Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundAttenuation.h"
#ifdef ENGINE_SoundAttenuation_generated_h
#error "SoundAttenuation.generated.h already included, missing '#pragma once' in SoundAttenuation.h"
#endif
#define ENGINE_SoundAttenuation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSoundAttenuationPluginSettings ***********************************
struct Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_81_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundAttenuationPluginSettings;
// ********** End ScriptStruct FSoundAttenuationPluginSettings *************************************
// ********** Begin ScriptStruct FAttenuationSubmixSendSettings ************************************
struct Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_129_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSoundSubmixSendInfoBase Super;
struct FAttenuationSubmixSendSettings;
// ********** End ScriptStruct FAttenuationSubmixSendSettings **************************************
// ********** Begin ScriptStruct FSoundAttenuationSettings *****************************************
struct Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_140_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FBaseAttenuationSettings Super;
struct FSoundAttenuationSettings;
// ********** End ScriptStruct FSoundAttenuationSettings *******************************************
// ********** Begin Class USoundAttenuation ********************************************************
struct Z_Construct_UClass_USoundAttenuation_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundAttenuation_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \
private: \
static void StaticRegisterNativesUSoundAttenuation(); \
friend struct ::Z_Construct_UClass_USoundAttenuation_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundAttenuation_NoRegister(); \
public: \
DECLARE_CLASS2(USoundAttenuation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundAttenuation_NoRegister) \
DECLARE_SERIALIZER(USoundAttenuation)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundAttenuation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundAttenuation) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundAttenuation); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundAttenuation); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundAttenuation(USoundAttenuation&&) = delete; \
USoundAttenuation(const USoundAttenuation&) = delete; \
ENGINE_API virtual ~USoundAttenuation();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_442_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundAttenuation;
// ********** End Class USoundAttenuation **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h
// ********** Begin Enum ESoundDistanceCalc ********************************************************
#define FOREACH_ENUM_ESOUNDDISTANCECALC(op) \
op(SOUNDDISTANCE_Normal) \
op(SOUNDDISTANCE_InfiniteXYPlane) \
op(SOUNDDISTANCE_InfiniteXZPlane) \
op(SOUNDDISTANCE_InfiniteYZPlane)
enum ESoundDistanceCalc : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundDistanceCalc>();
// ********** End Enum ESoundDistanceCalc **********************************************************
// ********** Begin Enum ESoundSpatializationAlgorithm *********************************************
#define FOREACH_ENUM_ESOUNDSPATIALIZATIONALGORITHM(op) \
op(SPATIALIZATION_Default) \
op(SPATIALIZATION_HRTF)
enum ESoundSpatializationAlgorithm : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundSpatializationAlgorithm>();
// ********** End Enum ESoundSpatializationAlgorithm ***********************************************
// ********** Begin Enum EAirAbsorptionMethod ******************************************************
#define FOREACH_ENUM_EAIRABSORPTIONMETHOD(op) \
op(EAirAbsorptionMethod::Linear) \
op(EAirAbsorptionMethod::CustomCurve)
enum class EAirAbsorptionMethod : uint8;
template<> struct TIsUEnumClass<EAirAbsorptionMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAirAbsorptionMethod>();
// ********** End Enum EAirAbsorptionMethod ********************************************************
// ********** Begin Enum EReverbSendMethod *********************************************************
#define FOREACH_ENUM_EREVERBSENDMETHOD(op) \
op(EReverbSendMethod::Linear) \
op(EReverbSendMethod::CustomCurve) \
op(EReverbSendMethod::Manual)
enum class EReverbSendMethod : uint8;
template<> struct TIsUEnumClass<EReverbSendMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReverbSendMethod>();
// ********** End Enum EReverbSendMethod ***********************************************************
// ********** Begin Enum EPriorityAttenuationMethod ************************************************
#define FOREACH_ENUM_EPRIORITYATTENUATIONMETHOD(op) \
op(EPriorityAttenuationMethod::Linear) \
op(EPriorityAttenuationMethod::CustomCurve) \
op(EPriorityAttenuationMethod::Manual)
enum class EPriorityAttenuationMethod : uint8;
template<> struct TIsUEnumClass<EPriorityAttenuationMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPriorityAttenuationMethod>();
// ********** End Enum EPriorityAttenuationMethod **************************************************
// ********** Begin Enum ENonSpatializedRadiusSpeakerMapMode ***************************************
#define FOREACH_ENUM_ENONSPATIALIZEDRADIUSSPEAKERMAPMODE(op) \
op(ENonSpatializedRadiusSpeakerMapMode::OmniDirectional) \
op(ENonSpatializedRadiusSpeakerMapMode::Direct2D) \
op(ENonSpatializedRadiusSpeakerMapMode::Surround2D)
enum class ENonSpatializedRadiusSpeakerMapMode : uint8;
template<> struct TIsUEnumClass<ENonSpatializedRadiusSpeakerMapMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENonSpatializedRadiusSpeakerMapMode>();
// ********** End Enum ENonSpatializedRadiusSpeakerMapMode *****************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS