Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundEffectSource.h"
#ifdef ENGINE_SoundEffectSource_generated_h
#error "SoundEffectSource.generated.h already included, missing '#pragma once' in SoundEffectSource.h"
#endif
#define ENGINE_SoundEffectSource_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundEffectSourcePreset *************************************************
struct Z_Construct_UClass_USoundEffectSourcePreset_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundEffectSourcePreset_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSoundEffectSourcePreset(); \
friend struct ::Z_Construct_UClass_USoundEffectSourcePreset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectSourcePreset_NoRegister(); \
public: \
DECLARE_CLASS2(USoundEffectSourcePreset, USoundEffectPreset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectSourcePreset_NoRegister) \
DECLARE_SERIALIZER(USoundEffectSourcePreset)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundEffectSourcePreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundEffectSourcePreset(USoundEffectSourcePreset&&) = delete; \
USoundEffectSourcePreset(const USoundEffectSourcePreset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectSourcePreset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSourcePreset); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSourcePreset) \
ENGINE_API virtual ~USoundEffectSourcePreset();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_18_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundEffectSourcePreset;
// ********** End Class USoundEffectSourcePreset ***************************************************
// ********** Begin ScriptStruct FSourceEffectChainEntry *******************************************
struct Z_Construct_UScriptStruct_FSourceEffectChainEntry_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSourceEffectChainEntry_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSourceEffectChainEntry;
// ********** End ScriptStruct FSourceEffectChainEntry *********************************************
// ********** Begin Class USoundEffectSourcePresetChain ********************************************
struct Z_Construct_UClass_USoundEffectSourcePresetChain_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSoundEffectSourcePresetChain(); \
friend struct ::Z_Construct_UClass_USoundEffectSourcePresetChain_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister(); \
public: \
DECLARE_CLASS2(USoundEffectSourcePresetChain, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectSourcePresetChain_NoRegister) \
DECLARE_SERIALIZER(USoundEffectSourcePresetChain)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundEffectSourcePresetChain(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundEffectSourcePresetChain(USoundEffectSourcePresetChain&&) = delete; \
USoundEffectSourcePresetChain(const USoundEffectSourcePresetChain&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectSourcePresetChain); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectSourcePresetChain); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectSourcePresetChain) \
ENGINE_API virtual ~USoundEffectSourcePresetChain();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_47_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h_50_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundEffectSourcePresetChain;
// ********** End Class USoundEffectSourcePresetChain **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectSource_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS