset1D::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AimOffset1D;
if (!Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AimOffset1D"),
Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AimOffset1D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AimOffset1D_NoRegister()
{
return UAssetDefinition_AimOffset1D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AimOffset1D.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AimOffset1D.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AimOffset1D constinit property declarations *************
// ********** End Class UAssetDefinition_AimOffset1D constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AimOffset1D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_BlendSpace1D,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::ClassParams = {
&UAssetDefinition_AimOffset1D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AimOffset1D::StaticRegisterNativesUAssetDefinition_AimOffset1D()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AimOffset1D()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D.OuterSingleton;
}
UAssetDefinition_AimOffset1D::UAssetDefinition_AimOffset1D() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AimOffset1D);
UAssetDefinition_AimOffset1D::~UAssetDefinition_AimOffset1D() {}
// ********** End Class UAssetDefinition_AimOffset1D ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AimOffset1D, UAssetDefinition_AimOffset1D::StaticClass, TEXT("UAssetDefinition_AimOffset1D"), &Z_Registration_Info_UClass_UAssetDefinition_AimOffset1D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AimOffset1D), 3903294682U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h__Script_EngineAssetDefinitions_3157428204{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AimOffset1D.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AimOffset1D_generated_h
#error "AssetDefinition_AimOffset1D.generated.h already included, missing '#pragma once' in AssetDefinition_AimOffset1D.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AimOffset1D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AimOffset1D *********************************************
struct Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AimOffset1D_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AimOffset1D(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AimOffset1D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AimOffset1D_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AimOffset1D, UAssetDefinition_BlendSpace1D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AimOffset1D_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AimOffset1D)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AimOffset1D(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AimOffset1D(UAssetDefinition_AimOffset1D&&) = delete; \
UAssetDefinition_AimOffset1D(const UAssetDefinition_AimOffset1D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AimOffset1D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AimOffset1D); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AimOffset1D) \
NO_API virtual ~UAssetDefinition_AimOffset1D();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AimOffset1D;
// ********** End Class UAssetDefinition_AimOffset1D ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AimOffset1D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,206 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimBank.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimBank() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBank();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBank_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBankData();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBankData_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_TransformProviderData();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimBank ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimBank;
UClass* UAssetDefinition_AnimBank::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimBank;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBank.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimBank"),
Z_Registration_Info_UClass_UAssetDefinition_AnimBank.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimBank,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBank.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBank_NoRegister()
{
return UAssetDefinition_AnimBank::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimBank_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimBank.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimBank.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimBank constinit property declarations ****************
// ********** End Class UAssetDefinition_AnimBank constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimBank>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimBank_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::ClassParams = {
&UAssetDefinition_AnimBank::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimBank::StaticRegisterNativesUAssetDefinition_AnimBank()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBank()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBank.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimBank.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimBank_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBank.OuterSingleton;
}
UAssetDefinition_AnimBank::UAssetDefinition_AnimBank() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimBank);
UAssetDefinition_AnimBank::~UAssetDefinition_AnimBank() {}
// ********** End Class UAssetDefinition_AnimBank **************************************************
// ********** Begin Class UAssetDefinition_AnimBankData ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimBankData;
UClass* UAssetDefinition_AnimBankData::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimBankData;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimBankData"),
Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimBankData,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBankData_NoRegister()
{
return UAssetDefinition_AnimBankData::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimBank.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimBank.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimBankData constinit property declarations ************
// ********** End Class UAssetDefinition_AnimBankData constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimBankData>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_TransformProviderData,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::ClassParams = {
&UAssetDefinition_AnimBankData::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimBankData::StaticRegisterNativesUAssetDefinition_AnimBankData()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBankData()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBankData.OuterSingleton;
}
UAssetDefinition_AnimBankData::UAssetDefinition_AnimBankData() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimBankData);
UAssetDefinition_AnimBankData::~UAssetDefinition_AnimBankData() {}
// ********** End Class UAssetDefinition_AnimBankData **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimBank, UAssetDefinition_AnimBank::StaticClass, TEXT("UAssetDefinition_AnimBank"), &Z_Registration_Info_UClass_UAssetDefinition_AnimBank, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimBank), 2842680713U) },
{ Z_Construct_UClass_UAssetDefinition_AnimBankData, UAssetDefinition_AnimBankData::StaticClass, TEXT("UAssetDefinition_AnimBankData"), &Z_Registration_Info_UClass_UAssetDefinition_AnimBankData, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimBankData), 2256101795U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h__Script_EngineAssetDefinitions_777907839{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimBank.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimBank_generated_h
#error "AssetDefinition_AnimBank.generated.h already included, missing '#pragma once' in AssetDefinition_AnimBank.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimBank_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimBank ************************************************
struct Z_Construct_UClass_UAssetDefinition_AnimBank_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBank_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimBank(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimBank_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimBank_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimBank, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimBank_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimBank)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimBank(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimBank(UAssetDefinition_AnimBank&&) = delete; \
UAssetDefinition_AnimBank(const UAssetDefinition_AnimBank&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimBank); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimBank); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimBank) \
NO_API virtual ~UAssetDefinition_AnimBank();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimBank;
// ********** End Class UAssetDefinition_AnimBank **************************************************
// ********** Begin Class UAssetDefinition_AnimBankData ********************************************
struct Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBankData_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_39_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimBankData(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimBankData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimBankData_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimBankData, UAssetDefinition_TransformProviderData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimBankData_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimBankData)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_39_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimBankData(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimBankData(UAssetDefinition_AnimBankData&&) = delete; \
UAssetDefinition_AnimBankData(const UAssetDefinition_AnimBankData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimBankData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimBankData); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimBankData) \
NO_API virtual ~UAssetDefinition_AnimBankData();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_36_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_39_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_39_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h_39_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimBankData;
// ********** End Class UAssetDefinition_AnimBankData **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBank_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimBlueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimBlueprint() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprint();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprint_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimBlueprint *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint;
UClass* UAssetDefinition_AnimBlueprint::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimBlueprint;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimBlueprint"),
Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprint_NoRegister()
{
return UAssetDefinition_AnimBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimBlueprint.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimBlueprint constinit property declarations ***********
// ********** End Class UAssetDefinition_AnimBlueprint constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Blueprint,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::ClassParams = {
&UAssetDefinition_AnimBlueprint::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimBlueprint::StaticRegisterNativesUAssetDefinition_AnimBlueprint()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprint()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint.OuterSingleton;
}
UAssetDefinition_AnimBlueprint::UAssetDefinition_AnimBlueprint() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimBlueprint);
UAssetDefinition_AnimBlueprint::~UAssetDefinition_AnimBlueprint() {}
// ********** End Class UAssetDefinition_AnimBlueprint *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimBlueprint, UAssetDefinition_AnimBlueprint::StaticClass, TEXT("UAssetDefinition_AnimBlueprint"), &Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimBlueprint), 2562145419U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h__Script_EngineAssetDefinitions_991068437{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimBlueprint.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimBlueprint_generated_h
#error "AssetDefinition_AnimBlueprint.generated.h already included, missing '#pragma once' in AssetDefinition_AnimBlueprint.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimBlueprint *******************************************
struct Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprint_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimBlueprint(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimBlueprint, UAssetDefinition_Blueprint, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimBlueprint_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimBlueprint)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimBlueprint(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimBlueprint(UAssetDefinition_AnimBlueprint&&) = delete; \
UAssetDefinition_AnimBlueprint(const UAssetDefinition_AnimBlueprint&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimBlueprint); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimBlueprint) \
NO_API virtual ~UAssetDefinition_AnimBlueprint();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_14_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimBlueprint;
// ********** End Class UAssetDefinition_AnimBlueprint *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimBlueprintGeneratedClass.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimBlueprintGeneratedClass() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimBlueprintGeneratedClass *****************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass;
UClass* UAssetDefinition_AnimBlueprintGeneratedClass::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimBlueprintGeneratedClass;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimBlueprintGeneratedClass"),
Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimBlueprintGeneratedClass,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_NoRegister()
{
return UAssetDefinition_AnimBlueprintGeneratedClass::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimBlueprintGeneratedClass.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimBlueprintGeneratedClass.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimBlueprintGeneratedClass constinit property declarations
// ********** End Class UAssetDefinition_AnimBlueprintGeneratedClass constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimBlueprintGeneratedClass>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::ClassParams = {
&UAssetDefinition_AnimBlueprintGeneratedClass::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimBlueprintGeneratedClass::StaticRegisterNativesUAssetDefinition_AnimBlueprintGeneratedClass()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass.OuterSingleton;
}
UAssetDefinition_AnimBlueprintGeneratedClass::UAssetDefinition_AnimBlueprintGeneratedClass() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimBlueprintGeneratedClass);
UAssetDefinition_AnimBlueprintGeneratedClass::~UAssetDefinition_AnimBlueprintGeneratedClass() {}
// ********** End Class UAssetDefinition_AnimBlueprintGeneratedClass *******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass, UAssetDefinition_AnimBlueprintGeneratedClass::StaticClass, TEXT("UAssetDefinition_AnimBlueprintGeneratedClass"), &Z_Registration_Info_UClass_UAssetDefinition_AnimBlueprintGeneratedClass, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimBlueprintGeneratedClass), 298910130U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h__Script_EngineAssetDefinitions_2331789334{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimBlueprintGeneratedClass.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimBlueprintGeneratedClass_generated_h
#error "AssetDefinition_AnimBlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AssetDefinition_AnimBlueprintGeneratedClass.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimBlueprintGeneratedClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimBlueprintGeneratedClass *****************************
struct Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimBlueprintGeneratedClass(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimBlueprintGeneratedClass, UAssetDefinition_BlueprintGeneratedClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimBlueprintGeneratedClass_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimBlueprintGeneratedClass)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimBlueprintGeneratedClass(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimBlueprintGeneratedClass(UAssetDefinition_AnimBlueprintGeneratedClass&&) = delete; \
UAssetDefinition_AnimBlueprintGeneratedClass(const UAssetDefinition_AnimBlueprintGeneratedClass&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimBlueprintGeneratedClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimBlueprintGeneratedClass); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimBlueprintGeneratedClass) \
NO_API virtual ~UAssetDefinition_AnimBlueprintGeneratedClass();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimBlueprintGeneratedClass;
// ********** End Class UAssetDefinition_AnimBlueprintGeneratedClass *******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimBlueprintGeneratedClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimComposite.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimComposite() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimComposite();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimComposite_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimComposite *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimComposite;
UClass* UAssetDefinition_AnimComposite::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimComposite;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimComposite"),
Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimComposite,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimComposite_NoRegister()
{
return UAssetDefinition_AnimComposite::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimComposite.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimComposite.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimComposite constinit property declarations ***********
// ********** End Class UAssetDefinition_AnimComposite constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimComposite>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::ClassParams = {
&UAssetDefinition_AnimComposite::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimComposite::StaticRegisterNativesUAssetDefinition_AnimComposite()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimComposite()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimComposite.OuterSingleton;
}
UAssetDefinition_AnimComposite::UAssetDefinition_AnimComposite() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimComposite);
UAssetDefinition_AnimComposite::~UAssetDefinition_AnimComposite() {}
// ********** End Class UAssetDefinition_AnimComposite *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimComposite, UAssetDefinition_AnimComposite::StaticClass, TEXT("UAssetDefinition_AnimComposite"), &Z_Registration_Info_UClass_UAssetDefinition_AnimComposite, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimComposite), 3366027409U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h__Script_EngineAssetDefinitions_2457795664{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimComposite.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimComposite_generated_h
#error "AssetDefinition_AnimComposite.generated.h already included, missing '#pragma once' in AssetDefinition_AnimComposite.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimComposite_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimComposite *******************************************
struct Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimComposite_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimComposite(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimComposite_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimComposite_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimComposite, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimComposite_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimComposite)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimComposite(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimComposite(UAssetDefinition_AnimComposite&&) = delete; \
UAssetDefinition_AnimComposite(const UAssetDefinition_AnimComposite&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimComposite); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimComposite); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimComposite) \
NO_API virtual ~UAssetDefinition_AnimComposite();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimComposite;
// ********** End Class UAssetDefinition_AnimComposite *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimComposite_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimMontage.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimMontage() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimMontage();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimMontage_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimMontage *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimMontage;
UClass* UAssetDefinition_AnimMontage::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimMontage;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimMontage"),
Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimMontage,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimMontage_NoRegister()
{
return UAssetDefinition_AnimMontage::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimMontage.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimMontage.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimMontage constinit property declarations *************
// ********** End Class UAssetDefinition_AnimMontage constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimMontage>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::ClassParams = {
&UAssetDefinition_AnimMontage::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimMontage::StaticRegisterNativesUAssetDefinition_AnimMontage()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimMontage()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimMontage.OuterSingleton;
}
UAssetDefinition_AnimMontage::UAssetDefinition_AnimMontage() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimMontage);
UAssetDefinition_AnimMontage::~UAssetDefinition_AnimMontage() {}
// ********** End Class UAssetDefinition_AnimMontage ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimMontage, UAssetDefinition_AnimMontage::StaticClass, TEXT("UAssetDefinition_AnimMontage"), &Z_Registration_Info_UClass_UAssetDefinition_AnimMontage, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimMontage), 1923450880U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h__Script_EngineAssetDefinitions_4088409989{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimMontage.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimMontage_generated_h
#error "AssetDefinition_AnimMontage.generated.h already included, missing '#pragma once' in AssetDefinition_AnimMontage.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimMontage_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimMontage *********************************************
struct Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimMontage_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimMontage(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimMontage_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimMontage_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimMontage, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimMontage_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimMontage)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimMontage(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimMontage(UAssetDefinition_AnimMontage&&) = delete; \
UAssetDefinition_AnimMontage(const UAssetDefinition_AnimMontage&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimMontage); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimMontage); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimMontage) \
NO_API virtual ~UAssetDefinition_AnimMontage();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimMontage;
// ********** End Class UAssetDefinition_AnimMontage ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimMontage_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimSequence.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimSequence() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimSequence();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimSequence_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimSequence ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimSequence;
UClass* UAssetDefinition_AnimSequence::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimSequence;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimSequence"),
Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimSequence,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimSequence_NoRegister()
{
return UAssetDefinition_AnimSequence::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimSequence.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimSequence.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimSequence constinit property declarations ************
// ********** End Class UAssetDefinition_AnimSequence constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimSequence>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::ClassParams = {
&UAssetDefinition_AnimSequence::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimSequence::StaticRegisterNativesUAssetDefinition_AnimSequence()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimSequence()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimSequence.OuterSingleton;
}
UAssetDefinition_AnimSequence::UAssetDefinition_AnimSequence() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimSequence);
UAssetDefinition_AnimSequence::~UAssetDefinition_AnimSequence() {}
// ********** End Class UAssetDefinition_AnimSequence **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimSequence, UAssetDefinition_AnimSequence::StaticClass, TEXT("UAssetDefinition_AnimSequence"), &Z_Registration_Info_UClass_UAssetDefinition_AnimSequence, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimSequence), 1237893677U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h__Script_EngineAssetDefinitions_4143610146{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimSequence.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimSequence_generated_h
#error "AssetDefinition_AnimSequence.generated.h already included, missing '#pragma once' in AssetDefinition_AnimSequence.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimSequence_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimSequence ********************************************
struct Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimSequence_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimSequence(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimSequence_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimSequence_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimSequence, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimSequence_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimSequence)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimSequence(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimSequence(UAssetDefinition_AnimSequence&&) = delete; \
UAssetDefinition_AnimSequence(const UAssetDefinition_AnimSequence&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimSequence); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimSequence); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimSequence) \
NO_API virtual ~UAssetDefinition_AnimSequence();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimSequence;
// ********** End Class UAssetDefinition_AnimSequence **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimSequence_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimStreamable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimStreamable() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimStreamable();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimStreamable_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimStreamable ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable;
UClass* UAssetDefinition_AnimStreamable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimStreamable;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimStreamable"),
Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimStreamable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimStreamable_NoRegister()
{
return UAssetDefinition_AnimStreamable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimStreamable.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimStreamable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimStreamable constinit property declarations **********
// ********** End Class UAssetDefinition_AnimStreamable constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimStreamable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::ClassParams = {
&UAssetDefinition_AnimStreamable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimStreamable::StaticRegisterNativesUAssetDefinition_AnimStreamable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimStreamable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable.OuterSingleton;
}
UAssetDefinition_AnimStreamable::UAssetDefinition_AnimStreamable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimStreamable);
UAssetDefinition_AnimStreamable::~UAssetDefinition_AnimStreamable() {}
// ********** End Class UAssetDefinition_AnimStreamable ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimStreamable, UAssetDefinition_AnimStreamable::StaticClass, TEXT("UAssetDefinition_AnimStreamable"), &Z_Registration_Info_UClass_UAssetDefinition_AnimStreamable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimStreamable), 1307977567U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h__Script_EngineAssetDefinitions_3195916670{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimStreamable.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimStreamable_generated_h
#error "AssetDefinition_AnimStreamable.generated.h already included, missing '#pragma once' in AssetDefinition_AnimStreamable.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimStreamable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimStreamable ******************************************
struct Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimStreamable_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimStreamable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimStreamable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimStreamable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimStreamable, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimStreamable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimStreamable)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimStreamable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimStreamable(UAssetDefinition_AnimStreamable&&) = delete; \
UAssetDefinition_AnimStreamable(const UAssetDefinition_AnimStreamable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimStreamable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimStreamable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimStreamable) \
NO_API virtual ~UAssetDefinition_AnimStreamable();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimStreamable;
// ********** End Class UAssetDefinition_AnimStreamable ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimStreamable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_AnimationAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_AnimationAsset() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_AnimationAsset ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset;
UClass* UAssetDefinition_AnimationAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_AnimationAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_AnimationAsset"),
Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_AnimationAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset_NoRegister()
{
return UAssetDefinition_AnimationAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_AnimationAsset.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_AnimationAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_AnimationAsset constinit property declarations **********
// ********** End Class UAssetDefinition_AnimationAsset constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_AnimationAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::ClassParams = {
&UAssetDefinition_AnimationAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_AnimationAsset::StaticRegisterNativesUAssetDefinition_AnimationAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset.OuterSingleton;
}
UAssetDefinition_AnimationAsset::UAssetDefinition_AnimationAsset() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_AnimationAsset);
UAssetDefinition_AnimationAsset::~UAssetDefinition_AnimationAsset() {}
// ********** End Class UAssetDefinition_AnimationAsset ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_AnimationAsset, UAssetDefinition_AnimationAsset::StaticClass, TEXT("UAssetDefinition_AnimationAsset"), &Z_Registration_Info_UClass_UAssetDefinition_AnimationAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_AnimationAsset), 3903485726U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h__Script_EngineAssetDefinitions_1702620983{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_AnimationAsset.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_AnimationAsset_generated_h
#error "AssetDefinition_AnimationAsset.generated.h already included, missing '#pragma once' in AssetDefinition_AnimationAsset.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_AnimationAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_AnimationAsset ******************************************
struct Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_AnimationAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_AnimationAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_AnimationAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_AnimationAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_AnimationAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_AnimationAsset)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_AnimationAsset(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_AnimationAsset(UAssetDefinition_AnimationAsset&&) = delete; \
UAssetDefinition_AnimationAsset(const UAssetDefinition_AnimationAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_AnimationAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_AnimationAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_AnimationAsset) \
NO_API virtual ~UAssetDefinition_AnimationAsset();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_AnimationAsset;
// ********** End Class UAssetDefinition_AnimationAsset ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_AnimationAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_BlendSpace.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_BlendSpace() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_BlendSpace **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_BlendSpace;
UClass* UAssetDefinition_BlendSpace::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_BlendSpace;
if (!Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_BlendSpace"),
Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.InnerSingleton,
StaticRegisterNativesUAssetDefinition_BlendSpace,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace_NoRegister()
{
return UAssetDefinition_BlendSpace::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_BlendSpace.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_BlendSpace.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_BlendSpace constinit property declarations **************
// ********** End Class UAssetDefinition_BlendSpace constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_BlendSpace>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::ClassParams = {
&UAssetDefinition_BlendSpace::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::Class_MetaDataParams)
};
void UAssetDefinition_BlendSpace::StaticRegisterNativesUAssetDefinition_BlendSpace()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.OuterSingleton, Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlendSpace.OuterSingleton;
}
UAssetDefinition_BlendSpace::UAssetDefinition_BlendSpace() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_BlendSpace);
UAssetDefinition_BlendSpace::~UAssetDefinition_BlendSpace() {}
// ********** End Class UAssetDefinition_BlendSpace ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_BlendSpace, UAssetDefinition_BlendSpace::StaticClass, TEXT("UAssetDefinition_BlendSpace"), &Z_Registration_Info_UClass_UAssetDefinition_BlendSpace, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_BlendSpace), 559850996U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h__Script_EngineAssetDefinitions_2733807216{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_BlendSpace.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_BlendSpace_generated_h
#error "AssetDefinition_BlendSpace.generated.h already included, missing '#pragma once' in AssetDefinition_BlendSpace.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_BlendSpace_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_BlendSpace **********************************************
struct Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_BlendSpace(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_BlendSpace_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_BlendSpace_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_BlendSpace, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_BlendSpace_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_BlendSpace)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_BlendSpace(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_BlendSpace(UAssetDefinition_BlendSpace&&) = delete; \
UAssetDefinition_BlendSpace(const UAssetDefinition_BlendSpace&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_BlendSpace); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_BlendSpace); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_BlendSpace) \
NO_API virtual ~UAssetDefinition_BlendSpace();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_BlendSpace;
// ********** End Class UAssetDefinition_BlendSpace ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AssetDefinition_BlendSpace1D.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_BlendSpace1D() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_AnimationAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_BlendSpace1D ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D;
UClass* UAssetDefinition_BlendSpace1D::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_BlendSpace1D;
if (!Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_BlendSpace1D"),
Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.InnerSingleton,
StaticRegisterNativesUAssetDefinition_BlendSpace1D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D_NoRegister()
{
return UAssetDefinition_BlendSpace1D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AssetDefinition_BlendSpace1D.h" },
{ "ModuleRelativePath", "Private/Animation/AssetDefinition_BlendSpace1D.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_BlendSpace1D constinit property declarations ************
// ********** End Class UAssetDefinition_BlendSpace1D constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_BlendSpace1D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_AnimationAsset,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::ClassParams = {
&UAssetDefinition_BlendSpace1D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::Class_MetaDataParams)
};
void UAssetDefinition_BlendSpace1D::StaticRegisterNativesUAssetDefinition_BlendSpace1D()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.OuterSingleton, Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D.OuterSingleton;
}
UAssetDefinition_BlendSpace1D::UAssetDefinition_BlendSpace1D() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_BlendSpace1D);
UAssetDefinition_BlendSpace1D::~UAssetDefinition_BlendSpace1D() {}
// ********** End Class UAssetDefinition_BlendSpace1D **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_BlendSpace1D, UAssetDefinition_BlendSpace1D::StaticClass, TEXT("UAssetDefinition_BlendSpace1D"), &Z_Registration_Info_UClass_UAssetDefinition_BlendSpace1D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_BlendSpace1D), 1630608279U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h__Script_EngineAssetDefinitions_2743849630{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AssetDefinition_BlendSpace1D.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_BlendSpace1D_generated_h
#error "AssetDefinition_BlendSpace1D.generated.h already included, missing '#pragma once' in AssetDefinition_BlendSpace1D.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_BlendSpace1D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_BlendSpace1D ********************************************
struct Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlendSpace1D_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_BlendSpace1D(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_BlendSpace1D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_BlendSpace1D_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_BlendSpace1D, UAssetDefinition_AnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_BlendSpace1D_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_BlendSpace1D)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_BlendSpace1D(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_BlendSpace1D(UAssetDefinition_BlendSpace1D&&) = delete; \
UAssetDefinition_BlendSpace1D(const UAssetDefinition_BlendSpace1D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_BlendSpace1D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_BlendSpace1D); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_BlendSpace1D) \
NO_API virtual ~UAssetDefinition_BlendSpace1D();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_BlendSpace1D;
// ********** End Class UAssetDefinition_BlendSpace1D **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Animation_AssetDefinition_BlendSpace1D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Script/AssetDefinition_Blueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Blueprint() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Blueprint ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Blueprint;
UClass* UAssetDefinition_Blueprint::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Blueprint;
if (!Z_Registration_Info_UClass_UAssetDefinition_Blueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Blueprint"),
Z_Registration_Info_UClass_UAssetDefinition_Blueprint.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Blueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Blueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Blueprint_NoRegister()
{
return UAssetDefinition_Blueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Blueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Script/AssetDefinition_Blueprint.h" },
{ "ModuleRelativePath", "Public/Script/AssetDefinition_Blueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Blueprint constinit property declarations ***************
// ********** End Class UAssetDefinition_Blueprint constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Blueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Blueprint_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_ClassTypeBase,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::ClassParams = {
&UAssetDefinition_Blueprint::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Blueprint::StaticRegisterNativesUAssetDefinition_Blueprint()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Blueprint()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Blueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Blueprint.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Blueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Blueprint.OuterSingleton;
}
UAssetDefinition_Blueprint::UAssetDefinition_Blueprint() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Blueprint);
UAssetDefinition_Blueprint::~UAssetDefinition_Blueprint() {}
// ********** End Class UAssetDefinition_Blueprint *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Blueprint, UAssetDefinition_Blueprint::StaticClass, TEXT("UAssetDefinition_Blueprint"), &Z_Registration_Info_UClass_UAssetDefinition_Blueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Blueprint), 1530748258U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h__Script_EngineAssetDefinitions_3544575835{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Script/AssetDefinition_Blueprint.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Blueprint_generated_h
#error "AssetDefinition_Blueprint.generated.h already included, missing '#pragma once' in AssetDefinition_Blueprint.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Blueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Blueprint ***********************************************
struct Z_Construct_UClass_UAssetDefinition_Blueprint_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Blueprint(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Blueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Blueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Blueprint, UAssetDefinition_ClassTypeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Blueprint_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Blueprint)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINEASSETDEFINITIONS_API UAssetDefinition_Blueprint(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Blueprint(UAssetDefinition_Blueprint&&) = delete; \
UAssetDefinition_Blueprint(const UAssetDefinition_Blueprint&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINEASSETDEFINITIONS_API, UAssetDefinition_Blueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Blueprint); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Blueprint) \
ENGINEASSETDEFINITIONS_API virtual ~UAssetDefinition_Blueprint();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_15_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Blueprint;
// ********** End Class UAssetDefinition_Blueprint *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_Blueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Script/AssetDefinition_BlueprintGeneratedClass.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_BlueprintGeneratedClass() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_BlueprintGeneratedClass *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass;
UClass* UAssetDefinition_BlueprintGeneratedClass::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_BlueprintGeneratedClass;
if (!Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_BlueprintGeneratedClass"),
Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.InnerSingleton,
StaticRegisterNativesUAssetDefinition_BlueprintGeneratedClass,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_NoRegister()
{
return UAssetDefinition_BlueprintGeneratedClass::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Script/AssetDefinition_BlueprintGeneratedClass.h" },
{ "ModuleRelativePath", "Private/Script/AssetDefinition_BlueprintGeneratedClass.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_BlueprintGeneratedClass constinit property declarations *
// ********** End Class UAssetDefinition_BlueprintGeneratedClass constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_BlueprintGeneratedClass>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_ClassTypeBase,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::ClassParams = {
&UAssetDefinition_BlueprintGeneratedClass::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::Class_MetaDataParams)
};
void UAssetDefinition_BlueprintGeneratedClass::StaticRegisterNativesUAssetDefinition_BlueprintGeneratedClass()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.OuterSingleton, Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass.OuterSingleton;
}
UAssetDefinition_BlueprintGeneratedClass::UAssetDefinition_BlueprintGeneratedClass() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_BlueprintGeneratedClass);
UAssetDefinition_BlueprintGeneratedClass::~UAssetDefinition_BlueprintGeneratedClass() {}
// ********** End Class UAssetDefinition_BlueprintGeneratedClass ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass, UAssetDefinition_BlueprintGeneratedClass::StaticClass, TEXT("UAssetDefinition_BlueprintGeneratedClass"), &Z_Registration_Info_UClass_UAssetDefinition_BlueprintGeneratedClass, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_BlueprintGeneratedClass), 937523016U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h__Script_EngineAssetDefinitions_2914171272{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Script/AssetDefinition_BlueprintGeneratedClass.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_BlueprintGeneratedClass_generated_h
#error "AssetDefinition_BlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AssetDefinition_BlueprintGeneratedClass.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_BlueprintGeneratedClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_BlueprintGeneratedClass *********************************
struct Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_BlueprintGeneratedClass(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_BlueprintGeneratedClass, UAssetDefinition_ClassTypeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_BlueprintGeneratedClass_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_BlueprintGeneratedClass)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_BlueprintGeneratedClass(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_BlueprintGeneratedClass(UAssetDefinition_BlueprintGeneratedClass&&) = delete; \
UAssetDefinition_BlueprintGeneratedClass(const UAssetDefinition_BlueprintGeneratedClass&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_BlueprintGeneratedClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_BlueprintGeneratedClass); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_BlueprintGeneratedClass) \
NO_API virtual ~UAssetDefinition_BlueprintGeneratedClass();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_BlueprintGeneratedClass;
// ********** End Class UAssetDefinition_BlueprintGeneratedClass ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_BlueprintGeneratedClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_CanvasRenderTarget2D.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CanvasRenderTarget2D() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_TextureRenderTarget2D();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CanvasRenderTarget2D ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D;
UClass* UAssetDefinition_CanvasRenderTarget2D::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CanvasRenderTarget2D;
if (!Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CanvasRenderTarget2D"),
Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CanvasRenderTarget2D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_NoRegister()
{
return UAssetDefinition_CanvasRenderTarget2D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_CanvasRenderTarget2D.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_CanvasRenderTarget2D.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CanvasRenderTarget2D constinit property declarations ****
// ********** End Class UAssetDefinition_CanvasRenderTarget2D constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CanvasRenderTarget2D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_TextureRenderTarget2D,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::ClassParams = {
&UAssetDefinition_CanvasRenderTarget2D::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CanvasRenderTarget2D::StaticRegisterNativesUAssetDefinition_CanvasRenderTarget2D()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D.OuterSingleton;
}
UAssetDefinition_CanvasRenderTarget2D::UAssetDefinition_CanvasRenderTarget2D() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CanvasRenderTarget2D);
UAssetDefinition_CanvasRenderTarget2D::~UAssetDefinition_CanvasRenderTarget2D() {}
// ********** End Class UAssetDefinition_CanvasRenderTarget2D **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D, UAssetDefinition_CanvasRenderTarget2D::StaticClass, TEXT("UAssetDefinition_CanvasRenderTarget2D"), &Z_Registration_Info_UClass_UAssetDefinition_CanvasRenderTarget2D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CanvasRenderTarget2D), 200357053U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h__Script_EngineAssetDefinitions_2687159105{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_CanvasRenderTarget2D.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CanvasRenderTarget2D_generated_h
#error "AssetDefinition_CanvasRenderTarget2D.generated.h already included, missing '#pragma once' in AssetDefinition_CanvasRenderTarget2D.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CanvasRenderTarget2D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CanvasRenderTarget2D ************************************
struct Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CanvasRenderTarget2D(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CanvasRenderTarget2D, UAssetDefinition_TextureRenderTarget2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CanvasRenderTarget2D_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CanvasRenderTarget2D)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINEASSETDEFINITIONS_API UAssetDefinition_CanvasRenderTarget2D(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CanvasRenderTarget2D(UAssetDefinition_CanvasRenderTarget2D&&) = delete; \
UAssetDefinition_CanvasRenderTarget2D(const UAssetDefinition_CanvasRenderTarget2D&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINEASSETDEFINITIONS_API, UAssetDefinition_CanvasRenderTarget2D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CanvasRenderTarget2D); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CanvasRenderTarget2D) \
ENGINEASSETDEFINITIONS_API virtual ~UAssetDefinition_CanvasRenderTarget2D();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CanvasRenderTarget2D;
// ********** End Class UAssetDefinition_CanvasRenderTarget2D **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CanvasRenderTarget2D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Script/AssetDefinition_Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Class() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Class();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Class_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Class ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Class;
UClass* UAssetDefinition_Class::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Class;
if (!Z_Registration_Info_UClass_UAssetDefinition_Class.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Class"),
Z_Registration_Info_UClass_UAssetDefinition_Class.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Class,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Class.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Class_NoRegister()
{
return UAssetDefinition_Class::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Class_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Script/AssetDefinition_Class.h" },
{ "ModuleRelativePath", "Private/Script/AssetDefinition_Class.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Class constinit property declarations *******************
// ********** End Class UAssetDefinition_Class constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Class>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Class_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Class_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_ClassTypeBase,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Class_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Class_Statics::ClassParams = {
&UAssetDefinition_Class::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Class_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Class_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Class::StaticRegisterNativesUAssetDefinition_Class()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Class()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Class.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Class.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Class_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Class.OuterSingleton;
}
UAssetDefinition_Class::UAssetDefinition_Class() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Class);
UAssetDefinition_Class::~UAssetDefinition_Class() {}
// ********** End Class UAssetDefinition_Class *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Class, UAssetDefinition_Class::StaticClass, TEXT("UAssetDefinition_Class"), &Z_Registration_Info_UClass_UAssetDefinition_Class, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Class), 1568139035U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h__Script_EngineAssetDefinitions_2915110740{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Script/AssetDefinition_Class.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Class_generated_h
#error "AssetDefinition_Class.generated.h already included, missing '#pragma once' in AssetDefinition_Class.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Class_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Class ***************************************************
struct Z_Construct_UClass_UAssetDefinition_Class_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Class_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Class(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Class_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Class_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Class, UAssetDefinition_ClassTypeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Class_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Class)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_Class(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Class(UAssetDefinition_Class&&) = delete; \
UAssetDefinition_Class(const UAssetDefinition_Class&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_Class); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Class); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Class) \
NO_API virtual ~UAssetDefinition_Class();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_13_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Class;
// ********** End Class UAssetDefinition_Class *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Script_AssetDefinition_Class_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Script/AssetDefinition_ClassTypeBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ClassTypeBase() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ClassTypeBase *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase;
UClass* UAssetDefinition_ClassTypeBase::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ClassTypeBase;
if (!Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ClassTypeBase"),
Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ClassTypeBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase_NoRegister()
{
return UAssetDefinition_ClassTypeBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Base class for \"class type\" assets (C++ classes and Blueprints */" },
{ "IncludePath", "Script/AssetDefinition_ClassTypeBase.h" },
{ "ModuleRelativePath", "Public/Script/AssetDefinition_ClassTypeBase.h" },
{ "ToolTip", "Base class for \"class type\" assets (C++ classes and Blueprints" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ClassTypeBase constinit property declarations ***********
// ********** End Class UAssetDefinition_ClassTypeBase constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ClassTypeBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::ClassParams = {
&UAssetDefinition_ClassTypeBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ClassTypeBase::StaticRegisterNativesUAssetDefinition_ClassTypeBase()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase.OuterSingleton;
}
UAssetDefinition_ClassTypeBase::UAssetDefinition_ClassTypeBase() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ClassTypeBase);
UAssetDefinition_ClassTypeBase::~UAssetDefinition_ClassTypeBase() {}
// ********** End Class UAssetDefinition_ClassTypeBase *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ClassTypeBase, UAssetDefinition_ClassTypeBase::StaticClass, TEXT("UAssetDefinition_ClassTypeBase"), &Z_Registration_Info_UClass_UAssetDefinition_ClassTypeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ClassTypeBase), 1078318530U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h__Script_EngineAssetDefinitions_1090636600{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Script/AssetDefinition_ClassTypeBase.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ClassTypeBase_generated_h
#error "AssetDefinition_ClassTypeBase.generated.h already included, missing '#pragma once' in AssetDefinition_ClassTypeBase.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ClassTypeBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ClassTypeBase *******************************************
struct Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ClassTypeBase_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ClassTypeBase(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ClassTypeBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ClassTypeBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ClassTypeBase, UAssetDefinitionDefault, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ClassTypeBase_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ClassTypeBase)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINEASSETDEFINITIONS_API UAssetDefinition_ClassTypeBase(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ClassTypeBase(UAssetDefinition_ClassTypeBase&&) = delete; \
UAssetDefinition_ClassTypeBase(const UAssetDefinition_ClassTypeBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINEASSETDEFINITIONS_API, UAssetDefinition_ClassTypeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ClassTypeBase); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ClassTypeBase) \
ENGINEASSETDEFINITIONS_API virtual ~UAssetDefinition_ClassTypeBase();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ClassTypeBase;
// ********** End Class UAssetDefinition_ClassTypeBase *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Script_AssetDefinition_ClassTypeBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Table/AssetDefinition_CompositeCurveTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CompositeCurveTable() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeCurveTable();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveTable();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CompositeCurveTable *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable;
UClass* UAssetDefinition_CompositeCurveTable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CompositeCurveTable;
if (!Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CompositeCurveTable"),
Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CompositeCurveTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_NoRegister()
{
return UAssetDefinition_CompositeCurveTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Table/AssetDefinition_CompositeCurveTable.h" },
{ "ModuleRelativePath", "Private/Table/AssetDefinition_CompositeCurveTable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CompositeCurveTable constinit property declarations *****
// ********** End Class UAssetDefinition_CompositeCurveTable constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CompositeCurveTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_CurveTable,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::ClassParams = {
&UAssetDefinition_CompositeCurveTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CompositeCurveTable::StaticRegisterNativesUAssetDefinition_CompositeCurveTable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CompositeCurveTable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable.OuterSingleton;
}
UAssetDefinition_CompositeCurveTable::UAssetDefinition_CompositeCurveTable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CompositeCurveTable);
UAssetDefinition_CompositeCurveTable::~UAssetDefinition_CompositeCurveTable() {}
// ********** End Class UAssetDefinition_CompositeCurveTable ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CompositeCurveTable, UAssetDefinition_CompositeCurveTable::StaticClass, TEXT("UAssetDefinition_CompositeCurveTable"), &Z_Registration_Info_UClass_UAssetDefinition_CompositeCurveTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CompositeCurveTable), 4137475484U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h__Script_EngineAssetDefinitions_3058555262{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Table/AssetDefinition_CompositeCurveTable.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CompositeCurveTable_generated_h
#error "AssetDefinition_CompositeCurveTable.generated.h already included, missing '#pragma once' in AssetDefinition_CompositeCurveTable.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CompositeCurveTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CompositeCurveTable *************************************
struct Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CompositeCurveTable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CompositeCurveTable, UAssetDefinition_CurveTable, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CompositeCurveTable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CompositeCurveTable)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CompositeCurveTable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CompositeCurveTable(UAssetDefinition_CompositeCurveTable&&) = delete; \
UAssetDefinition_CompositeCurveTable(const UAssetDefinition_CompositeCurveTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CompositeCurveTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CompositeCurveTable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CompositeCurveTable) \
NO_API virtual ~UAssetDefinition_CompositeCurveTable();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CompositeCurveTable;
// ********** End Class UAssetDefinition_CompositeCurveTable ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeCurveTable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Table/AssetDefinition_CompositeDataTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CompositeDataTable() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeDataTable();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeDataTable_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataTable();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CompositeDataTable **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable;
UClass* UAssetDefinition_CompositeDataTable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CompositeDataTable;
if (!Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CompositeDataTable"),
Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CompositeDataTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CompositeDataTable_NoRegister()
{
return UAssetDefinition_CompositeDataTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Table/AssetDefinition_CompositeDataTable.h" },
{ "ModuleRelativePath", "Private/Table/AssetDefinition_CompositeDataTable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CompositeDataTable constinit property declarations ******
// ********** End Class UAssetDefinition_CompositeDataTable constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CompositeDataTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_DataTable,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::ClassParams = {
&UAssetDefinition_CompositeDataTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CompositeDataTable::StaticRegisterNativesUAssetDefinition_CompositeDataTable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CompositeDataTable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable.OuterSingleton;
}
UAssetDefinition_CompositeDataTable::UAssetDefinition_CompositeDataTable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CompositeDataTable);
UAssetDefinition_CompositeDataTable::~UAssetDefinition_CompositeDataTable() {}
// ********** End Class UAssetDefinition_CompositeDataTable ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CompositeDataTable, UAssetDefinition_CompositeDataTable::StaticClass, TEXT("UAssetDefinition_CompositeDataTable"), &Z_Registration_Info_UClass_UAssetDefinition_CompositeDataTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CompositeDataTable), 2006487741U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h__Script_EngineAssetDefinitions_3701689718{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Table/AssetDefinition_CompositeDataTable.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CompositeDataTable_generated_h
#error "AssetDefinition_CompositeDataTable.generated.h already included, missing '#pragma once' in AssetDefinition_CompositeDataTable.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CompositeDataTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CompositeDataTable **************************************
struct Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CompositeDataTable_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CompositeDataTable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CompositeDataTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CompositeDataTable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CompositeDataTable, UAssetDefinition_DataTable, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CompositeDataTable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CompositeDataTable)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CompositeDataTable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CompositeDataTable(UAssetDefinition_CompositeDataTable&&) = delete; \
UAssetDefinition_CompositeDataTable(const UAssetDefinition_CompositeDataTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CompositeDataTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CompositeDataTable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CompositeDataTable) \
NO_API virtual ~UAssetDefinition_CompositeDataTable();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CompositeDataTable;
// ********** End Class UAssetDefinition_CompositeDataTable ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CompositeDataTable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_Curve.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Curve() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Curve ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Curve;
UClass* UAssetDefinition_Curve::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Curve;
if (!Z_Registration_Info_UClass_UAssetDefinition_Curve.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Curve"),
Z_Registration_Info_UClass_UAssetDefinition_Curve.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Curve,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Curve.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Curve_NoRegister()
{
return UAssetDefinition_Curve::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Curve_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_Curve.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_Curve.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Curve constinit property declarations *******************
// ********** End Class UAssetDefinition_Curve constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Curve>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Curve_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Curve_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Curve_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Curve_Statics::ClassParams = {
&UAssetDefinition_Curve::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Curve_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Curve_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Curve::StaticRegisterNativesUAssetDefinition_Curve()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Curve()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Curve.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Curve.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Curve_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Curve.OuterSingleton;
}
UAssetDefinition_Curve::UAssetDefinition_Curve() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Curve);
UAssetDefinition_Curve::~UAssetDefinition_Curve() {}
// ********** End Class UAssetDefinition_Curve *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Curve, UAssetDefinition_Curve::StaticClass, TEXT("UAssetDefinition_Curve"), &Z_Registration_Info_UClass_UAssetDefinition_Curve, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Curve), 4262153801U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h__Script_EngineAssetDefinitions_2198185591{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_Curve.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Curve_generated_h
#error "AssetDefinition_Curve.generated.h already included, missing '#pragma once' in AssetDefinition_Curve.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Curve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Curve ***************************************************
struct Z_Construct_UClass_UAssetDefinition_Curve_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Curve(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Curve_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Curve_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Curve, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Curve_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Curve)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_Curve(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Curve(UAssetDefinition_Curve&&) = delete; \
UAssetDefinition_Curve(const UAssetDefinition_Curve&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_Curve); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Curve); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Curve) \
NO_API virtual ~UAssetDefinition_Curve();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_14_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Curve;
// ********** End Class UAssetDefinition_Curve *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Curve_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_CurveFloat.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CurveFloat() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveFloat();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveFloat_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CurveFloat **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CurveFloat;
UClass* UAssetDefinition_CurveFloat::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CurveFloat;
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CurveFloat"),
Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CurveFloat,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveFloat_NoRegister()
{
return UAssetDefinition_CurveFloat::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_CurveFloat.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_CurveFloat.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CurveFloat constinit property declarations **************
// ********** End Class UAssetDefinition_CurveFloat constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CurveFloat>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Curve,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::ClassParams = {
&UAssetDefinition_CurveFloat::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CurveFloat::StaticRegisterNativesUAssetDefinition_CurveFloat()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveFloat()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveFloat.OuterSingleton;
}
UAssetDefinition_CurveFloat::UAssetDefinition_CurveFloat() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CurveFloat);
UAssetDefinition_CurveFloat::~UAssetDefinition_CurveFloat() {}
// ********** End Class UAssetDefinition_CurveFloat ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CurveFloat, UAssetDefinition_CurveFloat::StaticClass, TEXT("UAssetDefinition_CurveFloat"), &Z_Registration_Info_UClass_UAssetDefinition_CurveFloat, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CurveFloat), 943876642U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h__Script_EngineAssetDefinitions_283165393{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_CurveFloat.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CurveFloat_generated_h
#error "AssetDefinition_CurveFloat.generated.h already included, missing '#pragma once' in AssetDefinition_CurveFloat.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CurveFloat_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CurveFloat **********************************************
struct Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveFloat_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CurveFloat(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CurveFloat_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CurveFloat_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CurveFloat, UAssetDefinition_Curve, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CurveFloat_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CurveFloat)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CurveFloat(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CurveFloat(UAssetDefinition_CurveFloat&&) = delete; \
UAssetDefinition_CurveFloat(const UAssetDefinition_CurveFloat&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CurveFloat); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CurveFloat); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CurveFloat) \
NO_API virtual ~UAssetDefinition_CurveFloat();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CurveFloat;
// ********** End Class UAssetDefinition_CurveFloat ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveFloat_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_CurveLinearColor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CurveLinearColor() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColor();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColor_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CurveLinearColor ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor;
UClass* UAssetDefinition_CurveLinearColor::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CurveLinearColor;
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CurveLinearColor"),
Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CurveLinearColor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColor_NoRegister()
{
return UAssetDefinition_CurveLinearColor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_CurveLinearColor.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_CurveLinearColor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CurveLinearColor constinit property declarations ********
// ********** End Class UAssetDefinition_CurveLinearColor constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CurveLinearColor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Curve,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::ClassParams = {
&UAssetDefinition_CurveLinearColor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CurveLinearColor::StaticRegisterNativesUAssetDefinition_CurveLinearColor()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColor()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor.OuterSingleton;
}
UAssetDefinition_CurveLinearColor::UAssetDefinition_CurveLinearColor() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CurveLinearColor);
UAssetDefinition_CurveLinearColor::~UAssetDefinition_CurveLinearColor() {}
// ********** End Class UAssetDefinition_CurveLinearColor ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CurveLinearColor, UAssetDefinition_CurveLinearColor::StaticClass, TEXT("UAssetDefinition_CurveLinearColor"), &Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CurveLinearColor), 3473586991U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h__Script_EngineAssetDefinitions_3637690849{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_CurveLinearColor.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CurveLinearColor_generated_h
#error "AssetDefinition_CurveLinearColor.generated.h already included, missing '#pragma once' in AssetDefinition_CurveLinearColor.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CurveLinearColor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CurveLinearColor ****************************************
struct Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColor_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CurveLinearColor(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CurveLinearColor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CurveLinearColor_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CurveLinearColor, UAssetDefinition_Curve, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CurveLinearColor_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CurveLinearColor)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CurveLinearColor(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CurveLinearColor(UAssetDefinition_CurveLinearColor&&) = delete; \
UAssetDefinition_CurveLinearColor(const UAssetDefinition_CurveLinearColor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CurveLinearColor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CurveLinearColor); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CurveLinearColor) \
NO_API virtual ~UAssetDefinition_CurveLinearColor();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CurveLinearColor;
// ********** End Class UAssetDefinition_CurveLinearColor ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_CurveLinearColorAtlas.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CurveLinearColorAtlas() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Texture();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CurveLinearColorAtlas ***********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas;
UClass* UAssetDefinition_CurveLinearColorAtlas::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CurveLinearColorAtlas;
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CurveLinearColorAtlas"),
Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CurveLinearColorAtlas,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_NoRegister()
{
return UAssetDefinition_CurveLinearColorAtlas::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_CurveLinearColorAtlas.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_CurveLinearColorAtlas.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CurveLinearColorAtlas constinit property declarations ***
// ********** End Class UAssetDefinition_CurveLinearColorAtlas constinit property declarations *****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CurveLinearColorAtlas>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Texture,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::ClassParams = {
&UAssetDefinition_CurveLinearColorAtlas::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CurveLinearColorAtlas::StaticRegisterNativesUAssetDefinition_CurveLinearColorAtlas()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas.OuterSingleton;
}
UAssetDefinition_CurveLinearColorAtlas::UAssetDefinition_CurveLinearColorAtlas() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CurveLinearColorAtlas);
UAssetDefinition_CurveLinearColorAtlas::~UAssetDefinition_CurveLinearColorAtlas() {}
// ********** End Class UAssetDefinition_CurveLinearColorAtlas *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas, UAssetDefinition_CurveLinearColorAtlas::StaticClass, TEXT("UAssetDefinition_CurveLinearColorAtlas"), &Z_Registration_Info_UClass_UAssetDefinition_CurveLinearColorAtlas, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CurveLinearColorAtlas), 2699134806U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h__Script_EngineAssetDefinitions_3536287264{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_CurveLinearColorAtlas.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CurveLinearColorAtlas_generated_h
#error "AssetDefinition_CurveLinearColorAtlas.generated.h already included, missing '#pragma once' in AssetDefinition_CurveLinearColorAtlas.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CurveLinearColorAtlas_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CurveLinearColorAtlas ***********************************
struct Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CurveLinearColorAtlas(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CurveLinearColorAtlas, UAssetDefinition_Texture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CurveLinearColorAtlas_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CurveLinearColorAtlas)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CurveLinearColorAtlas(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CurveLinearColorAtlas(UAssetDefinition_CurveLinearColorAtlas&&) = delete; \
UAssetDefinition_CurveLinearColorAtlas(const UAssetDefinition_CurveLinearColorAtlas&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CurveLinearColorAtlas); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CurveLinearColorAtlas); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CurveLinearColorAtlas) \
NO_API virtual ~UAssetDefinition_CurveLinearColorAtlas();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CurveLinearColorAtlas;
// ********** End Class UAssetDefinition_CurveLinearColorAtlas *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveLinearColorAtlas_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Table/AssetDefinition_CurveTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CurveTable() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveTable();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveTable_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CurveTable **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CurveTable;
UClass* UAssetDefinition_CurveTable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CurveTable;
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CurveTable"),
Z_Registration_Info_UClass_UAssetDefinition_CurveTable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CurveTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveTable_NoRegister()
{
return UAssetDefinition_CurveTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CurveTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Table/AssetDefinition_CurveTable.h" },
{ "ModuleRelativePath", "Private/Table/AssetDefinition_CurveTable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CurveTable constinit property declarations **************
// ********** End Class UAssetDefinition_CurveTable constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CurveTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CurveTable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::ClassParams = {
&UAssetDefinition_CurveTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CurveTable::StaticRegisterNativesUAssetDefinition_CurveTable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveTable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CurveTable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CurveTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveTable.OuterSingleton;
}
UAssetDefinition_CurveTable::UAssetDefinition_CurveTable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CurveTable);
UAssetDefinition_CurveTable::~UAssetDefinition_CurveTable() {}
// ********** End Class UAssetDefinition_CurveTable ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CurveTable, UAssetDefinition_CurveTable::StaticClass, TEXT("UAssetDefinition_CurveTable"), &Z_Registration_Info_UClass_UAssetDefinition_CurveTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CurveTable), 4030456225U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h__Script_EngineAssetDefinitions_4276321214{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Table/AssetDefinition_CurveTable.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CurveTable_generated_h
#error "AssetDefinition_CurveTable.generated.h already included, missing '#pragma once' in AssetDefinition_CurveTable.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CurveTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CurveTable **********************************************
struct Z_Construct_UClass_UAssetDefinition_CurveTable_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveTable_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CurveTable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CurveTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CurveTable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CurveTable, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CurveTable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CurveTable)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CurveTable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CurveTable(UAssetDefinition_CurveTable&&) = delete; \
UAssetDefinition_CurveTable(const UAssetDefinition_CurveTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CurveTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CurveTable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CurveTable) \
NO_API virtual ~UAssetDefinition_CurveTable();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CurveTable;
// ********** End Class UAssetDefinition_CurveTable ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Table_AssetDefinition_CurveTable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_CurveVector.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_CurveVector() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Curve();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveVector();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveVector_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_CurveVector *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_CurveVector;
UClass* UAssetDefinition_CurveVector::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_CurveVector;
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveVector.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_CurveVector"),
Z_Registration_Info_UClass_UAssetDefinition_CurveVector.InnerSingleton,
StaticRegisterNativesUAssetDefinition_CurveVector,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveVector.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveVector_NoRegister()
{
return UAssetDefinition_CurveVector::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_CurveVector_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_CurveVector.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_CurveVector.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_CurveVector constinit property declarations *************
// ********** End Class UAssetDefinition_CurveVector constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_CurveVector>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_CurveVector_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Curve,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::ClassParams = {
&UAssetDefinition_CurveVector::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::Class_MetaDataParams)
};
void UAssetDefinition_CurveVector::StaticRegisterNativesUAssetDefinition_CurveVector()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_CurveVector()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_CurveVector.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_CurveVector.OuterSingleton, Z_Construct_UClass_UAssetDefinition_CurveVector_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_CurveVector.OuterSingleton;
}
UAssetDefinition_CurveVector::UAssetDefinition_CurveVector() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_CurveVector);
UAssetDefinition_CurveVector::~UAssetDefinition_CurveVector() {}
// ********** End Class UAssetDefinition_CurveVector ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_CurveVector, UAssetDefinition_CurveVector::StaticClass, TEXT("UAssetDefinition_CurveVector"), &Z_Registration_Info_UClass_UAssetDefinition_CurveVector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_CurveVector), 1846391540U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h__Script_EngineAssetDefinitions_827493450{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_CurveVector.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_CurveVector_generated_h
#error "AssetDefinition_CurveVector.generated.h already included, missing '#pragma once' in AssetDefinition_CurveVector.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_CurveVector_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_CurveVector *********************************************
struct Z_Construct_UClass_UAssetDefinition_CurveVector_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_CurveVector_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_CurveVector(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_CurveVector_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_CurveVector_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_CurveVector, UAssetDefinition_Curve, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_CurveVector_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_CurveVector)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_CurveVector(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_CurveVector(UAssetDefinition_CurveVector&&) = delete; \
UAssetDefinition_CurveVector(const UAssetDefinition_CurveVector&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_CurveVector); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_CurveVector); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_CurveVector) \
NO_API virtual ~UAssetDefinition_CurveVector();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_CurveVector;
// ********** End Class UAssetDefinition_CurveVector ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_CurveVector_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_DataAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DataAsset() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataAsset();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataAsset_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DataAsset ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DataAsset;
UClass* UAssetDefinition_DataAsset::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DataAsset;
if (!Z_Registration_Info_UClass_UAssetDefinition_DataAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DataAsset"),
Z_Registration_Info_UClass_UAssetDefinition_DataAsset.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DataAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DataAsset_NoRegister()
{
return UAssetDefinition_DataAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DataAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_DataAsset.h" },
{ "ModuleRelativePath", "Public/AssetDefinition_DataAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DataAsset constinit property declarations ***************
// ********** End Class UAssetDefinition_DataAsset constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DataAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DataAsset_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::ClassParams = {
&UAssetDefinition_DataAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DataAsset::StaticRegisterNativesUAssetDefinition_DataAsset()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DataAsset()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DataAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DataAsset.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DataAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataAsset.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DataAsset);
UAssetDefinition_DataAsset::~UAssetDefinition_DataAsset() {}
// ********** End Class UAssetDefinition_DataAsset *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DataAsset, UAssetDefinition_DataAsset::StaticClass, TEXT("UAssetDefinition_DataAsset"), &Z_Registration_Info_UClass_UAssetDefinition_DataAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DataAsset), 1789347137U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h__Script_EngineAssetDefinitions_1115642148{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_DataAsset.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_DataAsset_generated_h
#error "AssetDefinition_DataAsset.generated.h already included, missing '#pragma once' in AssetDefinition_DataAsset.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_DataAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DataAsset ***********************************************
struct Z_Construct_UClass_UAssetDefinition_DataAsset_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataAsset_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DataAsset(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DataAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_DataAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DataAsset, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_DataAsset_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DataAsset)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DataAsset(UAssetDefinition_DataAsset&&) = delete; \
UAssetDefinition_DataAsset(const UAssetDefinition_DataAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINEASSETDEFINITIONS_API, UAssetDefinition_DataAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DataAsset); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DataAsset) \
ENGINEASSETDEFINITIONS_API virtual ~UAssetDefinition_DataAsset();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DataAsset;
// ********** End Class UAssetDefinition_DataAsset *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_AssetDefinition_DataAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_DataLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DataLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayer_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DataLayer ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DataLayer;
UClass* UAssetDefinition_DataLayer::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DataLayer;
if (!Z_Registration_Info_UClass_UAssetDefinition_DataLayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DataLayer"),
Z_Registration_Info_UClass_UAssetDefinition_DataLayer.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DataLayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataLayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DataLayer_NoRegister()
{
return UAssetDefinition_DataLayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DataLayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_DataLayer.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_DataLayer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DataLayer constinit property declarations ***************
// ********** End Class UAssetDefinition_DataLayer constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DataLayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DataLayer_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::ClassParams = {
&UAssetDefinition_DataLayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DataLayer::StaticRegisterNativesUAssetDefinition_DataLayer()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DataLayer()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DataLayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DataLayer.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DataLayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataLayer.OuterSingleton;
}
UAssetDefinition_DataLayer::UAssetDefinition_DataLayer() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DataLayer);
UAssetDefinition_DataLayer::~UAssetDefinition_DataLayer() {}
// ********** End Class UAssetDefinition_DataLayer *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DataLayer, UAssetDefinition_DataLayer::StaticClass, TEXT("UAssetDefinition_DataLayer"), &Z_Registration_Info_UClass_UAssetDefinition_DataLayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DataLayer), 3314149309U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h__Script_EngineAssetDefinitions_1691308944{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_DataLayer.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_DataLayer_generated_h
#error "AssetDefinition_DataLayer.generated.h already included, missing '#pragma once' in AssetDefinition_DataLayer.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_DataLayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DataLayer ***********************************************
struct Z_Construct_UClass_UAssetDefinition_DataLayer_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayer_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DataLayer(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DataLayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_DataLayer_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DataLayer, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_DataLayer_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DataLayer)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_DataLayer(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DataLayer(UAssetDefinition_DataLayer&&) = delete; \
UAssetDefinition_DataLayer(const UAssetDefinition_DataLayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_DataLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DataLayer); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DataLayer) \
NO_API virtual ~UAssetDefinition_DataLayer();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_11_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DataLayer;
// ********** End Class UAssetDefinition_DataLayer *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_DataLayerInstance.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DataLayerInstance() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayerInstance();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayerInstance_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DataLayerInstance ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance;
UClass* UAssetDefinition_DataLayerInstance::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DataLayerInstance;
if (!Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DataLayerInstance"),
Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DataLayerInstance,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DataLayerInstance_NoRegister()
{
return UAssetDefinition_DataLayerInstance::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_DataLayerInstance.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_DataLayerInstance.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DataLayerInstance constinit property declarations *******
// ********** End Class UAssetDefinition_DataLayerInstance constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DataLayerInstance>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::ClassParams = {
&UAssetDefinition_DataLayerInstance::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DataLayerInstance::StaticRegisterNativesUAssetDefinition_DataLayerInstance()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DataLayerInstance()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance.OuterSingleton;
}
UAssetDefinition_DataLayerInstance::UAssetDefinition_DataLayerInstance() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DataLayerInstance);
UAssetDefinition_DataLayerInstance::~UAssetDefinition_DataLayerInstance() {}
// ********** End Class UAssetDefinition_DataLayerInstance *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DataLayerInstance, UAssetDefinition_DataLayerInstance::StaticClass, TEXT("UAssetDefinition_DataLayerInstance"), &Z_Registration_Info_UClass_UAssetDefinition_DataLayerInstance, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DataLayerInstance), 2236819324U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h__Script_EngineAssetDefinitions_3553261019{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_DataLayerInstance.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_DataLayerInstance_generated_h
#error "AssetDefinition_DataLayerInstance.generated.h already included, missing '#pragma once' in AssetDefinition_DataLayerInstance.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_DataLayerInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DataLayerInstance ***************************************
struct Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayerInstance_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DataLayerInstance(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DataLayerInstance_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_DataLayerInstance_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DataLayerInstance, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_DataLayerInstance_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DataLayerInstance)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_DataLayerInstance(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DataLayerInstance(UAssetDefinition_DataLayerInstance&&) = delete; \
UAssetDefinition_DataLayerInstance(const UAssetDefinition_DataLayerInstance&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_DataLayerInstance); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DataLayerInstance); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DataLayerInstance) \
NO_API virtual ~UAssetDefinition_DataLayerInstance();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DataLayerInstance;
// ********** End Class UAssetDefinition_DataLayerInstance *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_DataLayerInstance_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Table/AssetDefinition_DataTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_DataTable() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataTable();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataTable_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_DataTable ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_DataTable;
UClass* UAssetDefinition_DataTable::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_DataTable;
if (!Z_Registration_Info_UClass_UAssetDefinition_DataTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_DataTable"),
Z_Registration_Info_UClass_UAssetDefinition_DataTable.InnerSingleton,
StaticRegisterNativesUAssetDefinition_DataTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_DataTable_NoRegister()
{
return UAssetDefinition_DataTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_DataTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Table/AssetDefinition_DataTable.h" },
{ "ModuleRelativePath", "Public/Table/AssetDefinition_DataTable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_DataTable constinit property declarations ***************
// ********** End Class UAssetDefinition_DataTable constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_DataTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_DataTable_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_DataTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_DataTable_Statics::ClassParams = {
&UAssetDefinition_DataTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_DataTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_DataTable_Statics::Class_MetaDataParams)
};
void UAssetDefinition_DataTable::StaticRegisterNativesUAssetDefinition_DataTable()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_DataTable()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_DataTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_DataTable.OuterSingleton, Z_Construct_UClass_UAssetDefinition_DataTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_DataTable.OuterSingleton;
}
UAssetDefinition_DataTable::UAssetDefinition_DataTable() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_DataTable);
UAssetDefinition_DataTable::~UAssetDefinition_DataTable() {}
// ********** End Class UAssetDefinition_DataTable *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_DataTable, UAssetDefinition_DataTable::StaticClass, TEXT("UAssetDefinition_DataTable"), &Z_Registration_Info_UClass_UAssetDefinition_DataTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_DataTable), 1260118800U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h__Script_EngineAssetDefinitions_2348349624{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Table/AssetDefinition_DataTable.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_DataTable_generated_h
#error "AssetDefinition_DataTable.generated.h already included, missing '#pragma once' in AssetDefinition_DataTable.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_DataTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_DataTable ***********************************************
struct Z_Construct_UClass_UAssetDefinition_DataTable_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataTable_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_DataTable(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_DataTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_DataTable_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_DataTable, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_DataTable_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_DataTable)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINEASSETDEFINITIONS_API UAssetDefinition_DataTable(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_DataTable(UAssetDefinition_DataTable&&) = delete; \
UAssetDefinition_DataTable(const UAssetDefinition_DataTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINEASSETDEFINITIONS_API, UAssetDefinition_DataTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_DataTable); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_DataTable) \
ENGINEASSETDEFINITIONS_API virtual ~UAssetDefinition_DataTable();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_DataTable;
// ********** End Class UAssetDefinition_DataTable *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Public_Table_AssetDefinition_DataTable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_EditorUtilityBlueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_EditorUtilityBlueprint() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Blueprint();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_EditorUtilityBlueprint **********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint;
UClass* UAssetDefinition_EditorUtilityBlueprint::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_EditorUtilityBlueprint;
if (!Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_EditorUtilityBlueprint"),
Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.InnerSingleton,
StaticRegisterNativesUAssetDefinition_EditorUtilityBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_NoRegister()
{
return UAssetDefinition_EditorUtilityBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_EditorUtilityBlueprint.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_EditorUtilityBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_EditorUtilityBlueprint constinit property declarations **
// ********** End Class UAssetDefinition_EditorUtilityBlueprint constinit property declarations ****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_EditorUtilityBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_Blueprint,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::ClassParams = {
&UAssetDefinition_EditorUtilityBlueprint::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::Class_MetaDataParams)
};
void UAssetDefinition_EditorUtilityBlueprint::StaticRegisterNativesUAssetDefinition_EditorUtilityBlueprint()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.OuterSingleton, Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint.OuterSingleton;
}
UAssetDefinition_EditorUtilityBlueprint::UAssetDefinition_EditorUtilityBlueprint() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_EditorUtilityBlueprint);
UAssetDefinition_EditorUtilityBlueprint::~UAssetDefinition_EditorUtilityBlueprint() {}
// ********** End Class UAssetDefinition_EditorUtilityBlueprint ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint, UAssetDefinition_EditorUtilityBlueprint::StaticClass, TEXT("UAssetDefinition_EditorUtilityBlueprint"), &Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_EditorUtilityBlueprint), 1942581759U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h__Script_EngineAssetDefinitions_215762689{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_EditorUtilityBlueprint.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_EditorUtilityBlueprint_generated_h
#error "AssetDefinition_EditorUtilityBlueprint.generated.h already included, missing '#pragma once' in AssetDefinition_EditorUtilityBlueprint.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_EditorUtilityBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_EditorUtilityBlueprint **********************************
struct Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_EditorUtilityBlueprint(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_EditorUtilityBlueprint, UAssetDefinition_Blueprint, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_EditorUtilityBlueprint_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_EditorUtilityBlueprint)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_EditorUtilityBlueprint(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_EditorUtilityBlueprint(UAssetDefinition_EditorUtilityBlueprint&&) = delete; \
UAssetDefinition_EditorUtilityBlueprint(const UAssetDefinition_EditorUtilityBlueprint&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_EditorUtilityBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_EditorUtilityBlueprint); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_EditorUtilityBlueprint) \
NO_API virtual ~UAssetDefinition_EditorUtilityBlueprint();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_9_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_EditorUtilityBlueprint;
// ********** End Class UAssetDefinition_EditorUtilityBlueprint ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityBlueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,117 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_EditorUtilityWidgetBlueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_EditorUtilityWidgetBlueprint() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_EditorUtilityWidgetBlueprint ****************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint;
UClass* UAssetDefinition_EditorUtilityWidgetBlueprint::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_EditorUtilityWidgetBlueprint;
if (!Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_EditorUtilityWidgetBlueprint"),
Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.InnerSingleton,
StaticRegisterNativesUAssetDefinition_EditorUtilityWidgetBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_NoRegister()
{
return UAssetDefinition_EditorUtilityWidgetBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_EditorUtilityWidgetBlueprint.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_EditorUtilityWidgetBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_EditorUtilityWidgetBlueprint constinit property declarations
// ********** End Class UAssetDefinition_EditorUtilityWidgetBlueprint constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_EditorUtilityWidgetBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::ClassParams = {
&UAssetDefinition_EditorUtilityWidgetBlueprint::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::Class_MetaDataParams)
};
void UAssetDefinition_EditorUtilityWidgetBlueprint::StaticRegisterNativesUAssetDefinition_EditorUtilityWidgetBlueprint()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.OuterSingleton, Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_EditorUtilityWidgetBlueprint);
// ********** End Class UAssetDefinition_EditorUtilityWidgetBlueprint ******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint, UAssetDefinition_EditorUtilityWidgetBlueprint::StaticClass, TEXT("UAssetDefinition_EditorUtilityWidgetBlueprint"), &Z_Registration_Info_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_EditorUtilityWidgetBlueprint), 3512374646U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h__Script_EngineAssetDefinitions_1807846256{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,60 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_EditorUtilityWidgetBlueprint.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_EditorUtilityWidgetBlueprint_generated_h
#error "AssetDefinition_EditorUtilityWidgetBlueprint.generated.h already included, missing '#pragma once' in AssetDefinition_EditorUtilityWidgetBlueprint.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_EditorUtilityWidgetBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_EditorUtilityWidgetBlueprint ****************************
struct Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_EditorUtilityWidgetBlueprint(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_EditorUtilityWidgetBlueprint, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_EditorUtilityWidgetBlueprint_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_EditorUtilityWidgetBlueprint)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_12_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_EditorUtilityWidgetBlueprint(UAssetDefinition_EditorUtilityWidgetBlueprint&&) = delete; \
UAssetDefinition_EditorUtilityWidgetBlueprint(const UAssetDefinition_EditorUtilityWidgetBlueprint&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_EditorUtilityWidgetBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_EditorUtilityWidgetBlueprint); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_EditorUtilityWidgetBlueprint)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_9_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_EditorUtilityWidgetBlueprint;
// ********** End Class UAssetDefinition_EditorUtilityWidgetBlueprint ******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_EditorUtilityWidgetBlueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_ExternalDataLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ExternalDataLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_DataLayer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ExternalDataLayer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ExternalDataLayer ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer;
UClass* UAssetDefinition_ExternalDataLayer::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ExternalDataLayer;
if (!Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ExternalDataLayer"),
Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ExternalDataLayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_NoRegister()
{
return UAssetDefinition_ExternalDataLayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_ExternalDataLayer.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_ExternalDataLayer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ExternalDataLayer constinit property declarations *******
// ********** End Class UAssetDefinition_ExternalDataLayer constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ExternalDataLayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_DataLayer,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::ClassParams = {
&UAssetDefinition_ExternalDataLayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ExternalDataLayer::StaticRegisterNativesUAssetDefinition_ExternalDataLayer()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ExternalDataLayer()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer.OuterSingleton;
}
UAssetDefinition_ExternalDataLayer::UAssetDefinition_ExternalDataLayer() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ExternalDataLayer);
UAssetDefinition_ExternalDataLayer::~UAssetDefinition_ExternalDataLayer() {}
// ********** End Class UAssetDefinition_ExternalDataLayer *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ExternalDataLayer, UAssetDefinition_ExternalDataLayer::StaticClass, TEXT("UAssetDefinition_ExternalDataLayer"), &Z_Registration_Info_UClass_UAssetDefinition_ExternalDataLayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ExternalDataLayer), 888527298U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h__Script_EngineAssetDefinitions_1080650868{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_ExternalDataLayer.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ExternalDataLayer_generated_h
#error "AssetDefinition_ExternalDataLayer.generated.h already included, missing '#pragma once' in AssetDefinition_ExternalDataLayer.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ExternalDataLayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ExternalDataLayer ***************************************
struct Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ExternalDataLayer(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ExternalDataLayer, UAssetDefinition_DataLayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ExternalDataLayer_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ExternalDataLayer)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ExternalDataLayer(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ExternalDataLayer(UAssetDefinition_ExternalDataLayer&&) = delete; \
UAssetDefinition_ExternalDataLayer(const UAssetDefinition_ExternalDataLayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ExternalDataLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ExternalDataLayer); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ExternalDataLayer) \
NO_API virtual ~UAssetDefinition_ExternalDataLayer();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_11_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ExternalDataLayer;
// ********** End Class UAssetDefinition_ExternalDataLayer *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ExternalDataLayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_FbxSceneImportData.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_FbxSceneImportData() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FbxSceneImportData();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_FbxSceneImportData **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData;
UClass* UAssetDefinition_FbxSceneImportData::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_FbxSceneImportData;
if (!Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_FbxSceneImportData"),
Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.InnerSingleton,
StaticRegisterNativesUAssetDefinition_FbxSceneImportData,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_NoRegister()
{
return UAssetDefinition_FbxSceneImportData::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_FbxSceneImportData.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_FbxSceneImportData.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_FbxSceneImportData constinit property declarations ******
// ********** End Class UAssetDefinition_FbxSceneImportData constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_FbxSceneImportData>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::ClassParams = {
&UAssetDefinition_FbxSceneImportData::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::Class_MetaDataParams)
};
void UAssetDefinition_FbxSceneImportData::StaticRegisterNativesUAssetDefinition_FbxSceneImportData()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_FbxSceneImportData()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.OuterSingleton, Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData.OuterSingleton;
}
UAssetDefinition_FbxSceneImportData::UAssetDefinition_FbxSceneImportData() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_FbxSceneImportData);
UAssetDefinition_FbxSceneImportData::~UAssetDefinition_FbxSceneImportData() {}
// ********** End Class UAssetDefinition_FbxSceneImportData ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_FbxSceneImportData, UAssetDefinition_FbxSceneImportData::StaticClass, TEXT("UAssetDefinition_FbxSceneImportData"), &Z_Registration_Info_UClass_UAssetDefinition_FbxSceneImportData, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_FbxSceneImportData), 1440340294U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h__Script_EngineAssetDefinitions_2435136120{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_FbxSceneImportData.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_FbxSceneImportData_generated_h
#error "AssetDefinition_FbxSceneImportData.generated.h already included, missing '#pragma once' in AssetDefinition_FbxSceneImportData.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_FbxSceneImportData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_FbxSceneImportData **************************************
struct Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_FbxSceneImportData(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_FbxSceneImportData, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_FbxSceneImportData_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_FbxSceneImportData)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_FbxSceneImportData(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_FbxSceneImportData(UAssetDefinition_FbxSceneImportData&&) = delete; \
UAssetDefinition_FbxSceneImportData(const UAssetDefinition_FbxSceneImportData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_FbxSceneImportData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_FbxSceneImportData); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_FbxSceneImportData) \
NO_API virtual ~UAssetDefinition_FbxSceneImportData();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_FbxSceneImportData;
// ********** End Class UAssetDefinition_FbxSceneImportData ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FbxSceneImportData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_Font.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Font() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Font();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Font_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Font ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Font;
UClass* UAssetDefinition_Font::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Font;
if (!Z_Registration_Info_UClass_UAssetDefinition_Font.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Font"),
Z_Registration_Info_UClass_UAssetDefinition_Font.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Font,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Font.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Font_NoRegister()
{
return UAssetDefinition_Font::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Font_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_Font.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_Font.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Font constinit property declarations ********************
// ********** End Class UAssetDefinition_Font constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Font>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Font_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Font_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Font_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Font_Statics::ClassParams = {
&UAssetDefinition_Font::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Font_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Font_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Font::StaticRegisterNativesUAssetDefinition_Font()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Font()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Font.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Font.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Font_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Font.OuterSingleton;
}
UAssetDefinition_Font::UAssetDefinition_Font() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Font);
UAssetDefinition_Font::~UAssetDefinition_Font() {}
// ********** End Class UAssetDefinition_Font ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Font, UAssetDefinition_Font::StaticClass, TEXT("UAssetDefinition_Font"), &Z_Registration_Info_UClass_UAssetDefinition_Font, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Font), 4214174538U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h__Script_EngineAssetDefinitions_1807185195{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_Font.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Font_generated_h
#error "AssetDefinition_Font.generated.h already included, missing '#pragma once' in AssetDefinition_Font.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Font_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Font ****************************************************
struct Z_Construct_UClass_UAssetDefinition_Font_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Font_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Font(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Font_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Font_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Font, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Font_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Font)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_Font(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Font(UAssetDefinition_Font&&) = delete; \
UAssetDefinition_Font(const UAssetDefinition_Font&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_Font); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Font); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Font) \
NO_API virtual ~UAssetDefinition_Font();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Font;
// ********** End Class UAssetDefinition_Font ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_Font_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_FontFace.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_FontFace() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FontFace();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FontFace_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_FontFace ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_FontFace;
UClass* UAssetDefinition_FontFace::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_FontFace;
if (!Z_Registration_Info_UClass_UAssetDefinition_FontFace.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_FontFace"),
Z_Registration_Info_UClass_UAssetDefinition_FontFace.InnerSingleton,
StaticRegisterNativesUAssetDefinition_FontFace,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_FontFace.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_FontFace_NoRegister()
{
return UAssetDefinition_FontFace::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_FontFace_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_FontFace.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_FontFace.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_FontFace constinit property declarations ****************
// ********** End Class UAssetDefinition_FontFace constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_FontFace>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_FontFace_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_FontFace_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_FontFace_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_FontFace_Statics::ClassParams = {
&UAssetDefinition_FontFace::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_FontFace_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_FontFace_Statics::Class_MetaDataParams)
};
void UAssetDefinition_FontFace::StaticRegisterNativesUAssetDefinition_FontFace()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_FontFace()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_FontFace.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_FontFace.OuterSingleton, Z_Construct_UClass_UAssetDefinition_FontFace_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_FontFace.OuterSingleton;
}
UAssetDefinition_FontFace::UAssetDefinition_FontFace() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_FontFace);
UAssetDefinition_FontFace::~UAssetDefinition_FontFace() {}
// ********** End Class UAssetDefinition_FontFace **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_FontFace, UAssetDefinition_FontFace::StaticClass, TEXT("UAssetDefinition_FontFace"), &Z_Registration_Info_UClass_UAssetDefinition_FontFace, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_FontFace), 1873806234U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h__Script_EngineAssetDefinitions_2735523059{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_FontFace.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_FontFace_generated_h
#error "AssetDefinition_FontFace.generated.h already included, missing '#pragma once' in AssetDefinition_FontFace.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_FontFace_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_FontFace ************************************************
struct Z_Construct_UClass_UAssetDefinition_FontFace_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_FontFace_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_FontFace(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_FontFace_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_FontFace_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_FontFace, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_FontFace_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_FontFace)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_FontFace(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_FontFace(UAssetDefinition_FontFace&&) = delete; \
UAssetDefinition_FontFace(const UAssetDefinition_FontFace&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_FontFace); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_FontFace); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_FontFace) \
NO_API virtual ~UAssetDefinition_FontFace();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_FontFace;
// ********** End Class UAssetDefinition_FontFace **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_FontFace_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_ForceFeedbackAttenuation.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ForceFeedbackAttenuation() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ForceFeedbackAttenuation ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation;
UClass* UAssetDefinition_ForceFeedbackAttenuation::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ForceFeedbackAttenuation;
if (!Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ForceFeedbackAttenuation"),
Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ForceFeedbackAttenuation,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_NoRegister()
{
return UAssetDefinition_ForceFeedbackAttenuation::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_ForceFeedbackAttenuation.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_ForceFeedbackAttenuation.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ForceFeedbackAttenuation constinit property declarations
// ********** End Class UAssetDefinition_ForceFeedbackAttenuation constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ForceFeedbackAttenuation>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::ClassParams = {
&UAssetDefinition_ForceFeedbackAttenuation::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ForceFeedbackAttenuation::StaticRegisterNativesUAssetDefinition_ForceFeedbackAttenuation()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation.OuterSingleton;
}
UAssetDefinition_ForceFeedbackAttenuation::UAssetDefinition_ForceFeedbackAttenuation() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ForceFeedbackAttenuation);
UAssetDefinition_ForceFeedbackAttenuation::~UAssetDefinition_ForceFeedbackAttenuation() {}
// ********** End Class UAssetDefinition_ForceFeedbackAttenuation **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation, UAssetDefinition_ForceFeedbackAttenuation::StaticClass, TEXT("UAssetDefinition_ForceFeedbackAttenuation"), &Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackAttenuation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ForceFeedbackAttenuation), 2230648640U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h__Script_EngineAssetDefinitions_2432788871{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_ForceFeedbackAttenuation.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ForceFeedbackAttenuation_generated_h
#error "AssetDefinition_ForceFeedbackAttenuation.generated.h already included, missing '#pragma once' in AssetDefinition_ForceFeedbackAttenuation.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ForceFeedbackAttenuation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ForceFeedbackAttenuation ********************************
struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ForceFeedbackAttenuation(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ForceFeedbackAttenuation, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ForceFeedbackAttenuation_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ForceFeedbackAttenuation)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ForceFeedbackAttenuation(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ForceFeedbackAttenuation(UAssetDefinition_ForceFeedbackAttenuation&&) = delete; \
UAssetDefinition_ForceFeedbackAttenuation(const UAssetDefinition_ForceFeedbackAttenuation&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ForceFeedbackAttenuation); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ForceFeedbackAttenuation); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ForceFeedbackAttenuation) \
NO_API virtual ~UAssetDefinition_ForceFeedbackAttenuation();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ForceFeedbackAttenuation;
// ********** End Class UAssetDefinition_ForceFeedbackAttenuation **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackAttenuation_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_ForceFeedbackEffect.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_ForceFeedbackEffect() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_ForceFeedbackEffect *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect;
UClass* UAssetDefinition_ForceFeedbackEffect::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_ForceFeedbackEffect;
if (!Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_ForceFeedbackEffect"),
Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.InnerSingleton,
StaticRegisterNativesUAssetDefinition_ForceFeedbackEffect,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_NoRegister()
{
return UAssetDefinition_ForceFeedbackEffect::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_ForceFeedbackEffect.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_ForceFeedbackEffect.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_ForceFeedbackEffect constinit property declarations *****
// ********** End Class UAssetDefinition_ForceFeedbackEffect constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_ForceFeedbackEffect>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::ClassParams = {
&UAssetDefinition_ForceFeedbackEffect::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::Class_MetaDataParams)
};
void UAssetDefinition_ForceFeedbackEffect::StaticRegisterNativesUAssetDefinition_ForceFeedbackEffect()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.OuterSingleton, Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect.OuterSingleton;
}
UAssetDefinition_ForceFeedbackEffect::UAssetDefinition_ForceFeedbackEffect() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_ForceFeedbackEffect);
UAssetDefinition_ForceFeedbackEffect::~UAssetDefinition_ForceFeedbackEffect() {}
// ********** End Class UAssetDefinition_ForceFeedbackEffect ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect, UAssetDefinition_ForceFeedbackEffect::StaticClass, TEXT("UAssetDefinition_ForceFeedbackEffect"), &Z_Registration_Info_UClass_UAssetDefinition_ForceFeedbackEffect, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_ForceFeedbackEffect), 3053190593U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h__Script_EngineAssetDefinitions_3439064990{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_ForceFeedbackEffect.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_ForceFeedbackEffect_generated_h
#error "AssetDefinition_ForceFeedbackEffect.generated.h already included, missing '#pragma once' in AssetDefinition_ForceFeedbackEffect.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_ForceFeedbackEffect_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_ForceFeedbackEffect *************************************
struct Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_ForceFeedbackEffect(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_ForceFeedbackEffect, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_ForceFeedbackEffect_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_ForceFeedbackEffect)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_30_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_ForceFeedbackEffect(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_ForceFeedbackEffect(UAssetDefinition_ForceFeedbackEffect&&) = delete; \
UAssetDefinition_ForceFeedbackEffect(const UAssetDefinition_ForceFeedbackEffect&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_ForceFeedbackEffect); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_ForceFeedbackEffect); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_ForceFeedbackEffect) \
NO_API virtual ~UAssetDefinition_ForceFeedbackEffect();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_27_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_ForceFeedbackEffect;
// ********** End Class UAssetDefinition_ForceFeedbackEffect ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_ForceFeedbackEffect_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_HLODLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_HLODLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODLayer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODLayer_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_HLODLayer ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_HLODLayer;
UClass* UAssetDefinition_HLODLayer::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_HLODLayer;
if (!Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_HLODLayer"),
Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.InnerSingleton,
StaticRegisterNativesUAssetDefinition_HLODLayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_HLODLayer_NoRegister()
{
return UAssetDefinition_HLODLayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_HLODLayer.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_HLODLayer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_HLODLayer constinit property declarations ***************
// ********** End Class UAssetDefinition_HLODLayer constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_HLODLayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::ClassParams = {
&UAssetDefinition_HLODLayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::Class_MetaDataParams)
};
void UAssetDefinition_HLODLayer::StaticRegisterNativesUAssetDefinition_HLODLayer()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_HLODLayer()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.OuterSingleton, Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_HLODLayer.OuterSingleton;
}
UAssetDefinition_HLODLayer::UAssetDefinition_HLODLayer() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_HLODLayer);
UAssetDefinition_HLODLayer::~UAssetDefinition_HLODLayer() {}
// ********** End Class UAssetDefinition_HLODLayer *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_HLODLayer, UAssetDefinition_HLODLayer::StaticClass, TEXT("UAssetDefinition_HLODLayer"), &Z_Registration_Info_UClass_UAssetDefinition_HLODLayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_HLODLayer), 1618626653U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h__Script_EngineAssetDefinitions_1471704657{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_HLODLayer.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_HLODLayer_generated_h
#error "AssetDefinition_HLODLayer.generated.h already included, missing '#pragma once' in AssetDefinition_HLODLayer.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_HLODLayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_HLODLayer ***********************************************
struct Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODLayer_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_HLODLayer(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_HLODLayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_HLODLayer_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_HLODLayer, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_HLODLayer_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_HLODLayer)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_14_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_HLODLayer(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_HLODLayer(UAssetDefinition_HLODLayer&&) = delete; \
UAssetDefinition_HLODLayer(const UAssetDefinition_HLODLayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_HLODLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_HLODLayer); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_HLODLayer) \
NO_API virtual ~UAssetDefinition_HLODLayer();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_11_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_HLODLayer;
// ********** End Class UAssetDefinition_HLODLayer *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODLayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_HLODProxy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_HLODProxy() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODProxy();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODProxy_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_HLODProxy ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_HLODProxy;
UClass* UAssetDefinition_HLODProxy::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_HLODProxy;
if (!Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_HLODProxy"),
Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.InnerSingleton,
StaticRegisterNativesUAssetDefinition_HLODProxy,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_HLODProxy_NoRegister()
{
return UAssetDefinition_HLODProxy::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_HLODProxy.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_HLODProxy.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_HLODProxy constinit property declarations ***************
// ********** End Class UAssetDefinition_HLODProxy constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_HLODProxy>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::ClassParams = {
&UAssetDefinition_HLODProxy::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::Class_MetaDataParams)
};
void UAssetDefinition_HLODProxy::StaticRegisterNativesUAssetDefinition_HLODProxy()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_HLODProxy()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.OuterSingleton, Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_HLODProxy.OuterSingleton;
}
UAssetDefinition_HLODProxy::UAssetDefinition_HLODProxy() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_HLODProxy);
UAssetDefinition_HLODProxy::~UAssetDefinition_HLODProxy() {}
// ********** End Class UAssetDefinition_HLODProxy *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_HLODProxy, UAssetDefinition_HLODProxy::StaticClass, TEXT("UAssetDefinition_HLODProxy"), &Z_Registration_Info_UClass_UAssetDefinition_HLODProxy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_HLODProxy), 1782457274U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h__Script_EngineAssetDefinitions_2300258170{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_HLODProxy.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_HLODProxy_generated_h
#error "AssetDefinition_HLODProxy.generated.h already included, missing '#pragma once' in AssetDefinition_HLODProxy.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_HLODProxy_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_HLODProxy ***********************************************
struct Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HLODProxy_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_HLODProxy(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_HLODProxy_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_HLODProxy_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_HLODProxy, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_HLODProxy_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_HLODProxy)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_HLODProxy(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_HLODProxy(UAssetDefinition_HLODProxy&&) = delete; \
UAssetDefinition_HLODProxy(const UAssetDefinition_HLODProxy&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_HLODProxy); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_HLODProxy); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_HLODProxy) \
NO_API virtual ~UAssetDefinition_HLODProxy();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_HLODProxy;
// ********** End Class UAssetDefinition_HLODProxy *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HLODProxy_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_HapticFeedbackEffectBuffer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_HapticFeedbackEffectBuffer() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectBuffer ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer;
UClass* UAssetDefinition_HapticFeedbackEffectBuffer::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_HapticFeedbackEffectBuffer;
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_HapticFeedbackEffectBuffer"),
Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.InnerSingleton,
StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectBuffer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_NoRegister()
{
return UAssetDefinition_HapticFeedbackEffectBuffer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_HapticFeedbackEffectBuffer.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_HapticFeedbackEffectBuffer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectBuffer constinit property declarations
// ********** End Class UAssetDefinition_HapticFeedbackEffectBuffer constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_HapticFeedbackEffectBuffer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::ClassParams = {
&UAssetDefinition_HapticFeedbackEffectBuffer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::Class_MetaDataParams)
};
void UAssetDefinition_HapticFeedbackEffectBuffer::StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectBuffer()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.OuterSingleton, Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer.OuterSingleton;
}
UAssetDefinition_HapticFeedbackEffectBuffer::UAssetDefinition_HapticFeedbackEffectBuffer() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_HapticFeedbackEffectBuffer);
UAssetDefinition_HapticFeedbackEffectBuffer::~UAssetDefinition_HapticFeedbackEffectBuffer() {}
// ********** End Class UAssetDefinition_HapticFeedbackEffectBuffer ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer, UAssetDefinition_HapticFeedbackEffectBuffer::StaticClass, TEXT("UAssetDefinition_HapticFeedbackEffectBuffer"), &Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectBuffer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_HapticFeedbackEffectBuffer), 1607952310U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h__Script_EngineAssetDefinitions_3845406608{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_HapticFeedbackEffectBuffer.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectBuffer_generated_h
#error "AssetDefinition_HapticFeedbackEffectBuffer.generated.h already included, missing '#pragma once' in AssetDefinition_HapticFeedbackEffectBuffer.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectBuffer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectBuffer ******************************
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectBuffer(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_HapticFeedbackEffectBuffer, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectBuffer_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_HapticFeedbackEffectBuffer)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_HapticFeedbackEffectBuffer(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_HapticFeedbackEffectBuffer(UAssetDefinition_HapticFeedbackEffectBuffer&&) = delete; \
UAssetDefinition_HapticFeedbackEffectBuffer(const UAssetDefinition_HapticFeedbackEffectBuffer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_HapticFeedbackEffectBuffer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_HapticFeedbackEffectBuffer); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_HapticFeedbackEffectBuffer) \
NO_API virtual ~UAssetDefinition_HapticFeedbackEffectBuffer();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_HapticFeedbackEffectBuffer;
// ********** End Class UAssetDefinition_HapticFeedbackEffectBuffer ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectBuffer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_HapticFeedbackEffectCurve.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_HapticFeedbackEffectCurve() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectCurve *******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve;
UClass* UAssetDefinition_HapticFeedbackEffectCurve::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_HapticFeedbackEffectCurve;
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_HapticFeedbackEffectCurve"),
Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.InnerSingleton,
StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectCurve,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_NoRegister()
{
return UAssetDefinition_HapticFeedbackEffectCurve::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_HapticFeedbackEffectCurve.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_HapticFeedbackEffectCurve.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectCurve constinit property declarations
// ********** End Class UAssetDefinition_HapticFeedbackEffectCurve constinit property declarations *
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_HapticFeedbackEffectCurve>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::ClassParams = {
&UAssetDefinition_HapticFeedbackEffectCurve::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::Class_MetaDataParams)
};
void UAssetDefinition_HapticFeedbackEffectCurve::StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectCurve()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.OuterSingleton, Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve.OuterSingleton;
}
UAssetDefinition_HapticFeedbackEffectCurve::UAssetDefinition_HapticFeedbackEffectCurve() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_HapticFeedbackEffectCurve);
UAssetDefinition_HapticFeedbackEffectCurve::~UAssetDefinition_HapticFeedbackEffectCurve() {}
// ********** End Class UAssetDefinition_HapticFeedbackEffectCurve *********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve, UAssetDefinition_HapticFeedbackEffectCurve::StaticClass, TEXT("UAssetDefinition_HapticFeedbackEffectCurve"), &Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectCurve, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_HapticFeedbackEffectCurve), 331163551U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h__Script_EngineAssetDefinitions_895471027{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_HapticFeedbackEffectCurve.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectCurve_generated_h
#error "AssetDefinition_HapticFeedbackEffectCurve.generated.h already included, missing '#pragma once' in AssetDefinition_HapticFeedbackEffectCurve.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectCurve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectCurve *******************************
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectCurve(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_HapticFeedbackEffectCurve, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectCurve_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_HapticFeedbackEffectCurve)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_HapticFeedbackEffectCurve(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_HapticFeedbackEffectCurve(UAssetDefinition_HapticFeedbackEffectCurve&&) = delete; \
UAssetDefinition_HapticFeedbackEffectCurve(const UAssetDefinition_HapticFeedbackEffectCurve&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_HapticFeedbackEffectCurve); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_HapticFeedbackEffectCurve); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_HapticFeedbackEffectCurve) \
NO_API virtual ~UAssetDefinition_HapticFeedbackEffectCurve();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_HapticFeedbackEffectCurve;
// ********** End Class UAssetDefinition_HapticFeedbackEffectCurve *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectCurve_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_HapticFeedbackEffectSoundWave.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_HapticFeedbackEffectSoundWave() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectSoundWave ***************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave;
UClass* UAssetDefinition_HapticFeedbackEffectSoundWave::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_HapticFeedbackEffectSoundWave;
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_HapticFeedbackEffectSoundWave"),
Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.InnerSingleton,
StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectSoundWave,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_NoRegister()
{
return UAssetDefinition_HapticFeedbackEffectSoundWave::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_HapticFeedbackEffectSoundWave.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_HapticFeedbackEffectSoundWave.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectSoundWave constinit property declarations
// ********** End Class UAssetDefinition_HapticFeedbackEffectSoundWave constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_HapticFeedbackEffectSoundWave>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::ClassParams = {
&UAssetDefinition_HapticFeedbackEffectSoundWave::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::Class_MetaDataParams)
};
void UAssetDefinition_HapticFeedbackEffectSoundWave::StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectSoundWave()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.OuterSingleton, Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave.OuterSingleton;
}
UAssetDefinition_HapticFeedbackEffectSoundWave::UAssetDefinition_HapticFeedbackEffectSoundWave() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_HapticFeedbackEffectSoundWave);
UAssetDefinition_HapticFeedbackEffectSoundWave::~UAssetDefinition_HapticFeedbackEffectSoundWave() {}
// ********** End Class UAssetDefinition_HapticFeedbackEffectSoundWave *****************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave, UAssetDefinition_HapticFeedbackEffectSoundWave::StaticClass, TEXT("UAssetDefinition_HapticFeedbackEffectSoundWave"), &Z_Registration_Info_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_HapticFeedbackEffectSoundWave), 4097254475U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h__Script_EngineAssetDefinitions_1221061471{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_HapticFeedbackEffectSoundWave.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectSoundWave_generated_h
#error "AssetDefinition_HapticFeedbackEffectSoundWave.generated.h already included, missing '#pragma once' in AssetDefinition_HapticFeedbackEffectSoundWave.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_HapticFeedbackEffectSoundWave_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_HapticFeedbackEffectSoundWave ***************************
struct Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_HapticFeedbackEffectSoundWave(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_HapticFeedbackEffectSoundWave, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_HapticFeedbackEffectSoundWave_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_HapticFeedbackEffectSoundWave)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_HapticFeedbackEffectSoundWave(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_HapticFeedbackEffectSoundWave(UAssetDefinition_HapticFeedbackEffectSoundWave&&) = delete; \
UAssetDefinition_HapticFeedbackEffectSoundWave(const UAssetDefinition_HapticFeedbackEffectSoundWave&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_HapticFeedbackEffectSoundWave); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_HapticFeedbackEffectSoundWave); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_HapticFeedbackEffectSoundWave) \
NO_API virtual ~UAssetDefinition_HapticFeedbackEffectSoundWave();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_HapticFeedbackEffectSoundWave;
// ********** End Class UAssetDefinition_HapticFeedbackEffectSoundWave *****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_HapticFeedbackEffectSoundWave_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_InstancedFoliageSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_InstancedFoliageSettings() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_InstancedFoliageSettings ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings;
UClass* UAssetDefinition_InstancedFoliageSettings::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_InstancedFoliageSettings;
if (!Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_InstancedFoliageSettings"),
Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.InnerSingleton,
StaticRegisterNativesUAssetDefinition_InstancedFoliageSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_NoRegister()
{
return UAssetDefinition_InstancedFoliageSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_InstancedFoliageSettings.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_InstancedFoliageSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_InstancedFoliageSettings constinit property declarations
// ********** End Class UAssetDefinition_InstancedFoliageSettings constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_InstancedFoliageSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::ClassParams = {
&UAssetDefinition_InstancedFoliageSettings::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::Class_MetaDataParams)
};
void UAssetDefinition_InstancedFoliageSettings::StaticRegisterNativesUAssetDefinition_InstancedFoliageSettings()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.OuterSingleton, Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings.OuterSingleton;
}
UAssetDefinition_InstancedFoliageSettings::UAssetDefinition_InstancedFoliageSettings() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_InstancedFoliageSettings);
UAssetDefinition_InstancedFoliageSettings::~UAssetDefinition_InstancedFoliageSettings() {}
// ********** End Class UAssetDefinition_InstancedFoliageSettings **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings, UAssetDefinition_InstancedFoliageSettings::StaticClass, TEXT("UAssetDefinition_InstancedFoliageSettings"), &Z_Registration_Info_UClass_UAssetDefinition_InstancedFoliageSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_InstancedFoliageSettings), 345510782U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h__Script_EngineAssetDefinitions_329707327{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_InstancedFoliageSettings.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_InstancedFoliageSettings_generated_h
#error "AssetDefinition_InstancedFoliageSettings.generated.h already included, missing '#pragma once' in AssetDefinition_InstancedFoliageSettings.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_InstancedFoliageSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_InstancedFoliageSettings ********************************
struct Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_InstancedFoliageSettings(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_InstancedFoliageSettings, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_InstancedFoliageSettings_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_InstancedFoliageSettings)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_InstancedFoliageSettings(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_InstancedFoliageSettings(UAssetDefinition_InstancedFoliageSettings&&) = delete; \
UAssetDefinition_InstancedFoliageSettings(const UAssetDefinition_InstancedFoliageSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_InstancedFoliageSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_InstancedFoliageSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_InstancedFoliageSettings) \
NO_API virtual ~UAssetDefinition_InstancedFoliageSettings();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_InstancedFoliageSettings;
// ********** End Class UAssetDefinition_InstancedFoliageSettings **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_InstancedFoliageSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_LandscapeGrassType.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_LandscapeGrassType() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeGrassType();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_LandscapeGrassType **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType;
UClass* UAssetDefinition_LandscapeGrassType::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_LandscapeGrassType;
if (!Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_LandscapeGrassType"),
Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.InnerSingleton,
StaticRegisterNativesUAssetDefinition_LandscapeGrassType,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_NoRegister()
{
return UAssetDefinition_LandscapeGrassType::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_LandscapeGrassType.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_LandscapeGrassType.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_LandscapeGrassType constinit property declarations ******
// ********** End Class UAssetDefinition_LandscapeGrassType constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_LandscapeGrassType>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::ClassParams = {
&UAssetDefinition_LandscapeGrassType::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::Class_MetaDataParams)
};
void UAssetDefinition_LandscapeGrassType::StaticRegisterNativesUAssetDefinition_LandscapeGrassType()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_LandscapeGrassType()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.OuterSingleton, Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType.OuterSingleton;
}
UAssetDefinition_LandscapeGrassType::UAssetDefinition_LandscapeGrassType() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_LandscapeGrassType);
UAssetDefinition_LandscapeGrassType::~UAssetDefinition_LandscapeGrassType() {}
// ********** End Class UAssetDefinition_LandscapeGrassType ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_LandscapeGrassType, UAssetDefinition_LandscapeGrassType::StaticClass, TEXT("UAssetDefinition_LandscapeGrassType"), &Z_Registration_Info_UClass_UAssetDefinition_LandscapeGrassType, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_LandscapeGrassType), 1044145215U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h__Script_EngineAssetDefinitions_3993947972{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_LandscapeGrassType.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_LandscapeGrassType_generated_h
#error "AssetDefinition_LandscapeGrassType.generated.h already included, missing '#pragma once' in AssetDefinition_LandscapeGrassType.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_LandscapeGrassType_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_LandscapeGrassType **************************************
struct Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_LandscapeGrassType(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_LandscapeGrassType, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_LandscapeGrassType_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_LandscapeGrassType)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_LandscapeGrassType(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_LandscapeGrassType(UAssetDefinition_LandscapeGrassType&&) = delete; \
UAssetDefinition_LandscapeGrassType(const UAssetDefinition_LandscapeGrassType&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_LandscapeGrassType); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_LandscapeGrassType); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_LandscapeGrassType) \
NO_API virtual ~UAssetDefinition_LandscapeGrassType();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_LandscapeGrassType;
// ********** End Class UAssetDefinition_LandscapeGrassType ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeGrassType_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_LandscapeLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_LandscapeLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeLayer();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeLayer_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_LandscapeLayer ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer;
UClass* UAssetDefinition_LandscapeLayer::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_LandscapeLayer;
if (!Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_LandscapeLayer"),
Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.InnerSingleton,
StaticRegisterNativesUAssetDefinition_LandscapeLayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_LandscapeLayer_NoRegister()
{
return UAssetDefinition_LandscapeLayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_LandscapeLayer.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_LandscapeLayer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_LandscapeLayer constinit property declarations **********
// ********** End Class UAssetDefinition_LandscapeLayer constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_LandscapeLayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::ClassParams = {
&UAssetDefinition_LandscapeLayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::Class_MetaDataParams)
};
void UAssetDefinition_LandscapeLayer::StaticRegisterNativesUAssetDefinition_LandscapeLayer()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_LandscapeLayer()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.OuterSingleton, Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer.OuterSingleton;
}
UAssetDefinition_LandscapeLayer::UAssetDefinition_LandscapeLayer() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_LandscapeLayer);
UAssetDefinition_LandscapeLayer::~UAssetDefinition_LandscapeLayer() {}
// ********** End Class UAssetDefinition_LandscapeLayer ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_LandscapeLayer, UAssetDefinition_LandscapeLayer::StaticClass, TEXT("UAssetDefinition_LandscapeLayer"), &Z_Registration_Info_UClass_UAssetDefinition_LandscapeLayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_LandscapeLayer), 3996858861U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h__Script_EngineAssetDefinitions_213048239{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_LandscapeLayer.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_LandscapeLayer_generated_h
#error "AssetDefinition_LandscapeLayer.generated.h already included, missing '#pragma once' in AssetDefinition_LandscapeLayer.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_LandscapeLayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_LandscapeLayer ******************************************
struct Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LandscapeLayer_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_LandscapeLayer(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_LandscapeLayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_LandscapeLayer_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_LandscapeLayer, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_LandscapeLayer_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_LandscapeLayer)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_LandscapeLayer(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_LandscapeLayer(UAssetDefinition_LandscapeLayer&&) = delete; \
UAssetDefinition_LandscapeLayer(const UAssetDefinition_LandscapeLayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_LandscapeLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_LandscapeLayer); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_LandscapeLayer) \
NO_API virtual ~UAssetDefinition_LandscapeLayer();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_LandscapeLayer;
// ********** End Class UAssetDefinition_LandscapeLayer ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LandscapeLayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinition_LightWeightInstance.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_LightWeightInstance() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LightWeightInstance();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LightWeightInstance_NoRegister();
UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_LightWeightInstance *************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance;
UClass* UAssetDefinition_LightWeightInstance::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_LightWeightInstance;
if (!Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_LightWeightInstance"),
Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.InnerSingleton,
StaticRegisterNativesUAssetDefinition_LightWeightInstance,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_LightWeightInstance_NoRegister()
{
return UAssetDefinition_LightWeightInstance::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinition_LightWeightInstance.h" },
{ "ModuleRelativePath", "Private/AssetDefinition_LightWeightInstance.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_LightWeightInstance constinit property declarations *****
// ********** End Class UAssetDefinition_LightWeightInstance constinit property declarations *******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_LightWeightInstance>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinitionDefault,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::ClassParams = {
&UAssetDefinition_LightWeightInstance::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::Class_MetaDataParams)
};
void UAssetDefinition_LightWeightInstance::StaticRegisterNativesUAssetDefinition_LightWeightInstance()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_LightWeightInstance()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.OuterSingleton, Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance.OuterSingleton;
}
UAssetDefinition_LightWeightInstance::UAssetDefinition_LightWeightInstance() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_LightWeightInstance);
UAssetDefinition_LightWeightInstance::~UAssetDefinition_LightWeightInstance() {}
// ********** End Class UAssetDefinition_LightWeightInstance ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_LightWeightInstance, UAssetDefinition_LightWeightInstance::StaticClass, TEXT("UAssetDefinition_LightWeightInstance"), &Z_Registration_Info_UClass_UAssetDefinition_LightWeightInstance, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_LightWeightInstance), 3759614833U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h__Script_EngineAssetDefinitions_1481590984{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition_LightWeightInstance.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_LightWeightInstance_generated_h
#error "AssetDefinition_LightWeightInstance.generated.h already included, missing '#pragma once' in AssetDefinition_LightWeightInstance.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_LightWeightInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_LightWeightInstance *************************************
struct Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_LightWeightInstance_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_LightWeightInstance(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_LightWeightInstance_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_LightWeightInstance_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_LightWeightInstance, UAssetDefinitionDefault, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_LightWeightInstance_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_LightWeightInstance)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_LightWeightInstance(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_LightWeightInstance(UAssetDefinition_LightWeightInstance&&) = delete; \
UAssetDefinition_LightWeightInstance(const UAssetDefinition_LightWeightInstance&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_LightWeightInstance); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_LightWeightInstance); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_LightWeightInstance) \
NO_API virtual ~UAssetDefinition_LightWeightInstance();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_10_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_LightWeightInstance;
// ********** End Class UAssetDefinition_LightWeightInstance ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_AssetDefinition_LightWeightInstance_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Material/AssetDefinition_Material.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_Material() {}
// ********** Begin Cross Module References ********************************************************
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Material();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Material_NoRegister();
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_MaterialInterface();
UPackage* Z_Construct_UPackage__Script_EngineAssetDefinitions();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinition_Material ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinition_Material;
UClass* UAssetDefinition_Material::GetPrivateStaticClass()
{
using TClass = UAssetDefinition_Material;
if (!Z_Registration_Info_UClass_UAssetDefinition_Material.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinition_Material"),
Z_Registration_Info_UClass_UAssetDefinition_Material.InnerSingleton,
StaticRegisterNativesUAssetDefinition_Material,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinition_Material.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinition_Material_NoRegister()
{
return UAssetDefinition_Material::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinition_Material_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Material/AssetDefinition_Material.h" },
{ "ModuleRelativePath", "Private/Material/AssetDefinition_Material.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinition_Material constinit property declarations ****************
// ********** End Class UAssetDefinition_Material constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinition_Material>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinition_Material_Statics
UObject* (*const Z_Construct_UClass_UAssetDefinition_Material_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetDefinition_MaterialInterface,
(UObject* (*)())Z_Construct_UPackage__Script_EngineAssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Material_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinition_Material_Statics::ClassParams = {
&UAssetDefinition_Material::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinition_Material_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinition_Material_Statics::Class_MetaDataParams)
};
void UAssetDefinition_Material::StaticRegisterNativesUAssetDefinition_Material()
{
}
UClass* Z_Construct_UClass_UAssetDefinition_Material()
{
if (!Z_Registration_Info_UClass_UAssetDefinition_Material.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinition_Material.OuterSingleton, Z_Construct_UClass_UAssetDefinition_Material_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinition_Material.OuterSingleton;
}
UAssetDefinition_Material::UAssetDefinition_Material() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinition_Material);
UAssetDefinition_Material::~UAssetDefinition_Material() {}
// ********** End Class UAssetDefinition_Material **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h__Script_EngineAssetDefinitions_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinition_Material, UAssetDefinition_Material::StaticClass, TEXT("UAssetDefinition_Material"), &Z_Registration_Info_UClass_UAssetDefinition_Material, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinition_Material), 2704292824U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h__Script_EngineAssetDefinitions_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h__Script_EngineAssetDefinitions_3262577753{
TEXT("/Script/EngineAssetDefinitions"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h__Script_EngineAssetDefinitions_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h__Script_EngineAssetDefinitions_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Material/AssetDefinition_Material.h"
#ifdef ENGINEASSETDEFINITIONS_AssetDefinition_Material_generated_h
#error "AssetDefinition_Material.generated.h already included, missing '#pragma once' in AssetDefinition_Material.h"
#endif
#define ENGINEASSETDEFINITIONS_AssetDefinition_Material_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinition_Material ************************************************
struct Z_Construct_UClass_UAssetDefinition_Material_Statics;
ENGINEASSETDEFINITIONS_API UClass* Z_Construct_UClass_UAssetDefinition_Material_NoRegister();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition_Material(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Material_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINEASSETDEFINITIONS_API UClass* ::Z_Construct_UClass_UAssetDefinition_Material_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition_Material, UAssetDefinition_MaterialInterface, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EngineAssetDefinitions"), Z_Construct_UClass_UAssetDefinition_Material_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition_Material)
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAssetDefinition_Material(); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition_Material(UAssetDefinition_Material&&) = delete; \
UAssetDefinition_Material(const UAssetDefinition_Material&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetDefinition_Material); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition_Material); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition_Material) \
NO_API virtual ~UAssetDefinition_Material();
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_12_PROLOG
#define FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition_Material;
// ********** End Class UAssetDefinition_Material **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Editor_EngineAssetDefinitions_Source_Private_Material_AssetDefinition_Material_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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