Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PhysicsEngine/SkeletalBodySetup.h"
#ifdef ENGINE_SkeletalBodySetup_generated_h
#error "SkeletalBodySetup.generated.h already included, missing '#pragma once' in SkeletalBodySetup.h"
#endif
#define ENGINE_SkeletalBodySetup_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPhysicalAnimationProfile *****************************************
struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPhysicalAnimationProfile;
// ********** End ScriptStruct FPhysicalAnimationProfile *******************************************
// ********** Begin Class USkeletalBodySetup *******************************************************
struct Z_Construct_UClass_USkeletalBodySetup_Statics;
ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalBodySetup(); \
friend struct ::Z_Construct_UClass_USkeletalBodySetup_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalBodySetup_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalBodySetup, UBodySetup, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalBodySetup_NoRegister) \
DECLARE_SERIALIZER(USkeletalBodySetup)
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USkeletalBodySetup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalBodySetup(USkeletalBodySetup&&) = delete; \
USkeletalBodySetup(const USkeletalBodySetup&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalBodySetup); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalBodySetup); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalBodySetup) \
ENGINE_API virtual ~USkeletalBodySetup();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_24_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h_27_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalBodySetup;
// ********** End Class USkeletalBodySetup *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS