Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundNodeAttenuation.h"
#ifdef ENGINE_SoundNodeAttenuation_generated_h
#error "SoundNodeAttenuation.generated.h already included, missing '#pragma once' in SoundNodeAttenuation.h"
#endif
#define ENGINE_SoundNodeAttenuation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundNodeAttenuation ****************************************************
struct Z_Construct_UClass_USoundNodeAttenuation_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundNodeAttenuation_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundNodeAttenuation(); \
friend struct ::Z_Construct_UClass_USoundNodeAttenuation_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeAttenuation_NoRegister(); \
public: \
DECLARE_CLASS2(USoundNodeAttenuation, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeAttenuation_NoRegister) \
DECLARE_SERIALIZER(USoundNodeAttenuation)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundNodeAttenuation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeAttenuation) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeAttenuation); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeAttenuation); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundNodeAttenuation(USoundNodeAttenuation&&) = delete; \
USoundNodeAttenuation(const USoundNodeAttenuation&) = delete; \
ENGINE_API virtual ~USoundNodeAttenuation();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_19_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_22_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundNodeAttenuation;
// ********** End Class USoundNodeAttenuation ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS