Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundModulationDestination.h"
#ifdef ENGINE_SoundModulationDestination_generated_h
#error "SoundModulationDestination.generated.h already included, missing '#pragma once' in SoundModulationDestination.h"
#endif
#define ENGINE_SoundModulationDestination_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundModulationDestinationSettings *******************************
struct Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundModulationDestinationSettings;
// ********** End ScriptStruct FSoundModulationDestinationSettings *********************************
// ********** Begin ScriptStruct FSoundModulationDefaultSettings ***********************************
struct Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_104_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundModulationDefaultSettings;
// ********** End ScriptStruct FSoundModulationDefaultSettings *************************************
// ********** Begin ScriptStruct FSoundModulationDefaultRoutingSettings ****************************
struct Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_135_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSoundModulationDefaultSettings Super;
struct FSoundModulationDefaultRoutingSettings;
// ********** End ScriptStruct FSoundModulationDefaultRoutingSettings ******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h
// ********** Begin Enum EModulationRouting ********************************************************
#define FOREACH_ENUM_EMODULATIONROUTING(op) \
op(EModulationRouting::Disable) \
op(EModulationRouting::Inherit) \
op(EModulationRouting::Override) \
op(EModulationRouting::Union)
enum class EModulationRouting : uint8;
template<> struct TIsUEnumClass<EModulationRouting> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EModulationRouting>();
// ********** End Enum EModulationRouting **********************************************************
// ********** Begin Enum EModulationDestination ****************************************************
#define FOREACH_ENUM_EMODULATIONDESTINATION(op) \
op(EModulationDestination::Volume) \
op(EModulationDestination::Pitch) \
op(EModulationDestination::Lowpass) \
op(EModulationDestination::Highpass) \
op(EModulationDestination::Count)
enum class EModulationDestination : uint8;
template<> struct TIsUEnumClass<EModulationDestination> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EModulationDestination>();
// ********** End Enum EModulationDestination ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS